Showing posts with label Elizabeth Olsen. Show all posts
Showing posts with label Elizabeth Olsen. Show all posts

Saturday, September 21, 2024

This is the End: HIS THREE DAUGHTERS

The only way art can accurately portray death is through absence. So says one of the daughters in His Three Daughters, a movie about estranged sisters gathered in the small New York City apartment in which their father is dying. True to its word, he stays in the next room, with only the sound of a heart monitor softly beeping in the background to alert us to his continued presence. Meanwhile the action of the film takes place almost entirely with him off screen. It creates a sense of impending absence looming over the picture. We spend our time in the rest of the apartment with three grown women who aren’t particularly close in their sibling relationships. We get the sense that maybe they were never all that close. Here are sisters who’ve found themselves at very different places in life, living distant lives connected only by the man who raised them, gave them a shared history, and now in his expiring has them back for another time together—the last with him, and maybe the last for the three of them together, too. The trio of performances are a fine-tuned chamber piece of natural discomforts and duty. There’s the frosty older sister (Carrie Coon) who talks about her own distant daughters. There’s the pothead middle sister (Natasha Lyonne) who lives with the old man, took care of him on her own for years, and is now suddenly sidelined by the others. There’s the younger sister (Elizabeth Olsen), with a 3-year-old daughter back home. They sit awkwardly together, tiptoe across a lifetime of conversational land mines, take breaks for solitary phone calls and smokes, reconnect even as they feel bound to sit and wait for a conclusion.

They take turns sitting at their father’s bedside. Hospice nurses come in and out, each time reporting that this looks like the end. When called out for their repetitive negative prognostications, one admits: it’s always been the end. The movie gets the atmosphere of suspended suspense of a deathbed vigil—the tense import weighing down on even the most quotidian of exchanges as all involved wait in the long caesura of activity of an old body slowly shutting down. They wait for…what, exactly? A moment of clarity? A last goodbye? A release? A relief? It brings the sisters together, and finds ways to put stress on all the fragile points of past fractures and current contention in their family bonds. And it brings a fluttering sense of togetherness—unity in disunity, hopeful fresh starts even as their last fixed point of familial obligation is slipping away. Writer-director-editor Azazel Jacobs is always good at tracking the subtle shifts of mood and perspective in intimate character studies. In modest, perceptive dramas with warm, natural comedy and deep reservoirs of melancholy, he draws portraits of sensitive high schoolers (Terri) and middle-aged divorced couples (The Lovers) and rich-blooded eccentrics (French Exit). His latest, shot with warm interior lights against a grainy, autumnal glow, is another in that strong tradition. It's a sad, small, dialogue-driven movie that sometimes risks the obvious, only to speak so directly to a strong, true set of emotions that it finds quiet, heart-rending moments of transcendence. It feels like we really come to know these women—and their father—in this last moment they have together.

Saturday, May 7, 2022

Much Ado About Nothing: DOCTOR STRANGE IN THE MULTIVERSE OF MADNESS

The thing about telling a story in a multiverse is, if you’re not careful, one can start to feel that if anything is possible nothing matters. That’s a dangerous feeling to let loose in the Marvel Cinematic Universe, which is already starting to feel like so many cliffhangers and time travels and parallel universes leading nowhere. And so it is with Doctor Strange in the Multiverse of Madness, the latest MCU chapter that’s rolled off the factory line with all the usual interlocking elements and pre-fab parts. It’s a sequel to the first Strange, which introduced us to the Benedict Cumberbatch wizard superhero in charge of calediscospic reality-bending spells. (That one had some novelty to its light show spectacle, but stuck pretty safely to a basic origin story form.) The new movie has to also follow up on Avengers: Endgame’s series’ breaking Thanos snap, Spider-Man: No Way Home’s cheap cavalcade of cameos, and WandaVision’s largely successful sitcom pastiche that exploded out into the same old same old. It has elaborate CG action and smirking quips and endless self-referentiality as it ties up loose ends from other projects while teasing new ones for future projects. It’s another corporate comic book widget in the cross-promotional machine. It continues its newly adapted innovation in colliding action figures together with the ability to hop around through possible worlds to do whatever. When we see infinite possibilities across infinite worlds, guided there by super-powered magic that can do whatever the plot decides, it can start to feel limiting. Why care about the fate of the world when it’s all so up for grabs?

