In a time of Hollywood spectacles that can conjure up incredible digital wizardry to populate all manner of fantasy worlds, it is dispiriting how often it feels like visual effects that can take us anywhere are so often used to take us to a generic nowhere. The same templates of gloopy magics and yawning vistas can be so indifferently framed and formulaically deployed that we might as well stay home and imagine for ourselves. Gareth Edwards films, however, are among the few of their blockbuster ilk suited to drop us into an invented world and almost immediately conjure a real sense of place and space. He shows us what it’s like to live there, placing his camera at a human level, letting it sweep back with a sense of proportionality with the elements in the frame. The people in his shots are dwarfed by the enormity and complexity of their lives interrupted by conflict on a fantastical scale. His scrappy indie debut Monsters and his American Godzilla alike let skyscraper-sized beings tower over his human figures to sell a sense of massive, threatening scale. Even his Star Wars spinoff Rogue One, a film of much-reported post-production compromise, has that visual element of believable dimension and size, never more than when an Imperial Walker or Death Star shakes the ground and blots out the sun. Here are movies that acknowledge the smallness of its human element as a way of not only heightening the believability and the danger of its sci-fi conceits, but to make the human spirit all the more indomitable in the face of it all.
And that’s what makes his latest, the totally involving widescreen stunner The Creator, such a fine work of speculative sci-fi action and thrill. It has ideas—a bit of pop jumble and genre play where imperious American military might is waging a war against third-world countries harboring banned Artificial Intelligence. And it has character—a wounded G.I. mourning his presumed-dead wife, holding out hope that one last mission might bring him back to her. And it has spectacle. Boy, does it have spectacle, wall-to-wall with the kind of visual effects that are so seamlessly convincing that I just completely bought into its every detail. It takes place in a future wherein artificial intelligence is embodied in humanoid robots that took the place of blue collar workers from factories to police forces. It was supposed to protect humans. For some reason that lead the machines to detonate a nuclear warhead in downtown Los Angeles. (Isn’t that always the way?) This kicks off the conflict we join in media res, with John David Washington’s grieving grunt reluctantly called into action to stop a top secret A.I. weapon from being unleashed by a rogue robotics expert who may or may not be related to his late wife (Gemma Chan). That human-sized sadness keeps the violent suspense sequences tied to something real that lets us believe the sci-fi trappings all the more.
Edwards makes propulsive proceedings in whirring and clacking military skulduggery of the hardest of hard sci-fi, a Vietnam-War-movie-inspired edge to heavily-armed squads helicoptering into humble rice paddies and Buddhist enclaves populated with robot refugees hiding from the omnipresent threat of American bombs. Into this grim quagmire drops a bundle of sentimentality—an adorable robot child who may be the one who can bring peace to this violent world. Edwards develops these ideas with a fine degree of complication, with characters torn between seeing A.I. creations as mere programming and those who say, even so, why must we be cruel? Villains Ralph Ineson and Alison Janney are perfectly nasty, brutal figures who want to kill at all costs. We see violent robots, but also ones who just want peace. Some have eerily emotive human eyes with whirring open gears behind their ears; others are blank-faced humanoid machines. Good thing they were all programmed to care. Washington’s a perfectly complicated figure, who slowly navigates the twists and turns until he settles on a feeling of moral righteousness. At every step along that way, the movie is so hard-charging and wide-eyed in detail that every walloping explosion and casually revealed tech enhances the absorbing world-design and the genuinely spectacular spectacle. And yet there’s that undertow of human soulfulness that finds these robots just might bring out the humanity in us—for worse, yes, but for better, too. This is genre filmmaking at a huge scale that for once lives up to its size and scope.
Showing posts with label Gareth Edwards. Show all posts
Showing posts with label Gareth Edwards. Show all posts
Monday, October 2, 2023
Saturday, December 17, 2016
Dark Side: ROGUE ONE
Rogue One takes
what could’ve been trivial noodling around in Star Wars lore and turns it into a proficient sci-fi action movie
building to intimations of grand space operatic tragedy. It’s the second film
made after creator George Lucas sold his remarkable galaxy to Disney, who have
thus far been studious, respectful, and cautious custodians. Instead of an
idiosyncratic vision from one artist’s mind, it’s a committee polishing up
effective fan service. (At least the emphasis is on “effective.”) For promising
new narrative future, this latest film has nothing on last year’s The Force Awakens, with its immediately
vibrant new personalities and their lingering unresolved promise: the simmering
twisted villain Kylo Ren and fresh Force heroine Rey. But in staging Star Wars-ian action, Rogue One is the more complete
experience, with a beginning, middle, and end, a style more efficiently
beholden to what came before without strain, and a tone more willing to fit the
enormity of the sacrifice in this conflict. It’s overly engineered to be a
gleaming widget, fitting seamlessly into the larger franchise plan instead of
springing from a singular revelation. But at least this is still a film that
dreams a little bigger than most blockbuster product, playing in a hugely enjoyable
and intricately imagined fantastical universe with some sense of the painful
struggle to resisting brutal fascism.
