Showing posts with label Sigourney Weaver. Show all posts
Showing posts with label Sigourney Weaver. Show all posts

Saturday, March 7, 2015

Short Circuit: CHAPPIE


Chappie is another of writer-director Neill Blomkamp’s sci-fi allegory actioners. He’s great at setting the conditions for asking thought provoking questions, but even better at only skimming the surface on the way to making things blow up. With District 9’s alien apartheid and Elysium’s space station of inequality, he creates reflections of complex real-world problems, but makes of them plots saying the bulk of the solutions are as easy as pushing a button. A few keystrokes and a bunch of fighting solve everything. To his credit, these endings kick up ambiguity in tenuous resolutions, but the way there muddies the allegories for the sake of forcing firefights and gory splatter. His latest starts with fascinating questions about computer morality and mortality, and ends with the carnage and plot holes you’d sadly expect.

Following the usual Blomkamp blueprint, Chappie creates a world of incredible production detail and fuzzily rendered connective tissue. It looks great, slick cinematography and dusty design. But as for the hows and whys, it asks you to just go with it. The film takes place in a near-future Johannesburg gripped by a massive crime problem that forces the police to supplement their ranks with hundreds of robot cops. Hardly RoboCops, they’re human-shaped mindless drones, bulletproof, obedient, and unflappable. That all makes a certain amount of sci-fi sense, in that if you squint you can almost see how that world operates.

Brisk sales make the robots’ corporate master (Sigourney Weaver) happy. But their designer (Dev Patel) has the soul of an artist. He’s made an artificial intelligence program his boss won’t let him try. He thinks he’ll make robots that can think and feel, appreciate art, write poems. She doesn’t understand why he’d think a weapon’s company would want such a thing. And so the scientist sneaks a busted robot out of the factory to install the software in secret. In the process, a gang (South African rap duo Die Antwoord and Jose Pablo Cantillo) abducts the man and his droid. They want robotic help with a heist so they can pay off debt owed to an even worse gang. At gunpoint, Patel agrees to reboot the bot and teach him to assist in a robbery.

But once the robot awakens with freshly coded intelligence, and brilliantly convincing CGI work, he’s an immediate personified presence. The group calls him Chappie. The childlike machine grows, always curious, learning quickly, eager to please, emotions churning. He’s also a more nuanced character than anyone else on screen. With a chirpy voice and gangly movements from Sharlto Copley, the film views Chappie with a sympathetic eye, watching as he’s torn between the criminals he views as parents and the good man he calls his creator. They may be flesh and blood, but they’re signifiers. He’s the one fleshed in. Early scenes of Chappie bonding with the people around him are funny and sweet, with a light spike of humor and creepiness to his artificial movements.

As a metaphor for parenting, the story’s an obvious parable about influences on a growing brain. Thornier are the more philosophical crises that come with being alive. What is consciousness? What is a soul? What does it mean to know you are mortal? Like all the best sci-fi, intriguing questions such as these animate Chappie, for a while at least. It spends some time as a serious and sincere exploration of self-awareness and the limits of human expression. Is Chappie a being or a thing? I hooked into the emotion of this story, caring against all odds for this naïve robot learning about the world and becoming self-actualized. Will he decide to be a kind robot or a remorseless criminal? It’s a coming-of-age story with the peculiar tension of wondering if the main character is truly alive or if he’s just coded to think he is.

Alas, this entertainment’s ambiguity is briskly, at times bizarrely, settled as an earnest wonderment becomes a grimly effective, ridiculously violent, actioner in an extended bloody conclusion. It involves gang warfare and the culmination of a fairly silly subplot involving an intense rival robo-lawman designer played by Hugh Jackman of all people. (He’s an ex-solider determined to bring his heavily weaponized behemoth mech to market at any cost, strutting around in khaki shorts and a polo, waving his gun and ego around.) Countless rounds of ammunition are spilled and people are torn apart in graphic detail. It’s dutifully exciting, but serves to close off the story’s thematic exploration, especially when it solves the nature of consciousness in a hilarious overly literal way. In the end, it’s ridiculous and pat, with nutso preposterous post-human results. But because I had locked into the emotional journey of the movie’s peculiar protagonist, I was able to ride it out, puzzling over its final unsatisfying implications while clinging to the sincerity behind its cold mechanical surface.

