Like The Martian, screenwriter Drew Goddard’s previous adaptation of an Andy Weir sci-fi novel, Project Hail Mary is a cheerful problem-solver of a space adventure. That earlier film was a gear-headed Ridley Scott picture with astronaut Matt Damon stuck on Mars. It cut between the stranded explorer and the scientists back home on parallel tracks thinking their way through complications to get him home. This newest film is also a stranded-astronaut story problem. It finds a science teacher (Ryan Gosling) waking up years from Earth, alone in a capsule as he regains his memories and finishes his mission. He’s supposed to figure out a way to make the sun immune to a space bacteria that’s causing it to burn out. He’ll do so by scooping up samples from a distant star. The movie’s parallel tracks are past and present. In the past, Gosling’s working with a team of researchers desperate to save the planet. In the present, he’s talking to himself—mostly. The halves joined by a seriousness of purpose and a cheerful optimism, a sense that if the world were to end tomorrow, the government would ask smart people to stop it today. Isn’t it pretty to think so?
Gosling makes a fine star for such a feat, charming and self-deprecating and flustered, but ready to lock in and put his intelligence to work of all of us. He’s hugely likable here, and has great chemistry with his scene partners, both Earthbound (Sandra Hüller) and ones who are more imaginatively deployed later to help puppet scenes to a surprisingly moving climax. The movie surrounds him with convincing special effects of the kind of pop-art realism you’d expect from a movie that’s part Interstellar. It has the hard sci-fi edge with a sentimental open heart. It comes from Lord and Miller, the filmmaking team behind the joke-a-minute Cloudy with a Chance of Meatballs and The LEGO Movie, and who last directed 22 Jump Street twelve years ago. They’ve returned to us with their sense of humor intact, but proportioned well here as leavening to the stakes that enhance the emotions and the spectacle instead of deflating them. It actually cares. How nice to find a huge crowd-pleaser that valorizes intelligence. It watches Gosling connecting with extraterrestrial awareness with a sense of awe at mankind’s ability to solve problems with hard work and mental energy.
It’s a stark, and welcome, contrast to those who think we can build computers to replace us. Consider those who talk endlessly at us about Artificial Intelligence. (I cringe even to use the term, a deliberately nebulous buzzword meant to obscure all manner of tech company advertising and spin.) There are those who think an emergent super-intelligence is going to bring about mankind’s abrupt extinction any day now. There are those who think it’ll hasten a dawn of a global golden age where no one will work and all disease will be cured. Those in the middle seem to think it’ll just enslave us to super-wealthy authoritarians. (Plus ça change.) A new documentary from Daniel Roher and Charlie Tyrell wants to serve as a level-headed primer on these issues. Its feint toward definitiveness is in its direct title: The AI Doc. Its quirky subtitle Or How I Became an Apocaloptimist is a signal of its whimsy. The movie’s a standard-issue talking-head doc loaded up with little stop-motion animations, showy transitions, and squiggly hand-drawn titles. And it’s wrapped around the personal story of the impending birth of Roher’s first child. He narrates and appears as an on-screen interlocutor, driven to wonder about these issues because he’s worried about bringing a baby into this uncertain future.
He’s suitably curious. But the movie is largely credulous. Mostly confined to researchers and speculators, with a late stop at a few CEOs who hype up their products and playact concern, the movie mostly takes for granted the huge stakes, no matter the extremes expressed. It doesn’t quite understand that the pro crowd and the cons alike are merely falling into a fictional framework (call it Terminator v. Star Trek) instead of actually addressing the reality of the situation. He briefly invites on some humanities professors to poke at the bubble—let’s think about the resources, and who benefits from setting the discourse frame at peak freak out about the future that makes it, good or ill, seem inevitably world-changing. But they get shuffled off after a few soundbites. The movie reaches one of those issue doc call-your-congressperson QR-code endings. Its ambivalence ends up making the case that AI is, like so many problems of our modern day, something most people want to regulate, but financial pressures means no one will. But, sure, call a congressman about it. See how far that gets you.
