Showing posts with label Marion Cotillard. Show all posts
Showing posts with label Marion Cotillard. Show all posts

Friday, December 30, 2016

History of Violence: ASSASSIN'S CREED


The director, cinematographer, and stars of last year’s effectively muddy and bloody production of Macbeth have reunited for another movie about fate, ambition, and violence. Unfortunately, and confusingly, the movie is Assassin’s Creed, a murky, inscrutable video game adaptation that goes heavy on the action and portent but light on sense. How they ended up here, other than an eagerness to collect a paycheck, must have something to do with the material’s stupid clever conceit. A modern-day criminal is hooked up to a sci-fi contraption and sent to eavesdrop in the brain and senses of a violent ancestor living 500 years ago. (It’s a Quantum Leap with less responsibility.) There’s a nugget of a fascinating concept about historical inevitability and genetic determinism in this idea, but it is developed in a scattershot way, draining suspense and intrigue the more it tries to complicate matters. At first glance it may look and sound more important than the usual attempts to make action movies out of video games, but the longer it goes the worse it grows – tin-eared, nonsensical, consequence-free.

But you can’t say director Justin Kurzel isn’t trying. He has cinematographer Adam Arkapaw whip up a textured and dusty look for the past and a gleaming antiseptic blue-grey sheen for the future. Into these dark (dim, really) frames goes Michael Fassbender, bringing far more neck-bulging Macbeth emotion than the writing requires. He plays a man on death row who gets injected with the executioner’s chemicals only to awake in a covert institute in Spain where a mysterious Marion Cotillard (a little less Lady Macbeth-y) hopes to use his DNA to extract the history of a centuries-old assassin (also Fassbender) and his mission to hunt down the apple Eve bit in Eden. Yes, you read that correctly. This movie began pleasingly silly in the way plenty pompous pulp pictures do: with a wall of text. This one is describing an ancient battle over supernatural relics fought between the Knights Templar and Assassin’s Creed. The following confounding opening sequences are preposterous and exciting, cutting ruthlessly between slashing violence in the past and glowing doohickeys in the near future, trying breathlessly to tie two timelines and Fassbenders together into one nutty narrative.

By the time the swirling screenplay (by one writer who has adapted Shakespeare and two who adapted Vernoica Roth, if that indicates what’s going on here) settles into its main groove, the full incomprehensibility comes to the fore. We watch as our modern man gets attached to a giant apparatus that allows him to fully experience the sensations of his ancestor’s battles. Yet he can’t change the past. He’s merely an observer. And the company bankrolling Cotillard – and which also employs other great thespians Jeremy Irons, Charlotte Rampling, Brendan Gleeson, and Michael K. Williams, all asked to speak in hushed monotone – simply wants him to see where the elaborate historical action sequences – galloping horses, jabbing swords, and medieval parkour – take the apple. Why they can’t take him directly to when the apple is dropped off somewhere is beyond me. And what will this apple do once found? Nothing less than give them control of Free Will, though what that looks like or accomplishes is left awfully fuzzy. But if you’re already accepting a technobabble process by which DNA can be decoded into the ultimate VR experience, what are one or two more disbeliefs to suspend?

We’re watching two timelines: one in which unknowable future people stare at monitors, and one in which preordained action plays out without suspense because A.) we know they get the apple, and B.) our protagonist’s only involvement is paying attention to it. As a result, my attention dipped dramatically once I got used to the silliness and saw the stasis of it all. Sure, it looks striking and Kurzel has a tremendous amount of acting talent playing along with the inherently goofy story done up in total straight-faced seriousness. It has the thunderous sound design and huge CGI budget of a big studio production, and the constant drumbeat of flashy spectacle and weightless violence required of its genre. But every second that goes by means less and less as the groaning sturm und drang adds up to hollow, pointless confusion. The pseudo-mystical medieval swashbuckler hidden under layers of contrived convolutions would be a lot more fun if it wasn’t tied to such a ponderous drag about Fate and Conspiracy and Revenge. By the end, with the action finally mattering as it (mild spoiler, if you care) erupts in the other timeline, as the Assassin bloodline has its revenge on the techno-Templar, I found myself wondering why they hadn’t done that an hour earlier and saved us all the trouble of sitting through the hectic nothing. No movie this stupid can afford to be so dull.