The knock on these pictures is that they’ve gotten so samey in look and tone, guided by bland aesthetics and timid stylists. The few slightly more distinctive works still get sanded down around the margins to fit into the whole project’s approach. Even blurring between cinematic universes with the last Spider-Man just felt like more of the same. To judge them on a critical level starts to seem like a useless task of making small comparisons and slight contrasts. I kinda like some; I really don’t others. Some have better action; others have funnier supporting parts. Whatever. Maybe the reason the trailers and end credit teaser scenes get the bulk of the press is that even the good ones are constantly promising the really good stuff is coming up next. That is not not the case with our journey into the multiverse of madness, but at least it actually uses its conceit to justify getting an actual director with a style and vision and tone all his own to control the chaos. And they actually let him do it some of the time! It makes for a sprightlier, wigglier, more distinctive puzzle piece in the larger overall picture, even if in the end I was still asking, “Is that all there is?”

It has Sam Raimi in the director’s chair, the beloved cult filmmaker behind the Evil Dead horror pictures—gonzo gore goofs, later echoed in his masterpiece, Drag Me to Hell. He became the creative force behind the first Spider-Man movies in the early aughts. Those are largely great because he knows how to give weight to effects and stage images iconographically with memorable staging. That also gives emotional heft to genre characterizations. Peter Parker’s plight is never more moving than when Raimi stages his connection and separation from those in his life and those he’s trying to save. Think of some of those images: the upside-down kiss in the rain; the lonely walk away in the graveyard; the crowd catching the wounded hero on the train. Raimi knows how to do this sort of thing well, and right away Doctor Strange 2 feels like the work of someone who’s in that sort of control. The camera moves decisively; the characters stand in the frame with dimension; the fluid expression of action makes each gesture pop. It’s actually appealing to the eye. As the movie goes on, Strange enters the Multiverse where there are multiple versions of several characters, some weird filigrees of comic book nonsense, and cockeyed jolts of absurdity and violence. Sure, when anything can happen, nothing much matters—but Raimi’s allowed to slip loose from canon and just mess around. It’s still a big empty bauble of nothing, but at least it’s more engaging in the moment from sheer do-it-cause-we-can nothing.

Screenwriter Michael Waldron (whose Loki is one of the high points in recent MCU projects) lays just enough track for Raimi’s inventiveness. It starts with a nightmarish introduction, then proceeds to a bittersweet wedding from which Strange must leave to fight a giant tentacled eyeball and save a multiverse-hopping teenager. At this point I was feeling pretty good; Strange’s melancholy is poignant, and then he swoops down the concrete canyons in shots that carry the same velocity as Maguire’s Spidey. The action makes some clever use of powers—portals and conjurings and the like—before kickstarting its plot by settling into a groove that makes light use of turgid dialogue sequences as mere pretense to hop around. Turns out the teenager is a new character imported from the comics, America Chavez (Xochitl Gomez), with an uncontrollable universe-puncturing punch. She’s instantly lovable—both underdog, lost and without an understanding of her powers, and overdog, knowing more about universe-traveling than Strange. That gives them a fun dynamic, and it holds the anything-goes plotting together.

The whole thing is a scotch-taped jumble of spectacles and sequences with these characters bopped around. But Raimi shapes their plights with unusual angles, jack-in-the-box surprises, and rug-pulling under cameos. It invites a multiverse of possibilities and then just messes around, with consequences loose. There are unbelievable moments of fantasy violence—people, including some Big Names, skewered or shredded or halved or exploded—and squiggly cartoonish nastiness—gibbering undead, plucked retinas, snapped necks, and extra eyeballs. That’s fun as far as that goes. But, really, what we’re looking at is a fun Raimi movie constantly swallowed up or upstaged by the generic Marvelisms around it. I’m so exhausted with movies whose motivations come floating in from other movies, and are not resolved by the end but paused instead. And the ways in which fan-favorite characters like Scarlet Witch (Elizabeth Olsen) and the Sorcerer Supreme (Benedict Wong) are used to close off and/or tie in to other entries are transparently cramping their fullest utility here. The strong current of personality running through the filmmaking is almost enough to divert attention from these typical grating elements in the moment. It’s only when the end credits start, and you can sit there thinking back over the events of the movie, that dissatisfaction fully settles in. Was that really all there was? Fittingly, the last line: “It’s over!”

