There’s something genuinely apocalyptic in Mission: Impossible — The Final Reckoning. It sure does feel like an ending. The plot finds a rogue artificial intelligence wants to extinguish humanity. We’re told it has invaded the controls of half the nuclear weapons in the world and stokes geopolitical tensions with misinformation and deep fakes—all ways of hoping those missiles will drop one way or another. Though we really only learn that from blinking screens, since the tension is all on our ensemble’s faces. The score rumbles darkly, the camera tilts and looms, and every ridiculous turn of tension brings with it a somber sense that a fan favorite character will die. (Some do.) The previous entry, Dead Reckoning Part 1, had hugely enjoyable pleasures. It’s ebullient and energizing despite its weight and melancholy, a three-hour action extravaganza that, like all the best of this series, rockets through one sensational sequence after another. It was wholly satisfying and even complete in its way, though it leaves off on a literal cliffhanger. The first hour or so of The Final Reckoning is atypically tedious setting it all up to be a grand finale, regrouping and reorienting an audience it doesn’t have faith will remember, or even have seen, its immediate predecessor. We get several flashbacks to previous movies, some played multiple times, in this stretch, and endless exposition that shifts the characterization of a few characters and reassembles the team for a new last-ditch mission with those world-ending stakes. In this hour I found myself befuddled that it’s all gone so wrong.
Writer-director Christopher McQuarrie’s work in this series is usually so joyfully clockwork precise, a delightful dance of complications and stunts that escalate well and resolve brilliantly. This one’s tedious and ponderous at first, endlessly explanatory, and laboring under the weight of retcons and loose threads. For a series that’s often been dinged as difficult to follow—I wouldn’t agree, until maybe now—this one doubles down on inscrutability and referentiality. They’re the same impulses that hold back Deathly Hallows Part 2 and Endgame and Rise of Skywalker and most other attempts to coast a lumbering franchise narrative to something like a finale from being fully satisfying. Mission: Impossible has the good sense to have a mission, though. Once Tom Cruise’s Ethan Hunt is back in the field, the movie steadily picks up momentum and builds to a truly ecstatic sequence of cross-cutting between various team members pulling off their own impossibilities—hanging off planes, cutting wires on a bomb with a countdown clock, waiting to flip a switch in a split second. Because it builds up such a head of steam on its commitment to feeling like the world truly hangs in the balance, the release of the climax is satisfying enough. It hits that classic sense of teamwork and underdogs and long odds and preposterous close calls and real death-defying stunts. I'll miss it.
Showing posts with label Christopher McQuarrie. Show all posts
Showing posts with label Christopher McQuarrie. Show all posts
Friday, May 23, 2025
Friday, July 21, 2023
Accept It:
MISSION: IMPOSSIBLE — DEAD RECKONING PART ONE
I tend to love when a long-running franchise finds its melancholy, and Mission: Impossible — Dead Reckoning Part One is no exception. The Tom Cruise action series has been reliably exciting, allowing his star persona to hone and sharpen along with his super-spy Ethan Hunt. They’ve fused as a man of singular focus and determination, willing to throw himself—literally his whole body—into pulling off incredible stunts. Hunt does it to save the world. Cruise does it to save the big screen blockbuster. Well done, both. The last few Missions Impossible, under the guidance of writer-director Christopher McQuarrie, have been sharply cobbled together with an excellent sense of escalating stakes, clever crescendos of momentum, and suitably coherent spectacular action—always with a sense of peril from a convincing over-the-top realism. These are top tier entertainments. The great success of Dead Reckoning Part One is that it doesn’t lose those attributes, and, in fact, by stretching out over three hours of rising action (this is only the first of a promised two-parter, after all) allows it to grow more complicated, and more emotionally engaged. The story is another MacGuffin hunt—two halves of a key that’ll unlock a missing server that holds the brains of a rogue military-grade artificial intelligence—but by pacing itself, it allows for that sadness to creep in. McQuarrie and Cruise have made Hunt a man driven by a desire to avoid loss—not just global, but personal—and here’s a movie that doubles and triples and quadruples down on that prospect.
