Showing posts with label Scott Derrickson. Show all posts
Showing posts with label Scott Derrickson. Show all posts

Tuesday, October 21, 2025

Off the Hook: BLACK PHONE 2

The Black Phone has a perfect horror hook for today’s youth since it dares pose the question: what if the phone rang? That movie was ultimately a repetitively structured work of video game logic. An abducted boy (Mason Thames) locked in a basement takes ghostly calls from the previous victims of his kidnapper, the devil-masked Grabber (Ethan Hawke). The kid learns from their mistakes to level up his escape attempts until he can kill his foe and flee. Now here’s the sequel, Black Phone 2, and returning director Scott Derrickson and screenwriter C. Robert Cargill have some solid moves. It doesn’t quite turn the premise into a good movie, but it’s at least a more distinctive one. First, the sequel is built entirely out of the psychological and supernatural consequences of its predecessor. Turns out killing a serial killer has given the poor boy a sullen and aggressive affect. His younger sister (Madeleine McGraw) has it even worse: she’s haunted by ghosts who invade her dreams and call her toward a remote woodsy campground where The Grabber’s first victims’ spirits linger. This leads to the sequel’s other good move: taking the action out of a bland basement and into that snowy lakeside forest sleepaway camp. (Between The Shining and The Thing, you could make the argument that wintry weather is an immediate elevating element for a horror picture.) 

The siblings end up snowed in with the camp’s manager (Demián Bichir) and a few others. Once there the hauntings get stronger, with eerie violent visions of the victims and increasingly malevolent poltergeist nightmare logic from the ghost of the Grabber himself. And, yeah, there’s that phone ringing and ringing. Pick it up and you’ll hear dead people. Why they keep picking it up is beyond me, but they’re hoping for clues to stop the haunting and I suppose that’s as good a reason as any. The 80’s camp setting, the dream antagonism, and the gory slasher suspense cause the movie to play like separate good ideas for Friday the 13th and Nightmare on Elm Street reboots run full steam into each other. That gives the proceedings a sense of overfamiliar and off-brand thrills. To liven things up, Derrickson shoots dreams in grainy filmic near-abstraction and the “real” world in pale digital dreariness. The interplay between the images, not unlike the dance between frames in his best work, the snuff-film chiller Sinister, causes some decent jumps, and an invisible man finale has its bloody appeal. But there’s a dull, grinding sense of horror tropes underlying every plot point, whirring away at the expected under every scene. It’s an empty experiment in which characters are drawn up for the needs of the plotting and no further. Why is anything in particular happening other than to exercise some neat horror imagery adding up to only itself? Ah, well. Its style makes it a better brand of boring. 

Friday, June 24, 2022

Wrong Number: THE BLACK PHONE

There’s something particularly unseemly about a horror movie that dredges up deeply upsetting imagery and ideas only to let them wither without a scare in sight. I don’t mind, and even sometimes love, when this genre can be nasty, lascivious, mean-spirited. I can even excuse a poorly developed horror picture if it hits the right marks with enough pizazz. But to want us to care about the most vulnerable among us, in a grindingly simple scenario jerry-rigged with convenient outs and lazy logic to maximize syrupy sentiment over their pain, was too much for me. The Black Phone is unsuccessful, not because it’s too intense, but because it doesn’t know what to do with its bungled intensity. It should be better, given its potentially high-voltage concept. The movie traffics in imagery of brutally murdered children and an unfortunate mincing menace of a killer, and fumbles making from it frights of any sort, fruitful, frivolous, or at all.

It’s about a 13-year-old boy (a capable Mason Thames) who is abducted off his suburban street by a mysterious masked figure known around town as The Grabber. We’ve seen he drives a rattling black van, lurks in a billowy magicians’ outfit holding black balloons, and stares out of a devilishly grinning death head mask. (That it’s sometimes a frowning mask is a neat subtle touch that proves he has an underutilized flair for the dramatic.) The bulk of the movie finds the kid locked in a basement where a disconnected black phone occasionally rings with the ghostly voices of the kidnapper’s previous victims. (This is totally a Stephen King-like blend of childlike whimsy, suburban danger, and quotidian drama—ironic since C. Robert Cargill’s screenplay is based on a short story by King’s son, Joe Hill.) That should be haunting stuff, but director Scott Derrickson, who can certainly go for the throat, like with his career-best ghostly-snuff-film chiller Sinister, is here too much of a sentimentalist to let the unsettling ideas surface with any snap or bite. It’s ultimately as wispy and uninterrogated as the villain himself, played by Ethan Hawke with such vivid mystery that it’s a deflation to realize that he’s hardly a character at all. He’s just an obstacle in a movie where everything is exactly as simple as it appears.

The movie becomes a plain self-actualization parable wrapped in a simple A to B escape room mystery box, with each call giving the boy new objects and strategies to plot escape while his captor lurks around as a malevolent, but distant, presence. There’s also a queasy equivalence drawn between this criminal and the boy’s drunken abusive father (Jeremy Davies), with both eagerly using a belt as a whip. He goes from a home trapped in cycles of abuse to being literally trapped by a far worse figure of danger. This unsteady metaphor is further elaborated by the way the boy has a kind of psychic connection with his sister (Madeleine McGraw). Her dreams seem to come true, and she prays for clues in her visions to save her brother. (It’s an excuse for fuzzy, fleeting flashbacks to the other victims from the sister’s perspective, a crass juicing of the underdeveloped story.) These twinned ideas of children in danger wobble with a melancholy that never quite activates. So it becomes a movie about a broken home and growing up, but shot through with a kind of lust for redemptive violence that doesn’t resolve well. We’re just waiting around until the dead boys drop enough hints for our lead to not just escape when he has the chance, but linger long enough to snap The Grabber’s neck, too. It’s sick, and not in a good way. It uses the deaths of children as mere impetus for a coming-of-age metaphor about responsibility for a final boy, and draws the deadening conclusion that an ability to create violence of your own—“standing up for yourself”—is a justifiable, and maybe even necessary, part of growing up. Now that’s scary.