Saturday, November 26, 2016

Spies Like Thus: ALLIED


It is fitting Allied, a glossy new film from Robert Zemeckis, opens on Thanksgiving weekend, because its appeal is not dissimilar from a Macy’s parade. The movie is a shiny empty spectacle in which two performers of balloon-sized star power are paraded down a straightforward, unsurprising route. Zemeckis is too skilled a technician to make it badly, but for all the sharp, clear staging and gleaming period detail, he hasn’t thought through a way to make the screenplay jump into anything resembling life. It’s beautifully inert, handsomely dull. He’s clearly out to make a grand old-fashioned entertainment, a World War II spy picture that – colorful widescreen use of the R-rating aside – could’ve been made in the forties. It starts in Casablanca – a real statement of purpose, that – with two Allied spies (Brad Pitt and Marion Cotillard) meeting on sand-swept streets. They are to play husband and wife Vichy sympathizers, get invited to the German ambassador’s upcoming party, and then kill every Nazi in the place. That’s a great hook, and afterwards it’ll spin out in what should be gut-wrenching consequences, but instead dwindle to boredom.

The peculiar tension of Zemeckis’s artificial approach is highlighted in the opening shot, a slow move around Pitt parachuting into the desert as he slowly, gracefully, lands upright on two feet with a soft puff of sand. It looks as if he’s standing still with scenery composited in around him, like a promo shot for a Virtual Reality headset. But it’s also a terrifically entertaining dose of stardom as Pitt – perfectly coiffed and tailored – is met by a car in the middle of nowhere. He’s driven to town where he meets Cotillard, who is wearing a glossy dress stunningly draped over her figure. Zemickis is in full command of his dazzling technique, letting the two spies get drawn into a real romance flowering under their cover story. Asked how she can be such an effective spy, Cotillard responds that she keeps the emotions real. Indeed, the same goes from the opening hour of the film, which features elaborate camera fakery and intimate collisions of charisma, climaxing in two moments. First, they finally make love in the back of a car, the camera spinning around the vehicle while a howling digital sandstorm whirls outside. Second, they gun down Nazis at a blood-splattered party. Fun times.

After a decade spent making (underrated) animated films, Zemeckis is now three films into his return to live action. He’s clearly enjoying the full CG complement of tools at his disposal to finally create complex camera moves he’s been working towards his whole career. Think about the trickery on display in Back to the Future, Forrest Gump, and Contact and watch how much bigger, longer, and more complicated the artifice can be in Flight’s wild plane crash or The Walk’s vertigo-inducing skyscraper tightrope. He’s not doing anything so elaborate here, instead concocting with cinematographer Don Burgess’s scrubbed smooth images a sort of vintage throwback spy movie, with patiently filmed polished backlots and wardrobe, perfect and shiny, the better to complement his movie stars. There’s just nothing like putting a real person in an elaborately imagined feat of moviemaking. (Perhaps it’s worth pointing out Zemeckis’s three post-animation films contain nude scenes. I suppose that’s making use of the live in live action?) So when sharply dressed people watch the sun rise over the sand dunes, Nazis get blown apart, or London’s skies light up with enemy fire, there’s a charge to seeing the layers of phony visual interest designed for our amusement.