This entry tells a big, confident tale of a dark corner of
the galactic conflict we’d long known about but never seen: the process by
which the Rebel Alliance discovered the existence of the super-weapon Death
Star and stole plans that’ll end up given by Princess Leia to R2-D2 in the 1977
original’s opening moments. A self-contained – despite the endless references
and offshoots into other areas of franchise canon – and admirably scruffy
combat heist film – think The Guns of
Navarone…In Space!! – it has a motley diverse crew of insurgents striking
back against the forces of an evil empire. Better symbols than characters, the
underwritten rebels make decent action figures. Through swooping, crashing,
clamorous adventure sequences across all manner of terrain – deserts, villages,
space stations, jungles, and tropical beaches – they fight. Reluctant rebel Jyn
Erso (Felicity Jones) joins a spy (Diego Luna), a comic-relief combat robot
(Alan Tudyk), an Imperial defector (Riz Ahmed), and two monk-like warriors
(legendary Chinese action stars Donnie Yen and Wen Jiang bringing fun
choreography). Their mission: contact her father (Mads Mikkelsen), an unhappy Imperial
scientist who knows how to take the Death Star down.
This leads to varied action beats, like an ambush in a
far-flung marketplace, a mountainous recon mission in a downpour, and a
dizzying dogfight above a gleaming citadel. Along the way we learn a little
more about the Rebellion than the earlier films had time to explore, with
different factions of the Alliance debating battle plans and how to deal with
extremists (like an under-used Forest Whitaker) in their midst. This mirrors the
Empire’s side, as a commander (Ben Mendelsohn) fights off the life-and-death
office politics of battle-station life. The script, pieced together by four
credited contributors (Chris Weitz, Tony Gilroy, Gary Whitta, and John Knoll)
juggles the movie’s hard-charging tough-minded warfare with hit-and-miss cameos,
fun one-liners, smart retcons, terse exposition, and shorthand emotion. That’s
a lot of balls to keep in the air – and the strain sometimes shows, especially
in the final product’s clearly tinkered dropped connections and foreshortened
beats – but there’s fun to be had in the tactile look and crisp pace. There’s
even a welcome commitment to feeling the losses, culminating in a staggering shot
of good characters embracing certain doom knowing they’ve done all they could
to win some small hope for their cause.
Although this is a side story, a spin-off, it’s identifiably
Star Wars in its concern with family
dramas writ large in galactic conflict and a sense of spirituality amidst
tactics, plus gearhead love of spaceships taking off and landing and fantasy
anthropologist appreciation of interesting creatures and beasties. (We get all
the old familiar X-Wings and TIE Fighters and fish-heads and tentacle-haired
beings, as well as slick new designs and goofy new aliens, like a massive
Force-sensitive slug used as a lie-detector test.) Plus it has a key insight to
style the cast like they’re actors from the 70’s – shaggy hair, groovy
mustaches – playing the characters. Though cinematographer Greig Fraser shot
gorgeous location photography and ILM filled it up with top-of-the-line digital
fakery, it has the scuffed retro-future look of the original trilogy, like a
modern re-creation of a 70’s vision. The much-ballyhooed lived-in universe
aesthetic of Lucas’s original trilogy still draws visual appeal because it’s so
densely designed. It proves there’s still a sense you could find a fascinating
new story around every corner in every frame of this series. It also proves
once more director Gareth Edwards (of 2014’s great Godzilla) is a master popcorn image-maker (despite many eye-popping
shots featured in trailers ending up on the cutting room floor).
The movie works best when it has soaring spectacle clued
into the enormity of its scale – a shuttle dwarfed by a planet behind it, the
orbiting Death Star creating a solar eclipse, a city destroyed by laser-blast
sending enormous shockwaves ripping up surrounding terrain in waves, and massive
space structures colliding in the way everyone has played with the toys has
dreamed about. But even in the moments when it’s merely workmanlike – or
overworked franchise caretaking – it has some of the appeal the old Expanded
Universe paperbacks did, varying in quality but consistently a drip, drip, drip
of more, more, more for fans. It has all the bells and whistles, the
immediately identifiable sound effects, music cues, and visual hallmarks of the
series, even if it now has an over-polished committee’s recreation of what was
once a singular personal pulp remix. The best thrills – a sensational final
battle like something out of N64’s Rogue
Squadron video game – feature dazzling effects and action better staged
than Abrams’. It may still be imitation Lucas – or maybe imitation Kershner at
this point – but it’s sturdy and entertaining nonetheless.
Friday, May 16, 2014
King of the Monsters: GODZILLA
There’s a difference between filling a movie with effects
and setpieces and constructing a movie with effects and setpieces. Gareth
Edwards illustrates that difference with great excitement and skill in Godzilla, the latest attempt to recreate
the beloved 60-year-old Japanese franchise on American shores. Edwards succeeds
where others failed precisely because he takes great care in constructing his
imagery – steady, dynamic, clear – and pacing – slow and steady, building to an
impressive crescendo – to create a vivid sensation of awe. His Godzilla is awesome in the most literal
sense of the word, an overpowering feeling of astonishment and terror. He
manipulates his film and his audience with a methodical Spielbergian brio,
gazing up at his tense scenarios and massive spectacle with trembling fear and
wonder.
