Monday, April 21, 2025

Dark Night of the Soul: SINNERS

There’s a transcendent sequence in the middle of Ryan Coogler’s Sinners where the power of blues music blows apart the boundaries between space and time. A 1930s’ speakeasy concert starts with a few chords on an inherited guitar and then suddenly, with a fluid camera move, is layered with inspirations past and present until ghosts and premonitions share the same space as the roof is set ablaze. It’s as bold and earnest and symbolically rich a gesture as any sequence a Hollywood genre picture has ever given us. It’s also the highest high in a high-powered movie—a musical and muscular and confident piece of craft. Coogler gives us a historical dark fantasy Deep South vampire musical and plays fair with each component part as he makes them a coherent whole. It’s a film that flows with The Blues, a heartfelt yowl of pain so potent it summons the supernatural. It’s also a film that moves with an urgent craftsmanship that propels its images and ideas forward to populist crowd-pleasing effect. Coogler has long been one of our most promising young directors. His based-on-a-true-story Sundance debut Fruitvale Station is a warm, intimate real-life tragedy. His following franchise efforts somehow center that same intimacy, with Creed finding new nuanced character studies stepping out of the shadow of Stallone’s Rocky, and his Black Panthers tackling messy sociopolitical and moving interpersonal concerns within the slam-bang explosions of CG expected from such entries. So of course Sinners shares the recognizable thematic preoccupations of a Coogler picture. It’s about legacy, lineage, protecting one’s community with a tension between insularity and inspiration, fraught family dynamics, grief, manipulation, and the light of mortal goodness in the depths of immortal darkness. And it displays these themes in massive, iconographic shots in filmic IMAX frames—a deeply satisfying crackling warmth imbuing its story with the personal touch—set to a crunchy, textured, regional score from the reliably excellent, and surprising, Ludwig Goransson.

It’s a visually and sonically enveloping blockbuster, suggesting an enormous world beyond its margins while balancing the genuine emotionality of characters’ earnest communications with the outsized metaphors of supernatural invasion. The first half of the picture follows twin gangsters (Coogler’s regular star Michael B. Jordan in a neat dual role) returned to their rural hometown from a stint in the Chicago mob wars. They’ve escaped with enough money and booze to build their own juke joint on the outskirts of sharecropper’s cotton acres. We watch as they set out recruiting people who’ll help them with their grand opening—an innocent cousin (Miles Caton), an ex-wife (Wunmi Mosaku), a bouncer (Omar Miller), a drunk pianist (Delroy Lindo), bartenders (Li Jun Li and Yao), and some attractive partiers (Hailee Steinfeld and Jayme Lawson). Their business is intended to be a refuge from Jim Crow oppression and hard work in the fields. But their solidarity is threatened by the vampire (Jack O’Connell) who hears the call of their music and demands to be let in. Coogler frames the conflict in eerie slow building to spasms of violence. In its melancholic final moments, quiet after the loud catharsis, we see a young man, changed by his experiences of that fateful night, fully embodying a memorable observation of Bram Stoker's Dracula: "No man knows till he has suffered from the night how sweet and dear to his heart and eye the morning can be." The movie’s moral seriousness and storytelling seduction are clearly in conversation with others of its blood-sucking genre—Kathryn Bigelow’s Near Dark’s roving rural vampires and John Carpenter’s Vampires’ pseudo-mythic realism, and Robert Rodriguez’s From Dusk Till Dawn’s giddy fang reveals. But it’s all Coogler in its crackling synthesis that’s a hugely satisfying popcorn experience and an honest expression of his thematic and stylistic concerns. It uses the tropes well, and has a tense escalation from the logic of their clever deployment, cutting on actions, and cross-cutting with a teasing sense of build and release that matches its emotional skill. To see it is to see one of our best young filmmakers step fully into his power.

