Showing posts with label Kaya Scodelario. Show all posts
Showing posts with label Kaya Scodelario. Show all posts

Friday, May 26, 2017

Abandon Ship: PIRATES OF THE CARIBBEAN:
DEAD MEN TELL NO TALES



The fifth in a series that once represented welcome freshness in the blockbuster formula, Pirates of the Caribbean: Dead Men Tell No Tales is only enjoyable insofar as it can occasionally remind you of how much more fun you had at the other ones. Gore Verbinski managed to revitalize the old pirate swashbuckler with 2003’s Curse of the Black Pearl, a perfectly structured adventure movie let loose with an endlessly charming cast and its director’s elaborate visual imagination – cursed seafarers turning into skeletons by moonlight, and funny visual gags involving sinking ships, subverting expectations, and Buster Keaton-ish choreography. Then there was, of course, the loopy, unpredictable mannerisms of the ditzy, tipsy, rascally scoundrel Jack Sparrow, played by Johnny Depp in the most wholly successfully enjoyable performance of his career, bringing in great eccentric surprise from the margins of every scene. The rest of the trilogy allowed Verbinski to go wilder with his terrific eye for spectacle, then a fourth – a coda for which the director and some of the main cast didn’t return – managed to eke out its charms by not spoiling the affection built up by its predecessors. This time around, though, what once felt like a new approach to an old subgenre is now waterlogged and predictable itself. 

Once again, we’re introduced to a band of ghost pirates intoning about curses and revenge. This time it’s a Spanish crew led by Javier Bardem (speaking incomprehensibly through a mouthful of black bile) who are undead, trapped on their zombie ship in a cave. They crave freedom to sail the seas and slay the pirate who left them for dead. Wouldn’t you know it? That pirate was Jack Sparrow. Depp slurs in, playing the once-fun character as the drunkest and loopiest he’s ever been. His timing is off, the mannerisms are twitchier, and the charm is mostly gone. Now he’s not flirty and sly; he’s leering and grotesque. Still, there are times when he stirs from his stupor long enough to pull off a fun bit of action, like a fantastic slice of dark comedy involving an intricately choreographed guillotine gone wrong. To assist in filling out an adventure plot around this decaying caricature is a new fresh-faced hero, a young chap we’re told is the child of the trilogy’s stars, Will Turner and Elizabeth Swann. (That Brenton Thwaites is a pretty man who looks like the exact midpoint between Orlando Bloom and Keira Knightley helps sell the parentage.) There’s also a young lady scientist accused of being a witch (Kaya Scodelario). They meet crossing paths in pursuit of Poseidon’s Trident, an ancient device that controls all sea curses or whatever. It’s always something. 

The new filmmakers at the helm are Norwegian directors Joachim Rønning and Espen Sandberg, whose Kon Tiki is just the sort of straight-down-the-middle foreign film that gets you a Hollywood job. With a blandly competent anonymous style, they steer the franchise through choppy waters – a screenplay that’s pulling apart at the seams, old performances rapidly diminishing their appeal, and a tangle of convoluted new mythos that labors under its nonsensical approach to continuity. The aesthetics merely recycle what’s worked before – crumbling undead, soggy ships, sharp period costume – mixing in a few new sights – ghost sharks, a jewel-encrusted island. The action alternates between big and memorably stupid (a sort of restaging and one-upping of Fast Five’s bank vault finale, but on horseback) and big and boring (gloopy CG waterfalls and incoherent swordplay). As for navigating the series’ tonal balance or managing tricky performances, that’s where the movie falls flat the most. It flows out as a procession of incidents involving vacant figures, played with an exaggerated insistence on forced frivolity. There’s simply no consistent emotional tug or easily comprehensible motivation pulling it along when the movie must remind us of the stakes in increasingly desperate explanations.