Saturday, March 28, 2026
Wednesday, March 4, 2026
Talk to the Animals: GOAT and HOPPERS
I bet if you’re an aspiring animator looking to innovate these days, it’s Sony where you’d want to work. They’ve had the edge on style and cleverness lately. Twenty years ago, it was just the dense, imaginative, emotive Pixar against the scrappier, sarcastic DreamWorks. Now Pixar is struggling to find that striking originality, and DreamWorks is content to play around with textures on simple structures. That leaves room for Sony to emerge as the new freshness, despite lagging behind them for most of this century. It helps that at they’re best they’re a mix of the two competitors, the heart with the experimentation, the fresh with the sturdy. The tangled, zippy Spider-Verse pictures are a riotous hodgepodge of exciting comic book logic and The Mitchells vs the Machines is electric high-speed family sentimentality via wild sci-fi. Even the smaller personality-driven efforts like Lin-Manuel Miranda’s Cuban kinkajou musical Vivo and Adam Sandler’s class pet comedy Leo are a more standard, cuddlier, comfortable match for the talents of their stars. And they’ve hit pop culture gold with KPop Demon Hunters’ blend of catchy songs, cultural specificity, and genre tropes. The studio’s willingness to play around with style and tone has become an increasingly reliable force in the family film market. Their latest is Goat, a movie directed by Bob’s Burgers vet Tyree Dillihay and produced with basketball star Steph Curry. It’s set in a Zootopia-ish world that’s much like our own but all anthropomorphic animals. Set in a bustling urban setting composed of painterly backdrops, smeary colors, and jangled movement, their version of basketball is called Roarball. It’s dominated by enormous animals wielding their physicality: elephants, rhinos, ostriches, panthers. (They also have voices with great personality—Gabrielle Union, Aaron Pierre, David Harbour, Nick Kroll.) Can a scrawny goat (Caleb McLaughlin) make it in the big leagues? What do you think? The movie is extremely predictable sports movie cliche, but it’s shot through with a hyperactive, hyper-modern swagger—bumping hip-hop inflected scoring and a manic social-media flurry of notifications and plot swerves. And the wild slam dunk action is a gleefully exaggerated Space Jam pyrotechnic display of creativity. It’s every basketball-obsessed youngster’s wildest cartoon dreams.
It’s quite a contrast with Pixar’s latest. Hoppers looks like a Pixar movie, moves like a Pixar movie, but feels less than a Pixar movie. It’s technically proficient, but just fine. It is well-structured, cutely designed, sometimes-funny, and warmly-voiced. It has a nice message about getting along and taking care of the natural world. And it has a spark of creativity to its concept. A college environmentalist discovers her professor has built a machine that allows her to inhabit a robotic beaver and study their environment. It also lets her talk to the animals. (It’s hand-waved with a reference to Avatar.) Of course the kid hijacks it to talk the critters into fighting the materialistic mayor’s plans to demolish their dam. At its best it has some of the clever rules and escalating action of vintage Pixar. Think of all those movies that end with a mad dash of most of their characters through some complicated world. But there’s something a little off about this one, a kind of haphazardness and shallowness to its world building, and a sense of obligation to its complication. One gets the sense that everything—from its dollops of sentimental familial sadness to its swerves into silliness—are a bit schematic and formulaic. Sure, the folks at Pixar are still terrific at rendering environments and balancing tones. But they can be pretty airless when the edges are all so totally rounded, and the fantasy muddled, the story at once too-familiar and overly complicated, and the supporting characters only one pixel deep. To be sure, Hoppers has some warm laughs and silly action and a few genuine dips into nastiness. (A surprise squishing of a bug is maybe the meanest thing this studio’s ever attempted, especially as a punchline.) It’s all likable enough. And it’s certainly no less predictable than Goat. But it speaks to such a decline in standards. Grown-up audiences used to be able to go to Pixar movies to see something that transcended. Lately if we see a Pixar production it’s out of habit. There are certainly less pleasant ways to pass the time. But they’ve been so much more.
It’s quite a contrast with Pixar’s latest. Hoppers looks like a Pixar movie, moves like a Pixar movie, but feels less than a Pixar movie. It’s technically proficient, but just fine. It is well-structured, cutely designed, sometimes-funny, and warmly-voiced. It has a nice message about getting along and taking care of the natural world. And it has a spark of creativity to its concept. A college environmentalist discovers her professor has built a machine that allows her to inhabit a robotic beaver and study their environment. It also lets her talk to the animals. (It’s hand-waved with a reference to Avatar.) Of course the kid hijacks it to talk the critters into fighting the materialistic mayor’s plans to demolish their dam. At its best it has some of the clever rules and escalating action of vintage Pixar. Think of all those movies that end with a mad dash of most of their characters through some complicated world. But there’s something a little off about this one, a kind of haphazardness and shallowness to its world building, and a sense of obligation to its complication. One gets the sense that everything—from its dollops of sentimental familial sadness to its swerves into silliness—are a bit schematic and formulaic. Sure, the folks at Pixar are still terrific at rendering environments and balancing tones. But they can be pretty airless when the edges are all so totally rounded, and the fantasy muddled, the story at once too-familiar and overly complicated, and the supporting characters only one pixel deep. To be sure, Hoppers has some warm laughs and silly action and a few genuine dips into nastiness. (A surprise squishing of a bug is maybe the meanest thing this studio’s ever attempted, especially as a punchline.) It’s all likable enough. And it’s certainly no less predictable than Goat. But it speaks to such a decline in standards. Grown-up audiences used to be able to go to Pixar movies to see something that transcended. Lately if we see a Pixar production it’s out of habit. There are certainly less pleasant ways to pass the time. But they’ve been so much more.
Subscribe to:
Comments (Atom)