Friday, August 15, 2025
Lost and Found: WEAPONS
The sustains a level of entertaining suspense throughout its 128 minutes even as it swells with dramatic human feeling and comic release valves. It feels like a real movie, well-designed and imagined, with intentional frames, elegant tracking shots, clever editing and focus pulls, and full of life in its details. That’s what allows it to arrive so seemingly easily at instantly memorable images, cut and crafted with precise understanding of how to play an audience. It’s so well-structured in its interlocking semi-chronological back-tracking chapters and criss-crossing side-characters, and so expertly photographed to manipulate attention, that it keeps the audience in a state of freefall uncertainty that heightens every scream and every laugh, with neither diluting the impulses of the other. (Amy Madigan can even get both at once with her supporting role.) It’s an impressive tonal balance, all the more impressive for perching on such precarious thematic preoccupations. You can’t make a movie about a mass disappearance of school kids without inviting the specter of school shootings. Seeing depictions of grieving parents, overwhelmed teachers and admin, confused cops, makeshift memorials of poster boards and teddy bears are both chilling and sadly familiar in that from-the-headlines way. But the movie plays fair with this sense of dread, this sense of a sick society casting about for blame without solving the underlying issues, letting it seep into the characters and build to a climax that provides surprising answers to its initial mystery that play like an ecstatic, fantastical release. Cregger has calibrated the movie for maximal broad reactions pulled off with subtlety and intelligence. What a thrill to be in the hands of a confidently clever filmmaker, the better to enjoy never quite knowing what’s going to happen next.
Monday, September 12, 2022
Stuck:
BEAST, PREY, ORPHAN: FIRST KILL, and BARBARIAN
Also out in the wild is Prey, a spin-off of the Predator series. In this one, the franchise’s usual extraterrestrial big-game hunters land a few hundred years ago in the territory of a Native American tribe. It’s a neat conceit, and one that finds a resourceful young Comanche woman (Amber Midthunder) best situated to puzzle out how to defeat the enemy. Unlike the team of commandos in the first film, or the other groups who’ve encountered this villain since (like L.A. cops in Predator 2, an assortment of stranded killer stereotypes in Predators, and Giger’s Aliens in Alien vs. Predator), this hero quickly runs out of backup. It’s a good thing Midthunder has a solid presence, holding the screen with a smolderingly believable toughness in the face of bewilderment. She’s enough to carry the movie ever so slightly above its thinness. If you remember director Dan Trachtenberg’s first film, the claustrophobic trapped-in-a-bunker-with-a-doomsday-prepper 10 Cloverfield Lane, he’s skilled at stranding a character in a rough spot, twisting the tension, and then resourcefully finding everything at hand to throw at the problem. Here, though, the effects are a little flimsy—simply presented CG blood and dismemberment wears out its welcome sooner than later—and the plot becomes so much running around until the inevitable. That’s true to the spirit of this franchise, though, and at least it’s found an adequately inventive new lane for it to explore.
Then there’s Orphan: First Kill, a much-belated sequel to 2009’s Orphan, which remains among the most emotionally distressing horror movies of this century. That one, from expert pulpmaker Jaume-Collet Serra, found 12-year-old Isabelle Fuhrman playing a manipulative, murdering orphan adopted by a well-intentioned, emotionally-fragile family. The little girl then systematically takes apart their lives—often figuratively, but eventually literally, too. Part of the disquieting fun is seeing the child actress slowly becoming evil beyond her years, finding just the right buttons to press to make her new parents really hurt and truly squirm. But where do you go from there, and after all these years? Director William Brent Bell (who heretofore has given us such deflating horror pictures as The Devil Inside, the found-footage movie that infamously pointed audiences to a URL in lieu of an actual ending) takes the story backwards in a prequel that strains credulity.
Fuhman returns to play the young lead again, with a pint-sized body double, tons of forced perspective, prosthetics, lifts, and other tricks. Now 25, she’s playing the effort of appearing much younger, so it’s cognitive dissonance running in the other direction. We pick up with her escaping an Estonian mental facility, and then making her way to the States by impersonating the long-missing daughter of wealthy WASPs. It seems to be setting up more of the same, cooped up in a dim mansion in the middle of winter. Luckily Julia Stiles, as the mother, meets the cracked energy of the project with her own tightly-wound wickedness. The whole thing doesn’t quite work, or live up to its predecessor. And how could it, really, with the missing shock of surprise and novelty? But it manages to be suitably strange. I didn’t much like it, but I also won’t forget it.
Writer-director Zach Cregger's prior experience in sketch comedy surely honed his flair with unfurling a shock, and selling each zig-zagging sequence’s feints toward conventionality before doubling back with details that are exceedingly gross, compellingly tense, and bleakly funny all at once. Though it’s built out of standard elements—dank corridors and creepy rooms and shambling human monsters out of a Wes Craven picture—its telling is so enjoyably inventive. Even as the style—carefully composed shots and slow, deliberate camera moves—plays it straight, the story runs circles around expectations. Even in the final moments it’s still pulling off surprises, with the sick thrill of a storyteller getting away with getting another one over on you, even after you should know better. Treating even the darkest of scares as pitch-black punchlines makes this a great ride. No matter how unpleasant it gets, it’s fun to be stuck in it and discover where it goes.



