Showing posts with label Art Parkinson. Show all posts
Showing posts with label Art Parkinson. Show all posts

Saturday, August 20, 2016

Three is a Magic Number: KUBO AND THE TWO STRINGS


The best parts of Kubo and the Two Strings are its textures. A soft-spoken fantasy film, this latest feature from stop-motion animation studio Laika has gorgeously tactile creations. That’s a feature of the form, where the characters look like stunningly molded action figures and dolls posed against striking dollhouse spaces. But the craftspeople and artisans at Laika (now as much a consistent high-quality brand as Pixar, Aardman, or Ghibli) are thorough imaginers, able to create a sense of magic in movement and sturdiness in worldbuilding. They also can mold their house style to a variety of tones and moods. Look at their works: dark Gaiman fable Coraline; family-friendly Carpenter-influenced horror ParaNorman; whimsical Dahl-meets-Dickens-meets-Monty-Python allegory The Boxtrolls. With Kubo, the company has a project that takes on the flavoring of ancient Japanese legend, from samurai tales to paper lanterns and a sense of fluid boundaries between the mortal and the spiritual, the fated and the created. It’s a very different sort of family fantasy: hushed, gentle, simple, spare.

Its widescreen story begins with Kubo, a one-eyed young boy (Art Parkinson) alone with his mother in a cave at the edge of a small village. He earns money for food by performing stories for the villagers, with heroes, villains, and monsters he animates by making origami puppets come to life with his magic stringed instrument. He strums and narrates while the art acts out his tales. Soon, though, he’ll be in a real hero’s journey of his own. His mother always says never be out at night. They have a tragic backstory. Kubo’s grandfather and aunts on his mother’s side are cruel moon spirits who stole his eye when he was a baby, killing his noble samurai father in the process. His mother has since hidden them to protect the other eye, which they still crave. If moonlight spots the boy, they will return to collect. Alas, this is what happens one night. Kubo is attacked, and his mother uses her last bit of magic to spirit him away and conjure a protector. What follows is a journey for the items that will save his life, told in a mood as delicate and involving as the origami tales he tells.

This is fascinating and intriguing fantasy setup, patiently and slowly unfolding its world. It’s less about its simple story, but more about how rich its visual opportunities are and how consuming its tone is. The boy awakes to find his monkey figurine is now a real monkey (with the voice of Charlize Theron), maternal, stern, and skilled in martial arts. She’s his mother’s final gift. Together they must go on a fairly standard quest set up in threes. There are three travelers: the boy, the monkey, and a man-sized beetle (Matthew McConaughey) they meet along the way. Their goal is finding three mythical objects to help them defeat the enemy: an unbreakable sword, impenetrable armor, and a golden helmet. Getting those involves three deadly obstacles: a giant skeleton, underwater eyeballs around a reef-sized toothy maw, and a dragon. And there are three villains to be confronted: Kubo’s twin porcelain witch aunts (hauntingly voiced by Rooney Mara), and his grandfather, the evil Moon King (Ralph Fiennes). Screenwriters Marc Haimes and Chris Butler, with story credit to Shannon Tindle, use these threes to structure a movie of repetitive rhythms, like an easy-to-recall bedtime story with exciting incident and imaginative sights told in a comforting pattern.

In typical Laika fashion, director Travis Knight allows the movie to move at its own pace, and take on its own distinctive character. It’s a story of melancholy and loss, with real life-and-death stakes and a reverence for the fragile line between the living and the dead. An early sequence finds villagers earnestly communing with the spirits of relatives who’ve passed on. This makes Kubo jealous, but as his journey brings him closer to memories of his parents, he draws on their example as well as the inner strength (and magic) they’ve left in him to do right. This is quite a somber topic for a family film, and it’s allowed its due seriousness. It informs the movie’s whimsy without trivializing the ambiguities and mysteries it works through. This is still, after all, a movie in which a talking monkey has a dazzling swordfight with a ghostly moon spirit who comes gliding in on spooky CG fog, a sailing ship is made out of twigs and leaves, and a beetle-man scurries to the top of a giant skull to pull out a sword imbedded in it. There are magnificent and creative sights used for quiet, minor key effects. It’s fun, but slower and sadder than you might expect. It's like a spell. No wonder the movie begins the same way Kubo starts his origami tales, as the paper folds itself into delicate astonishments: "If you must blink, do it now."