But for such a good-looking film, it grows tedious the instant it introduces its most gripping complication. Pitt and Cotillard return from Casablanca to England, where they promptly decide to get married. A year passes, during which they have a child, born during an air raid in one of the movie’s best hyperbolic set pieces. Then, one fateful Friday, Pitt is called into a secret meeting where his superiors (Jared Harris and Simon McBurney) tell him his wife is most likely a Nazi spy. They’ll know for sure by Monday morning. He’s to act like nothing’s out of the ordinary, but if she’s found guilty he’ll be the one pulling the trigger. If he doesn’t, he’ll face indictment for conspiracy. This should be gripping material, like Mr. and Mrs. Smith in reverse, dazzling espionage funneled into a comfortable domestic life instead of the other way around. Every minute of this weekend should be loaded with portent. And yet writer Steven Knight (Dirty Pretty Things) has designed a screenplay that separates the couple for large portions of this second half, sending Pitt on increasingly inane attempts at investigating that are both useless and fruitless. For such a great spy, it takes him a dreadfully long time putting the clues together.

Zemeckis has the right cast and crew to pull off a stylish WWII thriller, but the screenplay tunnel visions into its least interesting aspects. It privileges a limp mystery over a rich vein of emotional marriage metaphor lingering untapped below the surface. In sidelining Cotillard, it shoves the romantic tension and the questions of betrayal far into the background. In isolating Pitt it leaves him adrift in a plot beyond his control despite all attempts to gin up conflict to wander into. (A late breaking jaunt behind enemy lines is especially dunderheaded, adding nothing to the plot while separating him from where the entirety of the film’s dramatic interest sits.) As the movie enters its long, slow, concluding sequences, it finally succeeds in choking off personality and promise while snoozing through dull revelations and last minute attempts at shocking turns of events. After such dazzling artifice and dopey movie pleasure up front, it’s depressing to watch it all fade to nothing by the end. It’s simply a great idea – and some polished, confident filmmaking – going to waste.

Thursday, December 3, 2015

Throne of Blood: MACBETH


Scheming and bloodshed are common motifs in Shakespeare’s plays, but Macbeth might be the most directly engaged with the guts of evil, following a conflicted murderer into nasty tangles of messy guilt, a tortured conscience. Macbeth, haunted by ghosts and bewitched by ambition, reluctantly screws his courage to the sticking place and kills King Duncan, then spends the rest of the narrative desperately trying to outrun the moral consequences and mortal punishments he rightly fears. He becomes a tyrant, driven mad. The latest cinematic staging of the play imagines this story in muddy period-appropriate grime and on nightmarish landscapes of vivid elements: misty moors, foggy battlefields, red clouds, pale dawns, pouring rain. Director Justin Kurzel, whose first two films were unsettling crime pictures, here digs into a disturbed mindset with a cinematic theatricality, emphasizing the visceral moments, simmering with unease, a droning score layering a haze of doom and dread over it all.

It opens with a war, two armies charging towards each other on the field of battle. Kurzel cuts between distant wide shots of running with close-ups of extreme slow-motion howls and cries. The clamor and gore seems equally inspired by Braveheart and Game of Thrones, but seen through a dark mirror. Emerging victorious, Macbeth (Michael Fassbender) is nonetheless disturbed by spectral visions of Witches who prophesize he’ll soon be king. What follows should be familiar to anyone even vaguely familiar with Shakespeare. Lady Macbeth (Marion Cotillard), encourages this ambition by any means necessary. Chiding him for having too much milk of human kindness, she knows murder would help them rise to power. Soon, Duncan (David Thewlis) is slain, his son, the prince (Jack Reynor), chased off, and the throne passes to Macbeth, who wears the crown heavily with the burden of the price he paid to get it.

Kurzel has assembled a terrific cast up to the challenge of Shakespearean language. Although screenwriters Jacob Koskoff, Michael Lesslie, and Todd Louiso have abridged the text, the performers have more than enough to chew on. Tremendous supporting work from Paddy Considine (as Banquo, Macbeth’s friend until paranoia sets in) and especially Sean Harris and Elizabeth Debicki (as the Macduffs, who bear the brunt of Macbeth’s wrath, and are Scotland’s last best hope for a better future) gives the movie the heft it needs to power its angst. They have palpable pain, while taking strong center stage are the pair of powerful leads. Cotillard whispers most of her lines, as if her Lady Macbeth can’t quite believe the influence she wields, and then falls apart trying to get that damned spot off her conscience. Fassbender quakes and grits his teeth, hollers and seethes, sweats and bleeds, selling all too well a man in the process of rending his soul in two over surging dueling feelings of guilt and power. It’s a movie of no small emotional movements, roiling with immediacy.

