Friday, May 23, 2025
End Times:
MISSION: IMPOSSIBLE - THE FINAL RECKONING
Writer-director Christopher McQuarrie’s work in this series is usually so joyfully clockwork precise, a delightful dance of complications and stunts that escalate well and resolve brilliantly. This one’s tedious and ponderous at first, endlessly explanatory, and laboring under the weight of retcons and loose threads. For a series that’s often been dinged as difficult to follow—I wouldn’t agree, until maybe now—this one doubles down on inscrutability and referentiality. They’re the same impulses that hold back Deathly Hallows Part 2 and Endgame and Rise of Skywalker and most other attempts to coast a lumbering franchise narrative to something like a finale from being fully satisfying. Mission: Impossible has the good sense to have a mission, though. Once Tom Cruise’s Ethan Hunt is back in the field, the movie steadily picks up momentum and builds to a truly ecstatic sequence of cross-cutting between various team members pulling off their own impossibilities—hanging off planes, cutting wires on a bomb with a countdown clock, waiting to flip a switch in a split second. Because it builds up such a head of steam on its commitment to feeling like the world truly hangs in the balance, the release of the climax is satisfying enough. It hits that classic sense of teamwork and underdogs and long odds and preposterous close calls and real death-defying stunts. I'll miss it.
Saturday, May 17, 2025
Family Style: FINAL DESTINATION BLOODLINES
The Final Destination movies are dances between predictability and randomness. Of course they’re about dying. The fun conceit is that a character’s vivid premonition of a mass casualty event causes them to prevent said event. Death then stalks the survivors to claim them with random acts of mayhem. Small details accumulate through insert shots—loose screws, leaky faucets, groaning chains—until a quick pile-up of calamities leads to a sudden accidental death. The movies are structured more or less identically, but the renewable novelty of these accidents keep them fresh. Blissfully free of tortured lore or a villain morphing into a mascot, here’s a horror franchise that has a consistent quality, a modest groove, and evergreen appeal. The sixth and latest entry, somehow the first in 14 years, is Final Destination Bloodlines. From the directors of Disney Channel's live-action Kim Possible remake, it somehow disappoints by hitting the right beats while going even bigger and broader. Where the franchise started with gore as delayed morbid punchlines, it’s now fully cartoony and excessive, over-the-top at any given chance.
Part of it is the tone, a light and casual breeziness even when dread should be kicking in. A larger part of it is the style—an overly clean digital look with bland straight-to-streaming sitcom lighting and animated effects that make everything look totally artificial. The movie’s one new wrinkle is making the victims a family. It starts with grandma as a young woman preventing a collapsing sky-view restaurant. (The sequence has a fun rhythm but a totally phony look.) Decades later, the last of those survivors are finally dead and the curse descends the family tree, whacking branch after branch on the way down. This should escalate the tension, but it somehow evokes the flimsiest emotions of the already just-south-of-comic premise. They never feel like a convincing family, and by the second or third death their behaviors make little emotional sense. There are some good gags in the sequences—a tattoo parlor up in flames has some sly twisting humor, and a thwack from a soccer ball in the background of a shot is a fun jolt. But by the time, after nearly two hours, of the movie’s final deaths—a typical blackout gag in classic Final Destination style—the specifics of the variables are too outsized and the violence not too far removed from Frogger splats. This may be an official continuation of the series, and has some of the surface-level appeal of all of its superior predecessors. But the aesthetics make it feel like a knock-off. It left me craving the real deal.
Friday, May 2, 2025
Partially Assembled: THUNDERBOLTS*
It’s a typical Marvel group project with snarky asides and sentimental heart, collecting supporting villains from other projects—Winter Soldier (Sebastian Stan), Falcon’s U.S. Agent (Wyatt Russell), Ant-Man 2’s Ghost (Hannah John-Kamen), Widow’s Taskmaster (Olga Kurylenko)—and sets them through their paces of quick-cut, well-choreographed action. As proficiently and capably directed by Beef’s Jake Schreier, the characters bounce off each other well, physically and in prickly chemistry. The CG action doesn’t get too outsized, and accentuates the team dynamics without drowning them out in the third-act sci-fi threat that’s actually deployed cleverly. It helps that it is all done up in pop psychology, playing off metaphors for emotional repression and depression, with flashbacks in settings overtly labeled The Vault and The Void. It’s all rather neatly pulled off, light and suspenseful in the right proportions, with characters made improbably lovable and leave you wanting more. That used to be the MCU’s stock in trade. We’ll see if they can sustain that again, but this is a good (re)start.
