Showing posts with label Jack Black. Show all posts
Showing posts with label Jack Black. Show all posts

Friday, May 8, 2026

Playing Games: THE SUPER MARIO GALAXY MOVIE and MORTAL KOMBAT II

Video game fans in general seem quite appreciative of the latest wave of video game movies. They’re slavishly devoted to their inspirations’ iconography and gameplay, and seem to have built their stories out of the same dynamics that take you level to level with the barest connective tissue between sequences. That’s certainly the case with Illumination’s The Super Mario Galaxy Movie which, unlike the Sonic’s attempts to build actual movies out of the run-fast simplicity of the side-scrolling games, is content to build out settings and characters first and foremost. It returns us to the Mushroom Kingdom where Princess Peach and Toad go off to search outer space for the missing Princess Rosalia. In their absence, Mario and Luigi are supposed to take care of the castle. Wouldn’t you know it? That’s when Bowser Jr attacks and knocks them into a cosmic journey of their own. The movie was clearly worked out backwards from which places and peoples from the Nintendo world the filmmakers wanted to highlight. Here’s a spaceport. Here’s a casino shaped like a cube in which every side has its own gravity. (That one’s kinda neat.) Here’s a giant bee. Here’s a hellish amusement park. There’s no rhyme nor reason to the stops on the journey, and rather than building characters arcs or dramatic tension or adventurous momentum, it accumulates a sense of just one thing after another. It even weirdly skimps on the first film’s most popular element — Jack Black’s Bowser. He gets an undernourished plot and the only time he’s even close to singing a song to follow up his absurdly popular “Peaches,” the movie cuts him off for a joke. Still, the movie is quickly paced and easy to look at. It has the rounded edges and pleasant colors and Pavlovian sound effects that’ll flatter fans of all ilks. 

A far more unpleasant experience is Mortal Kombat II, which once again saves for the very end everyone’s favorite part of the game—the theme song. The journey there is bone-headedly simple. The Mortal Kombat tournament starts up again. Several challengers have to outlast a guy with a big hammer. None do. Until one does. For fans of the classic arcade fighting game that might be enough to see the character strut out in live action again. But for a franchise that’s indebted to both cheap-o Hollywood fantasy filmmaking and vintage Hong Kong fighting pictures, this entry is woefully under imagined. Despite adding Karl Urban to play fan favorite Cage, the characters in this sequel to a reboot might as well be a flat pile of pixels. The choreography feels perfunctory and repetitive. The escalations and resolutions of the fights feel arbitrary. And every sequence appears to have been shot on a tiny set in which almost everything on the frame, including parts of the actors, is some sort of digital effect. It’s so flat and claustrophobic that even the typical ponderous exposition about the fate of the world feels small. It makes one yearn for the comparatively classical cornball charms of the original Paul W.S. Anderson adaptation from the 90s, the only one of these movies close to good. Sure, that one was cheaply made and narratively simplistic, too. But at least its effects and action had energy and atmosphere. (And it put the theme song first, starting things on literally the right note.) This one’s just endless bland repetition.

Saturday, April 5, 2025

Played Out: A MINECRAFT MOVIE

I was in elementary school when Pokémon: The First Movie was released. It was greeted like Moses returning from the mountaintop on the playground. It was the must-see event of the fall if you were between the ages of 6 and 11. Here was the totemic video game craze of the age at long last on the big screen. That used to be an important sign that your corner of pop cultural awareness had gotten the upgrade in importance. Now it’s just another link in the chain. I remember being a little perplexed by the adults’ reaction to the movie. Why didn’t they agree we needed to be there opening night? And how could the critics syndicated in our local newspaper and on television review programs be so baffled by its premise? The children have to go out into the wilderness to collect the pocket monsters in little laser balls and then have the creatures fight each other to gain points toward evolving them into other iterations of those same critters. What’s not to get? Ah, but of course, I thought as a child then. Now I go into something like A Minecraft Movie and feel a million years old. I get why adults wouldn’t get Pokémon then, because seeing Minecraft threatens to turn me into a humorless scold.

