Showing posts with label Ken Watanabe. Show all posts
Showing posts with label Ken Watanabe. Show all posts

Wednesday, June 21, 2017

Here Comes the Boom:
TRANSFORMERS: THE LAST KNIGHT



Now five films deep, it’s hard to call the Transformers series anything more than “barely narrative.” Sure, there are recurring motifs and a familiar ensemble of returning characters, but any sense of a coherent story or mythology capable of being grokked stopped in the end credits of the first – and best – installment. With Transformers: The Last Knight, director Michael Bay seems more than ever invested in the movie only insofar as it allows and affords him the ability to stage whatever kind of bombastic set piece he wants. This is franchise filmmaking as a bajillion-dollar playground where he can build, play with, and blow up anything: a submarine, a castle, a small town, Stonehenge. Why not? He can get away with this because he’s such a great imagemaker. There’s nothing like seeing his brand of spectacle – the grade-A Bayhem – carted on screen by the metric ton. Frame by frame this movie sparkles with sunsets and vast vistas and impressive effects and awestruck hero shots. But, of course, it’s also in service of a series that’s long since passed into irretrievably convoluted gobbledygook. This iteration doesn’t reach the heights of its predecessors, but it doesn’t scrape the barrel’s bottom like their lows, either. A middle of the road Transformers it is then.

At least the screenplay cobbled together by four writers recognizes that the Transformer destruction playing out over the last four films would leave the world rattled. We join the story in progress, with the world terrorized by all the gigantic alien shapeshifting automotive robots who have landed and continue to arrive on a seemingly unstoppable basis. With Optimus Prime (Peter Cullen) missing, the Autobots just roam the planet doing whatever, getting into scrapes with Decepticons who still have their leader, Megatron (Frank Welker). That Transformers are sufficiently mindless to need their strong leaders to give them purpose is certainly strange, and makes them dangerous. Humans have decreed them illegal, and deputized an international paramilitary force to hunt them and anyone helping them. The conflict is that, once again, there’s a world-ending calamity coming, provoked by bad ‘bots, and the humans must allow the Transformers to fight it out for the fate of the planet. Tagging along with the junkpiles gurgling crass one-liners in the voices of beloved character actors (John Goodman, Ken Watanabe, Steve Buscemi, Jim Carter) are the token humans: last movie’s hero (Mark Wahlberg’s hilariously named Cade Yeager), the military liaison from the first three movies (Josh Duhamel), and new characters like a scrappy orphan teen (Isabela Moner), a scatterbrained Englishman (Anthony Hopkins), and a supermodel, in good looks and frequent inexplicable wardrobe changes, historian (Laura Haddock). Bay needs these human-sized caricatures to sell the plot’s stakes and scale.

There’s no need to recap the nonsense except to say it hurtles through frantic globe-trotting (Chicago! South Dakota! England! Cuba! Africa!) and alternative history digressions (Bay squeezes in a lengthy King Arthur prologue and a World War II flashback) on its way to the expected oversized explosive finale with alien floating weapons and enormous energy pulses and endlessly complicated competing schemes to destroy and/or save the planet. It’s cut together with manic editing and an eardrum-quaking sound design. Get Bill Hader’s Stefon to describe it. This Transformers has everything: fire-breathing baby dino-bots, a potty-mouthed steampunk robo-butler, a floating alien tech witch, comic relief characters played by funny guys (like Jarrod Carmichael and Tony Hale) for whom no one wrote jokes, the United States freeing evil robots on a Dirty Dozen work program, bean-bag-shooting drones, a three-headed dragon built from a dozen interlocking mechanical Knights of the Round Table, John Turturro. Any movie that starts with Stanley Tucci playing Merlin (and yet he’s not an ancestor of the character Tucci played in the last movie?) and gets to Mark Wahlberg sword-fighting a Transformer (and that’s before Stonehenge blows up as the nexus of ancient robot evil) is certainly following its own bizarre id. The movie is all hollering and hurtling, cleavage and calamities, in between Bay’s usual aggressive humor and loud exposition and leering camera ramping up even small dialogue scenes as concussive clattering exertions. 