Monday, April 21, 2025
Dark Night of the Soul: SINNERS
It’s a visually and sonically enveloping blockbuster, suggesting an enormous world beyond its margins while balancing the genuine emotionality of characters’ earnest communications with the outsized metaphors of supernatural invasion. The first half of the picture follows twin gangsters (Coogler’s regular star Michael B. Jordan in a neat dual role) returned to their rural hometown from a stint in the Chicago mob wars. They’ve escaped with enough money and booze to build their own juke joint on the outskirts of sharecropper’s cotton acres. We watch as they set out recruiting people who’ll help them with their grand opening—an innocent cousin (Miles Caton), an ex-wife (Wunmi Mosaku), a bouncer (Omar Miller), a drunk pianist (Delroy Lindo), bartenders (Li Jun Li and Yao), and some attractive partiers (Hailee Steinfeld and Jayme Lawson). Their business is intended to be a refuge from Jim Crow oppression and hard work in the fields. But their solidarity is threatened by the vampire (Jack O’Connell) who hears the call of their music and demands to be let in. Coogler frames the conflict in eerie slow building to spasms of violence. In its melancholic final moments, quiet after the loud catharsis, we see a young man, changed by his experiences of that fateful night, fully embodying a memorable observation of Bram Stoker's Dracula: "No man knows till he has suffered from the night how sweet and dear to his heart and eye the morning can be." The movie’s moral seriousness and storytelling seduction are clearly in conversation with others of its blood-sucking genre—Kathryn Bigelow’s Near Dark’s roving rural vampires and John Carpenter’s Vampires’ pseudo-mythic realism, and Robert Rodriguez’s From Dusk Till Dawn’s giddy fang reveals. But it’s all Coogler in its crackling synthesis that’s a hugely satisfying popcorn experience and an honest expression of his thematic and stylistic concerns. It uses the tropes well, and has a tense escalation from the logic of their clever deployment, cutting on actions, and cross-cutting with a teasing sense of build and release that matches its emotional skill. To see it is to see one of our best young filmmakers step fully into his power.
Sunday, April 20, 2025
The Least of These: THE KING OF KINGS
The King of Kings is an unusual hodgepodge movie: a Sunday School-style Biblical literary adaptation twice removed made by a South Korean animator with Hollywood voice performances and released by Christian indie production company Angel Studios. All that to end up with a pretty routine retelling of the story of Jesus Christ in blandly produced, generic family-friendly digital images just in time for Easter. As is always the case with interpretations of religious texts, however, it’s most interesting, and revealing, for what it leaves out and for what it emphasizes. Furthermore, this one’s complicated by being based on a slim posthumous Charles Dickens book called The Life of Our Lord. That book is a charmingly Victorian effort, not up to the depths of feeling and wit of Dickens’ best work, but an earnest effort at distilling the importance of the Gospels’ message for an intended audience of his own children. The animated version makes Dickens (Kenneth Branagh) telling his youngest son (Roman Griffin Davis) the story of Jesus (Oscar Isaac) a framing device, and then puts the little lad, along with his doughy cat, in the New Testament tableaux as an unseen observer. There it hits all the expected highlights—the nativity, the baptism, the disciples, the loaves and fishes, walking on water, the last supper, the crucifixion, the resurrection. What’s more curious is the balance of what’s left out to what’s included.
Any condensing of these stories is inevitably going to pick and chose points of emphasis that shifts theological implications. For instance, Dickens didn’t have time for the Devil’s temptations in his book, but The King of Kings makes sure we hear about it, along with a flashback to Original Sin in the Garden of Eden. That’s fitting for a telling that’s all about the Power of Belief above all else. It puts weight on Christ the powerful—telling off the devil, expelling demons, raising the dead, and calming stormy seas. Christ the vulnerable, the compassionate, the defender of the meek and impoverished, gets shorter shrift, when it even appears at all. The end result is a movie that says Jesus should be worshiped because of what he can do for you, but doesn’t care too much about what he asks you to do for others. The Sermon on the Mount is glossed over, but skipped entirely are the Parables, and the Blessing of Children, and the Widow’s Mite, and the Woman at the Well, and nearly all moments of Jesus’ teaching that emphasize a need to care for those who’re marginalized or forgotten by societal norms.