I was a full adult when that video game first booted up and I’ve gained only a passing understanding of its mechanics and lore in the decade-plus since. I thought it was some building game where everything is out of blocks. I’ve been told it’s about creativity or something? Don’t you have to mine for materials and then craft them into buildings or stuff? And there are weird blocky creepers and villagers? Now here’s the movie. It’s a painfully formulaic green-screened fantasy picture with a motley crew of live-action misfits tumbling through a portal and forced to save the animated Minecraft world from an evil pig sorceress who is plotting to shoot a purple beam into the sky. Jack Black stars in a fit of wild-eyed derangement, accompanied by Jason Momoa in a bad Billy “King of Kong” Mitchell wig, Danielle Brooks in a track suit, and a couple kids. They proceed through ostensibly wacky comedy and action in sequences that are basically just levels and puzzles punctuated by exposition. It’s all brightly, flatly lit, totally phony as the characters pose and joke in groaning—or cringe as the kids might say—one-liners.

It’s directed by Jared Hess, he of Napoleon Dynamite, and the whole thing feels like that film’s flat affect, simple blocking, and boundless insincerity yanked into a dull copy of a video game fantasyland. Hess is also surely responsible for its most absurdist touches, like Jennifer Coolidge falling in love with an animated character in an uncomfortable, but brief, couple scenes. The resulting mix is hectic and vulgar and violent—dismembered cartoony zombies lit afire and portly pig henchmen skewered—in a way that’s just barely not PG-13. It oozes irony and innuendo. (A joke about “yearning” to work in “the mines” doesn’t go over as well this week, does it?) And it refuses to do anything seriously other than flatter fans who, in my screening, reacted in cheers to every reference to the games. It’s so empty and awkward and flat, coasting on combative tropes and empty peons to creativity. I felt ancient as I grew discomfited that so many children would be putting this annoyance in their minds.

Sunday, April 9, 2023

Game Night:
DUNGEONS & DRAGONS: HONOR AMONG THIEVES and THE SUPER MARIO BROS. MOVIE

I never played Dungeons & Dragons. I am, however, familiar with the stereotype of the endless roleplaying game’s sessions with nerds huddled around convoluted backstories and their Dungeon Master’s maps and outlines while eagerly hanging on the results of each dice roll’s permission to activate their next move. I suppose that mental image of mine has to be somewhat true, since the new feature film Dungeons & Dragons: Honor Among Thieves is true to that idea. It’s loose and rambling, packed with casually tossed off jargon and hyperventilated backstory. Flashbacks and narration nestle each new origin story into the main storyline when a character appears for the first time, like the actor pulled up to the table with their stats sheet ready to share. It gathers up a team of rascals in this way, each with a consequential backstory and a handy list of special skills that help the group assemble new plans to tackle each new fantasy obstacle in their episodic way. The overarching story finds a down-on-his-luck single dad (Chris Pine) and his best friend (Michelle Rodriguez) hoping to save his daughter (Chloe Coleman) from an evil wizard (I shan’t spoil his actor’s identity, nor the obvious reveal of who’s in charge of him). The path there is a daisy-chain of fetch quests, with shape-shifters, and self-serious knights, and enchanted objects, and magic spells, and creatures, and labyrinths, and lore, and portals, and undead warriors, and insecure wizards, and overweight dragons, and a gelatinous cube, and, and, and.

It’s all piled up vaguely amusingly and decently snappily, its bright frames and tone bending in the easy-going direction of The Princess Bride with some stretches of cleverness bending even closer to Monty Python circular silliness, albeit without either’s overtly meta edges. Is this fun? To a point. The personalities are fine, the effects suitably outsized, and the direction by Jonathan Goldstein and John Francis Daley hews closer to their plate-spinning ensemble Game Night than their rancid Vacation reboot. It’s bright, light on its feet, and finds reasonably clever fantasy flourishes throughout. I bet I would’ve liked it even more if I was 12 years old, or cared about its source material. The younger me who had affection for all the off-brand fantasy movies of the 80s and 90s—your Willows and Krulls and Dragonhearts—was pleased.