By the end I stumbled out dazed, deafened, and defeated by the volume (in noise and dimension) of the experience. But it was not entirely unenjoyable to sit back and allow the pummeling. Bay’s genius, and it is genius, is as one of the only modern blockbuster filmmakers who has figured out how to make digital and physical effects work together to create a sense of weight and scale. (Just look at any given Marvel movie, which will be competently handled, and maybe even a better coherent story most of the time, but will have all the tangible qualities of a CG laser light show.) Bay places figures – or spinning bodies, clouds of debris, blasts of fire, and so on – in frames arranged to provide contrasts, to accentuate size and scope, to emphasize motion and speed. Then he sets out sealing the deal with stomach-churning heights and dips, awe-filled low-angle shots of towering monstrosities, precision chaos. He makes the IMAX screen a massive mural tribute to action cinema. A car chase is filmed from as low to the pavement as possible, feeling the grit of the roadway as a character hangs out the door while Bumblebee shoots an evil cop car. A squadron of drones are placed just so to allow a character to leap from one to another, saving himself after getting thrown out the glass back panel of an elevator. A massive structure rising from the ocean drips waterfalls human figures must dodge as they, soaked, run to the aid of their robotic allies. Though not as memorable as the series’ high-water marks, these are sights you might find worth seeing and feeling, but only if you’ve already committed to sitting through the whole jumbled pandemonium anyway.

Saturday, June 28, 2014

Robo-Schlock: TRANSFORMERS: AGE OF EXTINCTION


Non-stop noise of the auditory and visual kind, Transformers: Age of Extinction is the fourth in Michael Bay’s growing franchise of movies about extraterrestrial robots that turn into vehicles and back again in order to fight each other, destroying major human cities in the process. This time involves two new factions of bad Transformers and a complicated mythology that’s both important and completely incomprehensible. It makes me yearn for the comparatively small 2007 original, which at least paused for some quieter moments and crafted stock human characters you could almost care about. Extinction is nearly three hours long and makes not a lick of sense, preferring instead to hurtle sensations at the screen in an overpowering display of digital pyrotechnics that grows monotonous and assaultive. At least it's not as bad as Revenge of the Fallen.

The good alien robots, Autobots, who fight the bad alien robots, Decepticons, last time left the Chicago Loop thoroughly crumbled in a terrific hour-long battle sequence – the franchise’s best – that redeemed that film’s lousy opening 90 minutes. Naturally, the humans weren’t too happy about all that death and destruction. They’ve begun a campaign to destroy all the robots. A grumpy CIA man (Kelsey Grammer) glowers in dark rooms and sends his black ops team (led by Titus Welliver) to hunt the robots down. Meanwhile, Mark Wahlberg is a small-town Texas inventor who happens upon a busted semi, takes it back to his shop, and discovers that it’s really the Autobot leader Optimus Prime (voiced by Peter Cullen). When the Feds storm his house in scary black SWAT vans looking for the robo-leader, Wahlberg, his 17-year-old daughter (Nicola Peltz), and her racecar-driving boyfriend (Jack Reynor) go on the run with the Autobots.

The problems of three little people don’t amount to a hill of beans in the crazy Transformers world, but they sure hang around anyway. They are mere connective tissue, putting a human face and scale on what is really a conflict between Transformers. In Ehren Kruger’s dumb script, the latest Decepticon iteration is still out there, along with a new kind of Transformer that flies in on the most massive robot spaceship yet, carrying a MacGuffin cargo, hunting the Autobots for some reason, and threatening the end of the world. Their leader turns into a gun with legs, so you know they’re dangerous. There’s also a bunch of ancient Transformers who turn into dinosaurs. They show up late in the picture, just to escalate the size of the destruction all the more. It should be fun, but it’s endless and exhausting.