It considers the effects of being a man for whom the impossible is pulled off in wild stunts of teamwork and the effects such constant danger and close calls have on himself and his only friends—those who work with him. Cruise has always played characters who think they can outrun the gravity of a situation’s reality. (Look no further than Top Gun: Maverick, in which that urge is proven correct.) Impossible has always been a series playing with the potential to flail in the face of danger—remember him dangling over the alarmed floor in the first one. This latest Mission runs toward and with that gravity. Its melancholy is a fine new flavoring that finally taps a rich vein at which the previous pictures have merely glinted. But this is still, as one might expect from these pictures, a rip-roaring adventure with some of the best action thrills anywhere, photographed cleanly and clearly, edited with energy and style, and keeping every aspect in vivid focus without losing the thread. Each sequence—from a sandstorm firefight to airport sleuthing, a car chase through Rome, and combat on a runway train that builds to Buster Keaton levels of astonishing chain reactions—are cleverly stacked with multiple variables, complications, and suspense elements—pursuers, ticking bombs, causes and effects—that make for delightfully complicated thrills.
For however heavy the undertow, the movie stays light on its feet, playful, and propulsive. The action is staged for impact of objects in dizzying motion that balance on a mix of danger and delight. Picture a tiny car tumbling down a massive stone staircase, causing its handcuffed passenger and driver to switch places, all while a massive Hummer smashes down after them. And yet it’s that underlying sadness that lets such giddiness play against a somber backbeat that finds these characters in an almost existential crisis when confronting their latest foe. (No wonder there’s no conclusion.) When a charming new character (Hayley Atwell) is given the choice to join the team for this mission, it’s presented with a somber touch. She needs to know the consequences. This earned level of sadness gives the hugely entertaining movie a genuine whiff of finality. In these endless franchise plays crowding our multiplexes, a few are starting to find satisfying stakes can be found by intimating an actual end is looming. All the pleasures of the momentum machine herein feel all the more weighted toward danger, and make the complications all the more delightfully compounded.
It considers the effects of being a man for whom the impossible is pulled off in wild stunts of teamwork and the effects such constant danger and close calls have on himself and his only friends—those who work with him. Cruise has always played characters who think they can outrun the gravity of a situation’s reality. (Look no further than Top Gun: Maverick, in which that urge is proven correct.) Impossible has always been a series playing with the potential to flail in the face of danger—remember him dangling over the alarmed floor in the first one. This latest Mission runs toward and with that gravity. Its melancholy is a fine new flavoring that finally taps a rich vein at which the previous pictures have merely glinted. But this is still, as one might expect from these pictures, a rip-roaring adventure with some of the best action thrills anywhere, photographed cleanly and clearly, edited with energy and style, and keeping every aspect in vivid focus without losing the thread. Each sequence—from a sandstorm firefight to airport sleuthing, a car chase through Rome, and combat on a runway train that builds to Buster Keaton levels of astonishing chain reactions—are cleverly stacked with multiple variables, complications, and suspense elements—pursuers, ticking bombs, causes and effects—that make for delightfully complicated thrills.
For however heavy the undertow, the movie stays light on its feet, playful, and propulsive. The action is staged for impact of objects in dizzying motion that balance on a mix of danger and delight. Picture a tiny car tumbling down a massive stone staircase, causing its handcuffed passenger and driver to switch places, all while a massive Hummer smashes down after them. And yet it’s that underlying sadness that lets such giddiness play against a somber backbeat that finds these characters in an almost existential crisis when confronting their latest foe. (No wonder there’s no conclusion.) When a charming new character (Hayley Atwell) is given the choice to join the team for this mission, it’s presented with a somber touch. She needs to know the consequences. This earned level of sadness gives the hugely entertaining movie a genuine whiff of finality. In these endless franchise plays crowding our multiplexes, a few are starting to find satisfying stakes can be found by intimating an actual end is looming. All the pleasures of the momentum machine herein feel all the more weighted toward danger, and make the complications all the more delightfully compounded.
