Showing posts with label Skip Woods. Show all posts
Showing posts with label Skip Woods. Show all posts

Monday, August 24, 2015

6 Things to Hate About HITMAN: AGENT 47


It would be a stretch to say Hitman: Agent 47 is everything wrong with Hollywood filmmaking these days. But it does certainly check off more than its fair share of the boxes on the list. The soulless result is the sort of deeply and completely uninvolving movie that barely seems to exist beyond the corporate and commercial whims that spat it up. It seems only right to enumerate my complaints in list form, if only to grasp for listicle clicks as shamelessly as the filmmakers tried to cash in on a dormant dud idea.

1. It’s a mercenary remake of 2007’s based-on-a-video-game flop Hitman, made presumably so 20th Century Fox can say the rights haven’t lapsed. The little-loved original was a grim gory shoot-‘em-up about which I remember only distaste. This new version connects to the original in merely the most general ways despite adapting the same property. You’d think we’d have one good video game movie by now, but every one (with the exception of Need for Speed, the Tomb Raiders, and the Resident Evils, which aren’t great, but have their charms) plays like a garbage attempt to get money out of a familiar property’s name.

2. It’s an effort in franchise building despite murky mythology, scattered backstory, and nonsense lore. A tedious voice over during the opening credits spells out pro forma junk about supposedly cancelled secret government super-agent programs and evil corporate overlords, but the following film remains so vague about the specifics it’s like screenwriters Skip Woods (A Good Day to Die Hard) and Michael Finch (The November Man) knew we’d seen this sort of thing before and could roll with it. So what if it’s impossible to tell who wants what or why? We’re just supposed to accept that some people with guns need to shoot at other people with guns. Got it.

3. It has a faux-expensive-looking CGI sheen over painfully anonymous glass and steel blues and whites, the better to render, I suppose. We go from Berlin to Singapore and in the process find similar warehouses and foyers, long grey hallways and vast cavernous spaces in which to careen digital danger and phony explosions. There’s never any sense for why we’re going to any particular building, just that we’re going there to blow it up or repulsively splatter its occupants against the walls.

4. It features near constant deadening action. Rounds of ammunition are expended casually and endlessly, turning every opportunity for excitement into a gross and weirdly passive shooting gallery. We often see characters turning in slow motion from high angles, spinning and firing two weapons at once with all the precision of a button-masher on easy mode. This never feels dangerous. Even car stunts and a helicopter rototilling the side of a skyscraper feel antiseptic. Watch poor Zachary Quinto scowl his way through the role of an indestructible henchman, bouncing up for more glowering after every blow, for a personification of futility.

5. It casts a co-lead as a Strong Female (Hannah Ware) who is important to the plot’s machinations, and yet is only there to be a pawn or a prop for male characters who remove her agency whenever convenient for their plans. She’s a MacGuffin. The story concerns her efforts to locate her long-lost father (Ciarán Hinds) while being alternately pursued and assisted by two guys. For all the fighting she gets to do, she’s also constantly imperiled, and has a scene in a bikini that makes no sense either practically – where did she get it? – or plot wise – why go swimming when the bad guy is still in close pursuit?

6. It’s a movie that takes its protagonist, the eponymous Agent 47 (Rupert Friend, a long way from Starred Up), and makes him the literal embodiment of bland white male default blahs. He strides through the scenery without any apparent motivation or characterization, recognizable only by his simple constant style: a gleaming bald head with a barcode tattoo, a nondescript black suit, and a blood red tie. What’s he up to?  By the time it’s clear, it’s too late to care. All we know is that he’s good at shooting people while looking and moving like he’s in a perfume commercial.

There’s as much reason to see Hitman: Agent 47 as there was to make it. Less, actually, because although the studio clearly thought they could get people to pay good money to see it, there’s no such profit motive for you. I can’t say I blame anyone involved, from first-time director Aleksander Bach, who must’ve thought a relatively big studio picture would make a cushy debut, to the craftspeople who were presumably paid good money to design this contraption. And hopefully the actors had some good catered lunches. But there's no need for anyone to actually see this empty fun-free zone. Prospective audience members should stay home and eat a sandwich instead. At least that’d have some flavor and purpose.

