Showing posts with label Taika Waititi. Show all posts
Showing posts with label Taika Waititi. Show all posts

Sunday, July 24, 2022

Winners and Losers:
THOR: LOVE AND THUNDER and THE PRINCESS

A few dozen movies and TV shows in, the Marvel Cinematic Universe of colorful heroes and interconnected can-kicking narratives has basically nothing to do with anything recognizably human. It goes all the more awry when a project wants to nod back in the direction. Hence Thor: Love and Thunder. He was heretofore one of the MCU’s most consistently entertaining characters—his appearances in first two Shakespeare-by-way-of-Jack Kirby entries (or vice versa), his goofier Guardians of the Galaxy-lite Ragnarok, and best-in-show appearances in multiple Avengers pictures. Star Chris Hemsworth always provides him an appealing gym-bod arrogance in an oblivious goofball beneficence, a boisterous buffoonery that can still kick out the action when called upon. But that force of personality alone can’t lift a movie completely miscalculated from the jump. This new Thor movie is a near-stupefyingly ill-considered collection of inanities and tropes broken up by the most rankly manipulative sentiments.

Writer-director Taika Waititi, whose distinctively silly style from early genre-benders like What We Do in the Shadows worked well enough for Thor last time, shamelessly trots out cheap buttons to push. Here there’s a supporting character with cancer—nothing specific, just “cancer”—that’s used as mawkish motivation when it’s important and dropped entirely for antics when not. (As fine an actress as Natalie Portman is, she can’t get something from nothing.) Here there are kids in danger—kidnapped and held in a dark cave by a murderous villain who himself is motivated by the senseless death of his only child. We see the latter in a raw moment of mourning in a stark prologue. Christian Bale, as the grieving father, is almost too good at making us want to see him succeed in taking out his anger on the gods who remain indifferent to the suffering of the common man. The movie’s endless violence, indifferently handled seriousness, and badly calibrated humor merely prolongs the suffering for us all.

After all, the movie’s villain pokes holes in growing MCU blindspots, problems that have reached a nadir here. When the heroes skirt past consequences in order to continually churn new installments, nothing matters. The life of a normal person must be terribly unsettled—to be at the whims of these larger-than-life super-beings. How awful. Love and Thunder is an especially cluttered and confused outgrowth of this problem. It’s flatly imagined and deadened by its blunt pathos steamrolled by the studio’s house style of weightless gloop, bad blocking, and cheap wisecracks. Waititi opens his movie with a character angry when gods laugh at his pain, and then makes a movie in which characters constantly laugh off pain—giggling at dangers and hand-waving murders. This flippancy is self-defeating. It robs the potential for real character depths—not that the movie’s dull repetition of previous Thor arcs, like learning humility and forging a makeshift family, is anything to mine for such—by treating everything with the heaviest-handed light touch imaginable.

Somehow both thin and overcomplicated, the story takes forever to get nowhere, and grates with its wildly uneven stumbling through inscrutable digital noise and incomprehensibly cheap staginess. (There are whole sequences where it’s difficult to tell who’s doing what to what effect to whom.) It gathers up the requisite cameos, crowds the sloppy frame with little moments for a dozen characters to shuffle on stage, get off a joke that flops, and limp away. Even an evocative villain, and a potentially witty foil in a fatuous Zeus (Russell Crowe in a lisping Grecian accent), are used for little and, ultimately, naught. Of course the gods must be crazy—and careless—to kick off the story of a man who wants revenge on them. But the movie lacks the courage of its premise’s convictions, completely refuses to engage with its implications, and feels all the emptier and annoying for it. The villain is inadvertently proven right. This is nihilism togged up as forced frivolity. It says, yes, the gods don’t care, the world is devoid of hope for mere mortals, but, hey, at least Thor joked around with his pals before the love of his life kicked the bucket to inspire him.