Monday, August 3, 2015
Choose to Accept It: MISSION:IMPOSSIBLE-ROGUE NATION
An efficient and engaging thrill machine, Mission: Impossible – Rogue Nation is
further proof Tom Cruise’s signature franchise is one of the most consistently
high-quality adventure series we’ve ever had. It accomplishes this by
delivering strongly on a set of appealing and entertaining recurring
excitements – vertiginous stunts, complicated heists, amusing spy gadgets, convincing
masks, and dastardly double crosses. But no matter how cleverly the filmmakers
deploy these elements, the glue holding them together is Cruise himself, racing
along with hard-charging star charisma born out of hard-working determination
motoring a constant forward momentum. Much has been made about his running, in
which he appears to throw every ounce of his being into a hurtling mad dash
across the frame. If anyone could accomplish the impossible, it would be his
Ethan Hunt.
With appealing action and a megawatt star, the franchise has
an ability to allow each director to play to his strengths. The result is a
series of five films with a welcome familiarity in its recombination of its best
parts, and yet never grows too repetitive. Each entry has its own flavor. De
Palma first brought complicated pulp, then Woo had swooning balletic action,
Abrams injected throat-grabbing emotional stakes, and Bird performed a juggling
act of buoyant one-thing-after-another action. Now writer-director Christopher
McQuarrie has the reigns, steering an endlessly enjoyable action movie into his
twisty construction and clever control. He brings the mystery and the weighty violence
of his last film, Jack Reacher (an
underrated Cruise vehicle), and the shifting allegiances and slow realizations
of his first script, The Usual Suspects.
Once more, the milieu of Ethan Hunt and the agents of the
secret Impossible Missions Force is familiar, but the tone has something new. Unlike
madcap MacGuffin chases of the last few entries, Rogue Nation plunges us into spy movie mechanics, with shady
dealings and uneasy alliances. In D.C., the new head of the CIA (Alec Baldwin)
talks a confidential Senate hearing into dissolving the IMF, using the
near-miss missile and smoldering Kremlin from Ghost Protocol as his evidence. This leaves familiar faces (Jeremy
Renner, Simon Pegg, Ving Rhames) behind desks, while Hunt (Tom Cruise) disobeys
orders by staying in the field. He finds himself in hiding, trying to track
down The Syndicate, a terrorist organization only he seems to know about.
Connecting isolated tragedies with a conspiratorial mind, he seems crazy to the
CIA, who are desperate to hunt him down and take him in.
But because an early scene sees an unknown bespectacled Brit
(Sean Harris) gun down an IMF agent and attempt to kill Hunt, who barely
escapes thanks to a mysterious woman (Rebecca Ferguson) and her helpful punches,
it’s easy to see he’s right. So he’s on a globetrotting chase away from the CIA
while attempting to track down proof of the group to clear his name, and then
take them down and save the world. McQuarrie keeps things ambiguous. What is
The Syndicate? Who is the Brit and the woman? What’s the IMF’s role? All is
answered in sensationally staged setpieces pleasingly varied and orchestrated. Instead
of the usual action beats strung along by rote connective tissue, they grow
thrillingly out of an involving set of mysteries and complications. It never
overwhelms or exhausts, maintaining consistently pleasing tension and thrills.
Rogue Nation is
structured as a nesting doll of action, each setpiece a more compact,
concentrated, and intricately designed moment than the last. It starts with
big, grinning, highflying stunts, before narrowing through heists and car
chases to close on bruising one-on-one combat. The movie moves quickly,
enjoying a good one-liner or a perfectly timed look of skepticism just as much
as it does putting Cruise on the side of a plane during takeoff, tossing him
down an artificial waterfall, throwing him through a plate-glass window, and
rolling his car end over end. The action is satisfying, bright, clear images
(from cinematographer Robert Elswit) whipped up with crisp cross-cutting and
elegant design. A gorgeously designed sequence set around an opera house
backstage and on catwalks during a performance is one of the series’ best, with
other highlights here including a high-velocity motorcycle chase down a desert
highway, a trembling time-bomb bluff, and shootouts and knife fights kept PG-13
despite teeth-rattling sound effects.