With the look of a hazy walking stress dream brought to life by cinematographer Adam Arkapaw (True Detective) and cut together by editor Chris Dickens (Berberian Sound Studio), there’s an ethereal quality. The wide screen compositions flicker with bad weather and candlelight; the images flow out of sync with muttered soliloquies, flowing between flashbacks and premonitions, dreams and visions. In The Riverside Shakespeare, literary critic Frank Kermode wrote, “The suffering of the Macbeths may be thought of as caused by the pressure of the world of order slowly resuming its true shape and crushing them. This is the work of time…” Kurzel brings to life this sense of cosmic temporal fracture, the Macbeths’ foul and fair disjunction unleashing a sickness in the world, one that’ll in turn crush them under its chaos. Although strictly, faithfully linear, its visual strategies suggest that it’s all happening at once. The decision to go down a bad path leads inevitably to a host of nasty outcomes.

A commitment to slippery cutting and whispered mumbling has its limitations, and occasional monotony, as Kurzel’s vision doesn’t allow for any modulation of tone. There’s no time for small or soft moments when large anxieties fill the frame’s austere, disturbing beauty. As ostentatious as the striking imagery is, it occasionally detracts from the lines, or works at cross-purposes to the energy of the text. Still, it’s an engaged synthesis of ways to approach the play, with some of the shadowy brooding of Orson Welles’ take, and a bit of the howl of despair of Roman Polanski’s. The climactic confrontation is set on a field of fire, embers churning behind the combatants in a blood-orange sky ripped with smoke. It’s not exactly subtle, but it’s passionate. Kurzel takes the play seriously, has great actors delivering the classic turns of phrase, and creates a space of unceasing emotional turmoil. It’s rich, even when it’s not entirely satisfying. Besides, it’s always a treat to see creative minds put to use bringing more stagings of Shakespeare into our lives.

Friday, January 2, 2015

Bet Your Life: TWO DAYS, ONE NIGHT


Belgian writer/director brothers Jean-Pierre and Luc Dardenne are masters of cinema as empathy. Their films are studies of people on the margins, working class people struggling to get by or living with a modicum of comfort they fear will be taken away. With sensitive camerawork and brilliant naturalistic acting, they create small-scale portraits of lives lived in quiet desperation. They’re remarkably consistent. In their every film, from La Promisse and Rosetta to L’Enfant and The Kid with a Bike, there are characters confronted with problems that threaten to destabilize them, the filmmakers showing us with great patience and sympathy reactions and responses. They’re preternaturally attuned to moral questions, watching characters as they try their best to work them out.

In their latest, Two Days, One Night, Marion Cotillard plays a woman whose factory job rests in the hands of her coworkers. She’s been off work for a while dealing with debilitating depression, her husband looking after the kids and keeping the household running. Now that she’s finally ready to return, bringing in her family’s much-needed main income, the bosses have called for a vote. Money is tight, so the employees must decide between their annual bonuses and Cotillard’s job. The first vote went resoundingly to bonuses. Extenuating circumstances have allowed for a revote on Monday. When the film begins, it’s Friday. She decides to use the weekend to visit her coworkers one by one, face to face, hoping to get enough votes to save her job.

The film follows her as she enacts this sadistic game show construct foisted upon her. It’s almost too much for her to bear. We see she cries easily, would rather be staying in bed, and is generally in a bad state. She’s barely able to work again, and certainly not in any condition to be confronted with such a cruel turn of circumstances. Cotillard, in a brilliant performance rich with interiority and psychological detail, embodies the bruised psyche of a woman who has barely clawed her way back to the early hints of an even-keeled emotional state. She moves with fragility in her posture, preemptive pain in her eyes before every encounter. She hopes her presence will remind her coworkers of her humanity, and their own.

