It’s what, in the olden days, might’ve been a stop-motion odyssey through loosely adapted Greek myths or recreations of Jules Verne’s deep dives. Here, though, this weekend matinee approach is given over to Jack Kirby creatures in a vaguely Star Wars-ian side-quest plot captive to the MCU house style of functional blocking and brightly-lit fantasy. It strands likable actors in warehouse-sized virtual environments and has them interact with ping-ponging zaps and splats. The stakes are simple and the emotions paint-by-numbers—Rudd wants to protect his daughter; the rest want to help; the villain schemes and steams. But I found the whole project pleasant enough, at least less of a calamity than certain recent Marvel jumbles. It’s all of a piece, a direct line from beginning to end with a coherent energy and a streamlined style. I especially liked the easygoing heroes’ contrast with the heavy charisma of Majors, who sells the antagonist with enough sturdy screen presence that I won’t mind seeing him pop up in a half-dozen more of these. And Reed is allowed a few fine visual gambits—from a clever no-man’s land of multiplying possibilities that leaves a gazillion Ant-Men swarming on screen, to a reasonably satisfying ant-ex-machina to save the day. Sure, the MCU projects all blur together, but this one’s hardly the biggest failure.
Showing posts with label Evangeline Lilly. Show all posts
Showing posts with label Evangeline Lilly. Show all posts
Sunday, February 19, 2023
Bugged Life: ANT-MAN AND THE WASP: QUANTUMANIA
For those of us who complain the superhero spectacles of the Marvel Cinematic Universe are getting rote and bland, Ant-Man and the Wasp: Quantumania acknowledges our complaints with the sight of a supervillain admitting, of the Avengers, “they all blur together after a while.” Credit director Peyton Reed, then, for trying to keep his Ant-Man adventures a little distinct. The first two had their chintzy cross-overs and obligatory mega-franchise stewardship, but also had some panache as flimsy heist movies in which people and objects shrink and grow in clever, silly ways. This one plunges headfirst into a relatively straightforward adventure. Paul Rudd’s eponymous hero accidentally gets pulled into the Quantum Realm with his daughter (Kathryn Newton), his superhero girlfriend, Wasp (Evangeline Lilly), and her parents (Michael Douglas and Michelle Pfeiffer). The movie’s just about a journey to an exit that takes them through weird landscapes and kooky designs—talking goo, living buildings, fuzzily CG’d big-headed robot flunkies—on a collision course with an exiled multi-verse hopping conqueror. That’s Jonathan Majors’ Kang, last seen in the pretty fun Season 1 of Loki. This variant of the villain hopes to use Ant-Man tech to escape his sub-atomic prison. The result is diverting enough, a straightforward adventure through computer effects.
Friday, July 17, 2015
Small Wonder: ANT-MAN
The lightest and slightest in the Marvel Cinematic Universe,
Ant-Man steps away from the main Avengers for a pleasant diversion
introducing a new superhero. It does so without the belabored setup, grindingly
monotonous effects, and constipated cross-pollinated plotting that encumbers so
many of its kind. Instead, it gives most of its runtime over to a simple,
straightforward plot, embracing goofy comic book technologies and funny
supporting performances. Turns out locating the inherent silliness in this
material is exactly the right approach, even if it gets tangled up from time to
time in its larger expanded franchise and caught flat footed with the creeping
sameness in the flavorless look infecting all of these MCU projects. Still, for
a big budget summer spectacle, this one passes by surprisingly quickly and does
its best to avoid lumbering.
Perhaps Marvel has realized their best films in the
franchise steer towards the casual and comedic. That’s why the best parts of
the Thors, Iron Mans, and Captain
Americas (not to mention Guardians of
the Galaxy, which has yet to be Avengersed)
take themselves lightly, with quipping banter and nice sight gags, and the
worst parts are the endless bland action and portent. Ant-Man, directed by Peyton Reed (of Bring it On) and written by Edgar Wright (The World’s End), Joe Cornish (Attack
the Block), Adam McKay (Anchorman)
and star Paul Rudd, maintains its sunny tone and brisk high spirits, never
giving itself over to thundering exhaustion. Rudd, one of the most charming
actors working today, centers the movie on a tone of easy-going amusement, even
when confronted with peril. It’s a nice change of pace.