I’ll confess to not remembering what brought these robots to Earth in the first place or understanding why, after people don’t want them around, they don’t just leave. “I swore never to take another human life,” Optimus intones at one point, apparently forgetting about the thousands of deaths in the previous 3½ films up to then. I don’t get it. Here they fight across a small town in Texas, then to Chicago (again), before the whole calamity ends up in Hong Kong for the climactic conflagration, leaving a trail of rubble and corpses behind them. The Autobots have a Randian insistence that they’re good because they say so, and anyone who says otherwise is an enemy. It’s off-putting. The convoluted plot involving various factions of robot-kind and competing human interests makes very little sense, but the action keeps rolling on and on, never pausing to catch its breath. Dialogue comes in staccato shouts buried in the sound mix so as to register only as exclamatory grunts and screams.

Rarely is the end-credit disclaimer “Any resemblance to actual people is coincidental” so apt. At least national treasure Stanley Tucci shows up as an energetic wild card. He alone holds his own as an interesting and enjoyable flesh-and-blood presence amongst the computerized jumble. Wahlberg is earnest, but swallowed by the spectacle around him. The camera slobbers all over Peltz’s long tan legs and short shorts, cutting away periodically to flustered reactions from various people, trying to wring sex appeal and pearl-clutching Puritanical humor out of the same character. She’s in the movie to be ogled and protected, either way treated as property. At one point, she’s caught in a bad robot ship and the two men in her life have this exchange. Wahlberg: “You’re helping save my daughter.” Reynor: “No, you’re helping save my girlfriend.” Forgive me if I didn’t care which man wins the right to own her.

I could mostly track the human motivations. But the robots? I was lost. I couldn’t tell them apart, had no idea what their end goals were, and couldn’t figure out why an alien space robot would look vaguely like a samurai and sound like Ken Watanabe, or appear to be inspired by Walter Sobchak with the voice of John Goodman to match. Not only dehumanizing in its endless nonsensical destruction and post-human in its outlook, the movie was, to me, beyond comprehension. That’s not to say I wasn’t entertained. It has its moments of crazed fantastic imagery of spinning doodads and magic hour car chases. Its two truly thrilling moment of danger involves our human leads walking above the former Sears’ Tower on thin cables and, later, dangling on the side of a towering apartment complex in Hong Kong. Falling. Now there’s a threat I get.

In typical Michael Bay fashion, the movie is a long, excessive display of a boyish arrested adolescent id, all machinery, explosions, machismo, flashes of skin, and libertarianism. He’s a bullying filmmaker, pushing intensity upon the audience at headache-making speed, always ready to throw hate on nerdy characters for a throwaway gag. Bay works without a filter. He’s always putting his whole messy, hypocritical, weird, cutting-edge/retrograde, complicated self up on screen, for good and bad. But he has an undeniable eye. He’s capable of making fun entertainments with his anything-goes, over-the-top, amped-up, explosive, glossy style. His gigantism is impressive. In another time, he would’ve made underrated Poverty Row B-movies, Grindhouse cult classics, beloved midnight movies. But he arrived at a time when Hollywood was looking for just his kind of gigantic indulgence for their biggest pictures, spilling noise and spectacle in indiscriminate clamor and cacophony.

I’ve liked as many of his movies as I haven’t, but when his action works it is because the goals make sense, the characters are vividly drawn, and the imagery snaps together with pleasingly chaotic momentum. Bay’s always making thunderous pop art nonsense, but increasing freedom with his spectacle has led to films that are out of control. Last year’s dark caper Pain & Gain, an overblown, almost-subliminal, autocritique, is a clear outlier. At this point, his hyperactive deadly asteroid disaster picture Armageddon, all the way back in 1998, seems almost an example of narrative economy. And about that one critic Bilge Ebiri wrote, “Its awesome gratuitousness borders on the experimental.” Extinction is big and dumb, but his heart doesn’t seem to be in it. Loud, crass, violent, obnoxious, and a complete narrative and thematic mess, it’s cut together with supreme sloppiness and grindingly empty in all respects.