McQuarrie stages these thrilling moments with the oomph of impact
and the elegance of clockwork construction. But he never loses sight of the
human-level interpersonal drivers behind the chaos. This allows Tom Cruise’s
intense determination and eager motion to take appealing center stage while the
terrific ensemble is allowed to be simultaneously essential team members and
great comic relief, fun without diluting seriousness. (Best may be Baldwin, as
a serious obstacle cut with a bit of Jack Donaghy bluster.) Meanwhile, Ferguson
is great new character, complicated and an unknowable variable. Is she a foil, prey,
a secret help, or a manipulative mastermind? It’s fun guessing, but even better
is the realization she’s Hunt’s equal (or better, in some ways). If she’s an
ally, they’re in luck. But if she’s out to destroy them, she just might win.
Running an unbelievably brisk 131 minutes, Rogue Nation is stuffed with excitement
manipulated efficiently. McQuarrie and his team get just about everything
possible out of each action sequence without overstaying their welcome. There’s
no need to have a perfunctory car chase when it can drive the plot forward
while adding participants and obstacles cleverly colliding and careening
throughout. Each setpiece is wrung for all its worth, but stops where it can still
leave the audience begging for more, as the characters regroup for their next
move. McQuarrie understands the appeal of a blockbuster action movie at its
best, marrying a fine ensemble with elaborate special effects in a tightly
plotted machine delivering everything you’d want and a little more, too. The
Lalo Schifrin theme has become big-budget action cinema’s most reliable sound.
You can lean back sure that whatever happens next will be hugely enjoyable.
Sunday, June 8, 2014
Instant Replay: EDGE OF TOMORROW
Edge of Tomorrow is
an action movie with an irresistible sci-fi hook. It’s the near future and
humans are fighting a war against aggressive alien invaders. The creatures are
fast, brutal, and seemingly unstoppable. Europe has fallen, occupied by the
spindly, insidious beasties. The forces of Earth are mobilizing for a
last-ditch effort to beat back the extraterrestrial beings before it’s too
late. This is all laid out for us in one of those rapid-fire news footage
montages that feature real anchors delivering this fictional news with grave
sincerity. One of the army’s top public relations men (Tom Cruise) is asked to
chronicle the impending attack. When he’s told it’s not a request, but an
order, he tires to run. He’s branded a coward and a deserter. His punishment: a
spot on the front lines. It’s there that he experiences first hand the carnage
of the conflict. He’s killed in action and is surprised to wake up the day
before. He’s caught in a time loop.
The rest of the movie features Cruise’s fearful,
inexperienced soldier gaining strength and smarts by reliving the battle over
and over and over. He repeats the day, getting a better grasp on the
situational tactics and big picture with each replay. He’s like a gamer getting
better and better each time through a level. The invasion is a chaotic sci-fi
version of the D-Day invasion of Normandy. Humans wear mechanized battle suits
as they land on the beach, firing off into the distance at an unseen enemy as
they trudge forward. The aliens burrow under the sand, then burst forward
grasping, blasting, chomping. They are biomechanical, multi-tentacle beasts
that look truly otherworldly, incomprehensibly strange and self-evidently
dangerous. It seems mankind’s only chance is the trial-and-error suddenly
available to this one man. Again and again he dies only to be born again, ready
to fight the same fight once more, but this time with a slightly better idea of
what he’s in for.
Cruise is a perfect actor for this kind of role. He not only
has the sympathetic hard-charging action hero role down to a science, he makes
it look new each time. As a movie star who has lived through action movie
carnage that’d kill a real person dozens of times over throughout his career,
it’s a shock to see him die, let alone in a context that’s quickly edited for
an almost comic effect at times. At one point, there’s a training montage of
sorts in which he’s killed with every edit. He’s shot, stabbed, exploded, run
over, squashed, chopped, and otherwise destroyed, but still he bounces up
again, waking on the day before. Here his professionalism and determination
grow steely through a sense of discovery that’s fun and tense. A lesser actor
might let the whole project grow repetitive or wearing, but Cruise charges
forward, all energy and willpower.
He meets one person who believes him, a tough soldier (Emily
Blunt) who once got caught in a time loop herself a few battles back. She
immediately recognizes the symptoms in him and agrees to help him. Too bad he
has to reintroduce himself every day after his every death. He gets her up to
speed and they set out to plan their attack like two kids who’ve lost each time
through a multiplayer level and are sure this
is the time they have enough information to win. They look at their blueprints and
diagrams like it’s a strategy guide.