Rudd plays a burglar whose attempts at going straight are
halted when a wealthy retired tech genius (Michael Douglas) persuades him to
help steal his shrinking technology from a cold capitalist (Corey Stoll). To do
so, the inventor will let his new thief friend borrow his old top-secret
superhero suit, a portable shrinking device that’ll turn its wearer into
Ant-Man. The following is a loping heist picture as the two men look over
blueprints, and engage in brisk training montages. But what good is it to be so
small? Well, it gives Ant-Man super-strength, plus the ability to slip into a
maximum-security research facility undetected. Rudd casts an amused skeptical
gaze on the proceedings, quick with a fumbling everyman charisma. He interacts
with Douglas’s stern mentor, as well as Evangeline Lilly as the old man’s
no-nonsense daughter, by pinging off their seriousness with an irreverence
obviously masking bewilderment.
By playing up the strangeness of being thrown into these
circumstances, the movie finds an appealing groove. After all, it’s not every
day you see the world from a bug’s-eye view. Reed has good fun conjuring the
look of the everyday world towering over the miniaturized Ant-Man. It’s a likable
callback to The Incredible Shrinking Man
or Fantastic Voyage or Honey, I Shrunk the Kids. There are
immense blades of grass, cavernous vents, vast puddles, and, of course, large,
lovable, trainable herds of ants. It has a chintzy matinee spectacle appeal
togged up with digital gloss. Plus, it’s funny to see big, booming adventure
intercut with humdrum still life. When Rudd first tries on the suit, he ends up
hanging onto a groove in a record as it spins on a turntable. In sweaty
close-up he grasps and gasps. Cut to a wide shot as the needle skips. There’s
some wit to the staging, and it only escalates as the danger grows.
Even more so than in the similarly mildly flippant Guardians, Ant-Man’s comedic tone is maintained throughout. It’s stuck in
rigorous franchise making, with the worst scene a shoehorned cameo from an
Avenger. But it’s still just loose enough to accommodate the pleasures of
letting the cast’s chemistry simmer. It helps that supporting roles are filled
by the likes of Michael Peña (a delight), T.I., Bobby Cannavale, and (an
underutilized) Judy Greer. Reed keeps the plot – a limber heist laced with
family issues – hopping along, trusting this ace cast to maintain high levels
of appealing personality. By the time we arrive at the inevitable climactic battle,
it’s tweaked with real levity – actual funny throwaway lines and teasing use of
effects – and allowed to end before overstaying its welcome. Sparingly and
creatively deploying the unusual superpowers in clever ways for fast, lean
setpieces, its motions don’t grow tiresome. There’s simplicity to this movie
that allows it to remain light on its feet. Sometimes thinking small pays off.
Friday, December 19, 2014
The End: THE HOBBIT: THE BATTLE OF THE FIVE ARMIES
The Hobbit: The Battle
of the Five Armies is easily the weakest of its trilogy, and by far the
worst of Peter Jackson’s Middle Earth movies. It’s all climax, an endless
battle that does nothing that couldn’t have been accomplished with an extra
fifteen or twenty minutes in the last one. And yet, this is likely the last
time we’ll get to visit Tolkien’s fantasy world through Jackson’s eyes. For
those of us who’ve liked that feeling, it’s bittersweet to see it go. That it’s
not as rousing and wistful as the first finale, eleven years ago with The Lord of the Rings: The Return of the
King, is almost beside the point. It’s one more chance to go there and back
again, to see these landscapes and creatures, marvel at the prodigious
attention to detail, and hear the strains of Howard Shore’s melodies, a feat of
film scoring nearing John Williams’ Star
Wars work for its web of themes. In other words, it’s worth seeing for
those who’ve already made it this far.
So maybe it’s helpful to think of Battle of the Five Armies less as a self-contained movie, more as a
way for Jackson to create this place on the big screen for the last time. It’s
a bestiary: Hobbits, elves, dwarves, orcs, horses, elk, giants, wizards, goblins,
evil spirits, war bats, giant eagles, bears, a dragon, and more. It’s a map: CGI
armies marched around a game board battlefield. It’s an armory: swords,
shields, helmets, hammers, clubs, battering rams, bow and arrow. It’s a drawn
out conclusion from a creator who doesn’t want to let this story go, who wants
to linger in Middle Earth for just five more minutes, then five more, then
more. Good thing, then, that Jackson’s skilled with whipping up blockbuster
spectacle, splashing his vivid visuals across the wide screen in ceaseless
fantastical imagery so big it betrays how small the thinking is of so many of
our tentpole directors. Sure, he’s a filmmaker who errs on the side of too much
of a good thing – endless stalemates, overdone comic relief – but so be it.
