The animating tension of Spiderhead is in the friction between its surface and its undertow. The setting is an ocean front compound on a remote island, a research facility that looks more like a high-tech resort, with lots of wide-open communal spaces and clean architectural lines. It is photographed in bright, clean frames with lots of light and soft colors. The furniture looks like upscale Ikea, and the diegetic soundtrack is slick with all the smoothest jams of 80s pop rock. Ah, but the content and intent of this place is menacing, chilled with moral quandaries, and driving toward a bad end that’s inevitable from frame one. Here prisoners (like Miles Teller and Jurnee Smollett) have volunteered to live as test subjects for a devious billionaire (Chris Hemsworth) who chummily lives among them. He’s fitted them with chemical packs on their backs which he operates from an app on his phone, able to dial up emotional states and biological urges with the flick of his finger. He runs them through tests—can he make them laugh at tragedy, find industrial waste beautiful, want to make love to an unappealing partner? This can’t be going anywhere good.
The film carefully keeps the prisoners’ crimes as backstory to be doled out later, the better to front-load their inherent humanity. We see who they are without the distraction of that emotional scale-tipping, and when we hear their tragic circumstances and decisions that sent them here, we can all the more clearly understand that no one deserves to be forced into this system. It’s torture disguised as comfort. They’re threatened with return to a normal penitentiary if they don’t consent to each new dose. Some are starting to suspect they’d be better off leaving. That they stay is credit to their wickedly charming warden, an athlesuire-wearing faux-chummy tech bro who talks to them like buddies and co-conspirators more than prisoners. He makes them feel a part of the team, like they’re doing valuable work. Why, he’s wearing a pack of chemicals, too. Hemsworth, projecting a whirling confidence and slick shrewdness, plays him as a perfectly slimy brand of modern billionaire. As suspicions about this guy and his project grow, Teller dials into a stoic sorrow, slowly crumbling under the pressures of being made to feel against his will. He’s trying to drown out the sorrows of his past, unable and unwilling to forgive himself for what he’s done. Smollett, too, is keeping her distance from who she was, forging new connections in this gilded prison. (They’re warm to each other, humanity among the inhumane.) They thought they were doing good. But at what cost?
That this simple wire-frame plotting, courtesy Zombieland and Deadpool screenwriters Rhett Reese and Paul Wernick exercising unusual restraint adapting a heady George Saunders short story, plays out so effectively is the work of director Joseph Kosinski. (A fluke of pandemic scheduling means the film he shot over three years ago, Top Gun: Maverick, is ruling the summer box office while this project, made mid-pandemic, is ready for release mere weeks later. What a time to demonstrate his range!) He gives the film a restrained style—as slick as the tunes echoing from the compound’s speakers—gliding along and pinned down in surveillance angles doubling or tripling the views from the control room. He lets his characters squirm, lab rats stuck in a maze, while we can pick out the whole picture well in advance. He’s expert at building out the architecture of a plot in conjunction with its setting, housing the emotional appeals in handsome surfaces. Think the vast digital loneliness of Tron Legacy, the windswept empty landscapes of Oblivion, the crackling Arizona wilds' fire dangers of Only the Brave, the high-velocity aerial combat and cozy homefront of Top Gun 2. Here it’s the deceptive comfort wrapped around total heartlessness, victims cooped up and slowly driven mad. It keys into our reflective understanding that the government will willingly abdicate its responsibilities to care for citizens it sees as disposable. If it can privatize prisons, why not emotions and biological urges, too? Here’s a fun little thriller that sees that obviously bad idea to its logical conclusion.