It’s bad enough Jeff Nathanson’s screenplay is constantly repeating itself, introducing every bout of exposition at least three times and throwing the characters into each scrape – jail cells, double crosses, hidden islands, and so on – at least twice. But for the new leads to remain only vaguely attractive blanks filled in with the scantest motivation and the old characters to appear reduced to barely more than moving Colorforms of their former selves? That’s where the movie’s total lack of tension, chemistry, and energy really starts to drag. There’s little about the movie that follows naturally out of what came before it in its predecessors’ continuity, making this at this point a series dragged out only for the sake of profit and not for invention of even a meager sort. Even the nods to old MacGuffins are convoluted and forced. There are fleeting moments of fun spectacle, that familiar stirring score, and a few choice cameos. But that it has its passably diverting moments only makes the soggy slog around it more tediously disappointing.

Saturday, September 19, 2015

Running on Empty: MAZE RUNNER: THE SCORCH TRIALS


The kids stuck in a maze in last year’s young adult franchise starter The Maze Runner are out of the labyrinth and in a post-apocalyptic confusion in Maze Runner: The Scorch Trials. There’s not a single maze to be found, but there’s still plenty of running as a group of boys and one girl find themselves in a mysterious compound where a commander (Aidan Gillen) tells them to be patient and he’ll take them to a better place. Turns out he’s lying, because of course he is. So off the kids run into a desert wasteland stretched between ruined cities. The world has ended, and they have no idea what to do, so why not keep running from the guys with guns who want to recapture them and feed their blood into blue vats pumping out potential vaccines for a zombie virus. (That doesn’t seem too bad, considering.) It really is that simple, but I don’t know why the whole thing has to be knotted up like no one has a clue, or why it takes our heroes so long to figure out their next move.

The least interesting of this cycle of teen adventure series – behind The Hunger Games, and Twilight, and even the thin derivative Divergent – the Maze Runners are without personality. It’s a dystopian sci-fi zombie conspiracy mystery with a screenplay (again by T.S. Nowlin) that works exactly like a jumble of tropes and half-formed carbon copies of better ideas used more effectively elsewhere. The characters are undifferentiated. There’s the lead (Dylan O’Brien), his buddies (Ki Hong Lee, Dexter Darden, Thomas Brodie-Sangster), and a girl (Kaya Scodelario), running through the desert called The Scorch, trying to survive. But between this movie and the last, we’ve spent nearly four hours with this group and I still couldn’t begin to tell you what their goals, hopes, dreams, and proclivities are.

They’re just the runway-ready grubby survivors, lost in scorching heat and stuck in a nightmare of zombie imagery. We know they’re the heroes because they’re young and this is YA. The bad guys are of course the grown-ups with the evil organization (the World in Catastrophe: Killzone Experiment Department – or Wicked, for real). It’s never entirely clear why the bad are so bad and the good are worth caring about, but never mind. Grown-ups just don’t understand. The escaped teens have nowhere to turn, and no interior lives to draw upon. Now, I could understand their spotty backstories, since their memories were wiped. But where’s the personality? They are thoroughly bland and lifeless despite the young actors’ best efforts to imbue their line readings with meaning, strain, and stress. When they run, they throw their whole bodies into it, swinging their arms side to side and twisting their torsos. It’s like they’re trying to run right off the screen and out of the theater. I knew the feeling.

As I sat through the movie’s opening stretches, I found myself wondering if the whole thing could be improved by the presence of some welcome older character actors who could at least elevate the dull, empty proceedings with their gravitas and charm. Soon enough, it started regularly introducing tiny nothing parts for the likes of Giancarlo Esposito, Alan Tudyk, Lili Taylor, and Barry Pepper. But even they can’t save scenes that require them to do nothing more than gravely intone exposition or wait for effects work to explode around them. Lifeless dreck, there’s not one moment lively or interesting in and of itself. The closest it gets are a sequence set in an abandoned zombie-infested shopping mall and, later, a woman (Rose Salazar) stuck on a rapidly cracking pane of glass over a deadly vertiginous height. In other words, even at its best it’s weakly lifted from better movies (Dawn of the Dead and The Lost World, respectively) without any creative twist or winking homage.