The film’s structure takes on a ritualistic movement, confronting each coworker in turn with the moral and economic calculus involved in the vote and seeing their true selves reflected in their reactions. The Dardennes tensely and inquisitively build scenes of confrontation, quickly sketching in working relationships between Cotillard and her coworkers as we hear their reasons, excuses, and evasions. The saddest thing is, the others need their bonuses, often badly, or at least for clear, convincing reasons no less important than Cotillard’s need for her job. In small, but momentous, encounters, each character must confront a crucial question, weighing the ideal collective action against their rational self-interest. What is more important? A bigger year-end paycheck or the continued employment of one of their own?

Simply structured, plainspoken, deeply felt, Two Days, One Night is a tremendous emotional wringer. It pushes a woman into an unbearably fraught condition, and watches as she desperately appeals to others for help. That her employers, the very source of her income and social interaction, have put her in this spot makes it all the worse. As an evocation of the economic construct so many live out on a daily basis – the establishment forcing the working class into conflict with each other, the better to keep them from turning conflict upwards – it’s merciless of plot. We watch this dynamic play out in these characters lives, and the Dardennes bring to it every bit of their humane specificity, charting the emotional terrains of people forced into making big decisions about another’s life. It’s a work of invigorating empathy.

Wednesday, September 14, 2011

Going Viral: CONTAGION


The screen is dark. The theater is silent save for one ragged cough echoing in the speakers. Suddenly the screen comes alive with a cut to a clearly ill woman – puffy red eyes, pale skin – sitting at an airport bar talking on her cell phone while rummaging in a small bowl of complimentary peanuts. She coughs again. She’s tired. “Jet lag,” she says. “Day Two,” an ominous subtitle announces. It has already begun.

This is the opening of Contagion, the newest film from Steven Soderbergh. It reteams him with screenwriter Scott Z. Burns who wrote his corporate espionage comedy The Informant!, but there’s nothing funny about their new collaboration. Closer in spirit, if not depth, to Soderbergh’s drug-war epic Traffic, Contagion soberly, seriously, and single-mindedly portrays a global pandemic. It starts with a new strain of a disease, deadly variations on common ailments. Once infected, a person is contagious without knowing it, spreading it to those nearby. Then, flu-like symptoms set in. Then come the seizures. Then, all too often, comes death. By then, there are already more people to count among the growing numbers of the infected.

It all starts with the woman (Gwyneth Paltrow) in the opening scene. She’s returning home to Minneapolis from a business trip to Hong Kong.  Her husband (Matt Damon) and her son (Griffin Kane) are concerned about her, as her symptoms grow ever increasingly worse. A film of massive scope starts small, with this little family unit, but grows larger and larger as the virus makes its way across the planet. We meet scientists (Jennifer Ehle, Elliot Gould, Demetri Martin) tasked with analyzing the disease that has suddenly appeared in Minnesota. Could it have a connection to the mysterious ailment that is affecting certain villages in China? And now there are reports of this strain in London, in Hong Kong, in Chicago. Who came into contact with this one sick woman who happened to cross the globe, who infected her and where did they take the infection? Or is she the source?

The disease spreads. The ensemble grows. At the Center for Disease Control, urgent meetings are held. They’re in contact with the scientists, but no one seems to be able to say for sure what is happening. Laurence Fishburne sends Kate Winslet to Minnesota to investigate what they have taken to calling “Ground Zero.” Overseas, the World Health Organization sends Marion Cotillard to Hong Kong, where they’re working with their own leads. All want to understand this ailment, so that they can cure it. Contracting the disease is not quite a death sentence – some of the sick do survive – but it’s close enough. Everywhere the cameras turn, there are new characters to puzzle through the mess with us, a general (Bryan Cranston), bureaucrats (Chin Han and Enrico Colantoni), even a confident conspiracy theorist (Jude Law) who sees it all coming, posting a viral video of a Chinese man collapsing on a bus, all the while ranting about evil pharmaceutical companies and pure natural remedies. But for all his sense of righteous certainty, he’s no more capable of stopping the pandemic than the ones in power that he castigates.