This last Hobbit picture
picks up right where the last left off, with the dragon Smaug (Benedict
Cumberbatch) emerging from his mountain lair, flying angrily toward the nearest
village and leaving his vast stockpiles of gold unattended. In the mountain are
the dwarves (led by Richard Armitage), who have a historical claim to the site,
and Bilbo Baggins (Martin Freeman), the Hobbit who helped them get there.
Eventually, the riches are the target of attack by an army of men (led by Luke
Evans) and an army of elves (Lee Pace, Orlando Bloom, and Evangeline Lilly among
them) who want their fair share. The army of orcs right behind them just wants
to kill a bunch of people for some reason. I know that’s only three armies, four
when you count the dwarves reinforcements, but I must confess I’m not exactly
sure how the title’s math works out here.
For the first half of the movie, those computer-animated
armies line up behind character actors as everyone argues about who gets the
gold and how the fighting’s going to start. Then, the fighting starts, and the
armies collide repeatedly in anonymous garbles of digital noise across rocks
and fields, up and down the sides of cliffs, and across an icy lagoon. We dip
into personal conflicts between recognizable orcs and our big heroes, follow
the king of the dwarves and his battle with curse-induced greed, and check in
with Gandalf (Ian McKellen) who has important Lord of the Rings foreshadowing to take care of before joining the
main battle. Some moments of combat are nicely done – the bit with ice is
clever, as is a neat trick involving an elk – but it grows awfully repetitive.
You can almost hear the small material as it’s stretched thin to fill time.
The film loses the emotional thread, and its central
narrative momentum along with it, as it gets tangled up in the clanging swords,
stabbing and bludgeoning. But when the camera comes to rest on Bilbo Baggins, with Freeman's performance as good as always, the film finds its center. He’s taken aback by the developments, is ready to help his
friends even when they disagree with his strategy, and bravely stands in the
thick of it even when danger is great. When it’s all over, he is happy to have
had this experience and even happier to go home. And so Five Armies brings him there, eventually. It wraps up dangling plot
threads, resolves its cliffhangers, and joins up with the beginning of Fellowship of the Ring quite nicely.
Along the way we have to slog through some colossally uninvolving battle
business, but Jackson brings it home, to the Shire and the Hobbits, the coziest
corner of Middle Earth, safe and sound. He asks your indulgence, tries your
patience, but eventually delivers some small rewards.
Friday, December 13, 2013
Into the Fire: THE HOBBIT: THE DESOLATION OF SMAUG
Peter Jackson returns yet again to J.R.R. Tolkien’s
fantastical Middle Earth with The Hobbit:
The Desolation of Smaug, the second of three films devoted to the
comparatively slim novel that precedes The
Lord of the Rings trilogy. Some find that reason enough to dislike the film,
but why get hung up on what it isn’t and miss the chance to luxuriate in what
it is? To dismiss the expansion of Tolkien’s smaller story is to miss the rich
detail Jackson and co-writers Fran Walsh, Philippa Boyens, and Guillermo del
Toro find. This is filmmaking as worldbuilding, a creation of a space that’s
fun to visit with new characters and sights around every corner. When we wander
into the home of a giant man who is also sometimes a bear, there is a sense of
discovery and history. It feels somehow right that such a person would exist in
this world, and as he sadly admits to being the last of his species, there’s a
real sense of loss. We could follow him out into his own film and probably find
something interesting. We won’t, but the sense of a fully realized world is
impressive and goes a long way to selling the movie’s colorful adventure
plotting.