Sunday, April 20, 2025

The Least of These: THE KING OF KINGS

The King of Kings is an unusual hodgepodge movie: a Sunday School-style Biblical literary adaptation twice removed made by a South Korean animator with Hollywood voice performances and released by Christian indie production company Angel Studios. All that to end up with a pretty routine retelling of the story of Jesus Christ in blandly produced, generic family-friendly digital images just in time for Easter. As is always the case with interpretations of religious texts, however, it’s most interesting, and revealing, for what it leaves out and for what it emphasizes. Furthermore, this one’s complicated by being based on a slim posthumous Charles Dickens book called The Life of Our Lord. That book is a charmingly Victorian effort, not up to the depths of feeling and wit of Dickens’ best work, but an earnest effort at distilling the importance of the Gospels’ message for an intended audience of his own children. The animated version makes Dickens (Kenneth Branagh) telling his youngest son (Roman Griffin Davis) the story of Jesus (Oscar Isaac) a framing device, and then puts the little lad, along with his doughy cat, in the New Testament tableaux as an unseen observer. There it hits all the expected highlights—the nativity, the baptism, the disciples, the loaves and fishes, walking on water, the last supper, the crucifixion, the resurrection. What’s more curious is the balance of what’s left out to what’s included.

Any condensing of these stories is inevitably going to pick and chose points of emphasis that shifts theological implications. For instance, Dickens didn’t have time for the Devil’s temptations in his book, but The King of Kings makes sure we hear about it, along with a flashback to Original Sin in the Garden of Eden. That’s fitting for a telling that’s all about the Power of Belief above all else. It puts weight on Christ the powerful—telling off the devil, expelling demons, raising the dead, and calming stormy seas. Christ the vulnerable, the compassionate, the defender of the meek and impoverished, gets shorter shrift, when it even appears at all. The end result is a movie that says Jesus should be worshiped because of what he can do for you, but doesn’t care too much about what he asks you to do for others. The Sermon on the Mount is glossed over, but skipped entirely are the Parables, and the Blessing of Children, and the Widow’s Mite, and the Woman at the Well, and nearly all moments of Jesus’ teaching that emphasize a need to care for those who’re marginalized or forgotten by societal norms.

The movie’s dry liturgical value, when it isn’t upstaged by the frame story, is clearly slanted in this one obvious direction, worshiping His power, but failing to mention that we should “Love thy neighbor as thyself,” and that “the last shall be first,” and what we “have done unto one of the least of these, we have done it unto [Him]”, and that “it is easier for a camel to go through the eye of a needle, than a rich man to enter into the kingdom of God.” Even the manger scene opening only has time for the genuflecting Wise Men, and not the shepherds. The ending resurrection has Jesus greet Dickens’ son in the garden instead of Mary. The filmmakers include a lot of the Greatest Hits of Jesus, but take most every opportunity to downplay or diminish women and the poor in them. (There’s time for many minutes devoted to the Dickens chasing that cat, though.) It says a lot about modern mainstream American Christianity to see what concepts are ignored when the idea is to make something broadly appealing and unobjectionable to the masses. I’d say it’s some upside-down accomplishment to make a Christian movie without wrangling with the actual tough questions of the faith, but that’s sadly par for the course.

Sunday, April 13, 2025

Where the Boys Are: WARFARE

The soldiers burst into a house and shuffle the civilians to the side. The civilians don’t even become characters. This is a movie about the men with guns. They set up a stakeout shouting jargon and tersely staring down the barrel of their guns. They talk over their radios. They look warily out the windows. They wait. This is Warfare, a movie set in Iraq in 2006. It tells a very small story. There are a handful of military men—boys, really, with fresh faces and dewey eyes and a sense that, if not for their training and ranks, they’d be in the club. The opening scene shows them bopping around to the electronic dance hit “Call On Me,” a very mid-aughts reference. That’s also the only scene of happiness. The rest of the film is about fear and futility. They’re hunkered down in this random home, a place of shattered domesticity. The enemies are encroaching. A trap is set. Suddenly, they’re pinned down, with danger on all sides. A few are wounded, screaming in agonizing pain. Others’ pain is internal, mental. Still others are dead straight away. They all wait as the minutes tick by, with an agonizing wait filled only with fumbling attempts to help each other survive, and with desperate counting down the time elapsing before reinforcements can arrive. This spare, stripped-down war movie is advertised as coming from actual memories of service members who lived through these moments—a few harrowing hours in a larger conflict.

