Showing posts with label Stephen Lang. Show all posts
Showing posts with label Stephen Lang. Show all posts

Saturday, August 27, 2016

Don't Wake Baddie: DON'T BREATHE


In other years I’d call Don’t Breathe the most efficient thriller in recent memory. But coming on the heels of The Shallows, and Green Room, and 10 Cloverfield Lane it’s just another in a string of suspenseful genre outings that whittle their compelling concepts down to the bare minimum. Like those other films, Don’t Breathe spends almost no time at all on its setup, putting the plot in motion quickly, trapping its instantly-characterized protagonists in the cold, merciless clutches of its tension. We meet three thieves breaking and entering to makes ends meet and save up to move out of state, their sad Detroit neighborhoods their reality while the idea of sunnier California coastline is their dream. They learn about a house in an abandoned part of town where a blind man sits on a pile of cash. It’s irresistible, but when they go to take it, the robbery goes very wrong very fast. It’s a one-thing-after-another movie locked in a one-location nightmare, the walls closing in on our leads as the story springs its twisted surprises.

Writer-director Fede Alvarez, whose 2013 semi-remake Evil Dead was a skilled crescendo of intensity and gore, conducts the proceedings as an exercise in craftsmanship. The leads are sneaking into the house of a man who can’t see, and a great deal of the tension in the early going comes from their silence. Every creaky floorboard or muffled gasp is worth a wince as the filmmakers hold the sound design in creepy near-silence, goosed with stings of music and effective jump scares. (The sensation should be familiar to anyone who remembers the board game Don’t Wake Daddy.) But then their target wakes up, adding the eerie sensation of his presence. They can stand in front of him unseen, dodging out of the way as he barrels down a hallway. Or he aims a gun while they try desperately not to give away their positions before—BANG! — a ringing cell phone on the other side of the room is met with a sudden shot. It’s good stuff, Alvarez confidently and capably moving a smooth camera across the well-defined interior spaces with a sneaky sense of heavy quiet. It’s as if even one wrong camera move would alert the man to the others’ presence.

A mirror image of the 1967 blind-Audrey-Hepburn-menaced-by-burglars movie Wait Until Dark, Don’t Breathe somehow keeps the rooting interest in the people doing the menacing. The cast – a sad young woman (Jane Levy, so brilliantly multifaceted in Alvarez’s Evil Dead), her gruff boyfriend (Daniel Zovatto, It Follows), and an almost-innocent inside boy (Dylan Minnette, Goosebumps) – are all veterans of recent scary movies able to play a believable sense of mounting frustration and fear. The burglars are doing a bad thing, but it’s not hard to sympathize with their plight. Their target (Stephen Lang, intense as usual) is a blind man, a veteran, and, we learn, a grieving father. It’s hard not to feel some twinge of guilt over the movie’s setup. But he’s also living in a scarily locked-down house, with padlocks and bolts, bars on windows, hidden firearms, and a wall of saws, bolt cutters, and power tools. What’s he up to? And why, once he wakes up and hears the intruders in his house, does he lock them in and prepare to take them out violently instead of calling the cops? What is he trying to hide?

So it turns into a claustrophobic little chess match, with filmmaking that’s gripping and accomplished, if entirely disposable and less interesting the more surprises it unveils. The movie is too fast and lean to really grapple with its character’s personalities, instead choosing a narrow focus on their behaviors. Best is Levy, a great horror heroine on a moral sliding scale that allows her to do bad for the right reasons, while Lang brings more than what’s on the page to a man who may be a target but becomes more of a monster the more we see him do. As is so often the case the movie is better and more compelling when it’s all mysteries, suspense, and how-do-they-get-out-of-this-one? and less interesting the more literal its stakes and clear its motivations. Alvarez saves some sick shocks for the end – not so much the prodigious blood and gore kind, instead relying on truly messed up mental gymnastics of its villain’s plot – but the real fun is how sharply choreographed the simple premise is in its ruthless execution.