Friday, May 6, 2016

War of Superhero Agression: CAPTAIN AMERICA: CIVIL WAR


Once more we return to the Marvel Cinematic Universe, where an ever expanding roster of superhero Avengers quip and spar and save the world across interlocking franchises and overlapping continuity. Captain America: Civil War is only the latest in this series to expend energy maneuvering the multicolored combatants around while teasing more stories to come. It’s nothing but sequels to a variety of its predecessors – in addition to the third Captain America it operates as Avengers 3 and Iron Man 4 – and setups for its own future entries, plus previews of coming attractions as a variety of new characters and conflicts crowd the screen. All MCU properties do this to some extent, but this one does it the most joylessly, playing out as a grinding plot conveyance system full of sound, motion, and incident, but little in the way of story. Much of grave import is muttered with flashes of dull wit and routine twists between blandly assembled and weirdly small-scale action sequences. And in the end, we’re basically right back where we started.

We pick up shortly after the events of last year’s Avengers: Age of Ultron, a film criticized in some corners for its overstuffed qualities. I found it entertaining, carried over with a light tough by Joss Whedon. He, like Jon Favreau, who had the bright idea to play Iron Man and Iron Man 2 with the pace and charm of fizzy comedy, knew how to juggle the demands of these massive spectacles with something approaching relaxed ease. That’s largely gone here, as Civil War powers forward weighed down with something serious in mind. Captain America (Chris Evans) leads the new Avengers (Scarlett Johansson’s Black Widow, Anthony Mackie’s Falcon, Elizabeth Olsen’s Scarlet Witch, and Paul Bettany’s Vision), who, in an opening action beat, stop a villain, but accidentally blow up some civilians in the process. This is the last straw for many people around the world, so 117 nations sign accords demanding these super-beings be given governmental oversight. I mean, if you saw lawless beings smashing apart buildings to get at supervillains, you might be concerned, too.

When various characters from previous films gather to sit around a table and talk this out, the magic computer man Vision makes a good point. Since the Avengers have been public, calamitous world-threatening events have increased exponentially. Maybe they’re drawing this negative attention. Iron Man (Robert Downey Jr.) agrees, and demands the others sign up to work under government supervision. Cap’s not so sure, and demands he be allowed to stay a free agent. This is the conflict, such as it is, amplified by Cap’s old pal Bucky (Sebastian Stan), the brainwashed supersoldier, who is framed for an explosion that kills several foreign leaders. Cap wants to go outside the law and save Buck to prevent him from taking responsibility for a crime he didn’t commit. Sure, he’s been assassinating and bombing plenty of people for decades, but he didn’t do this one. I get his loyalty to his scrambled friend, but this is some hard logic to follow. It creates one big misunderstanding the Captain and the Iron Man can’t seem to deescalate.

The first forty minutes or so are brisk enough, filled with colorful and loud conflict, as well as some mildly intriguing questions. What’s a superhero’s obligation to society? What happens when doing good means different things to different people? When is intervention more dangerous than helpful? There’s a certain amount of superhero melodrama as various players line up on different sides of the issue, straining relationships and casting doubt on tenuous friendships. But the whole operation grows monotonous as characters exchange increasingly hollow barbs, taking the whole thing Very Seriously even as we know the eventual fighting won’t be too consequential. There are too many sequels and spin-offs that need them. By the time we’ve been introduced to Black Panther (Chadwick Boseman) and Spider-Man (Tom Holland) – pausing for extended sample scenes for their forthcoming features – it’s easy to know the Civil War will be more like a scrimmage, everyone simply stretching their powers before their next solo outings.

