Showing posts with label Jonathan Pryce. Show all posts
Showing posts with label Jonathan Pryce. Show all posts

Thursday, March 28, 2013

Accessories Sold Separately: G.I. JOE: RETALIATION


In the latest based-on-a-line-of-toys action film, elite teams of American commandos known as the G.I. Joes are locked in combat with the worldwide terrorist organization known as Cobra. When one of Cobra’s master impersonators takes the President’s place, he implicates the Joes in an assassination and orders a strike that leaves all but three of them dead. The survivors, somehow able to immediately determine the cause of this betrayal despite being stranded in the desert, vow revenge. This kicks off G.I. Joe: Retaliation, which follows in the footsteps of its predecessor, G.I. Joe: The Rise of Cobra, by having just enough really cool special effects shots to fill a two-and-a-half minute trailer, giving the rest of the runtime to endless exposition, repetitive action sequences, bad jokes, and haphazard characterization. It’s a movie that’s probably on the whole a bit less fun than watching a six-year-old play with action figures, although how much less fun exactly would depend on the six-year-old. All the movie’s best ideas seem to have come out of just such a scenario anyways, moments like protecting oneself from throwing stars by machine gunning them down or jumping off a motorcycle which then splits apart into several missiles and continues straight ahead to a target.

Retaliation’s surviving Joes out to carry out said retaliation are Dwayne Johnson, called upon to be his usual muscular but loveable self, D.J. Cotrona, a bland goodie two-shoes, and Adrianne Palicki, as the token G.I. Jane who at one point gets to wear a tight red dress for mostly no good reason. (The star of the first movie, the suddenly-everywhere Channing Tatum, puts in a glorified cameo, but is otherwise smart enough or lucky enough to sit this one out.) There’s also Byung-hun Lee as bad ninja Storm Shadow and Ray Park as good ninja Snake Eyes, who have an almost entirely peripheral side plot involving all kinds of ninja acrobatics that includes (1) an underground prison break, (2) a cliff-side, mountaintop sword battle, and (3) bit parts inhabited by Walton Goggins as a morally ambiguous warden and RZA as a grizzled ninja mentor. That’s where the fun, such as it is, is happening here, but once these characters join up with the central narrative, the glimmer of fun slips away from them too.

The script by Rhett Reese and Paul Wernick does what it can to salvage the colossal and bland confusion of the first film, but doesn’t improve upon a core concept that seems to be little more than living action figures acting out ridiculous scenarios for the benefit of little more than emptier-than-usual spectacle. Director Jon M. Chu, so good at staging fluid, visually energetic and sustained dance sequences in Step Up 3D, finds little in the way of coherent action, choosing instead to shoot it all in the quick flashes of bloodless bloodshed we’ve come to expect from our PG-13 shoot-‘em-ups. That it’s all a bit more disquieting than usual comes from the narrative that jumbles more than in coheres in the telling. Since the villain is impersonating the president, it makes the countless dead the Joes leave on their way to him uncomfortable. Sure, he’s clearly evil (and Jonathan Pryce is having a good time playing that up) and many of his staff positions are filled by Cobra agents, but it’s hard to tell if some of those around him are just good old army boys and Secret Service agents gunned down for no better reason than failing to spot the fake POTUS in their midst.

That it also happens to be one of those movies that ends on the kind of happy note that boils down to something like “who cares if a major world capital was just wiped off the face of the planet, the Rock got a medal?” is just indicative of the slapdash laziness of the plotting. When a movie can threaten the entire world with nuclear holocaust in its final climactic moments and completely fail to raise my heart rate, something’s gone horribly wrong. G.I. Joe: Retaliation is a slickly put together piece of Hollywood craftsmanship. It’s easy enough to stare at, but it’s empty to the core. The character who is most indicative of the movie’s approach is a retired Joe the crew picks up on their way to the final confrontation. He’s played by Bruce Willis in a performance so relaxed and weightless that if you told me he did the whole thing lying down somewhere and was green-screened into all his scenes, I’d probably believe you. He contributes little to the plot, besides providing the things that go boom for the finale, revealing in a montage that his house is essentially an armory with weapons of every kind hidden in every nook and cranny. It’s supposed to be funny and rousing, I suppose, but is nothing more than a sad prelude to yet more numbing exposition and endless gunfire, not a lick of wit or strategy in sight. I guess the only thing that can stop a bad Cobra with a gun is a good Joe with a gun.