Thursday, April 10, 2014

Not-So-Perfect Getaway: IN THE BLOOD


I’m rooting for Gina Carano. As an action star, she has plenty of promise. She’s a former mixed martial arts fighter who carries that physicality with great calm and capable choreography into a screen presence that’s compelling and intriguing. Her weird blend of unruffled expression and tight body language gives her a real ease that draws me in, even in the center of the terrible cheapo actioner that is In the Blood, her latest film. After her first lead role in Steven Soderbergh’s sleek Haywire and a choice supporting turn as The Rock’s right-hand woman in Fast & Furious 6, she deserves better than the woefully generic, bungled B-movie she’s headlining here. It’s the kind of movie that should have a simple hook, but takes its nugget of pulpy interest and muddles it up with belabored backstory and dropped subplots that add up to nothing much, stuck somewhere frustrating between trying too hard and not trying hard enough.

Director John Stockwell has made that his trademark as of late, with slight B-movies like Cat Run and Dark Tide that are too lazy to be effective and too clumsily plotted to fully activate what small simple pleasures they could generate. It’s no wonder that his best film of this kind (leaving out his actual best film, the nicely observed 2001 teen drama Crazy/Beautiful) is his simplest. That’d be 2005’s diving-for-treasure thriller Into the Blue which used a nicely photographed beach-side setting as an excuse to stage sequences of moderate suspense when it’s not ogling stars Jessica Alba and the late Paul Walker, hired to look good in swimwear and filling their roles splendidly. Still, it’s nothing more than a barely passable matinee diversion on a lethargic day.

In the Blood also takes place by the beach, looking at times like a nice paid vacation for all involved. But the movie spends little time in bikinis and almost as little time taking in the scenery. Just as well, since the movie is shot on some of the cheapest, ugliest digital video I’ve ever seen professionally projected in a movie theater. Sometimes, Stockwell cuts to pixilated cell phone video (shot on what appears to be circa 2003 technology), smeary surveillance feeds, and chunky GoPro footage, the better to make us grateful for what subpar cinematography we get, I suppose. The story follows Carano as a newlywed honeymooning on a small Caribbean island with husband Cam Gigandet. He goes missing in the aftermath of a suspicious zipline accident. She sets out to find him and get to the bottom of the apparent conspiracy to keep her from the truth about why he was taken.

As if that’s not enough, we also get flashbacks to Carano’s character as a teenager. She’s toughened up and taught to fight by her father (Stephen Lang) who tells her “scars are tattoos with better stories.” She has killed multiple people in self-defense on separate occasions. We hear she met her husband at Narcotics Anonymous. So she’s had a hard life. Why all this overly tragic backstory is loaded on top of this relatively simple story is beyond me. If a movie’s going to traffic in stereotypical character types as thoroughly as this one, why bother explaining? Maybe screenwriters James Robert Johnston and Bennett Yellin thought we would want to know why Carano is such a good fighter. Thanks, but no thanks. No Gene Kelly movie ever felt the need to take the time to painstakingly let us know how his characters became great dancers.

Into the Blood is lazily plotted, with little energy to the mystery. Methinks a problem might be the movie’s assumption that we’ll miss Cam Gigandet. He’s so painfully unconvincing in the opening scenes I was all too happy writing him off as an unseen MacGuffin character for most of the movie. (The reveal of the details of his fate is a big let down, too.) As Carano goes looking for him, scene after scene is shaggily, sloppily assembled. The action is sporadic, in murkily shaking shots, and torturous without impact. When not brawling, scenes are brightly overlit. You can see the actors sweating and squirming in front of the camera, trying and failing to make the tortured twists and clunky dialogue work.

The ensemble includes Ismael Cruz Cordova, Amaury Nolasco, and the always-welcome Danny Trejo as locals who spend their time helping and hindering the search. They’re fine, I suppose, but utterly indistinct. Most everyone is just there to move things along and not pull focus from the star. She’s great, but so underserved by the material that she fails to live down to it. If the story was sharper or the ensemble more vividly sketched, maybe she’d have something to work off of. The best part ends up being the wonderful Luis Guzmán as a laid-back local cop who has exactly zero interest in the situation in which Carano’s found herself. I liked that about him. I could relate.

