The Black Phone has a perfect horror hook for today’s youth since it dares pose the question: what if the phone rang? That movie was ultimately a repetitively structured work of video game logic. An abducted boy (Mason Thames) locked in a basement takes ghostly calls from the previous victims of his kidnapper, the devil-masked Grabber (Ethan Hawke). The kid learns from their mistakes to level up his escape attempts until he can kill his foe and flee. Now here’s the sequel, Black Phone 2, and returning director Scott Derrickson and screenwriter C. Robert Cargill have some solid moves. It doesn’t quite turn the premise into a good movie, but it’s at least a more distinctive one. First, the sequel is built entirely out of the psychological and supernatural consequences of its predecessor. Turns out killing a serial killer has given the poor boy a sullen and aggressive affect. His younger sister (Madeleine McGraw) has it even worse: she’s haunted by ghosts who invade her dreams and call her toward a remote woodsy campground where The Grabber’s first victims’ spirits linger. This leads to the sequel’s other good move: taking the action out of a bland basement and into that snowy lakeside forest sleepaway camp. (Between The Shining and The Thing, you could make the argument that wintry weather is an immediate elevating element for a horror picture.)
The siblings end up snowed in with the camp’s manager (Demián Bichir) and a few others. Once there the hauntings get stronger, with eerie violent visions of the victims and increasingly malevolent poltergeist nightmare logic from the ghost of the Grabber himself. And, yeah, there’s that phone ringing and ringing. Pick it up and you’ll hear dead people. Why they keep picking it up is beyond me, but they’re hoping for clues to stop the haunting and I suppose that’s as good a reason as any. The 80’s camp setting, the dream antagonism, and the gory slasher suspense cause the movie to play like separate good ideas for Friday the 13th and Nightmare on Elm Street reboots run full steam into each other. That gives the proceedings a sense of overfamiliar and off-brand thrills. To liven things up, Derrickson shoots dreams in grainy filmic near-abstraction and the “real” world in pale digital dreariness. The interplay between the images, not unlike the dance between frames in his best work, the snuff-film chiller Sinister, causes some decent jumps, and an invisible man finale has its bloody appeal. But there’s a dull, grinding sense of horror tropes underlying every plot point, whirring away at the expected under every scene. It’s an empty experiment in which characters are drawn up for the needs of the plotting and no further. Why is anything in particular happening other than to exercise some neat horror imagery adding up to only itself? Ah, well. Its style makes it a better brand of boring.
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