Friday, November 4, 2016

Stranger Things: DOCTOR STRANGE


Behold Doctor Strange, the first movie in the Marvel Cinematic Universe to grow significantly better in its action sequences. This massive franchise of interlocking superhero series tends to stuff appealing comic book conceits full of bantering character actors for fun setups that dim through endless pro forma digital destruction. The best keep the same light touch from zinging dialogue in the violence choreography, but they often err on the side of wearing out their welcome. Strange, though, finds itself dealing with cosmic transdimensional threats above the Avengers’ pay grade, so the movie is free to spiral out into wild visual invention. And somehow Marvel has allowed director Scott Derrickson – shifting tone from his usual horror beat – enough room to create some appealing, mind-boggling popcorn adventure images. Maybe the entire creative team was carried away by the intoxicating silliness of sorcerers, ancient magic, enchanted relics, pulpy gobbledygook jargon, and loopy fantasy. This isn’t a great film, but it’s a pleasant surprise to see Marvel’s ossifying superhero formula find some glimmers of new life.

The plot itself is standard origin story stuff, with quippy arrogance humbled by exposure to great power and great responsibility. Doctor Stephen Strange (Benedict Cumberbatch) is a hotshot brain surgeon who struts onto the operating theater like all his life is a show devoted to his brilliance. He plays his medical prowess as a Sherlockian neurologist, like Dr. House crossed with Tony Stark. So of course he’s distraught when a hyperbolic car crash – his sleek sports car pinwheeling off a cliff, down a ravine, through a shack, and into shallow water – leaves his hands smashed to bits. Recovery is slow, and will likely never allow him to wield a scalpel again, let alone with anything remotely approaching his former skill. Out of options, he journeys to Katmandu where he’s heard tell of a magical healer, a guru known only as The Ancient One (Tilda Swinton, otherworldly as ever, bald and beautiful, and maybe the best, coolest MCU performance yet). He’s initially put off by her ideas about astral projection, chakra alignment, and infinite alternate dimensions, but soon can’t deny the power she offers him. Open your mind, she says. He doesn’t even hesitate long enough to ask if she takes his insurance.

Moving through the typical training montages, Derrickson (from a screenplay he co-wrote with Jon Spaiths and C. Robert Cargill) finds hallucinogenic imagery. As Strange trains with The Ancient One and her talented acolytes (Chiwetel Ejiofor and Benedict Wong) in the ways of the Sorcerer Supreme, he encounters glowing spells floating in the air, energy fields, swirling portals, glowing martial arts weaponry, mirrored dimensions fracturing the world in front of his very eyes, and abstract flourishes of phantasmagorical, mind-bending, reality-contorting travel. Marvel steers into the visual possibilities opened up by this concept, letting Derrickson and crew stage creative adventure. You can see in the effects’ department’s talented kaleidoscopic manipulation of matter – a city bending and warping in on itself, time moving backwards for some and forwards for others in the same frame, doorways to anywhere – Inception’s topsy-turvy hallway fight and Matrix bullet time plus Fantastic Voyage’s titanic molecules and 2001’s trippy wormhole. Here landscapes shift, tile patterns double and redouble, reality blurs and slurs, slips and slides. This isn’t dull shooting and punching interrupting fun characters’ hangouts. It’s, well, a visual Marvel much of the time.

And yet as much as it is fun to watch, it’s still in service of business as usual plot machinations. Strange’s training is about to come in handy, and the groundwork the early going lays for the imaginative imagery will pay off, when the villain (Mads Mikkelsen, with his eyes surrounded in a craggy dark glitter) appears, threatening the entire world with total destruction. He’s the type of bad guy who is splintering our dimension in exchange for immortality promised to him and his followers by an alternate universe ruled by a writhing purple goop monster. The conflict plays out like you’d expect, with fun side characters cycling in and out seeding future entries and forthcoming conflicts. (No less than Rachel McAdams, Benjamin Bratt, and Michael Stuhlbarg appear in such foreshortened subplots I couldn’t help but wonder if they’re only there for the promise of sequels.) But the details of the narrative, and the regular Marvel blend of light humor and apocalyptic stakes, take a back seat. It’s their usual crowd-pleasing formula done up with a genuinely pleasing visual snap. Compare it to their flat, dishwater grey, CGI airport tarmac in Civil War and it’s even more like a whole new dimension of possibilities opening up in a dull world.

Like the Thor movies, Doctor Strange is swept up in its terrifically silly/serious concoction. Moments like a slapstick fight involving a sentient red cape or a head-spinning M.C. Escher chase through a scrambled sideways New York City are right up there with Asgardian rainbow bridges and pseudo-Shakespearean Norse god mythos as the closest the whole MCU behemoth gets to massive pop art spectacle, eye-popping splash-page fantasy filmmaking driven by an imaginative use of screen space instead of the overused and overfamiliar slam-bang drudgery. Strange is best when it lets its visuals overpower its plot, taking off into uncharted cosmic wilderness. No wonder it leaves behind its characters’ emotional journeys and down-to-earth formulaic interactions by the end, consigning their mortal problems to get sorted out later. It has a multicolored psychedelic lightshow to stage, stretching out across a 3D IMAX screen every which way and then some. Its spectacle may be no more or less empty than any other MCU smash-‘em-up, but at least it’s entertaining spectacle used strikingly, surprisingly, and enjoyably down to the last pixel.