Friday, August 26, 2011

Vengeance is His: CONAN THE BARBARIAN


If the ancient-times set story of a boy who sees his clan slaughtered and subsequently grows into a vengeful warrior sounds familiar, that’s probably because Robert E. Howard’s 1930s stories about Conan the Barbarian were previously adapted to the big screen in a 1982 movie directed and co-written by John Milius and starring Arnold Schwarzenegger in one of his earliest roles. That film’s bloody awful, dumb, gory, and blockheaded, with mostly wooden acting and a militantly campy masculinity. This new Conan the Barbarian is a far more reasonable experience, though it’s still not very good.

This time around the titular barbarian is Jason Momoa, who may not be as grotesquely muscular as Schwarzenegger, but he’s smoother and rougher and certainly has a far better glower. He convincingly inhabits the body of a furious, monosyllabic swordsman. Before we get to Momoa, though, we first meet the character as a baby in his mother’s womb with an inside-looking-out shot of a battlefield C-section. His father (Ron Perlman) saves him from inside the dying mother and raises him over his head with a mighty “Arrgh!” Here, there be Conan.

Jumping forward, pre-teen Conan proves to be a precociously violent lad who begins training to fight to become a great warrior. He’s a natural. Soon enough, the village is slaughtered by an evil man with devious plans (Stephen Lang) who conveniently forgets to make sure he has killed every last villager. This leaves little Conan all alone, climbing out of the rubble and plucking a sword from a dead villager. When he raises the sword above his head with a bellowing “Nooooooooo!” it’s clear to see that he’ll grow into his vengeful glower.

As you can tell, this is not a movie of great subtlety, but one of unselfconsciously big gestures. It’s the kind of movie where the impact of hitting the ground causes the eyes in a severed head to pop open. (That’s a nice touch). As full-grown Conan slays his way through ambiguously ancient landscapes he clashes with Lang’s underlings on his quest for revenge. He spends time freeing slaves, fighting people made out of enchanted sand, slicing up giant watery tendrils, slashing at an evil sorceress (Rose McGowan), and reluctantly rescuing a pretty lady monk (Rachel Nichols). What does Conan think of all this sound and fury? “I live, I love, I slay, and I am content.” I think that’s his longest line of dialogue.

I can forgive the movie for its goriness. I can forgive its silliness. I can forgive its dumbness. But what can’t be forgiven is its dullness. For the first ten, maybe even twenty, minutes of Conan, I was reasonably entertained. Under Marcus Nispel’s bland, personality-free direction, the plot slips along with a marginal level of competently enjoyable inconsequentiality. By the movie’s midpoint, however, I found my mind wandering. I could not have been less involved in the various nonsense words attempting to orient me within the fantasy’s geography. I couldn’t make heads or tails of the mythology. Eventually, I just didn’t much care what happened. As the action grew choppier and weightless, as the blood splatters grew rote, the crunching sound effects and monotone mood ground down any interest I had. When I finally checked the time and found that there was still forty minutes to go, I was more than ready to leave. There’s only so much forgettable barbarism I could take.

Thursday, January 7, 2010

At Last: Avatar

In a year that brought us giant robots, living museum pieces, mutants, super-soldiers, and guinea pig spies and had them all be endlessly dull clattering noises and nonsensical spectacle, Avatar feels like a breath of fresh air. Here’s a story with real characters and arcs that matter. Here’s special effects that have real impact in a plot that has peaks and valleys and room to breathe. Of course, it’s a shame that the plot is a hodgepodge of other sci-fi extravaganzas with a bit of Dances with Wolves and Pocahontas thrown in for good measure, not to mention its sledgehammer metaphors for modern ailments, but at least it’s shaped and developed in a cohesive way. I’m not exactly sure how every aspect of the world operates, and some of it gets a little silly, but here’s a movie that sets out to excite and entertain and actually accomplishes it.