The screenplay by Christopher McQuarrie, Jez Butterworth and
John-Henry Butterworth, from the novel All
You Need is Kill by Hiroshi Sakurazaka, constantly resets. Each repetition
brings with it a new understanding of what needs to be done, or at least a
reframing of what approaches won’t work. It’s cleverly plotted, if thinly
developed. There’s not a lot to it, but what’s there is competently told. It’s
all forward momentum, with the reason for the time loop tied inextricably to
the way to win the war. It’s tightly wound and briskly told, no time spent on
treacly backstory for our main duo, defining side-characters (played by good character actors like Brendan Gleeson and Bill Paxton) beyond their mere
presences, or providing humanizing families back home. It’s lean and straight
to the point.
Director Doug Liman, who, with the likes of The Bourne Identity and Mr. and Mrs. Smith, is no stranger to
staging fun action scenes, gets to riff on one setpiece in a variety of ways. He
moves through the hectic, gray, and muddy alien D-Day sequence multiple times
from an assortment of angles. Cinematographer Dion Beebe finds fluid and exciting
images that are cut together by editor James Herbert in a propulsive pace. It’s
not a great action scene – it’s indistinct and often incomprehensible in its
fog of war – but the variations develop smartly. I didn't feel it in my gut, but my head enjoyed the ride.
We get a little farther with some repetitions, and as the movie
progresses we jump into the action at later and later points. We know Cruise
and Blunt can fight their way so far. They’ve done it hundreds of times. No
need to repeat every beat of the action when we can skip to right where they left
off. The action is digitally enhanced rattling and battling with characters
able to leap and shoot, running and gunning. Aliens flip and scuttle about,
popping up and spinning around in a dance of death with the humans who slowly
learn to anticipate their moves.
The movie makes smart use of its time travel mechanics. Like
Bill Murray in Groundhog Day, Cruise
takes advantage of his ability to predict behaviors simply because he’s quite
literally been there, done that. There’s some wit in his knowledge of a
multitude of possible events for any given scenario. At one point late in the
movie, Blunt says, “What now?” Cruise responds, “I don’t know. We’ve never made
it this far before.” Like most time travel movies, push a little and it doesn’t
quite add up. But Edge of Tomorrow moves
so unrelentingly quickly, features a pair of solid star performances, and features
a plot-heavy script a tad smarter than you’d think. It’s a fine popcorn
entertainment.
Saturday, March 2, 2013
Hill of Beans: JACK THE GIANT SLAYER
When it comes to recontextualizing an old tale as a modern
would-be blockbuster, Bryan Singer’s Jack
the Giant Slayer is way better than Hansel
& Gretel: Witch Hunters, but doesn’t even come close to the
entertainment value of Snow White and the
Huntsman. I suppose that’s the very definition of middling. I may not have
liked it much, but it’s certainly not worth disliking, not when it’s so
colorful and good natured, a kind of square, clear-eyed spectacle, a red-blooded adventure that wouldn’t have looked too out of place in the 50s with
Harryhausen animation instead of blandly intricate CGI fakery. In this new
telling, the story of Jack, the farm boy who trades his horse for magic beans which
then grow into a beanstalk that leads to a land of giants, is the basic seed of
story which sprouts into a typical hero’s journey complete with damsel so
hopelessly distressed and a terribly modern extended action climax that drones
on and on through noisy digital destruction.
But before it gets there, it starts simply, with a nicely
crosscut sequence of a little boy in a farmhouse and a little girl in a castle,
each being read a legend of giants and the king who forged a crown out of a
melted giant’s heart to order them back to their realm high in the sky. The boy
grows up to be Jack (Nicholas Hoult). The girl grows up to be the princess (Eleanor
Tomlinson). She, through a series of events I shan’t relay here, ends up stuck
at the top of the beanstalk when it smashes up through Jack’s small house. The
king (Ian McShane) orders his best knight (Ewan McGregor) up the stalk with a
team of men with the mission to save the princess at all costs. Among the group
are the girl’s clearly villainous betrothed (Stanley Tucci, who doesn’t twirl
his mustache, but might as well) and Jack, who has taken a liking to the girl
and wants to impress her by joining the rescue party. He also feels a little
responsible. After all, he’s the one who lost track of the bean that started
the whole mess.