For all the explanations, the crinkling scientific dialogue and the pulsing montages, the essential source of fear remains elusive. It’s essentially a zombie movie without the zombies. Death is slowly, relentlessly coming. You can hole up, you can hide, but it will inevitably arrive. There’s an invisible source of creeping dread that could infect you and kill you, but not before you spread it to your family and friends. It’s a slow motion freak-out. Soderbergh pays attention to the surfaces we come into contact with on a daily basis. Buttons, knobs, handles, and counters become simple sources of anxiety. He holds the camera an extra beat when someone presses against a door, or punches information into a computer. No one has to speak the word “germs” to start the unsettling sense of grim distress. By the time the world is in a full-blown panic over the pandemic, rioting, looting, protesting, worrying, the germs are only part of the problem.

The characters are moved about as pawns in the cold what-if scenario, this pandemic epic. It’s an extraordinary cast, movie stars expertly deglamourized and not at all safe, but the disease is the real star. The film spends its time reveling in the nuts-and-bolts of its elaborately staged outbreak while allowing the human element to stretch thin. It convincingly sends shivers into audiences with its sole meticulous purpose to put out a chilly, convincing bio disaster scenario. Soderbergh uses his considerable skills as a filmmaker to create a fast pace and a believable atmosphere, effortlessly cutting between the dozens of characters and locations, juggling many plotlines. His camera stares with cold hues, a sickly pallor, and unblinking detachment at the dead bodies, the computer screens, the press conferences, the roundtable meetings, and all those potentially deadly shared surfaces. It’s all too real. It doesn’t have a satisfying ending, but how could it? It's a movie about an overwhelming problem, and tentative, maybe even tenuous resolution. The world as we know it may be hurtling to a believable close, and all one can do is hug your family close before it gets to you. The film doesn’t resolve so much as coast to a poignant stop, and the journey there is terrifying. It’s effective and persuasive, unadorned with obvious embellishment. I found myself shifting in my seat, my popcorn untouched, keeping my hands away from my face as my throat grew scratchy and I fought the urge to cough.

Monday, June 20, 2011

Anything Goes: MIDNIGHT IN PARIS

Note: Many critics have no problem launching into spoiler territory while discussing this film, but I’ll keep it relatively spoiler free here, discussing themes and plot in such a way as to preserve the surprise of utterly splendid paths the movie takes.

Who could have guessed that the most transporting fantasy of the summer would take place in a film that never really leaves the real world? Woody Allen’s latest, his forty-first film, is Midnight in Paris, a wholly enveloping diversion, a pleasantly layered delight. It presents Paris as a city of real magic with an irresistible draw that pulls in anyone on the right wavelength. I must admit that I fell in love with the city myself while on a school trip last year. It’s a city of such beauty, such fine art, and with a clear, direct sense of connection to times gone by, a city that I felt had always resided in my soul, that I found myself nodding with agreement when a character in the film mentions that Paris just might be the hottest spot in the universe.

Allen opens his film with a dreamy tourist’s gaze. He draws his film slowly and patiently into being with a loving sightseeing montage that looks, really looks, at Paris. It’s plain to see why it’s so easy to fall in love with this city, the cobblestone streets, the stunning architecture, and the extraordinary sights around every corner. It’s also easy to see why a self-proclaimed Hollywood hack like Gil Pender (Owen Wilson) would want to use his visit as the perfect opportunity to buckle down and finish his first novel. His fiancé (Rachel McAdams) and her parents (Kurt Fuller and Mimi Kennedy) would rather zip along on a tight schedule to shop and taste wine. They’re not attuned to the magic of their surroundings. “If I see one more charming bistro…” the fiancé grumbles.