I’ve seen the trailer for Extinction quiet a chatty crowd instantly with its compelling imagery and intensity of motion. But string together shots of clattering junkheap machines slamming into each other while humans flee and fight below for three hours with only a flimsy plot and nothing characters behind it and it grows hard to take. There are real thrills here, fascinating shots and terrific effects work, but he’s a director who never knows when enough is enough. It’s what makes him so compelling and repelling, even in the same film. This one can be exciting and ugly, but is mostly grindingly dull. It’s unmodulated ear-splitting confusion. For a movie with nothing to say, it sure spends a long time loudly saying it.

I get the feeling the ultimate Bay film would do without plot altogether. It’d be Victoria’s Secret models on an American flag runway at an auto show, a bad standup comic ranting about women and immigrants, and fleets of helicopters fighting a sentient factory in the middle of a Linkin Park concert. Then, fireworks.

Friday, May 16, 2014

King of the Monsters: GODZILLA


There’s a difference between filling a movie with effects and setpieces and constructing a movie with effects and setpieces. Gareth Edwards illustrates that difference with great excitement and skill in Godzilla, the latest attempt to recreate the beloved 60-year-old Japanese franchise on American shores. Edwards succeeds where others failed precisely because he takes great care in constructing his imagery – steady, dynamic, clear – and pacing – slow and steady, building to an impressive crescendo – to create a vivid sensation of awe. His Godzilla is awesome in the most literal sense of the word, an overpowering feeling of astonishment and terror. He manipulates his film and his audience with a methodical Spielbergian brio, gazing up at his tense scenarios and massive spectacle with trembling fear and wonder.

Edwards’ shoestring 2010 indie Monsters was a meandering mumbly relationship drama set against the backdrop of enormous beings wreaking havoc off-screen, but with it he proved his facility with effects. It ended with a scene of alien monsters so tenderly photographed as to border on the sublime. Now with a massive budget and a requirement to amp up the action, he finds a similar core of respect for the biology and ecology of Godzilla. He’s presented as an animal like any other where it counts, part of the natural order of things. We should fear him and respect him.

The beast’s 1954 debut created him out of the atomic anxieties of post-World War II Japan. This new iteration places him firmly in modern environmental worries. It begins with two scientists (Ken Watanabe and Sally Hawkins) surveying a dig in the Philippines that has uncovered incomprehensibly large fossils, and evidence a creature has dug its way out into the ocean. Meanwhile, distant tremors collapse a Japanese nuclear power plant where two more scientists (Bryan Cranston and Juliette Binoche) struggle to contain the radiation. In an echo of our modern climate change and superstorm anxieties, there’s a clear sense that humans are about to learn we don’t control nature. In fact, it is quite the opposite.

We jump ahead 15 years. Scientists continue to study the strange readings around the disaster area of the film’s opening. Cranston and his now-grown Navy officer son (Aaron Taylor-Johnson) explore the area and get caught up in the proceedings when an enormous beast breaks free, revealing itself to the world. In a nod to the franchise’s past, we learn that the military’s Cold-War-era nuclear tests in the Pacific were actually an attempt to put down the ancient beast they called Godzilla. They succeeded only in putting him in hibernation. Now he’s awake, hungry, and on the hunt for sustenance. It’s only a matter of time before he makes landfall in a few cities. The army, led by a tough general (David Strathairn), is in desperate pursuit, frantically cobbling together a plan to save the planet.

If you think all that sounds like it could be the generic plot description of many a monster movie, you’d be right. But where this new Godzilla really makes an impact is in its sensitivity in framing the disasters – the slam-bang monster battles, the peek-a-boo creature stalking, the crumbling buildings, rounds of ammunition, and billowing fireballs – against the consuming terror such a calamity would be to the people on the ground. It’s a monster movie stocked with flat characters run through a diversity of sequences of action and destruction as the low camera looks up at the creatures towering above causing their devastation. But because the people remain framed in the foreground, creating a sense of scale while stumbling away from unimaginable horror, gazing upwards in windswept confusion and terror, it matters.