So often the movies today, at least at their biggest box office levels, are merely drafting off affection for stuff you liked before with little else to offer. On that level, The Super Mario Bros. Movie may be the most effective of its kind. Here’s Minion-maker Illumination’s computer animated recreation of the sights, sounds, and actions of Nintendo’s most famous video game creation. To watch it is to feel like you’re watching the game on autopilot, swaddled in the childhood sensations with the pressure off and the fond memories on. An early scene is even a bit of side-scrolling hopping and bopping. Ah, that’s the stuff. Here’s the plucky plumber Mario and his brother Luigi as they get yanked through a magic pipe and end up in a fantasyland where a giant turtle dinosaur is about to attack a peaceful mushroom kingdom. Luigi ends up in the villain’s dungeon, and Mario must ally with the powerful Princess Peach to save his brother, and her kingdom, and maybe the whole world. There are bright primary colors, briskly paced adventure sequences, with nonstop bouncy action, and bubbly voice work. (The all-star cast—including Chris Pratt and Charlie Day and Jack Black and Anya Taylor-Joy and more—downplay the broad cartoony voices of the games by about 15%.) The extremely simple story and tissue-thin characters are all about iconic poses and simple lessons as they bounce through a variety of recognizable lands—the spacious castle grounds, the Donkey Kong jungle kingdom, a winding race down Rainbow Road. You get the picture.

It worked on me, though I haven’t played a video game with any regularity in a couple decades now. I’m dispositionally closer to the infamous Adrian Childs’ column headlined “Video games are good for your mental health? Not if you play like me.” But I do consider Super Mario 64 the height of the form, so to see its aesthetics, along with Mario Kart’s and other recognizable Mario looks’, so faithfully recreated, down to the sound effects of each bop and kick and the synth chords on the score, was a Proustian reverie. Maybe that’s a little sad, but so is nostalgia. The movie’s a total delight on that score, even if it does nothing but recreate the fun of the games with blessedly little asked of you. At least it’s not cliches pretending to be depth like the dreary The Last of Us or hedging with new human characters like the agreeable Sonic the Hedgehogs. This movie promises only Mario and his world on the big screen and, by golly, here it is.

Saturday, December 14, 2019

Jungle 2 Jungle: JUMANJI: THE NEXT LEVEL

These new Jumanji movies Jake Kasdan (of Walk Hard fame) is doing are big frictionless machines of weightless frivolity. They’re adventure films without stakes. They have character based comedy swanning about in broad burlesque stereotypes. They have violence without danger, eccentricities without personality, sex appeal without sex. They’re basically meaningless, and I can hardly retain details of them. And yet they’re something like fun in the moment, and I think of them only fondly. That they happen to be hugely appealing nothings strikes me as a matter of their throwback appeal to a time where a blockbuster can be premised simply on the hook of a high concept and the promise of Movie Star personas on brightest display. The first one — oh-so-loosely inspired by a slim picture book, and the Robin Williams movie of the same name about a jungle board game come to life — took a bunch of teens and yanked them into a jungle adventure video game they had to win to leave. It took obvious delight in seeing The Rock and Kevin Hart and Jack Black and Karen Gillan playing up insecurities of their inner teen players while expressing bewildered curiosity at their adult avatars’ caricature aspects. The Rock is shocked he’s strong, Hart he’s short, Black he’s fat, Gillan she’s midriff-bared male gaze fantasy, and so on. The Next Level does it one better, in the now old fashioned tradition of a sequel just redoing its predecessor with slight twists here and there. This one adds new characters and scrambles the avatars, so even though we’re once more tromping through moderately clever CG action sequences that vaguely comment on the samey repetitions of video games — rope bridge races! dune buggy chases! mountain fortress sneaking! — the personalities are funny and fresh. Now The Rock is impersonating a cranky grandpa played by Danny DeVito by scrunching his face and shouting, and Hart is a charmingly befuddled Danny Glover by lowering his voice and slowing it to just south of molasses. They’re continual delights, surprising and amusing. (And that Black plays the black teen and somehow never irredeemably crosses a line counts as a small Hollywood miracle.) It’s fun! The action is free of sense, while adhering to strict formula. The body swap silliness and jokey quips come frequently enough to keep the laughs coming and the slapstick, though still oddly underutilized for the premise, works just fine. And then where I found the movie oddly half-moving is in its earnest play with identity, a causal, inclusive, warm-hearted fluidity that makes something charmingly sweet out of The Rock looking with grandfatherly love at Awkwafina and calling her "grandson."