Friday, December 12, 2014

Let My People Go: EXODUS: GODS AND KINGS


Only a third of the way into Ridley Scott’s 150-minute Exodus: Gods and Kings, I was already feeling like Mort Sahl who, legend has it, impatiently stood up in the middle of the 1960 premiere of Otto Preminger’s 208-minute Exodus and shouted, “Let my people go!” Gods and Kings takes one of the most vital enduring stories in all of world history and literature and tells it in a manner that’s dull beyond belief. It hits familiar beats – Moses’ secret identity, exile, encounter with a burning bush, plagues of Egypt, and parting the Red Sea. But the telling is drained of passion, wonder, or intrigue. The flavorless screenplay is depressingly literal minded, and the characters are flat and thin. Nothing makes an impact, or follows an inner drive. It’s simply one boring sequence after another, not even rising to the level of kitsch DeMille’s Ten Commandments musters at its worst.

Scott is often associated with period epics, but he’s rarely made good ones. When you get right down to it, his best films are either sci-fi pictures (Alien, Blade Runner, Prometheus) or thrillers (American Gangster, Matchstick Men, The Counselor). For some reason, the canvas of historical sweep makes his usually striking set design go flat, even ugly. Worse, he often takes our interest in the main character for granted, as if content with the knowledge most will arrive well aware of who he is and what he did. Scott’s Christopher Columbus and Robin Hood movies suffer the same problem, and Gods and Kings follows suit. It provides cold shots of CGI crowds and crane shots devoid of personality, filling in ancient Egypt without stopping to make us care about what’s happening in it. Every bit of this film is perfunctory, almost apologetically shrugging about its source material’s familiarity.

Playing dress up amidst this boredom is a cast that’s to a person ill suited for what’s asked of them. As Moses we have Christian Bale, who behaves constipated throughout, gritting his teeth and staring in mock awe at the enormity of his situation. Pharaoh Ramses, the man raised with Moses and is now the stubborn ruler who won’t free the slaves at his former brother’s request, is played by a shaved, heavily made-up Joel Edgerton, who appears visibly uncomfortable most of the time. The supporting players are familiar faces (John Turturro, Aaron Paul, Ben Kingsley, Hiam Abbass, Sigourney Weaver) who pose in Egyptian dress and speak maybe two or three dozen lines combined. Funniest is Ben Mendelsohn, whose look here appears vaguely inspired by Michael Palin in Life of Brian. I just felt bad for everyone involved as I felt the pull of sleep tug me lower in my seat.

The screenplay, credited to four writers who’ve done good work in the past, clunks along with dismaying thuds where the drama, the emotion, the excitement, and rooting interest should be. Dialogue is painfully surface level exposition. There’s no “let my people go!” But its equivalent is met by Ramses saying, “From an economic standpoint what you’re asking is problematic.” See what I mean about the boredom? The film attempts to put new spins on old moments and iconography. Instead of talking to a burning bush, Moses gets knocked on the head in an avalanche, and then sits in the mud hallucinating a little boy speaking on the bush’s behalf. It’s certainly different, but I hesitate to call it an improvement. Also reimagined are the gross plagues, now presented in a moderately more realistic manner. Crocodiles attack, filling the Nile with blood, which drives out the frogs, who die and attract flies, which draw the locusts, and so on and so forth.

Scott and his writers get too tangled up in wanting to make gritty origin story detail out of broad archetypes and oft told legend, a blend of modern 3D pyrotechnics and reverent Bible Movie earnestness. What they end up with is neither here nor there, a big waste of time with no sense of character, pace, or atmosphere. There’s just no sense of perspective. They didn’t find a great new angle with which to tell the old story, or have a good handle on some point of view or clear throughline. Character relationships remain half-formed, setpieces are on auto-pilot, and the plot develops for no clear reason other than that’s the way it’s supposed to go. The Bible told them so, except for the parts where the swords and arrows come out and goose the action elements. It’s one big, phony faux-gravitas machine whirring away at one droning pitch for so long it simply sounds like white (very white) noise after awhile. I struggled to pay attention, stay awake, and keep my eyes from glazing over. It doesn’t work as drama. It doesn’t work as spectacle. It just doesn’t work.