Better heroism with a sense of style and perspective can be found in The Princess, a 20th Century Studios movie ignominiously sent straight to Hulu. (Sheesh, is it a bummer than Disney has turned that once-great studio into a feeder for its streaming services. Even a modestly received theatrical run still boosts a movie’s profile more than these straight-to-digital premiere.) It stars Joey King as a princess whose castle has been taken over by snarling villains. Their leader (Dominic Cooper) wants to marry her and take her kingdom. He’s locked her in a tower and menaces her parents and younger sister in the palace below. Good thing she knows how to fight back. This R-rated action flick, overseen by Vietnamese director Le-Van Kiet, becomes a rollicking rolling action sequence bursting with kicks and punches, whips and chains, tumbles and tangles as she has to fight down the tower, through layers of goons, to save the day. It’s neatly composed and briskly choreographed, rarely pausing for breath, or much psychological complexity.

But its simplicity is its own asset, allowing it to focus narrowly on its strengths. It sure has personality, and the kind of bristling no-sweat casual feminism that its premise implies. King is a fine physical presence and fits the demands of the hard-charging role, playing up the exertion and panting effort of each move. And the supporting cast—key sidekicks for both good (Veronica Ngo) and bad (Olga Kurylenko)—is well-chosen in complementary skills with neat bladed weaponry and reasonably believable relationships to the leads. Here’s a movie that’s perched on the point where a teenage feminist fairy tale—The Princess Saves Herself in This One—meets vertical action levels—Die Hard meets The Raid. It knows what it wants to do, gets the job done, and leaves quickly before outstaying its welcome. The result is a slender and modestly satisfying genre effort.

Friday, August 27, 2021

Game Theory: FREE GUY

Free Guy is nakedly manipulative nonsense pop filmmaking—but it works on its own terms. It helps that it’s not exactly the movie it appears to be at first. The picture opens in a video game, a combination of Fortnite and Grand Theft Auto in which we set our scene. Guy (Ryan Reynolds) tells us the rules. The sunglass wearers airdrop in to cause mayhem: carjackings, robberies, assassinations, and so on. They’re the players. Guy doesn’t know that. He’s just a Non-Player Character, a slave to the routine of his programming. One day he sees a pretty player (Jodie Comer) and falls in love. He has to know her. Along the way, he’ll learn he’s in a video game and tries to take control of his own destiny, code be damned. The problem here strikes me as the difficulty in caring about a character in a game. Remember when critics used to call bad CG spectacles “like watching someone else playing a video game?” That fell by the wayside lately, maybe because so many climaxes play that way, and maybe because Twitch and like have improbably proved a popular pastime among the younger crowd. Still, watching this phony world it is impossible to invest in the unreality. The concussive needle drops, busy heads-up displays, and loud gunfire have all the weight and impact of so many pixels. Then there’s Reynolds himself, who plays the guy like a human version of Emmett from The Lego Movie (down to the love of brand-nameless coffee) with his own particular brand of terminal insincerity melded to saccharine sentimentality. (What a strange blend of tones he’s been hawking in every role since Deadpool.) Luckily the movie uses this a jumping off point of an actual human story, turning its broad video game spoofery—with some fine nods toward violent games’ sociopathy and shallowness—into something a little more real.

I found myself relaxing into the movie’s artificial charms when it pretty early on reveals what it’s actually getting up to. It turns out Comer is, in real life, a coder who thinks the bestselling game’s designer (Taika Waititi) stole the work she and her partner (Joe Keery) did and used it as the basis of the open world software that made him rich. So she’s become a power player in hopes of uncovering proof for a lawsuit. Her unexpected realization? Her A.I. ideas might be what woke Guy from his routine. So the fake world is given some unexpected stakes—and it’s worth enjoying the lark when it might end up in actual real world consequences. There’s even some slight dancing around some Star Trek ethics of being, with the NPCs in the servers slowly dawning to their little riff on the allegory of the cave. (The movie is the junior high brain teaser to The Matrix’s grad school seminar.) The light gloss of corporate espionage cuts well against the empty quips on Reynolds’ side, and goes one step further into a secret (and only a little strained) rom-com buried under layers of genre elements. No matter how strange Reynolds is playing a proxy love interest for a totally predictable flesh-and-blood programmer, it somehow lands the emotional arc for Comer with some agreeable satisfaction.