It’s just borrowed ingenuity heaped on a derivative structure. On a technical level it’s competently made, with convincing effects, sturdy photography, and some brisk action cutting. A moment involving a safe house rigged to self-destruct has a clever beat or two, and a moment of climactic betrayal-induced dread works well enough. But crushing boredom takes up most of its 131 long minutes as I quickly lost interest. I suspect director Wes Ball, helming the sequel to his directorial debut, could do good decent work given a better screenplay. Maybe a corporate superhero universe will call. But here a talented cast and crew have far too little to work with. It’s slick, professional, and completely uninteresting.

Sunday, September 21, 2014

Escape Route: THE MAZE RUNNER


The Maze Runner is only the latest science fiction story in which the world is in the process of ending and only teens can save us. No wonder teens like these stories so much. These narratives say that the most special and talented people are adolescents who must valiantly defend society from all those mean adults who manipulate and oppress them. Hey, sometimes that works. Take a look at the Hunger Games series, which has deepened its initial teen fantasy into something socio-politically potent. But with Maze Runner, we’re not even close to The Hunger Games quality. We’re talking sub-Divergent nonsense of the flimsiest kind, all monotonous noise and blur that’s never exciting and always chintzy to its core.

It starts with Thomas (Dylan O’Brien) waking up in a forest glade populated exclusively with other teenage boys. He remembers only his name. The others have the same memory problem. They don’t know why they are there. They’ve been in this clearing for three years, with a new boy arriving each month. But together they’ve built an ad hoc society with log cabins, division of labor, and a functioning system of government, though compared to Caesar’s tribe in Dawn of the Planet of the Apes they don’t seem so sophisticated. These boys are surrounded by towering metal walls that open into a vast maze every morning and slam shut every night. Runners are sent into the maze to find the way out. Each day, they return without making progress. Or, if they don’t make it back to camp by sundown, they don’t return at all. There be monsters in that there maze.

I’ll believe a lot of sci-fi mumbo jumbo, but this situation never feels believable because the relationships between the boys feel so false. There’s typical gruff posturing and friendly banter as camaraderie and rivalries make themselves known. Thomas meets a host of characters who either help or hinder his integration into the group. But these dynamics are not particularly interesting, the characters relating to each other in bland ways, trading exposition and worried looks. They’re thin types who don’t evolve. And it’s all too low-key, predictable, antiseptic, and asexual to be a convincing group of isolated teen boys. It’s not Lord of the Flies. It’s all nice guys except for the one who’s kind of a jerk. Oh, and, in a surprise twist, a girl shows up, and there’s not even a hint of romantic interest from anyone. They’re so well behaved.

Talented actors play these youths, though for the most part you’d only know it if you’ve seen them elsewhere. O’Brien, from The Internship and MTV’s Teen Wolf, is a decent enough leading man, with a fresh face and good action-movie running skills. The ensemble features a few unknowns like Ki Hong Lee and Blake Cooper as well as The Butler’s Ami Ameen, Game of Thrones’ Thomas Brodie-Sangster, We’re the Millers’ Will Poulter, Southcliffe’s Kaya Scodelario, and Black Nativity’s Jacob Latimore, among others. Maybe twenty years from now the movie will only be remembered for containing a bunch of big stars before they were big. But they simply don’t have any interesting material to work with. They’re blanks in an insubstantial situation.

It doesn’t help that they’re made up to look less like rugged young survivalists, and more photoshoot-ready beautiful people artfully smudged. It’s all part of first-time feature director Wes Ball’s glossy approach that shoots the screenplay (by three credited writers from a book by James Dashner) dutifully and unimaginatively with a pounding Hans Zimmer sound-alike score. We scramble around the maze and around the base camp without ever getting a sense of where we are or what’s at stake beyond needing to escape. It sounds important, but flails around uninterestingly. By the time the action ramps up and the climax dutifully explodes with competent, but personality-free, effects work, it seems awfully simple. If that’s all it takes to get out of the maze, what were these boys doing all this time? It’s a symptom of the movie’s low ambitions and high waste of time. It mistakes rule-setting for world-building, obfuscation for mystery, and threatening future installments for creating interest.