The movie’s dry liturgical value, when it isn’t upstaged by the frame story, is clearly slanted in this one obvious direction, worshiping His power, but failing to mention that we should “Love thy neighbor as thyself,” and that “the last shall be first,” and what we “have done unto one of the least of these, we have done it unto [Him]”, and that “it is easier for a camel to go through the eye of a needle, than a rich man to enter into the kingdom of God.” Even the manger scene opening only has time for the genuflecting Wise Men, and not the shepherds. The ending resurrection has Jesus greet Dickens’ son in the garden instead of Mary. The filmmakers include a lot of the Greatest Hits of Jesus, but take most every opportunity to downplay or diminish women and the poor in them. (There’s time for many minutes devoted to the Dickens chasing that cat, though.) It says a lot about modern mainstream American Christianity to see what concepts are ignored when the idea is to make something broadly appealing and unobjectionable to the masses. I’d say it’s some upside-down accomplishment to make a Christian movie without wrangling with the actual tough questions of the faith, but that’s sadly par for the course.
Sunday, April 13, 2025
Where the Boys Are: WARFARE
In its telling, it becomes the story of the entire Iraq War in miniature. It begins with invasion easily accomplished, then a difficult stay that grows violent and scary, before ultimately ending with a messy withdrawal leaving all the worse for wear. (The final shots of Iraqis carefully stepping through the debris of their neighborhood are an especially sharp closing note.) The film proceeds in extremely precise moments calibrated for experiential momentum, both the long stretches of procedural waiting, and the sudden thumping terror of gunfire and explosions. The characters are a blur of familiar and unfamiliar faces, and some familiar faces that are barely recognizable in their combat grimace and anonymizing uniforms. Boyish young actors including Joseph Quinn, Michael Gandolfini, Will Poulter, Kit Connor, Noah Centineo, and Charles Melton are totally enveloped in their roles. They form a tight unit as characters who fall back on training, with flickers of personality subsumed by the urgent need to do the next right thing. Writer-director Alex Garland, with Iraq War veteran Ray Mendoza serving as his co-writer and co-director, has made a technical and even clinical war movie that succeeds in conjuring a hellish look at what the monotonous unpredictability of war does to a body. Garland’s usual interest in the fragility of men and of systems, through movies like Ex Machina and Civil War, here finds another gripping expression. Here’s the story of a whole war in just a few well-observed stretches of chaos rushing in where control falters.
Saturday, April 5, 2025
Played Out: A MINECRAFT MOVIE
I was a full adult when that video game first booted up and I’ve gained only a passing understanding of its mechanics and lore in the decade-plus since. I thought it was some building game where everything is out of blocks. I’ve been told it’s about creativity or something? Don’t you have to mine for materials and then craft them into buildings or stuff? And there are weird blocky creepers and villagers? Now here’s the movie. It’s a painfully formulaic green-screened fantasy picture with a motley crew of live-action misfits tumbling through a portal and forced to save the animated Minecraft world from an evil pig sorceress who is plotting to shoot a purple beam into the sky. Jack Black stars in a fit of wild-eyed derangement, accompanied by Jason Momoa in a bad Billy “King of Kong” Mitchell wig, Danielle Brooks in a track suit, and a couple kids. They proceed through ostensibly wacky comedy and action in sequences that are basically just levels and puzzles punctuated by exposition. It’s all brightly, flatly lit, totally phony as the characters pose and joke in groaning—or cringe as the kids might say—one-liners.
It’s directed by Jared Hess, he of Napoleon Dynamite, and the whole thing feels like that film’s flat affect, simple blocking, and boundless insincerity yanked into a dull copy of a video game fantasyland. Hess is also surely responsible for its most absurdist touches, like Jennifer Coolidge falling in love with an animated character in an uncomfortable, but brief, couple scenes. The resulting mix is hectic and vulgar and violent—dismembered cartoony zombies lit afire and portly pig henchmen skewered—in a way that’s just barely not PG-13. It oozes irony and innuendo. (A joke about “yearning” to work in “the mines” doesn’t go over as well this week, does it?) And it refuses to do anything seriously other than flatter fans who, in my screening, reacted in cheers to every reference to the games. It’s so empty and awkward and flat, coasting on combative tropes and empty peons to creativity. I felt ancient as I grew discomfited that so many children would be putting this annoyance in their minds.