Director Shawn Levy is nothing if not a consummate professional. He’s capable of sturdy big budget studio mechanics in ways we take for granted sometimes because he makes it look easy. With the likes of ensemble family comedy Cheaper by the Dozen and robot boxing drama Real Steel—two surprisingly satisfying efforts for which I have lingering affection—he’s proved he knows his way around hitting the right rousing beats with clean, legible throughlines and visual cohesion. There can be a charm to watching an oversized smooth shiny object of a big screen experience. Here Levy pushes a little too hard on pandering referentiality—does the ending really need two back-to-back overt references to its corporate sibling’s biggest sci-fi properties?—but stages some competent phony action. It takes the repetitive violence of video games and plays its mind-numbing senselessness for the shallowness it is. No wonder Guy, with his aw-shucks disbelief, wants more. The script finds a few good jokes here and there, and hooks into some ideas about games and modern life and creativity. (That Waititi is the mouthpiece for the movie’s swipes at corporate sequel culture is amusing, and ironic.) And in the end it’s somehow a little sweet and genuine in the midst of all its foolery. I still didn’t care about Reynold’s Guy and his computer friends, and didn’t entirely buy the ways the code of the game interacts with its makers, but sometimes when a movie plows ahead believing something so intently while making it the cornerstone of its emotional appeal, you just go with it.

Friday, November 3, 2017

Norsing Around: THOR: RAGNAROK



There’s not a lick of suspense to be found in Thor: Ragnarok, as weightless and mild-mannered as a superhero space epic can be. It’s partially because of its dedication to being a breezy lark. But it’s mostly due to its position as yet another widget dropping into the Marvel Cinematic Universe machine, every interlocking franchise entry continuing the pattern of containing endless forward momentum with little actual progress. The whole endeavor, diverting though it may be, is always moving to the next one, and the next and the next, with no time to shape its characters’ or settings’ development into anything more than whatever is convenient to serve up the latest flavors of fun lightshow action and design. That is how you end up with a movie that places beloved Norse God Avenger Thor in direct confrontation with the end of his home kingdom Asgard, an apocalyptic vision of Ragnarok coming true, and yet it feels like nothing is at stake. A people, a realm, a dazzling digital vista, might burn up into nothingness and there’s no danger. It’s too busy staging striking electric-day-glo Jack Kirby-styled CG adventure and lovingly holding on eccentric character actors in scene-stealing supporting roles. There’s plenty of fun to be had, but it adds up to the usual fleeting charms tied together with a climactic conflagration cliffhanger.

Like all the best of the MCU movies, the filmmakers behind Ragnarok make sure the production design is aesthetically pleasing in color and scale and the typical quipping script is handled with the peppy fizz of comic timing. The story features Thor knocking about space in lengthy sequences that team him up with a variety of lovable rouges and charming weirdos. It’s a nesting doll of buddy movies, director Taika Waititi taking the same loose, sweet, half-mumbled, aw-shucks delivery of his What We Do in the Shadows and tying it to the bombastic fish-out-of-water silly contrasts that are the Thor movies' stock in trade. It hardly matters that the plot’s engine is the God of Thunder’s long-lost older sister (Cate Blanchett) kicking him out of the family home, causing him to wander the cosmos in exile collecting a team that can take her down. What it really is up to is providing an excuse for colorful, half-funny/half-exciting set-pieces. That’s entertaining enough. He pals around with his slick trickster brother Loki (Tom Hiddleston); he gets his feathers ruffled by Doctor Strange (Benedict Cumberbatch); he gets captured by an alcoholic swaggering-cool bounty hunter (Tessa Thompson, who should have her own spinoff); he is forced into gladiatorial combat by a trash-planet’s loopy ruler (Jeff Goldblum, delightful with every word); he befriends a soft-spoken rock monster (Waititi); he is knocked about by Hulk (Mark Ruffalo). It’s all fun and games, Thor so elastically invincible he can slam through walls and bounce back swinging, yet so mellowed by his many heroic deeds in the past that he now rides a chill pleasant vibe. He's in on the joke.