Showing posts with label Paul Wernick. Show all posts
Showing posts with label Paul Wernick. Show all posts
Tuesday, June 21, 2022
Saturday, December 14, 2019
Bayhood: 6 UNDERGROUND
Michael Bay’s 6 Underground gives him the opportunity for breathless Bayhem at its most gleefully cool and cruel. It has bullets, blood splatters, and bodies splattered and splayed — a crooked general killed in slow-mo with a gunshot through a cigar he’s smoking; every car crash sending bodies flipping out of windshields and side doors. It has large-scale stunts and impressive high-speed driving, every angle chosen for velocity and carnage stunningly shot and staged. In the rare down times we see, lovingly photographed, Bay’s other recurring images: product placement, ladies’ long legs, glowing screens, and dazzling architecture flying by in whip-fast establishing shots that linger and leer just long enough to get the visual pleasure. It tells you everything you need to know about the film’s aesthetic that, after one of the film’s team of protagonists is speared by a forklift, the group’s funeral dinner is Captain Morgan and pizza. Or that there’s a car chase through an art museum scored to a dubstep “O Fortuna.” Not since Bad Boys II has this vulgar auteur been extended a free hand for a blank check hard-R pulp action vision so untrammeled. He spent the last twelve years in franchise land, helming five Transformers movies (some good, others not) that bent the kids' toyline mythos to his style, with brief detours for a bombastic satirical true-crime picture (Pain & Gain) and a gory militaristic siege movie (13 Hours). Here he’s back in the world of macho braggarts, fast cars, machine guns, and mini-skirts that made his name back in the mid-90s days of The Rock and the first Bad Boys. This movie has a simple story told convolutedly. We have a ragtag quasi-vigilante black ops team of experts who’ve faked their own deaths to move around the world secretly. (When asked if The President signed off on the plan, one quips, “No, he can’t even spell it.”) There’s a tech guy (Ryan Reynolds, now in a permanent state of semi-Deadpool energy), a spy (Melanie Laurent), a doctor (Adria Arjona), a hit man (Manuel Garcia-Rulfo), a parkour guy (Ben Hardy), a sniper (Corey Hawkins), and a driver (Dave Franco). There’s an evil dictator (duh) in a stereotypically vague faux-Third World country, and the protagonists are gonna take him down. Paul Wernick and Rhett Reese’s screenplay has a whole lot of repetitive rigamarole between just three action sequences of incredible duration and complication, with lots of cross-cut suspense and violence and all manner of stunt work at the highest level of skill. Explosions! Profanity! Geysers of blood and sparks and water and smoke! Dizzying heights and incredible combat! It’s cranked up and spat out—fast movement, vibrant colors, collateral damage—at the audience in balletic brutality and eye-popping intensity. So loud and splashy it’s a shame most will stream it on Netflix, it proves Bay remains one of the only maximalist stylists operating at this budget level who can wield the effects for maximum impact while still allowed to foreground his own preoccupations, for better or worse, in every frame.
Friday, February 12, 2016
Dead and Loathing It: DEADPOOL
At last there’s a movie for anyone who really wants a cheap
R-rated X-Men entry. Deadpool, a comparatively low-budget and
almost entirely disconnected spin-off of Fox’s superhero mutant team-up
franchise, follows a sampler of the exploits of a smart aleck mercenary (Ryan
Reynolds) who is cured of cancer and given regenerative powers like Wolverine’s.
Ah, but the mad scientists who do it (led by the new Transporter
Ed Skrein and Haywire’s Gina
Carano) have vague and nefarious ulterior motives. This leaves the
guy left for dead a scarred and burned mutant with a bad attitude. He’s out for revenge, putting
on a tight red suit and mask and calling himself Deadpool, determined to kill
everyone who wronged him. That doesn’t sound very heroic, and indeed he resists
the label the entire way through a movie of nonstop profanity and violence
interrupted only by its protagonist’s wall-to-wall interior monologue. He turns
to the camera and speaks directly to the audience in a motormouthed outpouring
of cynical snark, as if winkingly calling out its own shortcomings and relentlessly
lampshading the usual superhero formula will inoculate it against criticism.