When last we saw our Hobbit friend Bilbo Baggins (Martin
Freeman), he was with the once and future dwarf king Thorin Oakenshield
(Richard Armitage) and his band of dwarves on a journey to enter the Lonely
Mountain and reclaim their home and their gold from Smaug, a powerful dragon. They’re
continuing their quest here, getting into one scrape after another, each only a
danger for as long as the plot requires (and sometimes longer) until the next
danger pops up. Here there be giant spiders, packs of angry orcs, aloof
wood-elves, and, of course, one large fire-breathing dragon. He stretches
across the entire screen that only captures his full wingspan in wide shots. (The
beast is voiced by Benedict Cumberbatch, words rumbling out with booming
augmented bass.) Expert spectacle, the film is filled with elaborate action
sequences overflowing with visual gags. In one early scene, an elf shoots two
orcs with one arrow. Later, a barrel pops up out of roaring rapids and rolls
over baddies on the shore, Rube Goldberg serendipity aiding our heroes.
Also helping (and sometimes threatening) our heroes are two elves
– one, Orlando Bloom, a familiar face from The
Lord of the Rings, the other, Evangeline Lilly, added to give the film a
gentle wispy subplot about a dwarf who has a crush on her and maybe, just
maybe, vice versa. Together they happen to form a reason to have a few more
action sequences. One, a tight, claustrophobic nighttime fight in a tiny house,
is a nice break from the sweeping New Zealand vistas and cavernous caves.
Speaking of subplots, there’s much to do about a dilapidated lake town where
the dwarves find help from a human (Luke Evans) who, it’s quickly apparent, has
made a habit of defying the orders of the town’s grumpy, selfish ruler (Stephen
Fry). Between the elves and the lake town, the quickly sketched politics and history
of this fantasy world is a pleasure. Each new location we step into feels fully
formed before we got there, and has the surety that it will continue long after
we leave.
There’s always something. Compared to The Lord of the Rings end-of-Middle-Earth stakes, this Hobbit, much like the last Hobbit, is lighter fare, bouncier and zippier. But the mythic resonance of
these displaced dwarves and archetypical character types – the strong one, the
silly one, and smitten one, the brave one – give the whole picture a fine kick.
Freeman’s Bilbo is especially sympathetic, in over his head, but trying so very
hard to stay brave and get braver. Our heroes are so very likable, we want to
see them succeed. And the sights Jackson shows us are so wonderful and varied, it’s
clear Middle Earth is a place worth fighting for. At one point Bilbo sits atop
a tree, hundreds of butterflies taking wing around him as he looks across a
sun-dappled skyline, a shimmering lake in the distance and, further on, a misty
mountain. I’d go there and back again any day.
Rarely diverting its attention from the
one-thing-after-another journey of the dwarves, Jackson occasionally drifts
away with the wizard Gandalf (Ian McKellen). I’m not sure what sidetrack he’s
wandering down, but that he at one point appears to be fighting a big black
cloud tells you everything you need to know about just how seriously to take
this. That is to say, enough to feel it, but not so much you can't smile at sillier touches, sometimes both at once. It’s a grand sweeping adventure built out of mythic components, a sense
of its own history, and ripe B-movie fantasy. I had to smile when the king of
the wood elves (Lee Pace) shows up wearing a crown made out of branches. It
just makes sense. Best approached by responding to the surface pulpy fantasy
and letting the big emotion underneath grow and bubble, The Desolation of Smaug is all about creating a world, giving space
to get lost in it, and allowing plenty of time to do so.
This is epic, light-hearted fantasy as bustling adventure. Jackson’s
a sharp enough visual filmmaker to give us movie pleasures of the highest
order. A big highlight is that dragon Scrooge McDuck-ing it up in a pile of
gold, slowly revealed in his enormity through coy editing. But even simple
visual moments, like a shot that finds a worried little girl in the foreground,
unaware of the orcs prowling the rooftops behind her, silhouetted in the
background, is a great punch of imagery, simple and true. This may be a film
that paints in broad strokes, but the surface details are colored in
beautifully. It actually delivers the blockbuster exhilaration, the immense
pleasures of expansive spectacle, so many films promise, but so few deliver.
Jackson, like Steven Spielberg and George Lucas, Guillermo del Toro and James Cameron,
knows how to build gigantic special effects and cohesive
worlds into something that carries real weight and lots of fun.