Sunday, January 31, 2016

Village of Pandas: KUNG FU PANDA 3


A fine conclusion to its trilogy, Kung Fu Panda 3 is as energetic and visually dazzling as you’d hope and expect from one of DreamWorks Animation’s very best franchises. What’s so continually satisfying about this series is its tradition of making what are effectively animated kung fu movies. Sure, they feature anthropomorphic cartoon animals living in a cartoony simulacrum of ancient China. But these are films with interfamily conflict, wizards and warlords, masters and students, training montages, action balanced between clever slapstick and dangerous dance, and heaps of mystical spirituality where inner peace and self-knowledge are the most effective skills and power the most awesome moves. I like imagining that somewhere there’s a kid who gets into vintage Jackie Chan or Shaw Brothers films because they’re so over the moon about this fun string of movies about a panda who learns to be a kung fu master.

These movies are plenty fun on their own terms, too. 3 picks up with Po the panda (Jack Black) and his kung fu teammates (tiger Angelina Jolie, mantis Seth Rogen, viper Lucy Liu, crane David Cross, and monkey Jackie Chan) enjoying down time in the peaceful valley they’ve saved twice over. Having become The Dragon Warrior and coming to peace with his tragic past, what’s left for Po to do? Well, Master Shifu (Dustin Hoffman) tells Po he needs to complete his training by finding inner strength. To do so, he must truly know who he is. Luckily enough, his long-lost biological father (Bryan Cranston) shows up in the village, eager to reconnect with the son he had to abandon all those years ago, and teach him the panda way. This gets Po excited, even though his adopted goose father (James Hong) fears his little panda cub will leave him forever. There’s a moving and special adoption story told with care through these silly figures.

But what would a kung fu movie be without external conflict? This one has a growling bull (J.K. Simmons), a villain defeated five centuries ago, escape from the spirit realm with an army of solid jade henchmen in tow. He’s on the rampage, out to capture the souls of all kung fu practitioners who stand in his way, and turn their lifeless bodies into more zombie soldiers to do his bidding. To learn how to defeat them, Po must travel to a secret panda village where maybe, just maybe, he can connect with ancient, long-forgotten panda magic. Screenwriters Jonathan Aibel and Glenn Berger neatly – maybe too neatly – tie together his inner struggles with the needs of the action plot, leaving plenty of time to deliver heaping helpings of cute roly-poly panda antics. They’re adorable, and love to eat, hug, roll, dance, and sleep. What’s not to like? And then, when it’s time to get serious about defeating evil, they spring into action with the best of them.

Returning director Jennifer Yuh, who last time around broke the record for highest-grossing feature directed by a woman, works with co-director Alessandro Carloni (a longtime DreamWorks artist) to stage the film in bright, beautiful colors. It’s an extravagant explosion of fast-paced visual delights, swirling primary hues filling out lush exteriors and intricate architecture, snapping into high-contrast action when the adventure gets going. Where plot and character are concerned, this is a repetition, a riff on previous conflicts with character arcs consisting of reworked aspects of the first two films. But in motion, the movie moves and sings with contagious energy, each image colorful and intricately designed, bursting with zippy and clever choreography. Best are a mêlée that finds unexpectedly productive kung fu uses for pandas’ inherently cute lazy habits and bookending vibrant zero-g clashes in the spirit realm smashing swirls of glowing magic light through floating boulders.

The story boils down to the same be-yourself platitudes so many family films do, but at least it has the decency to be woo-woo mysto about it, and use it to hold up exciting, amusing, trippy, and striking imagery. The animators bring an elaborate fantasy look of the kind DreamWorks has been trying out these days (with this series, as well as their How to Train Your Dragons, Rise of the Guardians, and The Croods), even throwing split screens, hand-drawn interludes, and extreme color gradients into the mix of lush and buoyant imagery. As a combination reiteration and finale of the trilogy, it may not have the novelty of the first, or the weight of the second, but it is fun. If this is the last we see of Kung Fu Panda, it is a worthy conclusion and a perfect place to stop: with Po learning to love his two dads and be his best self, and with confetti, transcendence, warm and fuzzy reunions, and an angelic choir singing Carl Douglas’s “Kung Fu Fighting” in Chinese translation.