Saturday, May 30, 2015

The Fault Near Our Stars: SAN ANDREAS


Shamelessly formulaic, San Andreas is a familiar disaster movie. It wants us to gawk as California is hit by the Biggest Earthquake Ever Recorded, but only care if one man can save his wife and daughter. Two major cities are flattened and drowned, but at least we can hope our movie’s stars are okay. The final scene includes a wide shot taking in a big sweep of the film’s devastation, then a close up of TV news with a chyron reading: “Thousands Saved.” Isn’t that the disaster movie way? It’s not the presumably millions of unknown victims who have been crushed by the upheaval we should care about. It’s the ones who’ve made it through. “We’ll rebuild,” one man says, before we see a tattered American flag billowing in the breeze off a crumpled landmark.

But we’re not supposed to be thinking about any broader consequences in the moment. It’s a non-stop button-pushing effects reel, disaster imagery conjured by talented animators, cascading catastrophes made to slam around our main characters with frightening intensity, and ripple across metropolises’ skylines with eerie fluidity. Debris clouds the sky as pedestrians run, fires erupt, asphalt ruptures, skyscrapers sway, and the ground roils like a wave. It’s all very impressively visualized, scary at first, then numbing as it goes on. After helming a surprisingly charming kids’ B-movie adventure (Journey 2 The Mysterious Island), director Brad Peyton seems ready to grab the disaster movie mantle in the tradition of Irwin Allen and Roland Emmerich. He shares with them a sort of industrial strength spectacle, even if he can’t quite match their sense of fun. Mayhem taken to the max, it is eye-boggling noise, good for a simple distraction.

The movie is stocked with the usual types of its genre, like an anxious scientist (Paul Giamatti) and his colleague (Will Yun Lee) who warn that this is “the big one,” and a TV reporter (Archie Panjabi) who provides access to broadcasting equipment to spread the warning. They’re minor figures in the plot. Unlike ensemble spectacles with cross-sections of reactions to a cataclysmic event, this movie narrows in on one family as they try to survive and reunite once the earth starts quaking. Our lead (Dwayne Johnson) pilots rescue helicopters. His twenty-something daughter (Alexandra Daddario) is away at college, while his wife (Carla Gugino) has served divorce papers and is moving in with her new man (Ioan Gruffudd). Then the San Andreas Fault cracks open, unleashing a swarm of earthquakes, blowing apart tepid little dramas and allowing a natural disaster to serve as matchmaker, couples’ therapist, and a test of character.

Johnson is mid-air when the quake hits, so he immediately points his helicopter towards the danger and heads off to save his family. Gugino is on the top of a teetering high-rise, while Daddario is helping two British tourists, relatively helpless brothers (Hugo Johnstone-Burt and Art Parkinson). The small cast keeps the immediate emotional stakes small, but also a tad callous. Should a rescue pilot really be absconding with government property to save his own family first? Still, it’s insanely comfortable to want Johnson to succeed. He’s a likeable, rock solid presence in the middle of chaos. With a strong determination and relaxed take-charge expression, it’s easy to believe him when he looks out across a flattened San Francisco and says of his missing daughter, “she’ll be alright.” If you can block out the scope of the tragedy around this family, it’s easy to enjoy it as the roller coaster it was intended to be.

Carlton Cuse’s screenplay is essentially a Mad Libs construction built out of story elements that wouldn’t have been out of place back when Charlton Heston confronted Earthquake in Sensurround. There are some howlingly terrible lines and preposterous coincidences. But it’s all wrapped in effectively over-the-top, hectic and tense, fine empty spectacle. Every rescue is last minute. Helicopters swing between collapsing skyscrapers, characters run up and down crumbling stairwells in unbroken takes, and boats push over the top of cresting tsunamis dodging flailing freighters. Rian Johnson’s cinematographer Steve Yedlin shoots beautiful broad daylight, the better to see absurdly detailed flotsam and jetsam spraying out from crumbling, colliding, and collapsing bits of everything. Every character is shot for picturesque peril, sent through the wringer as anonymous victims perish all around them. Of course it’s a relief when characters tearfully reunite after surviving an onslaught of terrifying events. But the movie’s only alive when they’re in peril.

Because the cast is so likable it’s almost excusable they’re hardly characters. In fact, the movie’s at it’s worst when it pauses mid-quake for light quips or tearful moments of interpersonal drama. No, this is a motion picture, emphasis on motion. The only emotion is survival. Performers are scrubbed clean and only lightly damaged, the better to use as bodies in motion, not to ogle (even Daddario’s brief bikini scene is tasteful), but to careen through carnage. San Andreas says being smart enough about what to do in an emergency will save you, while showing characters escaping certain death through CGI luck. It provides preparedness URLs in the end credits, after we’ve sat through two hours of millions wiped out while confident characters guide a few dozen to safety. At one point our hero saves a crowd of people by yelling, “Get near something steady!” while a skyscraper vomits glass and a stadium heaves slightly off its foundation. What’s steady? In a crisis, I’d follow The Rock. It works out well enough this time.

