The lizard-brained appeal of the shoot-‘em-up Nobody is a little misjudged. It stars Bob Odenkirk, the great sketch comedian of Mr. Show turned wry and soulful character actor star of Better Call Saul, as a suburban family man in a rut. An early montage shows us his daily routine of coffee and commute and office work filling spreadsheets. His wife won’t sleep with him. His son doesn’t respect him. Day after day. This is interrupted by a pair of semi-bumbling thieves who break into his home and steal just a few trinkets. Feeling emasculated for failing to stop the robbery, he roams the city looking for trouble, eventually beating up some shady characters on a city bus with surprisingly adept combat moves. Turns out he’s a former secret agent retired in protected obscurity. Also turns out he just beat up some guys connected to a Russian mobster, who sends dozens of anonymous goons after him, leaving this humble middle-aged dope no choice but to send his wife and kids away while he goes full John Wick. (That the screenplay is from Wick scripter Derek Kolstad should be no surprise.) The result is a movie in which a mid-life crisis of masculinity is solved by violence—waves and waves of shootings and stabbings and all sorts of things to make a faceless, personless baddie’s body go splat. I’ll admit the action, staged by director Ilya Naishuller (whose previous actioner, the woozy POV-shot Hardcore Henry was repellently violent), takes on a passable jolt, and the dumb retribution logic plays out with some dopey spirit. But I couldn’t shake the fact that the whole amoral shape of the thing was like someone traded American Beauty’s portrait of male-pattern ennui’s sex fantasies for violence, then dropped the clumsy satire for overplayed needle drops and self-satisfied slow-mo. Odenkirk is smartly restrained and underplayed throughout, though. And the shoot outs and explosions and car wrecks have a stupid satisfaction to them. But the whole arc of the picture — better living through mass murder — leaves a nasty aftertaste.
Far better to see a movie that knows how deadly serious its pulp plotting is. I’d be loath to say a thriller as unremittingly dark and unsparing as Wrath of Man is a moral work, but it has a code and a perspective that understands there is no such thing as good violence or a righteous kill. It’s too stark and unflinching, lean and mean, to be anything but impressed by the emptiness with which it leaves every character involved. There’s something ominous to its undertow, crisp crime plotting that will be drug under by its poisonous grasp. Here men’s schemes are what opens that Pandora’s box. They’re pitiless; their crimes run cold; blood oozes and splatters like tar. It stars Jason Statham in one of his chilliest performances, his tight musculature crafted into a stone-faced determination. He’s a new hire at an armored truck company that has recently been targeted by a team of robbers who blocked off a road, blew out the side door, and gunned down the drivers. Statham is silently hyper-confident, keeps to himself, and seems to be way more talented than the job requires as the movie’s introductory passages draws him into his co-worker’s world of jargon and joshing. You can tell he’s up to something. As the movie steadily widens its scope, sidestepping to show us other groups of men, we see this armored truck depot is the hub of criss-crossing plots: two teams of thieves looking for a big score, a man-on-the-inside working to help one of them, some cops who may or may not be onto something. And Statham? He’s on his own, out for revenge. You can tell when he calmly, precisely guns down some potential robbers without breaking a sweat, and then follows it up with the faintest flicker of disappointment. These weren’t the thieves he was looking for. The movie’s unflinching grimness and deliberate forward motion matches Statham’s, as his vengeance works itself into mythical, or perhaps Old Testament, dimensions through the dark rumblings of fatalism, the taciturn brutality of its sparingly deployed concussive violence, the score full of low, slow strings and thunderously rolling drums.
The film untangles its deceptively knotty plot with razor-sharp simplicity and focused tension. Revelations drop into a sturdy structure that thuds each new variable into place with equal parts inevitability and surprise. Moving backwards and forwards in time, and moving in different groups of dangerous men on a direct collision course with each other, the heat steadily builds to a boiling point, spilling over in a clever and tragic escalating climax. The way there finds in its long set-up and clockwork payoffs a merciless logic and calculated futility. We get the sense all of these guys need to take action in response to their circumstances (they were wronged, or greedy, or bored), but know deep down all this danger won’t get them much of anything in return. It’s a fallen neo-noir world past saving, but something must be done anyway. The big ensemble of enjoyable character actors (Holt McCallany, Josh Hartnett, Jeffrey Donovan, Scott Eastwood, and on and on) keep the personality on a low simmer, the kind of hard-bitten pulp dialogue that curlicues with just enough flair, a mixture of hollow macho posturing and gruff molasses-drip dialogues of heavy seriousness. The film matches this tone with its own self-seriousness: chapter headings, drawings of snakes and devils in the open credits, a well-deployed use of a gravely Johnny Cash lament in a violent montage, restraint in patient wide-shots and smartly withheld reveals. But that seriousness finds a good match in the mood and craft of the picture, which imbues what could be affectations with a level of tightly controlled artfulness that elevates what could in lesser hands devolve to mere shoot-‘em-ups. Here every shot counts, and hurts.