Sunday, October 18, 2015

Things That GOOSEBUMPS In The Night


Goosebumps, an energetic kid-friendly monster movie using R.L. Stein’s long-running series of young reader horror books as inspiration, is the best Joe Dante movie Joe Dante didn’t make. Sure, it doesn’t have his wicked satire (a la Small Soldiers or the Gremlins movies), but it shares with his sensibilities an expression of movie love, indebted to B-movie creature features and giddy with manic matinee action. It finds a small Delaware town overrun with cartoony beasts ripped straight from the pages of Stein’s books. That’s not just an expression in this case. Screenwriters Darren Lemke, Scott Alexander, and Larry Laraszewski’s conceit is that the author himself conjured these evil creatures with a magical typewriter, trapping them within the pages of his manuscripts. When a series of unfortunate accidents send his library fluttering to the wind, it’s a mad dash to save the day. The author of these nightmares is the only one who can wrangle them.

Jack Black plays Stein in a performance amusing for its oddball stillness, projecting light gravitas from behind thick glasses and deliberate movements. He clamps down his natural unrestrained comic charisma here, using a theatrical clipped voice that’s Vincent Price adjacent, ending up projecting a funny self-seriousness. I especially liked a running joke about his feelings of inferiority to Stephen King. We meet him as a standoffish neighbor who glowers at a teenager (Dylan Minnette) and his mom (Amy Ryan) who’ve just moved in next door. The boy strikes up a flirtation with Stein’s daughter (Odeya Rush), who we soon learn is forced to stay inside so as not to let her father’s dangerous literary secret out. But of course the boy’s suspicious of this arrangement, and totally crushing on the girl, so he calls a new nerdy friend (Ryan Lee) to help him investigate. Then, of course, the aforementioned accidents lead to a whole nutty chain of events and monsters everywhere.

As Stein and the teens scramble to make things right, the town is destroyed in a carnival funhouse of light frights and sprightly action, springing giggling good monster movie jumps and laughs with each new sequence. Confrontations with werewolves, zombies, towering bugs, nasty gnomes, wicked aliens, laser-wielding robots, an invisible boy, and more careen through a progressively more battered downtown, eventually converging, as all teen-centric films must, at the Big School Dance. Along the way, they encounter inattentive and ineffective authority figures entirely unprepared to help in such a strange situation. There are silly cops (Timothy Simons and Amanda Lund), a goofy aunt (Jillian Bell), and doofus teachers (Ken Marino), an ensemble fully stocked with ace comic character actors who are a little underutilized, but at least don’t wear out their welcome.

Fast-paced and sometimes inventive, the action sequences make good use of several typical horror movie locations: a locked house, an abandoned store, a cemetery, a school. The speed to the incidents and slapstick approach to unreal violence cackles along, making this less a scary story, more a rollicking adventure. A maniacal ventriloquist dummy named Slappy (voiced by Black, twisting his speech into a Joker’s howl) leads the various beasties in an attack on their creator, making for a fine villain to chase and flee, and eventually confront in a satisfying climax. The characters remain thin types – the hero, the tortured creator, the coward, the girl – but the quartet have funny chemistry, and fly through the film’s mostly sturdy construction. They hold their own against a flurry of effects and effectively staged stunts, including some nifty flipped vehicles. Cinematographer Javier Aguirresarobe makes bright, colorful images dusted in a layer of mildly menacing atmosphere, creating a pleasant fall chill to the sparkling fun, with Danny Elfman’s bouncy score animating its gentle macabre spirit.

Director Rob Letterman, formerly of DreamWorks Animation, keeps the movie hopping along nicely with a slick, smooth approach that makes it all seem just the right kind of dangerous. It’s safe enough to be only fun, but chaotic enough to get carried away with its light popcorn thrills. It’s fast, funny, and enjoyable, pinned in only by its token emotional journey for the lead boy, who gets a deeply weird romantic payoff, and a struggle with grief that’s quickly dropped. Goosebumps is too busy having fun with its horror mash-up to stop for such mushy stuff, I guess. That’s just as well. It’s a fine evocation of the books (there are now nearly 200 of them) that were all the rage when I was in elementary school and continue to be popular amongst some kids these days, a movie mixing and matching its monsters to find appealing kid-friendly action. It’s not millennial nostalgia or children’s pap. It’s sweet crowd-pleasing entertainment with cross-generational appeal, casually expressing a terrific and, oddly enough, uncommon kid’s movie lesson: writing is great, reading is fun, and cultivating your imagination saves the day.

