Showing posts with label Justin Kurzel. Show all posts
Showing posts with label Justin Kurzel. Show all posts

Tuesday, December 10, 2024

Hate Crime: THE ORDER

The Order
is a tense and absorbing real-life thriller set against a backdrop of the American northwest, with stunning views of mountains and forests and rivers and farms on which plays out a standard procedural about good men with guns in pursuit of the bad men with guns. This gives it the feeling of a Western, albeit one with machine guns and pickup trucks from its mid-80’s milieu. It’s only fitting for a true crime story that’s about the very conflicts that continue to drive our country’s madness to take on the trappings of a genre that’s always about American identity. This picture finds an FBI agent (Jude Law) investigating the works of a white-supremacist militia. He’s a grizzled and exhausted veteran who rolls into town and soon teams up with a boyish local cop (Tye Sheridan) to start asking the right questions, and some wrong ones. The militia under suspicion is a recent breakaway group from a larger, slightly more sedate hate group. It’s led by a hot-headed extremist (Nicholas Hoult) who’s leading his small band of men in robberies and bombings, leading up to planned assassinations and more. Ominously, there’s a shot of blueprints for the United States capitol tacked up on his bulletin board. I half expected a title card at the end to tell us one of their group would go on decades later to storm it. Or be elected to Congress.

Director Justin Kurzel is a good fit for the material with his interest in man’s capacity for violence and the ways in which aimless men can bond over a sense of duty, misguided or not, that can emerge from its pursuit. (This makes for an interesting companion to Kurzel’s Macbeth, Assassin’s Creed, and True History of the Kelly Gang in its exploration of bloody codes of conduct and grim perspective.) He has a straight-faced somberness of tone and a steady grip on suspense erupting into violence. Here are long, crackling sequences of law enforcement jargon and investigation, jostling personalities behind the scenes of cops and criminals alike, and then the inevitable shootouts and bombings and chases. (There’s also an event that’ll be familiar to anyone who knows it inspired Oliver Stone’s electric underrated Talk Radio.) Kurzel moves the plot with a well-paced progression of clues and escalations, keeping a close eye on the revealing gestures of the performances. Law convincingly plays an older agent who was hoping to slow down, but finds he just can’t stay out of the game. He moves like an old pro, interrogates with a gruff edge, and runs with a hard-charging fervor that had me worried the character would give himself a heart attack. Sheridan is a fine youthful idealist coming into his own, making a fine pair with Law’s grizzled determination. (Jurnee Smollett is a good by-the-book third wheel when they call for backup.) They’re easy to root for. As their Hoult is scarily blank, a void of charisma that nonetheless has other racist young guys enthralled to his promise of a better, whiter America. There’s a sick dread to the FBI’s righteous pursuit of their group, as we know the sick appeal of their target's evil message will continue to linger past this particular flashpoint.

Friday, December 30, 2016

History of Violence: ASSASSIN'S CREED


The director, cinematographer, and stars of last year’s effectively muddy and bloody production of Macbeth have reunited for another movie about fate, ambition, and violence. Unfortunately, and confusingly, the movie is Assassin’s Creed, a murky, inscrutable video game adaptation that goes heavy on the action and portent but light on sense. How they ended up here, other than an eagerness to collect a paycheck, must have something to do with the material’s stupid clever conceit. A modern-day criminal is hooked up to a sci-fi contraption and sent to eavesdrop in the brain and senses of a violent ancestor living 500 years ago. (It’s a Quantum Leap with less responsibility.) There’s a nugget of a fascinating concept about historical inevitability and genetic determinism in this idea, but it is developed in a scattershot way, draining suspense and intrigue the more it tries to complicate matters. At first glance it may look and sound more important than the usual attempts to make action movies out of video games, but the longer it goes the worse it grows – tin-eared, nonsensical, consequence-free.

But you can’t say director Justin Kurzel isn’t trying. He has cinematographer Adam Arkapaw whip up a textured and dusty look for the past and a gleaming antiseptic blue-grey sheen for the future. Into these dark (dim, really) frames goes Michael Fassbender, bringing far more neck-bulging Macbeth emotion than the writing requires. He plays a man on death row who gets injected with the executioner’s chemicals only to awake in a covert institute in Spain where a mysterious Marion Cotillard (a little less Lady Macbeth-y) hopes to use his DNA to extract the history of a centuries-old assassin (also Fassbender) and his mission to hunt down the apple Eve bit in Eden. Yes, you read that correctly. This movie began pleasingly silly in the way plenty pompous pulp pictures do: with a wall of text. This one is describing an ancient battle over supernatural relics fought between the Knights Templar and Assassin’s Creed. The following confounding opening sequences are preposterous and exciting, cutting ruthlessly between slashing violence in the past and glowing doohickeys in the near future, trying breathlessly to tie two timelines and Fassbenders together into one nutty narrative.

By the time the swirling screenplay (by one writer who has adapted Shakespeare and two who adapted Vernoica Roth, if that indicates what’s going on here) settles into its main groove, the full incomprehensibility comes to the fore. We watch as our modern man gets attached to a giant apparatus that allows him to fully experience the sensations of his ancestor’s battles. Yet he can’t change the past. He’s merely an observer. And the company bankrolling Cotillard – and which also employs other great thespians Jeremy Irons, Charlotte Rampling, Brendan Gleeson, and Michael K. Williams, all asked to speak in hushed monotone – simply wants him to see where the elaborate historical action sequences – galloping horses, jabbing swords, and medieval parkour – take the apple. Why they can’t take him directly to when the apple is dropped off somewhere is beyond me. And what will this apple do once found? Nothing less than give them control of Free Will, though what that looks like or accomplishes is left awfully fuzzy. But if you’re already accepting a technobabble process by which DNA can be decoded into the ultimate VR experience, what are one or two more disbeliefs to suspend?