Friday, October 7, 2011
Rock 'Em Sock 'Em: REAL STEEL
Real Steel takes
place in a time in the near future, a mere fourteen years from now, when boxing
will become a sport of the past. Because of an ever increasing audience demand
for carnage and destruction – the boxing equivalent of going to NASCAR for the
crashes – and because of leaps and bounds in the field of robotics, boxing will
be a sport for souped-up humanoid robots, controlled by their owners to beat
each other until sparks and oil splatter all over the ropes. This is miles from
Robot Wars a TV show from about a
decade ago that sent what were essentially Roombas with rotary saws crashing
into each other. The boxing of Real Steel
is boxing as we know it today with the same rules and the same rings, but the
athletes have gone the way of the factory worker. Instead of testing the limits
of the human body, robot boxing tests the limits of cold, hard steel. It’s a
wonder the crowds at these events aren’t wearing earplugs.
The film follows a down-on-his-luck, debt-burdened robot
manager (Hugh Jackman) who just can’t catch a break. In the opening scene, he
pulls up to a small town fair where he’s hoping to make a little money by
pitting his fighter against a bull and wagering a sizable sum with the event’s
promoters. Minutes later, his robot’s impaled by a horn and scattered across
the arena. The promoters expect him to pay up so he skips town. As he’s escaping,
he receives word that his old girlfriend has died, which leaves the eleven-year-old
son (Dakota Goyo) he’s never met in need of a guardian. Pulling up to the
courthouse, he convinces his ex’s sister (Hope Davis) to give him a few months
with his son, just for the summer.
This seems like two disparate plotlines, but they’re drawn
together when the boy shows a talent for helping his dad, and his dad’s
robo-gym landlord (Evangeline Lilly), work to get their robots in fighting
shape. (It’s explained away with an off-handed reference to video games, ‘cause
kids like those, right?) So the working-poor underdog, a former human pugilist
who has found his talent displaced and unexploited, struggling to make ends
meet and turn his life around, is encouraged by his son to try one last time to
make a go of robot boxing. It’s not too subtle, but I liked how the robots
become metaphors through which the father and son work out their individual
problems and eventually bond. But the old fighting robot has been rendered
unusable by a bull’s goring, so first they need to find a ‘bot. Then, they need
to get him to fight with the best of them.
It’s a testament to the power of clichés done right that the
film works so well. The two appealing performances from the leads ground the
proceedings in a nice, heightened Hollywood approximation of human emotion.
Jackman, with plenty of big star-power charisma, and Goyo, with engaging boyish
energy, play off each other well. The remarkable blend of practical and digital
effects works well for the robots. The believable blending between the worlds
of man and machine creates a reasonably credible, if more than a little silly,
sci-fi world for what is essentially a standard boxing movie.
The movie’s screenplay comes from John Gatins who has two
baseball movies, one basketball movie, and a horseracing movie to his credit.
He knows just the path to set the movie on and piles up the conflict in
the usual ways. The underestimated little robot the father-son duo finds, fixes,
and trains works his way up the ranks. They start in gritty underground matches
played against scary punks with no rules in roadside bars, dark clubs and
back-alley warehouses, before they fight their way into higher stakes and
bigger money. In solid sports movie fashion, the stakes grow as we charge
forward to the Big Fight with a popular, scary champion with boo-worthy
corporate backers. Each new match makes the widescreen spectacle all the more
eye-catching with massive crowds, large stadiums, and plenty of neon lighting
and pounding bass. It may be a bit predictable (when it comes to figuring out
where this goes, do you need a roadmap?) but it’s also enjoyable. I found the
matches just as, if not more, thrilling and involving as any of the fights in
last year’s Oscar-winning boxing movie The
Fighter.
The sci-fi specifics may be a little fuzzy, the characters
archetypes, and the plot a compilation of sports film’s greatest moments, but Real Steel is a big pleasing popcorn
movie. It’s loud and kind of dumb, but it’s also appealing, exciting, and more
or less satisfying. Director Shawn Levy, he of the Cheaper by the Dozen and Pink
Panther remakes and two Night at the
Museum movies, has stepped out of his (bad) family-comedy comfort zone to
make a comfortable big budget picture. With its warm father-son dynamic and
surprisingly convincing robot effects deployed for a sturdy formula adequately
told, the film has a pleasant feel. The look is glossy and confident. The pace
is brisk but deliberate yet exciting. It’s a fun entertainment machine, an
enjoyable couple of hours that tells a story through robots beating the living
steel out of each other for characters I cared about.
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