Gil’s not like his future in-laws. He lets the city simmer in his psyche. He knows the place has great magic. He reveres the Paris of the 20’s, a time when American artists of all kinds showed up to create masterpieces, and sees himself, the struggling author that he is, as one of a long, continuous line of talents living, partying, and creating during their time as Parisians. Gil is so inspired that one night he leaves his fiancé and her finicky pseudo-intellectual friends (Michael Sheen and Nina Arianda) behind just to wander the city, to get his creative energy sizzling and buzzing. Paris contains such magic in this film that when a car pulls up and partygoers wave at him and ask him to join them not only does he go along, he finds only ever more to delight and surprise him. When he ends up at a party where everyone is dressed in 20’s garb and a man is playing Cole Porter songs at a piano, why, it only seems natural that he’s fallen immediately into the right crowd.

While his increasingly befuddled family resign themselves to letting him wander off to enjoy himself, he gets to mingle with all manner of Parisians. Wilson plays the part of the yearning nostalgic neurotic artist perfectly with the right blend of anxiety and affability. He comes into contact with all sorts of interesting characters, a gruff, manly writer (Corey Stoll), a socialite (Alison Pill) and her author husband (Tom Hiddleston), a gorgeous fashionable muse (Marion Cotillard), a self-absorbed surrealist (Adrien Brody), and a warm, encouraging editor (Kathy Bates), among many others.

This is a love-drunk fan letter to Paris, literature, and art that makes for a casually dense, parable-like tale that’s a warm rebuke and sentimental smirk to nostalgia and a loving embrace of all that makes us human. Here’s a film that falls in love with a city that forever repays that love. Here’s a film that says artists are human, heroes are flawed, and yet can’t creating and experiencing art be a source of endless joy? One simply can’t live in the past, but isn’t it pretty to think so? To create is to look forwards and backwards at once, a tricky prospect. Here Allen has made a film that seems to do just that for him. It pulls together some of his favorite themes (artists, art, relationships) and passions (literature, jazz, history) and repackages them in ways new and surprising, comforting and familiar.

The beauty of the film is that it can be so thoughtful, philosophical even, and yet so utterly transporting, so completely and utterly entertaining that the outside world melts away for a while. It’s the flat out funniest picture Allen’s made in one or two decades. It’s a grand hug of a film that loves France, loves art, loves love and only grows richer the more you are able to catch the historical references. It’s a sort of romantic comedy, but it succeeds by treating the romance as almost a side-thought. It’s an artful, sweet tourist’s fantasy that succeeds by being so matter-of-fact about its movie magic. What a wonderful film! I practically floated out of the theater with the film resonating so deeply and beautifully, filling me with total joy. Living in the present might not always be so beautiful, so we beat on, boats against the current, borne back ceaselessly into the past.

Friday, July 16, 2010

Mind Games: INCEPTION

Christopher Nolan has always been interested in movie puzzles, movies which break apart expectations and examine why the pieces fit the way they do. His Memento follows a man with a brain injury that forces him to reconstruct the past from clues he leaves behind. The Prestige is about deconstructing magic, only to build it back up for a great twist. Insomnia is about a detective who finds that he is doubting his own memory of a shooting. Even Batman Begins and The Dark Knight aren’t mere superhero exercises; they’re interested in the tensions between chaos and order, how the dynamics of modern urban societies both foster and reject vigilantism with equal force. Now, with Inception, Nolan has plunged boldly and audaciously into the biggest puzzle of all, the subconscious mind. He has emerged with what is perhaps his finest film.

Like all the best science fiction, Inception quickly draws viewers into its world, explaining the rules efficiently and easily. In the world of this film, almost entirely like our own, there is a secret technology that allows for dreams to be shared and constructed. Nolan uses this imagined technology to construct an elaborate boxes-within-boxes plot driven at its center by an epic, meticulous dream-world heist that seems to take up most of the run time. There are a team of characters that wish to enter the mind of a certain man (Cillian Murphy) through his subconscious, laying out a dream that they designed. They wish to escape with a secret buried safely in his mind. This is all played out in fast-paced, carefully designed detail that allows Nolan to stage action across varying levels of reality and unreality. Funnily enough, what would seem like cause for confusion is handled nimbly and clearly. Here, Nolan stages the best action sequences of his career.