Directors Anthony and Joe Russo, sitcom vets who helmed the last Cap, keep things brightly lit and blandly staged, pulling up tight on good actors, some more invested than others, trying to put real feeling in phony dialogue and then bouncing into action that’s a jumble of frenzied editing and blurry effects. Curiously small – only a few brawls and a chase or two – for running well over two hours, it’s a movie with elaborate hand-to-hand choreography (John Wick’s directors worked second unit) photographed with shaking, swooping cameras cut together to often deemphasize the impact. Sure we have War Machine (Don Cheadle) and Hawkeye (Jeremy Renner) and Ant Man (Paul Rudd) and the rest lining up to show off their moves, throwing balls of light and color at each other in ways that fleetingly resemble cool comic panels – Spidey crawling over a giant’s mask; Vision shooting light from the jewel in his forehead; Ant Man shrinking and enlarging. But there’s nothing here to get invested in. It’s just not the sort of movie that’ll allow its major figures to hurt one another, not when their hurt feelings animate only this slapstick-adjacent goof-around scuffle on the way to tearful revelations. It’s tediously busy.

With nods – more like thin posturing – to serious disagreement tossed aside in favor of colorful action and bad quips, the screenplay by series regulars Christopher Markus and Stephen McFeely cops out by making it all about personal grudges. Instead of actually engaging with intriguing inciting ideas about power and authority, it becomes digital shadowboxing drawn out between endless empty rounds of the kind of double-talking political Rorschach test corporate spectacles are best at. The Marvel machinery can’t afford dislike of these characters, and unconvincingly lets the ones in the wrong off the hook. After a poorly developed plotter (Daniel Bruhl), I’d call Captain America the closest thing this movie has to an antagonist, pushing along the conflict by refusing to accept responsibility for his actions, but this sure isn’t the movie willing to take a stance like that. He embodies the movie’s fight against consequences and for the status quo, demanding we care about morality of hero work and then distracting us with so much movement marking time we’re to forget they ever brought it up, let alone fail to resolve it in any way. It’s all left dangling, just a big prelude for the next one, and the next, and the next.

Friday, May 1, 2015

Reassembled: AVENGERS: AGE OF ULTRON


Avengers: Age of Ultron is noisy, colorful, brightly lit, mostly enjoyable comic book nonsense. It is, in other words, the latest in the Marvel Cinematic Universe, that mega-franchise of interlocking superhero series currently dominating a section of big budget filmmaking. This is only the second outing to bring together the now familiar team of Iron Man (Robert Downey Jr.), Captain America (Chris Evans), Thor (Chris Hemsworth), Black Widow (Scarlett Johansson), Hawkeye (Jeremy Renner), and Hulk (Mark Ruffalo) to battle a foe no single hero could take on alone. But because producer Kevin Fiege and MCU screenwriters have allowed a great deal of cross-pollination in the interim, it feels like the Avengers have never left. In fact, the latest picture begins with the team in the middle of a mission, hitting the ground running.

Shorn of the need to endlessly introduce itself, this sequel launches right into its action, letting the group snatch a MacGuffin from the claws of evil HYDRA before the opening title card even appears. We know these characters, how they relate to one another, what their individual problems are, and how their personalities clash. Now it’s just a matter of sitting back and letting the plot carry them away. And, oh, does writer-director Joss Whedon supply the plot. There is a constant churn of incident and spectacle, new introductions, returning side characters, exposition, cameos, and foreshadowing. The Avengers banter, then cross in and out of the main action with their own throughlines, though some naturally get a little buried in the mix. (Sorry, Thor.) It’s dense with nerdy detail, yet aerodynamically simple in plot, ceaselessly hurtling forward.

Their big concern this time around is an evil robot named Ultron (voiced with funny pomposity by James Spader). He was created by Iron Man to protect the world and prevent further damage from cosmic nastiness like we saw in the first Avengers. But let this be a lesson: don’t expose your experimental artificial intelligence to an Asgardian mind-control staff. That’s what turns the robot evil, charging up his mind so much he thinks the only way to save the world is to rid it of those pesky people messing it up. I mean, he has a point, but that solution wasn’t exactly what Iron Man had in mind. At least it’s not another interchangeable grump looking for a glowing crystal or giant laser, which describes every villain in the last half-dozen of these things. Whedon mixes up the formula by finding the heroes the cause of and solution to their outsized problems, struggling to save the world from themselves. The action involves saving civilians from the path of destruction instead of merely letting collateral damage interminably rain down, a welcome change.