In its telling, it becomes the story of the entire Iraq War in miniature. It begins with invasion easily accomplished, then a difficult stay that grows violent and scary, before ultimately ending with a messy withdrawal leaving all the worse for wear. (The final shots of Iraqis carefully stepping through the debris of their neighborhood are an especially sharp closing note.) The film proceeds in extremely precise moments calibrated for experiential momentum, both the long stretches of procedural waiting, and the sudden thumping terror of gunfire and explosions. The characters are a blur of familiar and unfamiliar faces, and some familiar faces that are barely recognizable in their combat grimace and anonymizing uniforms. Boyish young actors including Joseph Quinn, Michael Gandolfini, Will Poulter, Kit Connor, Noah Centineo, and Charles Melton are totally enveloped in their roles. They form a tight unit as characters who fall back on training, with flickers of personality subsumed by the urgent need to do the next right thing. Writer-director Alex Garland, with Iraq War veteran Ray Mendoza serving as his co-writer and co-director, has made a technical and even clinical war movie that succeeds in conjuring a hellish look at what the monotonous unpredictability of war does to a body. Garland’s usual interest in the fragility of men and of systems, through movies like Ex Machina and Civil War, here finds another gripping expression. Here’s the story of a whole war in just a few well-observed stretches of chaos rushing in where control falters.

Saturday, April 5, 2025

Played Out: A MINECRAFT MOVIE

I was in elementary school when Pokémon: The First Movie was released. It was greeted like Moses returning from the mountaintop on the playground. It was the must-see event of the fall if you were between the ages of 6 and 11. Here was the totemic video game craze of the age at long last on the big screen. That used to be an important sign that your corner of pop cultural awareness had gotten the upgrade in importance. Now it’s just another link in the chain. I remember being a little perplexed by the adults’ reaction to the movie. Why didn’t they agree we needed to be there opening night? And how could the critics syndicated in our local newspaper and on television review programs be so baffled by its premise? The children have to go out into the wilderness to collect the pocket monsters in little laser balls and then have the creatures fight each other to gain points toward evolving them into other iterations of those same critters. What’s not to get? Ah, but of course, I thought as a child then. Now I go into something like A Minecraft Movie and feel a million years old. I get why adults wouldn’t get Pokémon then, because seeing Minecraft threatens to turn me into a humorless scold.

I was a full adult when that video game first booted up and I’ve gained only a passing understanding of its mechanics and lore in the decade-plus since. I thought it was some building game where everything is out of blocks. I’ve been told it’s about creativity or something? Don’t you have to mine for materials and then craft them into buildings or stuff? And there are weird blocky creepers and villagers? Now here’s the movie. It’s a painfully formulaic green-screened fantasy picture with a motley crew of live-action misfits tumbling through a portal and forced to save the animated Minecraft world from an evil pig sorceress who is plotting to shoot a purple beam into the sky. Jack Black stars in a fit of wild-eyed derangement, accompanied by Jason Momoa in a bad Billy “King of Kong” Mitchell wig, Danielle Brooks in a track suit, and a couple kids. They proceed through ostensibly wacky comedy and action in sequences that are basically just levels and puzzles punctuated by exposition. It’s all brightly, flatly lit, totally phony as the characters pose and joke in groaning—or cringe as the kids might say—one-liners.

It’s directed by Jared Hess, he of Napoleon Dynamite, and the whole thing feels like that film’s flat affect, simple blocking, and boundless insincerity yanked into a dull copy of a video game fantasyland. Hess is also surely responsible for its most absurdist touches, like Jennifer Coolidge falling in love with an animated character in an uncomfortable, but brief, couple scenes. The resulting mix is hectic and vulgar and violent—dismembered cartoony zombies lit afire and portly pig henchmen skewered—in a way that’s just barely not PG-13. It oozes irony and innuendo. (A joke about “yearning” to work in “the mines” doesn’t go over as well this week, does it?) And it refuses to do anything seriously other than flatter fans who, in my screening, reacted in cheers to every reference to the games. It’s so empty and awkward and flat, coasting on combative tropes and empty peons to creativity. I felt ancient as I grew discomfited that so many children would be putting this annoyance in their minds.