There’s a knockabout slapstick tone to the action that integrates the massive IMAX-sized spectacle and the little filigrees of personality allowed to the players involved. Waititi is given the space to build a massive painterly slow-mo vision of warriors atop winged horses diving toward a storm of arrows, and also let Thompson’s Valkyrie sparkle with a twinkle in her eye and a soft sway in her step. It has an enormous battle on a rainbow bridge for the fate of Asgard, and the soft splat of a body hitting the ground with a pratfall plunk. It has a concussive battle between a God and a monster – friends turned foe for the amusement of a rascally side-villain – and enough room to let Goldblum bring down the house with an arc of his eyebrow or a self-amused stammering surprise delivery of a wry line. (He confronts a captive with a seeming reprieve with a line bearing a stinging tail: the good news he’ll be spared…“from life.”) It’s all of a pleasant diverting piece, from the gleaming fake vistas – though why, in a movie with convincing mythological kingdoms and neon-landfill planets, a field in Norway is the phoniest setting is beyond me – to the likably bantering leads and every slick glowing digital swooping adventure sequence in between. There may be precious little there there, but at least the frivolity is enough for an entertaining couple of hours of shiny pictures, charming people, and a synthy noodling Mark Mothersbaugh score. Though it's fleeting and disposable, it's a successfully playful and tossed-off version of ingratiating Marvel bombast.

Wednesday, March 11, 2015

Monster House: WHAT WE DO IN THE SHADOWS


If you think there’s nothing new a vampire movie or a mockumentary could do, you might be right. The last 10 to 15 years of pop culture – from Christopher Guest and The Office to True Blood and Twilight – have certainly wrung just about all the novelty from those subgenres. But What We Do in the Shadows combines the two and finds the result an amiable and enjoyable 90 minutes. Written and directed by stars Jemaine Clement and Taika Waititi, two of the creative forces behind such cult comedy classics as Flight of the Conchords, create a deadpan doc inquiry into the lives of modern vampires in New Zealand. For a horror comedy, it’s neither laugh-out-loud funny nor edge-of-the-seat scary. It simply slides between mild smiles and mild chills with an even-keeled sense of comfortably dry silliness.

It imagines an almost entirely off-screen documentary crew getting the chance to hang out with vampire roommates for a few months, leading up to Wellington’s foremost supernatural ball, the highlight of the monsters’ social calendar. We spend most of our time with the vamps at home in a crumbling old building with blackout curtains, coffins in the bedrooms, and the occasional blood splatter on the walls. Viago (Waititi) is only a couple hundred years old, a fastidious rule follower, responsible for managing the domicile’s upkeep and calling for house meetings. Older is Deacon (Jonathan Brugh), who was a Nazi vampire and fled Europe in the war’s aftermath. There’s also pompous Vladislav (Clement), who once was a more medieval presence – his violent temper earned him the nickname “Vladislav the Poker” – but now he mopes around. Petyr (Ben Fransham) is their oldest roomie, a Nosferatu recluse who lives in the basement.

Clement and Waititi take the familiar details of vampire lore and think through comical modern day implications. It finds vampires not as mysterious old predators or monstrous heartthrobs, but as vaguely pathetic, average dudes. They sleep all day, argue over chores, reminisce about old times, and prowl the streets at night looking for mortal women to prey upon. They’re not so different from any group of guys bumbling around the world. The exception is, when they invite someone over for a drink, they’re the only ones sipping. There’s a droll wit to the matter-of-fact violence – one vampire accidentally bites into an artery, forcing him to drink from a victim like a water fountain.

If that sounds funny to you, then you’re the target audience for this clever blend of horror violence and improvisatory mockumentary amiability. It finds its humor in making vampire tropes, like asking to be let in, allergies to sun and wooden stakes, turning into bats, hypnotizing victims, and hating werewolves, quotidian. After all, these guys have been doing this for centuries. It’s not new to them. When a heated argument over who has to do the dishes results in two vamps floating mid-air hissing at each other, there’s an amusing sense of here-we-go-again from everyone involved. Later, we meet a young convert (Cori Gonzalez-Macuer), mild-mannered human helpers (Jackie van Beek and Stuart Rutherford), and an agreeable werewolf alpha-dog (Rhys Darby). Everyone greets monster madness with unsurprised shrugs.

It’s a terrifically underplayed high concept, all the better for never seeming to push too hard to achieve its charm. The cast has excellent, expert timing across the board, making details of their characters alternately sad, silly, and scary. Hilarious performances mix convincingly with terrific stunt work, ghoulish makeup, and seamless(ish) special effects. There’s not too much to sink your teeth into, but it’s bloody enjoyable while it lasts. It’d make a good double feature with either of the other fine recent indie vampire efforts, Only Lovers Left Alive and A Girl Walks Home Alone at Night