To stop Ultron, and his army of other robots he’s making in a commandeered factory, the Avengers trot across the globe, finding large-scale action set-pieces at every turn, each one better then the last. The filmmakers provide token downtime for feelings and expressions thereof – rivalries, romances, and the like – but wastes little time picking up velocity again. There’s a raid on a HYDRA base, a rampage through an African metropolis, a multi-vehicle chase through downtown Seoul, and a fictional Eastern European city imperiled in a clever high-flying climax. Whedon fills the screen with elaborate, CGI-heavy chaos. Laser beams zigzag across the frame as debris falls, sparks fly, robots swarm, vehicles soar, background objects go boom, and superheroes flex their powers. It’s recognizable characters doing their familiar Whedon quipping shtick while boisterously effective – if occasionally incomprehensible – excitement erupts around them. The funniest line comes late in the climax when the least superpowered among them takes stock of his contribution, says, “This doesn’t make sense,” then heads out to do his part anyway.

There’s lots of smash-bang popcorn entertainment to be had here, the screen bursting with dazzling movement, the sound mix booming to match. It’s hard to keep up. There’s also not room for the eccentric character work that’s usually my lifeline in these sorts of things. We meet new characters (a speedy Aaron Taylor-Johnson and witchy Elizabeth Olsen, and Linda Cardellini in a sadly under-powered stock role of supportive wife). We glimpse familiar faces from other MCU productions (Samuel L. Jackson, Idris Elba, Anthony Mackie, Don Cheadle, Cobie Smulders). But no one gets much of a chance to make an impact. There's not a lot of acting beyond personality and posturing. We’re too busy bustling to the next conflict, the next explosion, the next dropped thread or portentous reference as promissory note for More Excitement in Future Installments.

The Avengers franchise has fully disappeared into itself. It is the beginning and ending of its entire worldview, able only to refer back to itself or look ahead for future story. It’s a hermetically sealed alternate universe in which no glimmer of the outside world – politics, culture, emotion – is allowed. It’s a frictionless experience, big excitement without a need to think about it beyond the literal visual stimulation and basic story beats. Whedon brings a smidgen of personality, the actors project charm, and the gears of industrial strength effects work their light and magic. The ultimate Hollywood blockbuster as empty calories, Age of Ultron is an exciting experience of sugar and fat, but completely devoid of anything more sustaining. 

Friday, May 16, 2014

King of the Monsters: GODZILLA


There’s a difference between filling a movie with effects and setpieces and constructing a movie with effects and setpieces. Gareth Edwards illustrates that difference with great excitement and skill in Godzilla, the latest attempt to recreate the beloved 60-year-old Japanese franchise on American shores. Edwards succeeds where others failed precisely because he takes great care in constructing his imagery – steady, dynamic, clear – and pacing – slow and steady, building to an impressive crescendo – to create a vivid sensation of awe. His Godzilla is awesome in the most literal sense of the word, an overpowering feeling of astonishment and terror. He manipulates his film and his audience with a methodical Spielbergian brio, gazing up at his tense scenarios and massive spectacle with trembling fear and wonder.

Edwards’ shoestring 2010 indie Monsters was a meandering mumbly relationship drama set against the backdrop of enormous beings wreaking havoc off-screen, but with it he proved his facility with effects. It ended with a scene of alien monsters so tenderly photographed as to border on the sublime. Now with a massive budget and a requirement to amp up the action, he finds a similar core of respect for the biology and ecology of Godzilla. He’s presented as an animal like any other where it counts, part of the natural order of things. We should fear him and respect him.

The beast’s 1954 debut created him out of the atomic anxieties of post-World War II Japan. This new iteration places him firmly in modern environmental worries. It begins with two scientists (Ken Watanabe and Sally Hawkins) surveying a dig in the Philippines that has uncovered incomprehensibly large fossils, and evidence a creature has dug its way out into the ocean. Meanwhile, distant tremors collapse a Japanese nuclear power plant where two more scientists (Bryan Cranston and Juliette Binoche) struggle to contain the radiation. In an echo of our modern climate change and superstorm anxieties, there’s a clear sense that humans are about to learn we don’t control nature. In fact, it is quite the opposite.