It’s faithful to the original comics creation, presenting an
arrogant self-aware fourth-wall breaker engaging in huge amounts of
potty-mouthed violence. He talks to us, dictates some edits, calls for needle
drops, and even moves the camera at one point. Mostly he just comments on the
events in progress with juvenile wisecracking, or spits out cultural references
and self-deprecating comments. He tells us the budget was cheap, Reynolds is a
bad actor, and nods towards the franchise’s knottiness. (He throws out an
action figure from X-Men Origins:
Wolverine, and upon hearing a reference to Professor X he asks, “McAvoy or
Stewart?”) The movie goes out of its way to smarmily flatter the audience for
catching the references.
But for all the screenplay (by Zombieland’s Rhett Reese and Paul Wernick) literally protests that
this isn’t the usual superhero movie – taking potshots at the competition while
admiring its own casual vigilante gore, filthy language, and mind-in-the-gutter
exploitation – this is a movie undeniably built on the bones of a thoroughly
exhausted and totally predictable origin story structure. It opens with a nasty
fit of bloody action – crunching cars, flying decapitations, and viscera
splattering on road signs – before flashing back to happier times that slowly
catch us up. It fills in details of his pre-power days, introduces his comic
relief buddy (T.J. Miller) and his lost love (Homeland’s Morena Baccarin), and the wrongs done to him. Then it’s
back to the action, as X-Men Colossus (Stefan Kapicic) and Negasonic Teenage
Warhead (Brianna Hildebrand), stepping in as if from a better, brighter movie, reluctantly
join superpowered fights hammering toward a conclusion.
The edgier elements may be turned up to 11, but the more it
loudly and repetitively claims to be something new and innovative, the less it
seems true. The movie is terminally impressed with itself, convinced putting
blood, boobs, and bad words in a standard superhero revenge actioner inherently makes it
better. The script, and the chatterbox commentary from Deadpool, has the wit of
a particularly unimaginative adolescent boy, preoccupied with bodily functions,
focused on sexual and violent fantasies, and punctuated with four-letter words
and bullying insults. Puerile and putrid, it finds sex acts, gory kills, and
vulgarity equally giggle-worthy.
As a result, Deadpool is
irritating, repetitive, and deadening. It’s a smug, smutty, and self-satisfied
movie as ugly as it is off-putting. It drains all natural charisma from its
performers, sending them through bland effects sequences dirtied up with extra
splashes of strained irreverence and material trying so hard to offend it’s
just sad. Give director Tim Miller (an effects’ artist making his feature
debut) some (very small) credit for wanting to stretch the superhero movie a
bit, but maybe we should stop complaining about the genre’s homogeneity if this
is what passes for trying something different. The characters are thinly sketched. The look is flat, flavorless, and
grey. The tone is a swamp of pointless nihilism laughing at itself. The plot is
too thin for narrative propulsion, and too hobbled by its smirking protagonist
for emotional investment. Everything’s a bad joke, and nothing is worth taking
seriously, although the movie has enough bravado and posturing that it’s clear
it convinced itself it’s a hip puncturing of the genre instead of a
mean-spirited affirmation of its nastiest impulses.
And then there’s its repellent, often disgusting, love of
violence. The movie revels in it, not the choreography or the spectacle but the
visual fact of innards spurting from wounds, projectiles ripping flesh, and blades
impaling organs. There’s an extended slapstick gag about Deadpool breaking his
hands and legs and wobbling around in pain before he heals himself. It’s loud,
overextended, pointless, and uncomfortable, but par for the course in a movie that treats
a gunshot to the head as a punchline – not once, not twice, but every time. It’s
no funnier than the tired improv insults and cheap shots that pass for humor in
the rest of the movie. This all adds up to an interminable experience, none of
the best parts of superhero movies and all of the worst, plus a whole bunch of
added irritants.