Friday, August 7, 2009

G.I. Joe: The Rise of Cobra (2009)

The storyline of G.I. Joe: The Rise of Cobra is so simple a four-year-old child could explain it to you. Lacking a four-year-old child, I will attempt to explain. You see, there are these elite military figures who work together in covert operations. They’re called the G.I. Joes. They’re the good guys. There are also these slimy scientists and weapons developers who are the bad guys. They want to use nanotechnology to, gee, I actually don’t know. Do they want to take over the world, or destroy the Joes, or impersonate the president (played here by Jonathan Pryce)? Maybe that four-year-old would know.

When I went to see the movie, I was handed a free starter pack of cards for a collectible card game called “Top Trumps” starring characters from the movie. I have these sitting next to my computer at the moment. Allow me to look at them and try to figure out what exactly is going on in this movie. As it played I could only tell that good people were fighting bad people and somehow that involved interchangeable nonsense names (like Ripcord and Snake-Eyes) and green super-missiles that release tiny metal-eating robots. I sure hope the cards help decode the film and I won’t have to Google my way to a G.I. Joe fan-site.

First up is General Hawk. He’s played by Dennis Quaid and I could tell he was the leader of the Joes. According to the card, he’s “infamous and inspirational” and also has “the skills and experience of a battle hardened warrior.” I couldn’t prove this by the evidence in the movie, but Quaid does talk with a commanding voice and often scowls.

Next, is something called Neo-Vipers. The card says these are super-soldiers. I remember now that they work for Cobra Commander (or is it just Cobra?) who’s played by Joseph Gordon-Levitt. Every time he came on screen, I would shake my head. What’s he doing? Collecting a paycheck, I suppose. Anyways, these Neo-Vipers are genetically modified. They’re the bad guys because they can’t feel pain or fear.

Now I’m looking at a card with a white-clad ninja and it looks like his name is Storm Shadow (Byung-hun Lee). He’s also a bad guy. In battle scenes, he’s usually paired up with Snake Eyes (Ray Park), a G.I. Joe who’s a black-clad ninja. Flashbacks tell us that they share a common history when they both – oh who am I kidding? I don’t care.

There’s a card for a G.I. Joe with the code name Covergirl. She dies early in the picture. Spoiler, I guess. There’s also a card for James McCullen (Christopher Eccleston), a weapons developer who thinks he’s the main baddie. The movie starts in 1600s Scotland with one of his ancestors getting punished for selling weapons to both sides of a conflict. The card says McCullen wants revenge for this, but to the extent that I do understand the evil plot, I can’t see how it will accomplish that goal.

At last we arrive to a card with the main character, a new G.I. Joe recruit who goes by the name Duke. He’s played by Channing Tatum. His best friend and comedic relief is Ripcord (Marlon Wayons). He shares some past with the beautiful villainess played by Sienna Miller. He has a square jaw and, like Quaid, scowls his way through the picture. The card says he’s “the best of the best…or so he thinks.” I’ll take its word for it.

As you can see the movie’s fairly confusing, playing out like a bad cartoon, which is exactly what the movie becomes whenever the action sequences start. I’m not talking brilliantly cartoony, like Speed Racer; I’m talking terribly cartoony, the kind of cartoony that throws all logical plot construction out the window for the sake of pure noise and candy-colored blurs. Admittedly, G.I. Joe is a bit better than Transformers 2, but only because it didn’t give me a headache. It’s also marginally better to look at and, if I’m not mistaken, a little more understandable, if only because human beings with actual faces are easier to tell apart than moving junkyards. There’s an equal amount of cliché-chewing hooey to be found, though, from a plane that can only understand Celtic commands to an evil plot so simple yet so confusing (McCullen sells the missiles, then steals them back in order to shoot them at three major cities). At one point the president marvels that no demands have been made. Same here, buddy.

There was a time, early in the run time, where I thought the movie would actually turn out to be an agreeably goofy time with the kind of dumb fun that director Stephen Sommers has brought to his previous movies like The Mummy or even, yes, Van Helsing. The promise of a good time is there in a chase sequence through the streets of Paris that manages to be fun despite most of it having appeared in the previews. That one sequence is the only glimpse of the promise to be found amongst so much bland and sterile carbon copies of concepts from better popcorn movies, everything from X-Men to the Star Wars prequels. G.I. Joe isn’t exhilarating, it’s just exasperating.