Wednesday, April 2, 2025

The Lost World: PRINCESS MONONOKE

Animation master Hayao Miyazaki’s 1997 fantasy epic Princess Mononoke is back in theaters with a beautiful new 4K restoration showing exclusively in IMAX. It’s always a pleasure to be transported into its world of squabbling mortal factions made small in the face of the gods of nature. There’s the noble prince Ashitaka, cursed by a demonic infection, sent into exile to find the root of the disruption to the natural order. There he finds the wild girl San, who lives with the wolves, and is in battle with Lady Eboshi of Irontown for control of the forest. The forces of nature are besieged by the incursion of a burgeoning technological revolution—exemplified by the massive bellows forging iron that’ll make rifles and bullets. What are the wolves and apes and boars to do in the midst of this impending destruction? Conflict draws nearer. There’s also a beatific god of the forest, an elk with the face of a man, who walks on water and wordlessly wanders the woods leaving fresh growth in his wake. He’s endangered by poachers sent from the greedy emperor who has asked for the god’s head. The various factions of man do battle as the needs of industry and the free flow of nature reach a crisis point. In true Miyazaki fashion, all villainy and heroism is brought out in the fullness of complicated humanity, and all gripping action flows with fluid motion and a sense of scale and consequence.

Here is a complicated fantasy vision, effortlessly involving world-building and vividly imagined creatures and places, that unfurls with folkloric earnestness, spiritually engaged and classically structured. It feels like it’s a story that’s always existed. And its every frame reminds us it’s been crafted with human touch. Its hand-drawn spectacle, full of the deep breaths and luxurious pauses, the extra attention to details of wind and ripples and sighs and flinches that bring such richness to Miyazaki’s animation, is an illusion of movement and life given shape and form through the dedicated focus and attention of skilled artists with pen and brush. The characters are memorable, complicated, and lovable. The action is quick and exciting. The tension is gripping, and the detail of the environments are enveloping. And it’s all done in the patient, lovingly drafted images of Miyazaki and his team. This re-release is a good excuse to sit in the dark in front of an enormous screen, surrounded by booming sound, and be reminded of the primal magic of moving drawings. More than even the best CG animation, and certainly more than the pernicious anti-art prompted by technologists who think algorithmic computer programs can entirely replace the minds and efforts of artists, hand-drawn animation is a direct access to our shared humanity, and the wonders of which the human mind is capable. A film like Princess Mononoke will last; dishonest images spat out by a server copying its style won’t.

Wednesday, March 26, 2025

Princess Protection Program: SNOW WHITE

Disney’s live action Snow White arrives with a blizzard of phony controversy drummed up by the usual bad buzz mongerers. (Those angry influencers who make money off of algorithmically goosed phony fanboy outrage are bad enough. Those harping on the looks or race or progressivism of the lead are extra suspect.) Add that to the understandable doubts about another of its particular kind, as we’re now fifteen spotty years into the company’s project of remaking their animated classics. Look past all that and you’ll see a perfectly okay movie. It certainly doesn’t come close to matching the magic of the 1937 original. What possibly could measure up to one of the early milestones of cinematic history? That film is so stolidly in the canon that it’s practically a museum piece, it’s every note and design a part of the cultural firmament. It’s also still hypnotically magical in its breathing life into drawings, in a robust, fluid way for the first time at a feature length. It pioneered a whole new form of moviemaking. This new one is just a backlot musical with a fine star turn. The cramped sets and CG embellishments are almost quaint in a matte-painting-behind-three-fake-trees way; I wish they’d gone fully there, especially for the dwarfs, who are ghastly digital creations caught uncannily between the classic designs and photo-real monstrosities. That the reworked plot has Snow White also meet a band of seven bandits—played by actual humans—makes the fake guys all the odder a fit. Still, for all the padding with new complications that fall apart like tissue paper if you try to make it lore, it’s been nicely tinkered with to avoid the worst impulses of the other Disney live action remakes.

