Showing posts with label Doug Liman. Show all posts
Showing posts with label Doug Liman. Show all posts

Sunday, June 8, 2014

Instant Replay: EDGE OF TOMORROW


Edge of Tomorrow is an action movie with an irresistible sci-fi hook. It’s the near future and humans are fighting a war against aggressive alien invaders. The creatures are fast, brutal, and seemingly unstoppable. Europe has fallen, occupied by the spindly, insidious beasties. The forces of Earth are mobilizing for a last-ditch effort to beat back the extraterrestrial beings before it’s too late. This is all laid out for us in one of those rapid-fire news footage montages that feature real anchors delivering this fictional news with grave sincerity. One of the army’s top public relations men (Tom Cruise) is asked to chronicle the impending attack. When he’s told it’s not a request, but an order, he tires to run. He’s branded a coward and a deserter. His punishment: a spot on the front lines. It’s there that he experiences first hand the carnage of the conflict. He’s killed in action and is surprised to wake up the day before. He’s caught in a time loop.

The rest of the movie features Cruise’s fearful, inexperienced soldier gaining strength and smarts by reliving the battle over and over and over. He repeats the day, getting a better grasp on the situational tactics and big picture with each replay. He’s like a gamer getting better and better each time through a level. The invasion is a chaotic sci-fi version of the D-Day invasion of Normandy. Humans wear mechanized battle suits as they land on the beach, firing off into the distance at an unseen enemy as they trudge forward. The aliens burrow under the sand, then burst forward grasping, blasting, chomping. They are biomechanical, multi-tentacle beasts that look truly otherworldly, incomprehensibly strange and self-evidently dangerous. It seems mankind’s only chance is the trial-and-error suddenly available to this one man. Again and again he dies only to be born again, ready to fight the same fight once more, but this time with a slightly better idea of what he’s in for.

Cruise is a perfect actor for this kind of role. He not only has the sympathetic hard-charging action hero role down to a science, he makes it look new each time. As a movie star who has lived through action movie carnage that’d kill a real person dozens of times over throughout his career, it’s a shock to see him die, let alone in a context that’s quickly edited for an almost comic effect at times. At one point, there’s a training montage of sorts in which he’s killed with every edit. He’s shot, stabbed, exploded, run over, squashed, chopped, and otherwise destroyed, but still he bounces up again, waking on the day before. Here his professionalism and determination grow steely through a sense of discovery that’s fun and tense. A lesser actor might let the whole project grow repetitive or wearing, but Cruise charges forward, all energy and willpower.

He meets one person who believes him, a tough soldier (Emily Blunt) who once got caught in a time loop herself a few battles back. She immediately recognizes the symptoms in him and agrees to help him. Too bad he has to reintroduce himself every day after his every death. He gets her up to speed and they set out to plan their attack like two kids who’ve lost each time through a multiplayer level and are sure this is the time they have enough information to win. They look at their blueprints and diagrams like it’s a strategy guide.

The screenplay by Christopher McQuarrie, Jez Butterworth and John-Henry Butterworth, from the novel All You Need is Kill by Hiroshi Sakurazaka, constantly resets. Each repetition brings with it a new understanding of what needs to be done, or at least a reframing of what approaches won’t work. It’s cleverly plotted, if thinly developed. There’s not a lot to it, but what’s there is competently told. It’s all forward momentum, with the reason for the time loop tied inextricably to the way to win the war. It’s tightly wound and briskly told, no time spent on treacly backstory for our main duo, defining side-characters (played by good character actors like Brendan Gleeson and Bill Paxton) beyond their mere presences, or providing humanizing families back home. It’s lean and straight to the point.

Director Doug Liman, who, with the likes of The Bourne Identity and Mr. and Mrs. Smith, is no stranger to staging fun action scenes, gets to riff on one setpiece in a variety of ways. He moves through the hectic, gray, and muddy alien D-Day sequence multiple times from an assortment of angles. Cinematographer Dion Beebe finds fluid and exciting images that are cut together by editor James Herbert in a propulsive pace. It’s not a great action scene – it’s indistinct and often incomprehensible in its fog of war – but the variations develop smartly. I didn't feel it in my gut, but my head enjoyed the ride.