Edwards’ shoestring 2010 indie Monsters was a meandering mumbly relationship drama set against the
backdrop of enormous beings wreaking havoc off-screen, but with it he proved
his facility with effects. It ended with a scene of alien monsters so tenderly
photographed as to border on the sublime. Now with a massive budget and a
requirement to amp up the action, he finds a similar core of respect for the
biology and ecology of Godzilla. He’s presented as an animal like any other
where it counts, part of the natural order of things. We should fear him and
respect him.
The beast’s 1954 debut created him out of the atomic
anxieties of post-World War II Japan. This new iteration places him firmly in
modern environmental worries. It begins with two scientists (Ken Watanabe and
Sally Hawkins) surveying a dig in the Philippines that has uncovered
incomprehensibly large fossils, and evidence a creature has dug its way out
into the ocean. Meanwhile, distant tremors collapse a Japanese nuclear power
plant where two more scientists (Bryan Cranston and Juliette Binoche) struggle
to contain the radiation. In an echo of our modern climate change and
superstorm anxieties, there’s a clear sense that humans are about to learn we
don’t control nature. In fact, it is quite the opposite.
We jump ahead 15 years. Scientists continue to study the
strange readings around the disaster area of the film’s opening. Cranston and
his now-grown Navy officer son (Aaron Taylor-Johnson) explore the area and get
caught up in the proceedings when an enormous beast breaks free, revealing itself
to the world. In a nod to the franchise’s past, we learn that the military’s
Cold-War-era nuclear tests in the Pacific were actually an attempt to put down
the ancient beast they called Godzilla. They succeeded only in putting him in
hibernation. Now he’s awake, hungry, and on the hunt for sustenance. It’s only
a matter of time before he makes landfall in a few cities. The army, led by a
tough general (David Strathairn), is in desperate pursuit, frantically cobbling
together a plan to save the planet.
If you think all that sounds like it could be the generic
plot description of many a monster movie, you’d be right. But where this new Godzilla really makes an impact is in
its sensitivity in framing the disasters – the slam-bang monster battles, the
peek-a-boo creature stalking, the crumbling buildings, rounds of ammunition,
and billowing fireballs – against the consuming terror such a calamity would be
to the people on the ground. It’s a monster movie stocked with flat characters
run through a diversity of sequences of action and destruction as the low
camera looks up at the creatures towering above causing their devastation. But
because the people remain framed in the foreground, creating a sense of scale
while stumbling away from unimaginable horror, gazing upwards in windswept
confusion and terror, it matters.
So what if Taylor-Johnson, our lead, has an incredibly
simple emotional through-line of needing to fight his way back to his
health-care professional wife (Elizabeth Olsen) and adorable moppet (Carson
Bolde) who are stranded in harm’s way? There’s no harm in such shameless
emotional manipulation if it isn’t careless. This is also a movie that
repeatedly puts barking dogs, small children, and the sick and elderly squarely
in the path of chaos. But the movie seems to care about their plights, regards
the destruction with a measure of real sorrow instead of mere CGI kick, and
treats the events with the right mix of gravity and entertainment. It comes off
less a series of jolts, more as a grand, relentless amusement park ride.
The movie is filled with complicated effects shots,
pa-rum-pum-pum-pum booming brass on the score, and rattling sound design with deep bass
footsteps that start as soft quakes until suddenly something is right on top of us. But it doesn’t add up to only a
chaotic jumble of sensations. It’s a movie focused on process, troop movements,
and monster behavior. Edwards, with screenwriter Max Borenstein, has shaped
setpieces within this narrative to have peaks and valleys, tense escalations,
teasing suspense, and dips of shaky, tenuous comfort. Take, for example, a
great sequence set at an airport. The power goes out. There are explosions and
commotion in the distance. The power comes back on, illuminating a monster
towering over the runway. It’s a great tease, and Edwards takes amused pleasure
in the construction of it while never losing sight of the scare. Like
Spielberg’s Jaws or Jurassic Park or Ridley Scott’s Alien, Edwards knows how to get just as
much entertainment out of not showing the monsters as revealing them to us in their
entire enormity. No need to get the whole thing in the frame right away when
one massive scaly flank striding past as people quake in their
skyscrapers is even scarier. Even better, we aren't tired of the monster by the time the climax arrives.
This Godzilla is a
full movie: big imagery telling a complete story. It’s not up to much beyond
the sensations of its awesome creature feature spectacle. The stock characters
remain flat. The ecological message doesn’t resonate or build as impactfully as
it could. But it’s operating near the genre’s highest level. Edwards is working
with impressive craftsmanship, visual intelligence, and moral weight that too
few spectacle-wranglers can manage. Like the best popcorn entertainments of
Spielberg, James Cameron, Guillermo del Toro, and Peter Jackson, he builds wonder
with great patience, excitement, and skill.
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