Friday, October 10, 2014

Sad Vlad: DRACULA UNTOLD


Do audiences really enjoy seeing movies about famous characters in which little of what makes said characters famous appears? We’ve been living with the glum and ponderous self-serious “gritty reboot” for at least decade now. We’ve had a mortal Hercules, a non-journalist Man of Steel, a Robin Hood without his Merry Men, and a King Arthur without a roundtable or a wizard. That it works marginally well about half the time is probably why they keep coming. Now we can add Dracula to the pile of iconic figures stripped of some iconic ideas.

We have Luke Evans, previously a Musketeer for Paul W.S. Anderson and a Middle-Earthling for Peter Jackson, playing the famous vampire in Dracula Untold, except he’s not a vampire and would rather not drink blood, thank you very much. He’s really Vlad the Impaler, so named for impaling his enemies and leaving them stuck in the battlefield on spears, the better to intimidate his enemies. We see this sight a few times, but silhouetted and shrouded in fog, the better to maintain a PG-13. Vlad was a real historical figure, and the movie tries for some token amount of Dark Age verisimilitude. It looks muddy, people are poor, and Vlad’s head weighs heavy with worry that Turks will bother his Transylvanian kingdom so peaceful he doesn’t even bother having a standing army.

But, sure enough, Turks, led by their villainous king (Dominic Cooper), show up demanding 1,000 boys for their army. When Vlad refuses, the Turks demand 1,000 and one more, his son (Art Parkinson). Vlad kills the messengers and prepares for battle, promising his wife (Sarah Gadon) he’ll do anything to protect their family and citizens. Anything, in this case, involves climbing an impassably craggy cliff to a cave where a vampire (Charles Dance) lives. Here the pale, fanged beast – more Nosferatu than Lee or Lugosi – offers Vlad a deal. Drink some vampire blood and have the powers of one for three days. If he makes it to a third sunrise without succumbing to the desire for human blood, he’ll return to normal. Drink, and he’ll be a vampire forever. He makes the deal.

At first this is all rather deftly handled, historical portent and creepy legend freely mixing in a dumb fun sort of way. It seems poised to be something like David Lean epic meets Hammer horror. Instead, it ends up closer to a Peter Jackson knockoff with long shots of characters wandering over hills and CGI armies marching across fields, the better to pad out the runtime I suppose. Characters are barely fleshed out, worldbuilding is half-hearted at best, and the production design is cramped and dark, the better to keep costs down I suppose. All the while, vampirism is exploited for effects shots and atmosphere, but is served up as a choose-your-own-metaphor. Sacrifice, temptation, grief, power, take your pick. It’s a painfully thin script telling a simple story with woefully underdeveloped motivations and undercooked characterizations. Gadon and Dance, especially, are wasted in one-note roles that start intriguing and go nowhere fast.

And yet, there’s potential here, and it’s the actors and art directors who get close to finding it with the sturdy competence of first-time director Gary Shore and no help from screenwriters Matt Sazama and Burk Sharpless. Evans’ Vlad is a sad dad who’s just protecting his family, and we can see the pain of the responsibility in his eyes, as well as the exhilaration of vampiric powers that allow him to take on the entire Turkish army single-handedly. He can heal from his wounds – save sunlight, or a stake in the heart – and see in the dark, control creatures of the night, and turn into a swarm of bats if he moves really fast. He’s intimidating his enemies but he’s scaring his people and, hoo boy, does he vant to suck some blood. There’s a dollop of tension there, sitting beneath Evans eyes as he poses like a fantasy illustration in armor and flowing red cape. It’s impractical, but looks pretty cool, like most of the action and effects, which swirl around somewhat confusingly, but look striking from time to time.

There are plenty of reasons not to see this movie. But if you go hoping to see an impossibly large flock of bats slam into a massive army like a fist, or a vampire get staked in the heart so forcefully all his skin falls off, or a villain look across a CGI landscape full of ominous storm clouds and lightning and intone, “It’s the prince. He is coming,” you won’t be disappointed. If you get on the right flimsy B-movie fantasy wavelength, it’s not too terrible a way to pass 95 minutes, even better if you leave before the wholly unnecessary tease for a sequel that may or may not ever exist. Dracula Untold barely has enough to it to support itself, let alone a franchise.