Friday, September 23, 2011

Baby Bourne: ABDUCTION


Every movie is allowed a certain amount of implausibility, with the exact amount tied directly to the level of entertainment value. I suppose one could work out an exact formula that could determine the precise figures, but that’s beside the point. It’s all objective anyways. Everyone has his or her own internal meter to determine this sort of thing. The new teen-oriented action thriller Abduction broke my implausibility meter early and often. Just when it gears up for some big action sequence I found myself tripped up by the little details asking: Who? How? Why? Especially “why?”

The movie tries to make Taylor Lautner, the werewolf from the Twilight movies, into a star capable of taking center stage. He stars as Nathan, an average, if a bit on the wild side, teenager who discovers that a childhood picture of his is on a missing person website. Soon, two goons show up at his house and kill his parents (Jason Isaacs and Maria Bello, putting in little more than cameos) who, before they died, confirmed that they aren’t his real parents. Then one of the goons spits out a dying warning. “There’s a bomb in the oven.” Kaboom. The house blows up sending the fleeing Nathan and his study partner (Lily Collins) into the backyard swimming pool. They run to a nearby hospital where they call 911. “Are you okay?” the operator asks. “A little shaken up,” he replies. Talk about an understatement.

Somehow Lautner finds an unconvincing way to play rattled. He’s a pretty young man who, in his best moments of acting in the film, invites a similar amount of sympathy as a whining puppy. The plot thickens around him as the hospital fills up with dangerous people who want to attack him for some reason. Alfred Molina barks from a CIA control room while Michael Nyqvist stalks the halls with his vaguely villainous henchmen. Luckily Sigourney Weaver shows up to drive the teens to safety, claiming that she’s a friend of Nathan’s real parents. It’s all so very convoluted that she can hardly explain it to them, practically shouting that both men are up to no good but for separate and competing reasons, so trust no one. Then she makes them jump out of the moving vehicle.

Somehow the two teens stumble around and figure out how and why to show up on time for the competent scenes of action required of a potentially propulsive thriller. There are hundreds of bloodless gunshots fired throughout the film, a squeaky indifference to consequences. Sure, everything this kid believed has quite literally exploded out from under him but, hey, at least he still has his hot cheerleader study partner at his side and a sweet leather jacket on his back. He’s only a little shaken up. And he can more than take care of himself, possessing as he does a set of combat skills that seem at once learned and mysteriously second nature. He is like a baby Jason Bourne, so it’s only fitting that the girl says he looks like “Matt Damon meets…you.”

Director John Singleton, recently of Four Brothers and 2 Fast 2 Furious, keeps things zipping along painlessly enough, I guess. The screenplay by Shawn Christensen is a jumble of semi-nonsense. It’s the kind of movie where computers are magic boxes that can do anything required of the plot with just a few keystrokes, characters suddenly possess knowledge they couldn’t possibly have gained, and a bomb can mysteriously appear ready to blow up inside an oven and destroy an entire building. To say the movie has a few plot holes would be an understatement. Between the creak of cliché and the whiff of straight-faced, unintentional silliness, the best we can really hope for is watchable.

It’s almost there, but for the fact that the talent just isn’t into it. Singleton may be coasting on competence in the direction department, but it’s the cast that really assists the film in sinking to the level of its script. Lautner’s trying his hardest, at least I think he is, and Isaacs and Bello are fine in their brief moments on screen. It’s Molina who seems inert, Nyqvist who seems distracted, and Weaver who has a curiously flat affect. Or maybe they think they’re in a comedy? Abduction may have been intended to be a ludicrous teenybopper distraction and a potential star-maker, but in reality it’s just a nice paycheck for a bunch of folks who deserve better. Watching it is painless and useless in the same proportions.

Thursday, January 7, 2010

At Last: Avatar

In a year that brought us giant robots, living museum pieces, mutants, super-soldiers, and guinea pig spies and had them all be endlessly dull clattering noises and nonsensical spectacle, Avatar feels like a breath of fresh air. Here’s a story with real characters and arcs that matter. Here’s special effects that have real impact in a plot that has peaks and valleys and room to breathe. Of course, it’s a shame that the plot is a hodgepodge of other sci-fi extravaganzas with a bit of Dances with Wolves and Pocahontas thrown in for good measure, not to mention its sledgehammer metaphors for modern ailments, but at least it’s shaped and developed in a cohesive way. I’m not exactly sure how every aspect of the world operates, and some of it gets a little silly, but here’s a movie that sets out to excite and entertain and actually accomplishes it.