Thursday, June 7, 2012

Good Ol' Boy: BERNIE

Like Steven Soderbergh’s The Informant!, Richard Linklater’s Bernie is a based-on-a-true-story film that takes its stranger-than-fiction facts and plays them as dark, character-driven comedy. Also like Soderbergh, Linklater is a director who debuted in the late-80’s in independent film and has spent his career dabbling in different genres. What makes his work so strong and distinctive across genres is not his virtuoso stylistic touches, but his strong, steady focus on characters and a keen eye for the ways in which people relate to one another. From early successes like Before Sunset and Dazed and Confused, to more experimental works like Waking Life, to big studio hits like School of Rock, he’s a director with a sharp sense of interpersonal dynamics and an ability to fit his shaggy observational tone into highly entertaining packages.

Bernie reteams Linklater with his School of Rock star Jack Black. That film is a career highlight for the both of them, a Hollywood comedy in which they embrace a formula – goofball grows up by unwittingly learning from time spent with little kids – into which they can inject a welcome authenticity and emotion behind the laughs. Though Bernie has plenty of laughs, the two of them are up to something much trickier, a dance of tones that is often very funny, but much more complicated and darker. Black plays Bernie Tiede, an assistant funeral director in the small Texas town of Carthage. He has a natural ease in his chosen profession. He’s a master at preparing the bodies, guiding bereaving families through funeral options (or just helping older couples planning ahead, pick out just the right casket), and even steps in to read scriptures or sing a song when necessary. He does this for the local Methodist church as well, singing his heart out to all the great old hymns to much adulation from the congregation.

What earns Bernie the respect and love of the townspeople is his incredible generosity. He’s a giver, not a taker, quick to lend a hand or to drop by unannounced with tokens of appreciation or care packages. He’s especially good with the weeping widows of the town, bringing them baked goods or baskets of fancy soaps, dropping by to make sure they’re doing fine in their trying time. He’s a real people person who seems perfectly comfortable in his own skin. Some wonder about the man who seems uninterested in “normal” things. He’s a source of much speculation, but it’s all so innocuous to the townsfolk. Why, he’s Bernie! Everybody loves Bernie! And it’s easy to see why. Black could easily have played the man as a bundle of comic tics, but he really digs deep and makes Bernie a fully believable eccentric. It’s a fantastic performance. Black seems to walk differently, carries his weight in a ramrod-straight posture, and puts on an accent that can only be described as a lisping Texan drawl, but he comes across as a man so genuinely nice and even-keel that you’re surprised when little flashes of annoyance and despair crack through.

Bernie’s so sweet and caring, and it all seems so honestly and truly genuine, that it invites much affection reciprocated back at him. Still, beloved as he is, it’s very much a surprise when the meanest lady in town (Shirley MacLaine), lonely and bitter and, to the locals, a legendarily ornery creature, lets him dote on her after her husband’s passing. She’s filthy rich and quickly lets Bernie into her life as something of a surrogate son and servant to help her spend her money and pass the time in her remaining years. They take vacations together, attend local plays and concerts, and marinate in high culture. Soon, though, she has him waiting on her every whim, doing her laundry, giving her rides, sorting her pills, and even clipping her toenails. But Bernie’s such a nice guy he won’t tell her no, even when she gets increasingly jealous of time he spends away from her. Why, he can’t even focus on his lead role in the local civic theater’s upcoming production of The Music Man. But they seem to enjoy each other’s company. “No one’s been this nice to me in fifty years,” the old woman says in a poignant moment that reveals some of the deep pain behind her outward nastiness.