At the center of the film is a haunted performance by Leonardo DiCaprio as a man who has made a career out of infiltrating dreams. He’s a man who has been forged in the subconscious minds of others and yet is continually brought up short by his own. He’s haunted by memories, real and dreamt, half-remembered and half-invented. Every time he enters into another dream, he finds himself further removed from reality despite being fully aware of the artifice and possessing the tools to change the circumstances. Even his wife (Marion Cotillard) found herself seduced by the logically illogical fantasies of the mind.

DiCaprio grounds the film in an emotional truth, just as the heist plot keeps it hurtling forward. Through the planning of the heist, we get to learn how the creation of the dream-world will allow the characters to control to a certain extent the realities that they are creating, the stages on which their subject’s subconscious will play out his inner dramas and store his deepest secrets. Because the characters are enforcing their own vision on the subject’s dream, the film never tips into overtly symbolic psychedelic surrealism. These are professional people performing a job. They design a dream that will allow them to perform their task. Joseph Gordon Levitt, Ellen Page, Tom Hardy, and Dileep Rao are excellent as the young professionals who set out helping DiCaprio, as is Ken Watanabe as their mysterious bankroll. Together, they add up to a formidable team, cool, smart and efficient.

Once in the world built for the heist, the film takes what we’ve learned about the rules, what we’ve seen the team planning, and throws in twists and swerves. It doesn’t all go according to plan, but because we are aware of the plan, and the stakes, it’s not so hard to keep track of the plot. Still, Nolan’s film requires concentration. It’s constantly on the move; there’s no easy spot for bathroom breaks. Nolan is not interested in holding the audience safely in a comfort zone, excessively explaining every plot detail. Here he is only interested in providing a hugely entertaining rush that is proudly imbued with the potential to baffle.

While Nolan arranges the pieces of the puzzle he is building, he keeps the pacing relentlessly exciting. This is one of the most endlessly thrilling action movies I’ve ever seen. The editing and style are energetic and slickly rewarding. The levels of reality, and surreality, involved in the physics and locations are convincingly real and satisfyingly odd. Staircases turn into M.C. Escher mazes; a train roars through a traffic jam; gravity slides; cities fold in on themselves. There are great unexpected twists to the action, like a very slow-mo fall that serves as a countdown clock of sorts, a sudden ambush on an packed city street, and an incredible sequence of hand-to-hand combat in a hotel with a suddenly constant shifting sense of up and down. I usually hate it when a critic falls back on the metaphor of a roller coaster to describe the experience of seeing a movie, but this one fits the description.

Through the unrelenting action, woven with deep emotion, Nolan creates a film with considerable power, both as an intellectual puzzle and as a feat of sheer filmmaking prowess. The cinematography presents a vision of industrial dreaming, of glossy specificity to this real-world artifice where the dreams are all the more unsettling for being so close to how we experience what we call reality. These are not loopy, wildly colored and bizarrely populated dreams of the kind we are used to seeing represented on screen, and it’s all the creepier for their relative sane insanity. The film creates clearly delineated levels of existence, of sleep and wake, or experiences both real, remembered, created, dreamt and suggested and then proceeds to push even further, blurring the lines in subtle ways. And yet the editing keeps things totally clear. It’s unceasingly exciting, hurtling through its complicated plot at breakneck speed, but I always understood where we were and what reality was understood to be. I think.

The film moves with a visceral velocity. I felt like I was being pulled forward by the force of the filmmaking. I found myself leaning forward trying to catch every detail on the screen, straining my ears to better hear. Like the victim at the center of the film, Nolan had me totally immersed in his fiction, in this world of his creation. It has the kind of great sci-fi hook that is used as a starting point for exploring deeper concepts and harsher truths, all the while thrilling with fantastically gripping action. It so thoroughly transported me that I hardly realized time had passed before the credits appeared. As I walked out of the theater my mind was racing and my heart was pounding. And when I walked down the hall to my apartment, for a brief, fleeting moment, I thought I could feel the walls move and gravity shift. It’s been a few hours now since the movie ended and I’m still racing with excitement. Inception is the biggest thrill of the year so far.