The first thing we see is a too-good-to-be-true jungle as we glide across the canopy, the branches whisking past our faces. The 3D is hardly revolutionary; movies just this year like Up and A Christmas Carol used the technology in similar ways to similar effects, deepening the landscape with a more fluid technique arising from their animated nature. The live action nature of Avatar achieves something closer to the multi-plane animation of early Disney works where the foreground, background, and everything in between look like they exist on separate plates creating a convincing illusion of depth. But because of this 3D technology the movie, to my eyes, looked pretty much 2D. After all, regular movies are perceived to possess depth as well by simply showing us an image that represents the real world as we see it. A normal image doesn’t appear to flatten the background into the foreground, does it? Throwing 3D in to the mix only distracts here, especially because Cameron isn’t interested in throwing things into the audience, the trick 3D does best. For most of Avatar I felt like I was watching a 2D movie while wearing an extra pair of glasses. Now that the disappointment with the most trumpeted revolutionary aspect of the film can settle in, we can get back to the plot.

After the jungle soars by, we meet the man who will guide us into the story, Jake Sully played by Sam Worthington, the young Australian actor who stole Terminator Salvation right out from under Christian Bale. Worthington’s not quite as good here, but his role is just as intriguing. Sully is an ex-marine who is forced to take his brother’s place on a corporation’s mission to a planet called Pandora. His brother had been trained to control an avatar grown with his DNA mixed with that of the natives of Pandora, the Na’vi, a race of blue bipedal felines. This avatar is, well, I’m not exactly sure what it is. Is the creature a separate being that Sully can control or is it an empty biological vehicle that he merely drives? Oh, well. Cameron doesn’t stop to tell us. Whatever it is, the fake Na’vi is controlled by Sully, who uses a wheelchair but when he enters his avatar he has control over a fully functioning, albeit alien, body. It’s an escape but one that leads Sully to end up being torn between Sigourney Weaver’s sassy scientist who wants to use the avatar program to learn about the peaceful natives and Stephen Lang’s brutish ex-military company man who wants to use the avatars to learn how to relocate the natives in order to get at the rich deposits of futuristic minerals.

Luckily, all of this is set up within the first act of the film, allowing for us to ignore the plot for much of the middle portion of the film, which finds the big blue Na’vi Sully interacting with the natives, especially the one played by a motion-capture Zoe Saldana who begins to take a romantic interest in the strange outsider. It’s a somewhat compelling romance, but luckily the true love story is between Cameron and the fantastical world he’s showing us. The film wanders through the jungles of Pandora and, make no mistake, it is some kind of spectacular. There are floating mountains and glowing moss, dizzying drops and lush fields. There are plants that glow when tread upon and a holy tree that can read your mind. It’s a rich and detailed exercise in world building and it’s a delight to explore as it unfolds on screen, every little detail satisfying. Well, that holy tree is kind of hokey, but other than that this is a satisfying sci-fi universe.

The movie zips right along and, despite nagging problems with the details of the plot, I was caught up in the action. There’s a devastating moment of mass destruction that hits about two-thirds of the way through the film that jolted me, surprising me with how much I cared about this world. The movie may not have the relentless forward momentum of Cameron’s Terminator or Aliens, but it does have a comfortable pacing that allows the spectacle to settle in before the massive all-action finale that sends creatures and technology hurtling into each other in a slick and awesome cacophony as good as a Star Wars battle or the kind of comic book panel that feels so packed with carefully choreographed motion and detail that it should probably be a centerfold. Even in 2D, this epically satisfying climax would be totally enjoyable.

So, is Avatar a groundbreaking, jaw-dropping motion picture event unlike any we have seen since maybe Star Wars or even The Jazz Singer? In short, the answer is no, and it doesn’t matter how groundbreaking Cameron thinks it is. Instead, the movie is just a well paced, entertaining, special-effects extravaganza. It has a derivative plot and some thin characters, but I kind of cared about them, and I certainly cared about the planet Pandora. When some in Hollywood seem to have lost the ability to make us care about thin characters in fantastical situations, it’s nice to see a blockbuster that’s actually worth the blocks it’s busting.