That it comes from writer-director Guy Ritchie marks potentially a new era in his filmmaking. After all, he began in the 90s as part of the post-Tarantino fast-talking genre movie crowd, with jumpy and jumbled crime pictures like Snatch and Lock, Stock, and Two Smoking Barrels that rattled chronologically and pictorially. Those early films of his are energetic and youthful, but also empty, callow contraptions. His exercises in style were then well-served as directorial eccentricities in massive Hollywood branded blockbusters — two Sherlock Holmes, a Man from UNCLE, a King Arthur, an Aladdin. He often enlivened what duller hands would’ve turned out perfunctorily, taking his quick-cut flashiness and scrappy chatter to glossy spectacles. With Wrath of Man, he’s come full circle with a sense of an aged master, older and wiser, confident in his narrative chops and control of tone. He entrusts a thick layer of menace to a talented cast and crew of ace craftspeople. Every shot is well-judged and clear. Every sequence is economical and thrilling. He rarely goes out of his way to accomplish in two shots what could be done in one. Thus it becomes an exercise in control, taking his interest in underdogs and rivalries, ambition and deception, fatalism and determination, and drawing them out in a mechanically impressive scrambled chronology told with an atypically heavy pace. It’s a two-hour crescendo of sustained suspense and dread, promising and delivering clever realizations and anyone-goes violence. It builds. It escalates and modulates. It finds new depths to dig as it wrestles with the darkness at the heart of these men’s plans, the way wrath animates yet hollows out everyone around it. Here’s a film that look on the evil men do — in so many forms — and feels sick from the weight it carries, before exploding outward in intense genre thrills.
Showing posts with label Ilya Naishuller. Show all posts
Showing posts with label Ilya Naishuller. Show all posts
Thursday, June 24, 2021
Sunday, April 10, 2016
Point of View: HARDCORE HENRY
There are some theoretically cool death-defying stunts going
on in Hardcore Henry, an exhaustingly
extreme action movie. It’s too bad the production is too committed to its
gimmick to take advantage of them. The whole thing is shot in first-person, a
gauntlet of gnarly chaos from the unblinking perspective of a silent stuntman
protagonist, an uncommunicative amnesiac cyborg soldier. There’s a good reason
why, in over a century of cinema, there has very rarely been a feature shot
entirely in this style. (This parenthetical is the obligatory reference to
Robert Montgomery’s 1947 noir Lady in the
Lake, the closest this novelty ever came to working.) Spending the entire time watching bobbling frames with the occasional limb swinging through just doesn’t work,
especially when thrown into an ugly, nasty movie of smeary GoPro parkour and
vacant characterizations conspiring to create a propulsive narrative of dehumanizing
brutality. It’s quickly tiresome, a numbing cacophony of visual noise.
It’s halfway between a virtual reality theme park experience
and a first-person shooter, with none of the immersion of the former or the
interactivity of the latter. The movie wakes up with its protagonist, some
unknown fit guy who has been Robocop-ed before the story began. He doesn’t know
who he is or why he’s in this bionic state. All he knows is that his wife (Haley
Bennett) is the scientist who saved his life. There’s not much downtime before
she’s kidnapped, a snarling Russian villain with telekinetic powers (Danila
Kozlovsky) taking her away. Seeing this Princess Peach snatched away by a mean
Bowser gives our hero all the motivation he needs to rampage through waves of
anonymous henchmen who pop up in a variety of locations: a highway, a subway
station, a high rise, a brothel, a forest, a field, a decrepit hotel, and a
skyscraper. For a guide he has an endlessly regenerated helper (played in all
its guises – a cabbie, a biker, a coked-up nut, and more – by Sharlto Copley)
who helpfully remotely updates his smart phone with the latest maps and missions.
It’s gamified action taken to its illogical conclusion.
The brutally simple movie becomes essentially a 90-minute
stunt show and shooting gallery. It’s repetitive and nasty, rounds of
ammunition and grotesque splatter separated only by grindingly bland exposition,
flashes of oddball gallows humor, and a few truly nifty chase sequences. Seeing
the camera protagonist take off running up the side of a building or across a
park is good for some fleeting thrills. More often, though, we’re stuck in the point-of-view
of a merciless killer mowing down his prey indiscriminately and with
upsettingly gory excess. This is a movie that’s pornographically violent. I
don’t mean that as knock against the adverb, but as a description of the film’s
explicit imagery. It’s preoccupied with the penetration of bullets and knives
into the flesh and viscera of its combatants, eager to watch the plunge of a
projectile in the torso of a living, breathing being. To see the film is to be
trapped in the viewpoint of a faceless mindless rage-driven killer, stripped of
all humanity and characterization as he obliterates random foes, being asked to
imagine oneself in his place. It’s queasy-making.
Comprehensively amoral, right down to its gross misogyny – a
lengthy sequence finds prostitutes helpless in crossfire, and later a few key
twists reveal a woman as the puppeteer of all the man’s pain – and total
disregard for human life, it’s a movie catering to its target crowd’s worst
impulses. Writer-director Ilya Naishuller, in his feature debut, has clearly
marshaled talented, athletic cast and crew to carry out the action, figuring out some
complicated staging and pulling it off with precision and skill. And he’s made
a far more cinematically palatable vision than you’d expect to see from footage
captured on the forehead of a stuntperson. The camerawork is sometimes clever,
but the effect isn’t when tied to faulty story and structure. And there’s an
overwhelming sense of futility when the stunts are only worth appreciating if
you can fill in the surroundings – imagining the car flip you only half see
beneath the leaping camera – and ignore the bloody muck of the mean, empty
content around them.
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