I dare not spoil where their increasingly co-dependent relationship spirals down to. Needless to say, the community is increasingly curious about just what brings and holds together the nicest man and the meanest woman they know. Linklater tells the story as a flurry of gossip through which the real story peeks through by filming townspeople, both actors (like a surprisingly subtle and funny Matthew McConaughey as a lawyer who breaks through the town’s innocuous curiosity with his aggressive skepticism) and actual Carthage, Texas locals, talking to the camera in documentary-style talking-head interviews about their town in general and Bernie in particular. He’s a showy character, but he doesn’t seem to be faking it. The townspeople have a lot of theories, and lots of convictions, about who Bernie is and what he did or did not do to that mean woman, but no one can say for sure what went on in Bernie’s mind. In that way, it becomes a film about storytelling and about the interpretation of facts that allows it to transcend a mere docudrama and become something stranger, funnier and, funnily enough, sadder. In this film, fiction (of the film and of the real-life townspeople’s speculations) and nonfiction (both the true story and the real people interspersed with the actors) sit side-by-side, inescapably intertwined.

It’s such a great small-town portrait, a film about a town that picks-a-little talks-a-little like Meredith Wilson’s small-town Iowa, always chattering about this and that and who’s doing what. It’s a place where assumptions become pretty hard to shake. The people have such a fierce protection of those who are genuinely liked and a sharp condemnation of those who aren’t, that it’s easy to see how interpretations of things as simple as fact get all twisted about. This is a film about American eccentrics that allows for the beauty of local color and the joys of colloquial aphorisms and thick regional accents. There’s relaxed, nonjudgmental appreciation of the eccentric in all of its characters, both real and those who are real but played by actors.

It’s a film that’s laughing with its characters and ready to turn quickly into effective pathos when the emotions run raw. Like in the writings Sherwood Anderson or Garrison Keillor, there’s a great sense of place and the way communities interact to embrace or reject the collection of wonderful characters that inhabit and odd incidents that occur within its boundaries. This is a film about the stories that townsfolk tell about themselves and about their town, but most importantly it’s about Bernie. He’s such a fascinating character; it’s easy to wonder to what extent he’s in denial about the relationship he has found himself in. Black plays his complexities expertly. The writing in this film from Linklater and co-writer Skip Hollandsworth is so sharply funny and darkly moving that it can’t be written off as mere condescension or poking fun at real people and real events. It’s a complexly clever and moving film about the way we draw assumptions about people and how hard those assumptions can be to shake. Why, at the end of the film, one local woman insists, “Jesus himself couldn’t change [her] mind about Bernie.”

Saturday, May 28, 2011

Paws of Fury: KUNG FU PANDA 2

Dreamworks Animation’s Kung Fu Panda 2, like Kung Fu Panda before it, delivers lively action sequences (and slapstick) with choreography capable of equaling, even besting, live-action adventure. Animation has the possibility to be the triumph of imagination over practicality, and here that’s completely the case with characters flipping, punching, flying, kicking, and stomping through intricate hand-to-hand combat in ways that would simply be too dangerous and impractical to ask of real creatures. In the summer of 2008, Kung Fu Panda had the best action sequences you could find on the big screen. I’m not so sure 2 will end up in a similar place – the novelty’s gone, for one thing – but it sure is fun.

The first film, set in a medieval China populated solely by anthropomorphized English-speaking animals, featured Po (Jack Black), a roly-poly panda, discovering his true calling to be a kung fu master. He trained with red panda Master Shifu (Dustin Hoffman) to become one of a group of kung fu masters (a Lucy Liu viper, an Angelina Jolie tiger, a Jackie Chan monkey, a David Cross crane, and a Seth Rogen mantis) who protect a humble little valley. That film gained its fun and its momentum from the challenges in the training of the Kung Fu Panda as he prepared to help his new colleagues defeat an outside threat to their safety.

In good sequel form, Kung Fu Panda 2 ups the ante. There’s an evil peacock (Gary Oldman) who has become determined to take over China by harnessing the power of fireworks to blast away any kung fu challenge that comes his way. His first step towards this goal took place a couple dozen years earlier when, after receiving a prophecy that a black and white warrior would defeat him, he slaughtered a village of innocent pandas. One panda, a baby, managed to escape unharmed and was found and adopted by a noodle-cooking goose (James Hong). That panda was Po. So, this time the conflict’s personal, but only for the audience at first. Po doesn’t know where he came from, and his adopted father only knows so much. It’s a mystery to him.