We’re watching two timelines: one in which unknowable future people stare at monitors, and one in which preordained action plays out without suspense because A.) we know they get the apple, and B.) our protagonist’s only involvement is paying attention to it. As a result, my attention dipped dramatically once I got used to the silliness and saw the stasis of it all. Sure, it looks striking and Kurzel has a tremendous amount of acting talent playing along with the inherently goofy story done up in total straight-faced seriousness. It has the thunderous sound design and huge CGI budget of a big studio production, and the constant drumbeat of flashy spectacle and weightless violence required of its genre. But every second that goes by means less and less as the groaning sturm und drang adds up to hollow, pointless confusion. The pseudo-mystical medieval swashbuckler hidden under layers of contrived convolutions would be a lot more fun if it wasn’t tied to such a ponderous drag about Fate and Conspiracy and Revenge. By the end, with the action finally mattering as it (mild spoiler, if you care) erupts in the other timeline, as the Assassin bloodline has its revenge on the techno-Templar, I found myself wondering why they hadn’t done that an hour earlier and saved us all the trouble of sitting through the hectic nothing. No movie this stupid can afford to be so dull.

Thursday, December 3, 2015

Throne of Blood: MACBETH


Scheming and bloodshed are common motifs in Shakespeare’s plays, but Macbeth might be the most directly engaged with the guts of evil, following a conflicted murderer into nasty tangles of messy guilt, a tortured conscience. Macbeth, haunted by ghosts and bewitched by ambition, reluctantly screws his courage to the sticking place and kills King Duncan, then spends the rest of the narrative desperately trying to outrun the moral consequences and mortal punishments he rightly fears. He becomes a tyrant, driven mad. The latest cinematic staging of the play imagines this story in muddy period-appropriate grime and on nightmarish landscapes of vivid elements: misty moors, foggy battlefields, red clouds, pale dawns, pouring rain. Director Justin Kurzel, whose first two films were unsettling crime pictures, here digs into a disturbed mindset with a cinematic theatricality, emphasizing the visceral moments, simmering with unease, a droning score layering a haze of doom and dread over it all.

It opens with a war, two armies charging towards each other on the field of battle. Kurzel cuts between distant wide shots of running with close-ups of extreme slow-motion howls and cries. The clamor and gore seems equally inspired by Braveheart and Game of Thrones, but seen through a dark mirror. Emerging victorious, Macbeth (Michael Fassbender) is nonetheless disturbed by spectral visions of Witches who prophesize he’ll soon be king. What follows should be familiar to anyone even vaguely familiar with Shakespeare. Lady Macbeth (Marion Cotillard), encourages this ambition by any means necessary. Chiding him for having too much milk of human kindness, she knows murder would help them rise to power. Soon, Duncan (David Thewlis) is slain, his son, the prince (Jack Reynor), chased off, and the throne passes to Macbeth, who wears the crown heavily with the burden of the price he paid to get it.

Kurzel has assembled a terrific cast up to the challenge of Shakespearean language. Although screenwriters Jacob Koskoff, Michael Lesslie, and Todd Louiso have abridged the text, the performers have more than enough to chew on. Tremendous supporting work from Paddy Considine (as Banquo, Macbeth’s friend until paranoia sets in) and especially Sean Harris and Elizabeth Debicki (as the Macduffs, who bear the brunt of Macbeth’s wrath, and are Scotland’s last best hope for a better future) gives the movie the heft it needs to power its angst. They have palpable pain, while taking strong center stage are the pair of powerful leads. Cotillard whispers most of her lines, as if her Lady Macbeth can’t quite believe the influence she wields, and then falls apart trying to get that damned spot off her conscience. Fassbender quakes and grits his teeth, hollers and seethes, sweats and bleeds, selling all too well a man in the process of rending his soul in two over surging dueling feelings of guilt and power. It’s a movie of no small emotional movements, roiling with immediacy.

With the look of a hazy walking stress dream brought to life by cinematographer Adam Arkapaw (True Detective) and cut together by editor Chris Dickens (Berberian Sound Studio), there’s an ethereal quality. The wide screen compositions flicker with bad weather and candlelight; the images flow out of sync with muttered soliloquies, flowing between flashbacks and premonitions, dreams and visions. In The Riverside Shakespeare, literary critic Frank Kermode wrote, “The suffering of the Macbeths may be thought of as caused by the pressure of the world of order slowly resuming its true shape and crushing them. This is the work of time…” Kurzel brings to life this sense of cosmic temporal fracture, the Macbeths’ foul and fair disjunction unleashing a sickness in the world, one that’ll in turn crush them under its chaos. Although strictly, faithfully linear, its visual strategies suggest that it’s all happening at once. The decision to go down a bad path leads inevitably to a host of nasty outcomes.

A commitment to slippery cutting and whispered mumbling has its limitations, and occasional monotony, as Kurzel’s vision doesn’t allow for any modulation of tone. There’s no time for small or soft moments when large anxieties fill the frame’s austere, disturbing beauty. As ostentatious as the striking imagery is, it occasionally detracts from the lines, or works at cross-purposes to the energy of the text. Still, it’s an engaged synthesis of ways to approach the play, with some of the shadowy brooding of Orson Welles’ take, and a bit of the howl of despair of Roman Polanski’s. The climactic confrontation is set on a field of fire, embers churning behind the combatants in a blood-orange sky ripped with smoke. It’s not exactly subtle, but it’s passionate. Kurzel takes the play seriously, has great actors delivering the classic turns of phrase, and creates a space of unceasing emotional turmoil. It’s rich, even when it’s not entirely satisfying. Besides, it’s always a treat to see creative minds put to use bringing more stagings of Shakespeare into our lives.