At the top of the beanstalk there be giants, of course. The
giants’ world is a playground for standard adventure beats, with the men
scurrying to and fro through setpieces that play with scale in all the ways
you’d expect. There’s a smattering of silly visual moments – I especially liked
one involving pigs in a giant’s oven – and a handful of fine action beats. The problem that Singer and his screenwriters Darren Lemke, Christopher
McQuarrie, and Dan Studney don’t quite get around to solving – until the
charming, unexpected epilogue, that is – is how to overcome the feeling that
we’ve been here before. If not literally here, then we’ve at least been in the
neighborhood. The characters never rise to the level of even fully inhabited,
memorable one-dimensional types. The plot never shakes off the feeling that
it’s all just a thin fable that’s been blown all out of proportion and along
with it, the tone’s gone all misshapen too. It’s at once oversized and modest,
an odd combination for something so ostentatiously expensive, dripping with
state-of-the-art effects that are what they are. The stalk vines its way into
the sky with a convincing slither, the giants stomp with motion captured
weightless weightiness, and the humans more or less convincingly occupy the
same spaces as all of the above.
As the movie marches forward, with the humans and giants
scrambling about in the forest in the sky and back on the ground the kingdom’s
citizenry assemble a sort of Ace in the
Hole carnival atmosphere around the stalk’s base, the tone grows into what,
if I’m feeling charitable, I’d call relaxed, or, if I’m not, I’d call half
baked. Still, it allows some of the performers to really pop. I enjoyed McGregor’s
smirking swashbuckling and his delight playing his character’s personality as
somewhere between a flip Obi-Wan Kenobi and an excessively dashing Errol Flynn.
His answer “Not just yet,” to the question “Are we dead?” is one of the movie’s
most memorable moments, as is his laughter in a later scene as he watches a
giant get repeatedly stung by bees. In a movie with bounteous visual trickery,
he’s the best effect. Everything else, from the bland leading roles to the broadly
sketched supporting roles and all the borrowed fantasy frippery in between, is
so much sleepiness that’s so close to being fun that it’s all the more
disappointing for falling short.
Saturday, December 22, 2012
More Than a Name: JACK REACHER
There’s a scene in the middle of Jack Reacher in which the man himself (Tom Cruise), a former military
investigator now poking around in the aftermath of a seemingly random shooting,
finds himself confronted by two toughs ready to clobber him over the head.
Reacher falls back in a confined space and his attackers, inexperienced and
overeager, swing wildly. Reacher moves precisely and quickly, giving his
attackers just enough room to inadvertently beat each other up, leaving him
free to continue his investigation. This is a fun scene, well choreographed and
a nice blend of danger mixed with a small amount of humor. But it is also a
good enough metaphor for the film itself and the way it goes about working.
It’s hardly original material, but it’s well written, quick-witted (at times)
and precise, ready to lean back and let the plotting fall into place with good
instincts. It’s a fine thriller, crisp, quickly paced, and with a smartly
plotted mystery.
It starts with a terrifying act of violence. A sniper shoots
into a crowd, seemingly at random, resulting in five deaths. The man the police
take into custody does not speak when interrogated. He scrawls on a piece of
paper a simple directive: Get Jack Reacher. They don’t have to look very far.
He’s already on his way. What’s his connection to the accused? It’s all a tad
more complicated than I need to get into here. Let’s just say that Reacher
agrees to help the defense attorney (Rosamund Pike) investigate the case, while
navigating the evidence provided by a perceptive detective (David Oyelowo) and
the District Attorney (Richard Jenkins). How this seemingly open and shut case
soon involves tails and goons (Jai Courtney and Vladimir Sizov), hired toughs
(Josh Helman and Michael Raymond-James), an in-over-her-head girl (Alexia Fast),
and a shadowy, mostly fingerless man played by the beloved German filmmaker
Werner Herzog is complexity that eventually gives way to a grim, pulpy
simplicity.