We jump ahead 15 years. Scientists continue to study the strange readings around the disaster area of the film’s opening. Cranston and his now-grown Navy officer son (Aaron Taylor-Johnson) explore the area and get caught up in the proceedings when an enormous beast breaks free, revealing itself to the world. In a nod to the franchise’s past, we learn that the military’s Cold-War-era nuclear tests in the Pacific were actually an attempt to put down the ancient beast they called Godzilla. They succeeded only in putting him in hibernation. Now he’s awake, hungry, and on the hunt for sustenance. It’s only a matter of time before he makes landfall in a few cities. The army, led by a tough general (David Strathairn), is in desperate pursuit, frantically cobbling together a plan to save the planet.

If you think all that sounds like it could be the generic plot description of many a monster movie, you’d be right. But where this new Godzilla really makes an impact is in its sensitivity in framing the disasters – the slam-bang monster battles, the peek-a-boo creature stalking, the crumbling buildings, rounds of ammunition, and billowing fireballs – against the consuming terror such a calamity would be to the people on the ground. It’s a monster movie stocked with flat characters run through a diversity of sequences of action and destruction as the low camera looks up at the creatures towering above causing their devastation. But because the people remain framed in the foreground, creating a sense of scale while stumbling away from unimaginable horror, gazing upwards in windswept confusion and terror, it matters.

So what if Taylor-Johnson, our lead, has an incredibly simple emotional through-line of needing to fight his way back to his health-care professional wife (Elizabeth Olsen) and adorable moppet (Carson Bolde) who are stranded in harm’s way? There’s no harm in such shameless emotional manipulation if it isn’t careless. This is also a movie that repeatedly puts barking dogs, small children, and the sick and elderly squarely in the path of chaos. But the movie seems to care about their plights, regards the destruction with a measure of real sorrow instead of mere CGI kick, and treats the events with the right mix of gravity and entertainment. It comes off less a series of jolts, more as a grand, relentless amusement park ride.

The movie is filled with complicated effects shots, pa-rum-pum-pum-pum booming brass on the score, and rattling sound design with deep bass footsteps that start as soft quakes until suddenly something is right on top of us. But it doesn’t add up to only a chaotic jumble of sensations. It’s a movie focused on process, troop movements, and monster behavior. Edwards, with screenwriter Max Borenstein, has shaped setpieces within this narrative to have peaks and valleys, tense escalations, teasing suspense, and dips of shaky, tenuous comfort. Take, for example, a great sequence set at an airport. The power goes out. There are explosions and commotion in the distance. The power comes back on, illuminating a monster towering over the runway. It’s a great tease, and Edwards takes amused pleasure in the construction of it while never losing sight of the scare. Like Spielberg’s Jaws or Jurassic Park or Ridley Scott’s Alien, Edwards knows how to get just as much entertainment out of not showing the monsters as revealing them to us in their entire enormity. No need to get the whole thing in the frame right away when one massive scaly flank striding past as people quake in their skyscrapers is even scarier. Even better, we aren't tired of the monster by the time the climax arrives.

This Godzilla is a full movie: big imagery telling a complete story. It’s not up to much beyond the sensations of its awesome creature feature spectacle. The stock characters remain flat. The ecological message doesn’t resonate or build as impactfully as it could. But it’s operating near the genre’s highest level. Edwards is working with impressive craftsmanship, visual intelligence, and moral weight that too few spectacle-wranglers can manage. Like the best popcorn entertainments of Spielberg, James Cameron, Guillermo del Toro, and Peter Jackson, he builds wonder with great patience, excitement, and skill. 

Sunday, December 1, 2013

New Old: Spike Lee's OLDBOY


I’m not sure who the audience is for Spike Lee’s Oldboy, a sadistic black comitragedy revenge story, and a remake of Park Chan-wook’s 2003 South Korean adaptation of Garon Tsuchiya and Nobuaki Minegishi’s Japanese manga. I don’t know who this is for, but I do know I must be one of them. I saw Park’s film some time after it was released in the States in 2005 and liked it quite a bit, but haven’t seen it since. I’m a fan of Spike Lee’s visual feistiness and energetic – distractible, even – thematic liveliness. With Oldboy, he’s honed in on his most straightforward thriller narrative since 2006’s Inside Man, funny since it’s a film that straightforwardly follows the original’s disorienting story down a gnarled path cloaked in grim mystery and propelled by convoluted and pulpy twists. The movie is peculiar, dark, fitfully involving, and rarely dull. It’s full of nasty gore, brutalizing suspense, and sick sensationalism and Lee leans into it, making a film of astonishing visual flourishes and coaxing entertainingly chewy B-movie performances out of a game cast.