Rather than merely recycle the plot beats of the earlier film, screenwriters Jonathan Aibel and Glenn Berger (with uncredited assistance from Charlie Kaufman) take the opportunity to flesh out the backstory of the central character. Rooting the new plot’s impetus in Po’s past, along with his desire to learn more about it, helps to propel the emotions as well as the action, giving it a bit of pleasing depth. The fighting animals head off across the wilderness once they hear that this peacock has taken over his ancestral town and is planning to use it as a base from which to launch his dastardly deeds. With the mystery of Po’s origins weighing heavily on the plotting, exposition here is given a satisfying kick of emotion.

Under the direction of Jennifer Yuh Nelson, the animation is gorgeously rendered, tactile and fluid, beautifully lit in all the right ways. This could be a film just to look at, worth the price of admission just to stare. But luckily the story the visuals tell is worthy of attention as well, though it feels a bit too formulaic in its structure, which isn’t helped by the opening prologue that tells the audience all about the panda massacre which robs Po’s late discovery of much of it’s power. But he’s searching not just for information. Most importantly, he’s searching for a way to find inner peace. It may be trite, it may be an easy indefinable plot point, but it’s also a quest imbued with such elemental qualities that it’s hard to argue with it.

It’s not a film of zen meditation and grim personal history. There’s boundless irrepressible energy that pushes the whole thing forward. Not just a fast zip to the credits, this is a speedy sprightly delight with a surprising level of emotion. It’s a fun time even though, with an all-too-obvious structure and an inelegantly deployed ensemble (other than Po, characterization remains surface level), I felt the fun was ultimately a little less than what the first film dished out. This is shaping up to be a fine series of kung fu movies for kids, and one that feels respectful of the live-action genre used as inspiration. And if some of those kids, as they get a little older, feel driven to dive deeper into said genre, that could only be an added value to cinephilia.

Added note: It’s a shame that a fun teaser of a final scene, that hints at a direction for a future plot line, is separated from the end credits by the words “The End.” Who do they think they’re fooling?

Monday, June 29, 2009

Year One (2009)

Year One is an uneven episodic comedy, goofily charming at times, cringe-worthy at others. It stars Jack Black and Michael Cera as pre-historic guys who get thrown out of their small tribe (for eating forbidden fruit, no less) and, in their subsequent wanderings, interact with various Old Testament figures. There’s Paul Rudd and David Cross as Cain and Able, Hank Azaria as Abraham (about to sacrifice his son, Christopher Mintz-Plasse, who plays him as a sort of Biblical-times McLovin), and (an unfortunate) Oliver Platt as an oily priest of Sodom. There are funny actors here, but they aren’t given much that’s inherently funny. When they succeed, it is through likability and talent. When they fail, they’re given the benefit of the doubt. Surely it wouldn’t be their fault, right?

The movie goes down easily enough. It’s occasionally funny, but it’s never a funny movie; its structure wouldn’t support it. In its construction, in its characterization, in its every line, it’s so ramshackle and misguided. It plays like a mediocre series of recurring sketches on Saturday Night Live (see: MacGruber) strung together (and out) to feature length. It’s clunky and episodic and every five to ten minutes I was wishing it would move on to another moment.

There’s some novelty to the experience. Jack Black and Michael Cera don’t break any new ground for themselves in the acting department but that’s part of the initial fun, at least, to see the boisterous-Black and stuttering-Cera types exhibited by cave-people. The idea wears out its welcome fairly quickly though, leaving two grating performers stumbling through backlot sets amid indifferent extras.

It’s directed by Harold Ramis, and, while this is certainly no Groundhog Day, he seems to be able to find funny moments within the performances in otherwise bland material. There were times when I surprised myself by chuckling, but it was no more surprising than the times that I cringed. It’s a little sad to watch a comedy and have it give such a feeling of indifference that any reaction is surprising. The movie wheezes through its structure, laboriously setting up jokes (or worse yet, running jokes) that are barely humorous and introducing characters and concepts that are only worth a smile at the most. It didn’t stir up hatred within me, and it’s not unpleasant, but I’m sure it’s a movie that would play better if it was on late-night TV when I'm half-asleep.