The first thing we see is a too-good-to-be-true jungle as we glide across the canopy, the branches whisking past our faces. The 3D is hardly revolutionary; movies just this year like Up and A Christmas Carol used the technology in similar ways to similar effects, deepening the landscape with a more fluid technique arising from their animated nature. The live action nature of Avatar achieves something closer to the multi-plane animation of early Disney works where the foreground, background, and everything in between look like they exist on separate plates creating a convincing illusion of depth. But because of this 3D technology the movie, to my eyes, looked pretty much 2D. After all, regular movies are perceived to possess depth as well by simply showing us an image that represents the real world as we see it. A normal image doesn’t appear to flatten the background into the foreground, does it? Throwing 3D in to the mix only distracts here, especially because Cameron isn’t interested in throwing things into the audience, the trick 3D does best. For most of Avatar I felt like I was watching a 2D movie while wearing an extra pair of glasses. Now that the disappointment with the most trumpeted revolutionary aspect of the film can settle in, we can get back to the plot.

After the jungle soars by, we meet the man who will guide us into the story, Jake Sully played by Sam Worthington, the young Australian actor who stole Terminator Salvation right out from under Christian Bale. Worthington’s not quite as good here, but his role is just as intriguing. Sully is an ex-marine who is forced to take his brother’s place on a corporation’s mission to a planet called Pandora. His brother had been trained to control an avatar grown with his DNA mixed with that of the natives of Pandora, the Na’vi, a race of blue bipedal felines. This avatar is, well, I’m not exactly sure what it is. Is the creature a separate being that Sully can control or is it an empty biological vehicle that he merely drives? Oh, well. Cameron doesn’t stop to tell us. Whatever it is, the fake Na’vi is controlled by Sully, who uses a wheelchair but when he enters his avatar he has control over a fully functioning, albeit alien, body. It’s an escape but one that leads Sully to end up being torn between Sigourney Weaver’s sassy scientist who wants to use the avatar program to learn about the peaceful natives and Stephen Lang’s brutish ex-military company man who wants to use the avatars to learn how to relocate the natives in order to get at the rich deposits of futuristic minerals.

Luckily, all of this is set up within the first act of the film, allowing for us to ignore the plot for much of the middle portion of the film, which finds the big blue Na’vi Sully interacting with the natives, especially the one played by a motion-capture Zoe Saldana who begins to take a romantic interest in the strange outsider. It’s a somewhat compelling romance, but luckily the true love story is between Cameron and the fantastical world he’s showing us. The film wanders through the jungles of Pandora and, make no mistake, it is some kind of spectacular. There are floating mountains and glowing moss, dizzying drops and lush fields. There are plants that glow when tread upon and a holy tree that can read your mind. It’s a rich and detailed exercise in world building and it’s a delight to explore as it unfolds on screen, every little detail satisfying. Well, that holy tree is kind of hokey, but other than that this is a satisfying sci-fi universe.

The movie zips right along and, despite nagging problems with the details of the plot, I was caught up in the action. There’s a devastating moment of mass destruction that hits about two-thirds of the way through the film that jolted me, surprising me with how much I cared about this world. The movie may not have the relentless forward momentum of Cameron’s Terminator or Aliens, but it does have a comfortable pacing that allows the spectacle to settle in before the massive all-action finale that sends creatures and technology hurtling into each other in a slick and awesome cacophony as good as a Star Wars battle or the kind of comic book panel that feels so packed with carefully choreographed motion and detail that it should probably be a centerfold. Even in 2D, this epically satisfying climax would be totally enjoyable.

So, is Avatar a groundbreaking, jaw-dropping motion picture event unlike any we have seen since maybe Star Wars or even The Jazz Singer? In short, the answer is no, and it doesn’t matter how groundbreaking Cameron thinks it is. Instead, the movie is just a well paced, entertaining, special-effects extravaganza. It has a derivative plot and some thin characters, but I kind of cared about them, and I certainly cared about the planet Pandora. When some in Hollywood seem to have lost the ability to make us care about thin characters in fantastical situations, it’s nice to see a blockbuster that’s actually worth the blocks it’s busting.