So what if Taylor-Johnson, our lead, has an incredibly simple emotional through-line of needing to fight his way back to his health-care professional wife (Elizabeth Olsen) and adorable moppet (Carson Bolde) who are stranded in harm’s way? There’s no harm in such shameless emotional manipulation if it isn’t careless. This is also a movie that repeatedly puts barking dogs, small children, and the sick and elderly squarely in the path of chaos. But the movie seems to care about their plights, regards the destruction with a measure of real sorrow instead of mere CGI kick, and treats the events with the right mix of gravity and entertainment. It comes off less a series of jolts, more as a grand, relentless amusement park ride.

The movie is filled with complicated effects shots, pa-rum-pum-pum-pum booming brass on the score, and rattling sound design with deep bass footsteps that start as soft quakes until suddenly something is right on top of us. But it doesn’t add up to only a chaotic jumble of sensations. It’s a movie focused on process, troop movements, and monster behavior. Edwards, with screenwriter Max Borenstein, has shaped setpieces within this narrative to have peaks and valleys, tense escalations, teasing suspense, and dips of shaky, tenuous comfort. Take, for example, a great sequence set at an airport. The power goes out. There are explosions and commotion in the distance. The power comes back on, illuminating a monster towering over the runway. It’s a great tease, and Edwards takes amused pleasure in the construction of it while never losing sight of the scare. Like Spielberg’s Jaws or Jurassic Park or Ridley Scott’s Alien, Edwards knows how to get just as much entertainment out of not showing the monsters as revealing them to us in their entire enormity. No need to get the whole thing in the frame right away when one massive scaly flank striding past as people quake in their skyscrapers is even scarier. Even better, we aren't tired of the monster by the time the climax arrives.

This Godzilla is a full movie: big imagery telling a complete story. It’s not up to much beyond the sensations of its awesome creature feature spectacle. The stock characters remain flat. The ecological message doesn’t resonate or build as impactfully as it could. But it’s operating near the genre’s highest level. Edwards is working with impressive craftsmanship, visual intelligence, and moral weight that too few spectacle-wranglers can manage. Like the best popcorn entertainments of Spielberg, James Cameron, Guillermo del Toro, and Peter Jackson, he builds wonder with great patience, excitement, and skill. 

Friday, July 16, 2010

Mind Games: INCEPTION

Christopher Nolan has always been interested in movie puzzles, movies which break apart expectations and examine why the pieces fit the way they do. His Memento follows a man with a brain injury that forces him to reconstruct the past from clues he leaves behind. The Prestige is about deconstructing magic, only to build it back up for a great twist. Insomnia is about a detective who finds that he is doubting his own memory of a shooting. Even Batman Begins and The Dark Knight aren’t mere superhero exercises; they’re interested in the tensions between chaos and order, how the dynamics of modern urban societies both foster and reject vigilantism with equal force. Now, with Inception, Nolan has plunged boldly and audaciously into the biggest puzzle of all, the subconscious mind. He has emerged with what is perhaps his finest film.

Like all the best science fiction, Inception quickly draws viewers into its world, explaining the rules efficiently and easily. In the world of this film, almost entirely like our own, there is a secret technology that allows for dreams to be shared and constructed. Nolan uses this imagined technology to construct an elaborate boxes-within-boxes plot driven at its center by an epic, meticulous dream-world heist that seems to take up most of the run time. There are a team of characters that wish to enter the mind of a certain man (Cillian Murphy) through his subconscious, laying out a dream that they designed. They wish to escape with a secret buried safely in his mind. This is all played out in fast-paced, carefully designed detail that allows Nolan to stage action across varying levels of reality and unreality. Funnily enough, what would seem like cause for confusion is handled nimbly and clearly. Here, Nolan stages the best action sequences of his career.