Under the anonymously proficient direction of Marc Webb, it’s at least not a thoughtless photocopy of the original—in which case, why’d you even see it, a la the 2019 The Lion King. Nor is it a pointless shedding of the original’s iconic charms—in which case, why take out the only reasons to remake it, like the 2020 Mulan. These usually fall in between those two extremes, and White’s just on the right side of the balance. Here she’s given a few new songs from The Greatest Showman’s Pasek and Paul and performed with fresh star power from Rachel Zegler. Her ballad “Waiting on a Wish” is a better “I Want” song than any in recent flop original Disney princess musical Wish. Here her White is a fine blend of sweet naivety and dawning G-rated political consciousness. She’s one of the only performers of her generation who could pull off such sweetly guileless innocence. (The movie also gives her another of what’s becoming a standard Zegler hero shot, like in her Hunger Games, with her leaning into a closeup so her big eyes look bigger and the determination behind her crooked smile gives off a sense of impending catharsis.) The plot gives her more of a confrontation with the Evil Queen (Gal Gadot, whose frictionless shallow villainy is put to smooth use). And there’s some nice ideas about cross-class solidarity against fascism, even if its hashtag-Girl-Boss logic leads to a tacit royalism. Isn’t it always thus with princess problems? Here’s a passable matinee diversion. Disney’s done way worse.

Thursday, March 20, 2025

Stylish Substance: PRESENCE and BLACK BAG

The usual haunted house movie is all about how scary it would be to live with a ghost. Here’s one that goes a step further: it’d also be scary to be a ghost. The formal conceit of Steven Soderbergh’s Presence puts us in the ghost’s skittish perspective. The camera is the specter’s point of view. It lurks. It glides. It peers around corners. It eavesdrops on the family drama of the home’s new inhabitants. The mother (Lucy Liu) has looming legal trouble related to her job, the son (Eddy Maday) is a grumpy high school swimmer who is clearly a bit of a bully, the daughter (Callina Liang) is mourning the recent death of a friend, and the father (Chris Sullivan) is just tired of all this stress. Even without a ghost in the house, they’d be a troubled bunch. David Koepp’s screenplay tensely suggests these dilemmas as glimpsed from the haunted perspective. Joining the melodrama to an elliptical telling gives the story an extra eerie frisson. These are convincing, concisely drawn characterizations with a casualness that’s powerfully expressive in the performances. And the style lends all of that extra power as the camera floats and darts and stares and hides. It compounds the tension in interesting ways. It makes the audience lean in to fill in the gaps. And then there’s the additional electricity in seeing a typical ghost story scene in which a sleeping character awakens with a start and stares into a room’s dark corner, clearly sensing the supernatural presence, and seeing the character’s fearful eyes looking directly at us. Have we been spotted? The short movie (not quite 90 minutes) never outstays its welcome as it draws to a fine genre close—a kind of percolating teen drama slowly descending into horror—and takes a few gut-twisting swerves. The final shots pay off both the style and the story simultaneously with a shivering gasp. This is a fine example of playful style matching sturdy function.

Soderbergh is a rare modern Hollywood craftsman whose prolific and consistent sense of play with style only adds to the fine-tuned pleasures of his films. He clearly loves moviemaking, and it enlivens the genres to which he brings his touch. Whether a cheap experiment like Presence or his bigger studio productions, his movies reliably have slick surfaces and crisp editing, an intelligent precision to where he looks and what he sees, expertly calibrated with forward momentum and clever thoughtfulness. They are sensational entertainments serious about class and process and the ways our relationships get tangled up in ambitions and betrayals and systems. So of course Black Bag proves the spy movie works well for his style. He does it with an approach reminiscent of his Ocean’s trilogy. This is similarly a story that’s a nesting doll of intricate, intersecting secret plots done with warm colorful cinematography, a jazzy David Holmes score, clever multi-layered dialogue, and sexy stars outwitting one another. The movie, another scripted by Koepp, has a familiar cat-and-mouse game—a digital-age Le Carré mole hunt—enlivened by a cool, clinical, procedural logic. Husband and wife spies (Michael Fassbender and Cate Blanchett) host a dinner party for colleagues (Marisa Abela, Tom Burke, Naomie Harris, and Regé-Jean Page) that’s a cover for rooting out a suspicious character. Turns out each of them could be a suspect, too. Much sneaking and spying and setting traps ensues. Their boss (Pierce Brosnan) swoops in for a handful of scenes that keep the plates spinning, too. It has that pleasing confusion of the best spy stories, and the psychological gamesmanship you’d expect from wrapping it around a marriage. Soderbergh keeps this one short and sweet, too, playing out the setup to a crisp conclusion with a propulsive editing and clinical eye that suitably straightens out the complications with a satisfying snap.