What holds the film steady on its course is the constant
focus of Jack Reacher. As played by Cruise, the man’s a steady rock, a
determined investigator who lives off the grid and shows up to help here out of
a sense of duty. He’s no-nonsense, but with some terse quips here and there that
are welcome wry one-liners. This character’s already appeared in a popular and
ongoing series of novels by Lee Child from which I’ve meant to read one or two
for a while now. Here Christopher McQuarrie, a fine screenwriter in his second
directorial outing, gives the whole production the kind of easy familiarity and
relentless steady momentum that drives us inevitably forward through the
tangles of mystery, inevitable precisely because of the character at the
center. Reacher feels like a character who enters fully formed. We know that he
will get to the bottom of the mystery precisely because he’s so determined,
part Shane, part Dirty Harry, a man who’s no (or rather, rarely a) loose cannon
vigilante, but a man looking for justice with comprehensive training to back up his professed
skills.
Cop and lawyer procedurals have told similar stories,
investigating shocking crimes that aren’t as simple as they seem thousands of
times over, an hour at a time, on TVs worldwide. What’s better here is
the weight given to violence, a proper sorrow and horror. The opening shootings
are scary enough (especially haunting in light of the many real life random
massacres we’ve seen this year), but as we return to the event as the
characters try to learn more, we’re given a montage that reveals who the
victims were, examining their humanity with unexpected depth. Later on in the
film, when a likable side character is suddenly murdered, it’s a sharp pain of
a moment, unexpectedly fast and upsetting. How often do mysteries treat
the deaths involved as mere plot point? Here, they’re felt more deeply than
usual, which gives a heft to the unraveling mystery it might not
otherwise have.
McQuarrie has made a fine example of slick popcorn filmmaking
that’s serious about its entertainment. It doesn’t shortchange its subject by
cheapening it. Instead, he allows the horror of the inciting incident to inform
the intensity with which the audience is able to root for Reacher to untangle
the motivations and conspiracies behind it. The movie embraces genre tropes a
bit too much in the climax with what was an enjoyable investigation taking a
turn into a standard action movie showdown, but McQuarrie never loses his
refreshingly steady eye for framing the events on screen. This is a solid, well-built
example of Hollywood craftsmanship that serves up some unsettling material and
then brings in a movie star hero written with the right set of smarts to settle
things back down again.
Friday, March 25, 2011
Quick Look: THE TOURIST
Glamour should rarely be the sole purpose of a film, but in the case of The Tourist it’s very nearly enough. This is a laid back comic thriller with beautiful people in beautiful places. There’s Angelina Jolie as some kind of stylish criminal and Johnny Depp as a seemingly bumbling everyman. (There are also some nice supporting roles for the likes of Paul Bettany and Timothy Dalton). Together they become entangled, perhaps purposefully so, in all kinds of international espionage that takes place against the backdrop of stunning European scenery starting in Paris and ending up in Venice. Following up his heavy 2006 Oscar winning Stasi thriller The Lives of Others, Florian Henckel von Donnersmarck capably directs with light professionalism. He’s a solid craftsman who should direct more often, if only for the pleasure of seeing his lengthy credit stretch out across the entire wide screen. The Tourist is all fizz, but it’s prime fizz. The screenplay by von Donnersmarck, Christopher McQuarrie, and Julian Fellowes, Oscar winners all, is a bit of a prestige-hued mess, but it’s on the whole a delightful throwback, perhaps even homage, to the lighter side of Hitchcock. I was reminded not entirely unfavorably of To Catch a Thief, a similarly enjoyably thin exercise in style, star power and glamour. When The Tourist arrived last December, it was generally derided by critics and considered a flop domestically (though it’s been quite the hit in international markets), but now it’s easier to see that all the fuss was misguided. This is not, by any means, a great movie, but it has enough diverting pleasure to entertain. It’s a classy popcorn star vehicle with plenty of beauty and surface contentment. The last shot is a nice Freudian sight gag served up with a line that could be seen, with a wink and a shrug, as the film’s summation of its own quality: “It’ll do.”
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