We get a little farther with some repetitions, and as the movie progresses we jump into the action at later and later points. We know Cruise and Blunt can fight their way so far. They’ve done it hundreds of times. No need to repeat every beat of the action when we can skip to right where they left off. The action is digitally enhanced rattling and battling with characters able to leap and shoot, running and gunning. Aliens flip and scuttle about, popping up and spinning around in a dance of death with the humans who slowly learn to anticipate their moves.

The movie makes smart use of its time travel mechanics. Like Bill Murray in Groundhog Day, Cruise takes advantage of his ability to predict behaviors simply because he’s quite literally been there, done that. There’s some wit in his knowledge of a multitude of possible events for any given scenario. At one point late in the movie, Blunt says, “What now?” Cruise responds, “I don’t know. We’ve never made it this far before.” Like most time travel movies, push a little and it doesn’t quite add up. But Edge of Tomorrow moves so unrelentingly quickly, features a pair of solid star performances, and features a plot-heavy script a tad smarter than you’d think. It’s a fine popcorn entertainment.

Tuesday, November 30, 2010

Some of the President's Men: FAIR GAME

In a time when an ugly right-wing rumor mill has been undermining a presidency through non-stop insinuations, it’s nice to see a film like Fair Game. It's not a great film, but it serves as a good reminder that not too long ago we actually did have a presidential administration that engaged in sneaky, probably criminal, tactics that infected decision-making in the governmental bureaucracy. It was in power for most of the last decade.

In 2002, when the C.I.A. had former ambassador Joe Wilson investigate a rumor that Niger sold uranium to Iraq, he reported back that the transaction couldn’t have taken place. He was understandably shocked when he heard president George W. Bush mention that very rumor as fact in the State of the Union address in support of invading Iraq. Outraged, he wrote an editorial in The New York Times saying that Bush and his administration had distorted facts in order to support a war of choice. But his outrage wouldn’t end there.

His wife, Valerie Plame, was an undercover C.I.A. agent, deep into missions of sensitive and dangerous natures in the Middle East. Imagine her surprise to wake up one morning to see her cover blown on the morning news. Some high-ranking Bush official, or perhaps several, had leaked her identity in an attempt to discredit her husband and to quiet anti-war sentiment. After all, bombs had already fallen on Baghdad. Meanwhile a smear campaign began to launch its attack on this family.

In Fair Game, Naomi Watts plays Plame. She’s a capable career agent and analyst, working on gathering intelligence and helping defectors. When she is revealed to the world as an agent, she is naturally distraught. Watts plays these scenes with great nuance and care. What could have easily become weepy histrionics is nicely tuned on a realistic level. We sense her pain written across her face, in the tiniest shift of her expression, in the small shine of tears sitting in her eyes.

She’s well matched with Sean Penn, who plays Joe Wilson as a principled man who speaks his mind, sometimes to the detriment of those around him. Penn’s performance threatens to overpower the film with his capital-A acting, but it ends up being a nice, controlled smolder of a performance. The deep lines in Penn’s forehead accentuate the deep anger both feel towards the situation.

What’s best about the film is the way it mostly sidesteps easy political moralizing in order to focus on a couple in crisis. Wilson and Plame are essentially a typical suburban married couple with a two kids, two cars, and a nice house. Though they find themselves in the middle of an unexpected situation with grave consequences, the tidy script by Jez and John-Henry Butterworth steers clear of making Wilson and Plame left-wing martyrs. Instead, the focus remains on who these two people are and what makes them tick. These are real people who are being pushed to the breaking point by forces far beyond their control.

Director Doug Liman, who directed the very good spy film The Bourne Identity, shoots this film with a tense, nervous camera that enlivens the domestic scenes with a jittery energy. This style extends into the moments in which the film’s scope opens up onto the stage of international intrigue and narrows into the winding halls of Washington D.C.’s powerful shadows. Of particular interest are scenes with the Vice President’s Chief of Staff, Scooter Libby. As played by David Andrews, Libby is a conniving administration tool, ruthlessly bullying the administration’s spin into the decision-making bureaucracy made up of studious public servants.

This is a nice film, though it feels a bit more dispensable than it should. It’s a film of fine performances and calmly unraveling anger. It’s compelling without being overly insistent, but I couldn’t help but wish for a bit more power behind its punches. This is an enraging film, but it fades faster than I would have expected. It’s just a bit too clinical to resonate as deeply as it could.