At the center of the film is a haunted performance by Leonardo DiCaprio as a man who has made a career out of infiltrating dreams. He’s a man who has been forged in the subconscious minds of others and yet is continually brought up short by his own. He’s haunted by memories, real and dreamt, half-remembered and half-invented. Every time he enters into another dream, he finds himself further removed from reality despite being fully aware of the artifice and possessing the tools to change the circumstances. Even his wife (Marion Cotillard) found herself seduced by the logically illogical fantasies of the mind.

DiCaprio grounds the film in an emotional truth, just as the heist plot keeps it hurtling forward. Through the planning of the heist, we get to learn how the creation of the dream-world will allow the characters to control to a certain extent the realities that they are creating, the stages on which their subject’s subconscious will play out his inner dramas and store his deepest secrets. Because the characters are enforcing their own vision on the subject’s dream, the film never tips into overtly symbolic psychedelic surrealism. These are professional people performing a job. They design a dream that will allow them to perform their task. Joseph Gordon Levitt, Ellen Page, Tom Hardy, and Dileep Rao are excellent as the young professionals who set out helping DiCaprio, as is Ken Watanabe as their mysterious bankroll. Together, they add up to a formidable team, cool, smart and efficient.

Once in the world built for the heist, the film takes what we’ve learned about the rules, what we’ve seen the team planning, and throws in twists and swerves. It doesn’t all go according to plan, but because we are aware of the plan, and the stakes, it’s not so hard to keep track of the plot. Still, Nolan’s film requires concentration. It’s constantly on the move; there’s no easy spot for bathroom breaks. Nolan is not interested in holding the audience safely in a comfort zone, excessively explaining every plot detail. Here he is only interested in providing a hugely entertaining rush that is proudly imbued with the potential to baffle.

While Nolan arranges the pieces of the puzzle he is building, he keeps the pacing relentlessly exciting. This is one of the most endlessly thrilling action movies I’ve ever seen. The editing and style are energetic and slickly rewarding. The levels of reality, and surreality, involved in the physics and locations are convincingly real and satisfyingly odd. Staircases turn into M.C. Escher mazes; a train roars through a traffic jam; gravity slides; cities fold in on themselves. There are great unexpected twists to the action, like a very slow-mo fall that serves as a countdown clock of sorts, a sudden ambush on an packed city street, and an incredible sequence of hand-to-hand combat in a hotel with a suddenly constant shifting sense of up and down. I usually hate it when a critic falls back on the metaphor of a roller coaster to describe the experience of seeing a movie, but this one fits the description.

Through the unrelenting action, woven with deep emotion, Nolan creates a film with considerable power, both as an intellectual puzzle and as a feat of sheer filmmaking prowess. The cinematography presents a vision of industrial dreaming, of glossy specificity to this real-world artifice where the dreams are all the more unsettling for being so close to how we experience what we call reality. These are not loopy, wildly colored and bizarrely populated dreams of the kind we are used to seeing represented on screen, and it’s all the creepier for their relative sane insanity. The film creates clearly delineated levels of existence, of sleep and wake, or experiences both real, remembered, created, dreamt and suggested and then proceeds to push even further, blurring the lines in subtle ways. And yet the editing keeps things totally clear. It’s unceasingly exciting, hurtling through its complicated plot at breakneck speed, but I always understood where we were and what reality was understood to be. I think.

The film moves with a visceral velocity. I felt like I was being pulled forward by the force of the filmmaking. I found myself leaning forward trying to catch every detail on the screen, straining my ears to better hear. Like the victim at the center of the film, Nolan had me totally immersed in his fiction, in this world of his creation. It has the kind of great sci-fi hook that is used as a starting point for exploring deeper concepts and harsher truths, all the while thrilling with fantastically gripping action. It so thoroughly transported me that I hardly realized time had passed before the credits appeared. As I walked out of the theater my mind was racing and my heart was pounding. And when I walked down the hall to my apartment, for a brief, fleeting moment, I thought I could feel the walls move and gravity shift. It’s been a few hours now since the movie ended and I’m still racing with excitement. Inception is the biggest thrill of the year so far.