Thursday, February 14, 2013

Here Comes the Boom: A GOOD DAY TO DIE HARD


I don’t know about you, but I think it’s probably time to stop wishing for a truly satisfying Die Hard sequel. Oh, sure, Die Hard 2 and especially Die Hard with a Vengeance and Live Free or Die Hard are solid action movies with some fun sequences, nice special effects, and a sense of relaxed tension slowly escalating, but none of them match the elegant simplicity of the 1988 original, which matches a wry Bruce Willis performance with an airtight plot of ever rising suspense. It’s an impeccably timed nail-biter that holds up remarkably well, largely because of a smoothly unfolding plot in which every scene has a purpose and every scrap of characterization contains a sliver of setup that leads to big payoffs.  

Now we’ve arrived at a fourth sequel, A Good Day to Die Hard, which one could argue fails the least of any Die Hard sequel, but only because it tries the least. I’m not one to reward aiming low, so I’m more than ready to declare it the weakest of the bunch. It’s the shortest of the franchise by nearly half an hour, but is nonetheless a nearly instantly exhausting experience that starts with the gas pedal pushed all the way to the floor and the sound effects cranked up to eleven. It’s a barrage of noise failing to distract from the movie’s essential blankness, a void of purpose and pleasure from which only competently ground out setpieces emerge.

This is the kind of action movie so relentless and breathless that the more it explains itself, the more I wondered why I cared and why the filmmakers bothered. The simple plot quickly and dumbly told follows John McClane (Willis, of course) to Moscow, after he’s told his estranged son (Jai Courtney) was arrested there. When he arrives, he finds himself pulled into a plot in which some glowering Russians want to get a MacGuffin from some other glowering Russians, a process that involves a bunch of bombs, crunchy car chases, seemingly limitless supplies of human targets and endlessly expelled projectiles. It turns out McClane, Jr. is not in trouble for the shady reasons his father assumes. He’s a C.I.A. operative trying to sneak one of the good Russians out of the country before something bad happens. What that Bad Thing is, I’m still not sure. I’d tell you more but A.) I don’t need to spoil it and B.) I don’t quite know what’s going on with this plot that thins as it goes, springing twists with all the sad inevitability of a magician who is insufficiently hiding his slight of hand. The whole thing drones along, shedding complications as it goes.

The first car chase of the film happens more or less right away and is an overheated, nearly cartoonish thing of pinwheeling debris, endless rounds of ammunition, cars driving on top of other cars, trucks crashing down to the road from off of concrete overpasses. John McClane just saw his son rescue a good Russian from an assassination attempt while fleeing from heavily armed bad guys and decides to steal a car to chase after the chase. It’s such a strange character moment for a man whose defining characteristic over four previous films has been his reluctance, his smirking, can-you-believe-this-is-happening-to-me attitude of stepping up only because he’s the only one in a position to do so. Here he throws himself into a collateral-damage-catastrophe simply because he wants to. Later, he’ll gleefully talk about “shooting bad guys” and smirking at his son as they bond over their constant stream of action related incidents.

It’s directed by John Moore, who keeps the slam-bang action coming nonstop. He has spent the bulk of his career making serviceable B-pictures for 20th Century Fox, movies like Behind Enemy Lines (okay), a remake of The Omen (fine), and Max Payne (dull). When viewing this movie as simply another modest action effort, without considering the franchise baggage, it’s a bit better. That opening car chase that’s a mess of characterization is satisfactorily crusty and goofy and a climactic fulmination at an abandoned nuclear power plant has some CG-assisted stunt work that goes so far over the top, it provides us with a long, sustained bird’s-eye-view of the top as it sits way down below. But what’s inescapably strange and off-putting about this movie of intermittently minor pleasures is the way it just doesn’t feel like a Die Hard movie. Its thinly written script by Skip Woods is papered over in superficial plot complications that fade away so that, by the film’s improbable action climax and sappy Hallmark dénouement, it’s all too clear how empty it all is. It’s as fleeting and unpleasant as the acrid smoke that quickly drifts away from all the carnage the characters leave behind.