Thursday, March 28, 2013
Accessories Sold Separately: G.I. JOE: RETALIATION
In the latest based-on-a-line-of-toys action film, elite
teams of American commandos known as the G.I. Joes are locked in combat with
the worldwide terrorist organization known as Cobra. When one of Cobra’s master
impersonators takes the President’s place, he implicates the Joes in an
assassination and orders a strike that leaves all but three of them dead. The
survivors, somehow able to immediately determine the cause of this betrayal
despite being stranded in the desert, vow revenge. This kicks off G.I. Joe: Retaliation, which follows in
the footsteps of its predecessor, G.I. Joe: The Rise of Cobra, by having just enough really cool special effects shots
to fill a two-and-a-half minute trailer, giving the rest of the runtime to endless
exposition, repetitive action sequences, bad jokes, and haphazard
characterization. It’s a movie that’s probably on the whole a bit less fun than
watching a six-year-old play with action figures, although how much less fun
exactly would depend on the six-year-old. All the movie’s best ideas seem to
have come out of just such a scenario anyways, moments like protecting oneself
from throwing stars by machine gunning them down or jumping off a motorcycle
which then splits apart into several missiles and continues straight ahead to a
target.
Retaliation’s
surviving Joes out to carry out said retaliation are Dwayne Johnson, called
upon to be his usual muscular but loveable self, D.J. Cotrona, a bland goodie
two-shoes, and Adrianne Palicki, as the token G.I. Jane who at one point gets
to wear a tight red dress for mostly no good reason. (The star of the first
movie, the suddenly-everywhere Channing Tatum, puts in a glorified cameo, but
is otherwise smart enough or lucky enough to sit this one out.) There’s also
Byung-hun Lee as bad ninja Storm Shadow and Ray Park as good ninja Snake Eyes,
who have an almost entirely peripheral side plot involving all kinds of ninja
acrobatics that includes (1) an underground prison break, (2) a cliff-side,
mountaintop sword battle, and (3) bit parts inhabited by Walton Goggins as a
morally ambiguous warden and RZA as a grizzled ninja mentor. That’s where the
fun, such as it is, is happening here, but once these characters join up with
the central narrative, the glimmer of fun slips away from them too.
The script by Rhett Reese and Paul Wernick does what it can
to salvage the colossal and bland confusion of the first film, but doesn’t
improve upon a core concept that seems to be little more than living action
figures acting out ridiculous scenarios for the benefit of little more than
emptier-than-usual spectacle. Director Jon M. Chu, so good at staging fluid,
visually energetic and sustained dance sequences in Step Up 3D, finds little in the way of coherent action, choosing
instead to shoot it all in the quick flashes of bloodless bloodshed we’ve come
to expect from our PG-13 shoot-‘em-ups. That it’s all a bit more disquieting
than usual comes from the narrative that jumbles more than in coheres in the
telling. Since the villain is impersonating the president, it makes the
countless dead the Joes leave on their way to him uncomfortable. Sure, he’s
clearly evil (and Jonathan Pryce is having a good time playing that up) and
many of his staff positions are filled by Cobra agents, but it’s hard to tell
if some of those around him are just good old army boys and Secret Service
agents gunned down for no better reason than failing to spot the fake POTUS in
their midst.
That it also happens to be one of those movies that ends on
the kind of happy note that boils down to something like “who cares if a major
world capital was just wiped off the face of the planet, the Rock got a medal?”
is just indicative of the slapdash laziness of the plotting. When a movie can
threaten the entire world with nuclear holocaust in its final climactic moments
and completely fail to raise my heart rate, something’s gone horribly wrong. G.I. Joe: Retaliation is a slickly put
together piece of Hollywood craftsmanship. It’s easy enough to stare at, but
it’s empty to the core. The character who is most indicative of the movie’s
approach is a retired Joe the crew picks up on their way to the final
confrontation. He’s played by Bruce Willis in a performance so relaxed and
weightless that if you told me he did the whole thing lying down somewhere and
was green-screened into all his scenes, I’d probably believe you. He
contributes little to the plot, besides providing the things that go boom for
the finale, revealing in a montage that his house is essentially an armory with
weapons of every kind hidden in every nook and cranny. It’s supposed to be
funny and rousing, I suppose, but is nothing more than a sad prelude to yet more
numbing exposition and endless gunfire, not a lick of wit or strategy in sight.
I guess the only thing that can stop a bad Cobra with a gun is a good Joe with
a gun.
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