The plot, for those who’ve seen the original, has a sense of déjà vu mingled with the unease, a blending of inevitability in general and surprise in the specifics. It involves a drunk (Josh Brolin) who stumbles around after a dinner with a big potential client, a meeting for which he missed his daughter’s third birthday, goes disastrously wrong. Just when you think things can’t get any worse for him, he’s kidnapped and locked in what looks like a meager hotel room where he’s held prisoner for twenty years. He has no idea who did this to him, and never sees his captor or much of the outside world, although on the TV he sees a news report of his wife’s murder and daughter’s adoption by a loving couple. He’s considered the only suspect in his wife’s death, having been framed by the same mysterious person or people who have him locked up. Once freed – he’s knocked out and wakes up in a storage trunk in the middle of a field – he is a fugitive. He desperately wants to find his daughter, clear his name, and figure out who is responsible for all this torture in order to get his revenge.

Brolin is a sturdy center for the strange plot. He gets the help of an old buddy (Michael Imperioli) who calls a kind nurse (Elizabeth Olsen) to help get him back to health. She quickly discovers the man’s unbelievable story and, well, believes him. Together they attempt to unravel the mystery. A threatening voice (Sharlto Copley) calls Brolin on the iPhone left with im in the trunk. (A funny moment of befuddlement crosses Brolin’s face and hands as he turns the foreign object on the first time.) The voice matter-of-factly informs the ex-prisoner that he’ll face grave consequences if he can’t 1.) identify the voice and 2.) explain why this man did such horrible things to him. Our journey to the conclusion includes a few gut-churning twists and several moments of sustained brutal violence lingered upon with grotesque satisfaction. Note what we see – it’s so not implied – happen to the neck of a bad guy played by Samuel L. Jackson. The sequence is a torturous experience.

But the pain and violence mix freely with camp. It’s all excess, grim and goofy alike, intense either way. Take the choice supporting roles, for example. They’re populated with actors visibly tickled with the choices they’ve been allowed or invited to make. Jackson’s baddie is bald but for a cloud of blonde hair dead center on the top of his head. He chews his words wildly around the gold lip ring unsuccessfully pulling focus from his hairdo. And then there’s Copley’s villain! In this mannered, loopy performance he’s playing a posh weirdo of a baddie as if he were imagining what Peter Sellers’ Vincent Price impression would look like. While Brolin, Olsen, and Imperioli are playing on a level of moderately stylized reality, the bad guys are in a whole different ballgame all together. At one point Copley strangles Imperioli, who goes crazy bug-eyed, for calling his sister a whore, an insult Copley repeatedly repeats, pronouncing it “whoooore!” It’s scary and funny all rolled up into one strangely compelling moment.

The movie works, but only for the odd combination of its extreme violent tension and the eccentricities of the performances. For a movie so overtly tragic and torturous, it’s often darkly hilarious, almost as funny as the two elderly women who stumbled into the theater 15 minutes in thinking they were in their screening of Philomena. Lee’s filmmaking is always lively controlled chaos. That style permeates his every film, even here. Oldboy is not really concerned with race or class or politics. But it is about lingering traumas emotional and physical, misplaced grudges guiding warped present day futility and twisted schemes of retribution. Which almost makes it about politics after all, doesn’t it? Lee simply takes the raw materials of the subject matter and commits to making it an exercise in style and performance, pushing to the extremes, camera and production design taking on lushly unpredictable and always bold choices. It’s hard not to read a sense of experimental one-upmanship in his re-staging the first film’s famous one-take fight scene with an even longer take, with a more complex camera move, and with more fighters. Near the climax, two characters step into one of the reddest hallways I've ever seen, a visual symbolically hammering home the blood dripping through the story. I think Lee is having fun and, for the most part, I did too. I don't like all of it, having enjoyed it in parts if not the whole, but I'm glad it exists.

Tuesday, November 29, 2011

The Lost Girl: MARTHA MARCY MAY MARLENE


Where are we? When are we? As Martha Marcy May Marlene opens we see men and women working in fields and a farmhouse, chopping wood, harvesting, laundering, cooking. At the end of the day, the men eat slowly, quietly, huddled around a dark table in a dark kitchen. They slowly file out and the women take their place, finally their turn to eat the meal. The sun sets. Members of this group go to sleep on mattresses packed on the floor of unfurnished rooms.

In the haze of daybreak, one of the young women (Elizabeth Olsen) slips away from the farmhouse, across the fields and comes upon a thick slice of asphalt breaking up the natural world and helping to narrow down the period of time in which she lives. She crosses the road and disappears into the forest beyond. We follow her as she seems to escape, eventually ending up in a modern small town where she uses the pay phone outside of the diner to call her sister. “Martha?” her sister says. “Where are you?”

We learn that Martha’s family hasn’t heard from her in two years, knowing only vaguely that she was “upstate” with a “boyfriend.” Her sister, Lucy (Sarah Paulson), and Lucy’s husband, Ted (Hugh Dancy), pick her up and drive her back to their vacation house. They quickly decide to take her in, to help he get on her feet. They seem remarkably uncurious as to where Martha has been or what happened to her. Something is so very wrong here that, though this couple’s attempts at kindness is sympathetic, their situational blind spots contribute to the film’s dread. How can they so easily ignore the warning signs that this young woman is so troubled?

After all, what could explain her behavior? She seems, in subtle ways, unaccustomed to what we would call a relatively normal life. The house in which she now lives is an expansive wood-and-glass lakeside domicile surrounded by woods. It’s modern yet secluded, different from where she was, but with resonances of reminders. She will cast her gaze nervously about her surroundings, as if anticipating sudden danger, or else remembering the possibility. The married couple can’t quite see how disturbed Martha is. There are unspoken histories between these characters, familial tensions that are teased out with some subtlety by the capable cast.

The full extent of Martha’s previous two years is slowly parceled out by the film, which slips between the two time periods with chilling silkiness in the editing. We continually return to that farmhouse with the eerie timeless quality of the dress and codes of conduct. We come to learn that the group of people living there are all enthralled by a cult leader (John Hawkes, seemingly effortlessly disquieting) who slowly draws his victims in with his soft-spoken philosophizing and simply plucked guitar compositions, creating a sense of community. Then, we come to understand how he uses psychological domination and torture as well as ritualized patterns of behavior, a strict work ethic, an unflinching schedule, and punishing initiations including shocking violence and rape, to control and retain his followers. As what we know more about Martha’s time amongst these people, the darker and more disturbing the implications grow.

As the trauma of her time in the cult regularly intrudes upon the film’s present tense, the collision draws the atmosphere into the same haze of paranoia and aftershocks of anxiety that Martha is feeling. This is remarkably assured debut work for the writer-director Sean Durkin who keeps the focus on fuzzy compositions and ominously open spaces in the blocking and backgrounds of shots. (In some ways it reminded me a bit of Lucrecia Martel’s The Headless Woman, but that’s a fairly obscure connection for the benefit of what is likely to be only a small portion of those reading this). The visual style of the picture matches Martha’s fuzzy mental state, clear and warm at times, but all-too-soon giving way to confusion and cold, unflinching traumatic memories. It’s a slow mystery – what is the full extent of the awfulness of what happened to her, and will she get the help she needs? – that is in some ways a slow-motion horror movie. One sequence late in the film is a like a quieter, simpler, though no less startling, version of something right out of a slasher flick.

The film tells the story of Martha’s steps towards a new, better life, tying it relentlessly to the slow and steady reveal of what she must overcome. It took great courage for her to escape her situation, but is it possible for Martha to outrun her past? We are given reason for hope, but as the end credits crash in, it’s still very much a tense, pressing, frustratingly unanswerable open question. In that moment, the film reveals itself to be a bit too teasing in its restraint to be fully believed (I’m tempted to call it Haneke lite). But it’s overall an undeniably effective piece of filmmaking and a strong debut.