Showing posts with label Joachim Rønning. Show all posts
Showing posts with label Joachim Rønning. Show all posts

Thursday, October 16, 2025

Off the Grid: TRON: ARES

Tron: Ares has a great concept for a Tron movie. It brings the inner world of the computer to the real world with a villainous tech company’s high-tech 3D printer zip-zapping evil programs out of the cloud into corporeal form. After two movies about people being zapped into the computer, it’s about time to flip the direction. The fun of seeing the fluorescent-accented bodysuit-wearing warriors and glowing energy vehicles swooping down San Francisco streets makes for a pleasing contrast. Add to that a thumping and throbbing Nine Inch Nails rock score and there’s all the aesthetic markers for a satisfying blockbuster. What a let down, then, that the whole thing feels so anemic as the journey to the real world is focused on the entirely wrong character. The warring tech titans are played by talented actors. On the side of good is Greta Lee, who’s hopping the globe looking for an old magic algorithm that’ll allow her to print real crops and save the world. On the side of evil is Evan Peters and Gillian Anderson who are trying to beat their corporate rivals to the control of this tech. But instead of settling into that understandable human conflict, the story is perched on Ares, a dead-eyed program who shambles toward something like self-awareness as he’s tasked with the baddies’ bidding until a glitch causes him to seek to rewrite his own code. In a movie that’s already under-serving its human characters with hollow blockbuster plotting and thin motivations, it’s a shame to take even a little real rooting interest and drive it into something as superfluous and vacant as the empty inner mind of a machine. 

This is already a series of false starts. The 1982 original is a strange artifact, a one-off sci-fi boondoggle in which Jeff Bridges is cast adrift on a sea of chunky, simple early CG landscapes. The sequel didn’t emerge until 2010, well after that first film was an established cult object. Tron: Legacy is an across-the-board improvement, fully activating the ideas’ potential with a tighter emotional focus on a long lost father (Bridges) and a troubled grown son (Garrett Hedlund) reunited in the vast digital grid. It’s also an elegantly exciting aesthetic experience, a fitting directorial debut for the speed and sensation of Top Gun 2 and F1’s Joseph Kosinski. He makes Legacy glowing neon propulsive spectacle, with a hard-driving Daft Punk score and a swooping camera hurtling through its digital spaces. Ares is a retreat from all of that fun and innovation. It has neither the quaint eccentricities of the first, nor the non-stop dazzlement of the second. And it forgets that the concept worked best through hooking into real human feeling. This belated follow-up, despite smooth professional lensing and decent bludgeoning sound, never jolts to life. It is an inert artifact, drafting off dusty references and tropes. Turns out the only reason we cared about the cool-looking and -sounding earlier efforts set in Tron’s computers was the personal touch.

This film is impersonally crafted as pure product. Director Joachim Rønning’s made a habit of producing lesser sequels to live-action Disney fantasy hits, having previously handled Pirates of the Caribbean 5 and Maleficent 2. He’s a competent craftsman, though. His best work is the Disney live-action sports movie Young Woman and the Sea, as sturdy an example of the form as that type gives us. He knows how to hit the beats and bring a screenplay to life. As such, Ares pops with red grids and pixelated chaos, and does indeed have a bit of a charge from putting the computer things on real city streets. But there’s just not enough there there to disguise the mercenary element involved. Of course all movies, especially those at this scale, are commercial products. But this one’s empty enough to make you sit there thinking about why the company would take another crack at a franchise that’s only barely before worked for their balance sheets, and then only through the modest long-tail cult audience. Even as this one sinks at the box office, they’ll surely sell plenty of theme park tickets for the Tron ride, and Blu-ray box sets (as a completionist, I’ll get one), and copies of the soundtrack album (NIN’s thrashing electric tones are the clear highlight; I’ll buy one of those discs, too). Maybe in another decade or three they’ll take another swing at it jump-starting the series. For now, this is a sad case of a promising movie in which everyone involved is on the same page. It’s just the wrong page.

Friday, May 26, 2017

Abandon Ship: PIRATES OF THE CARIBBEAN:
DEAD MEN TELL NO TALES



The fifth in a series that once represented welcome freshness in the blockbuster formula, Pirates of the Caribbean: Dead Men Tell No Tales is only enjoyable insofar as it can occasionally remind you of how much more fun you had at the other ones. Gore Verbinski managed to revitalize the old pirate swashbuckler with 2003’s Curse of the Black Pearl, a perfectly structured adventure movie let loose with an endlessly charming cast and its director’s elaborate visual imagination – cursed seafarers turning into skeletons by moonlight, and funny visual gags involving sinking ships, subverting expectations, and Buster Keaton-ish choreography. Then there was, of course, the loopy, unpredictable mannerisms of the ditzy, tipsy, rascally scoundrel Jack Sparrow, played by Johnny Depp in the most wholly successfully enjoyable performance of his career, bringing in great eccentric surprise from the margins of every scene. The rest of the trilogy allowed Verbinski to go wilder with his terrific eye for spectacle, then a fourth – a coda for which the director and some of the main cast didn’t return – managed to eke out its charms by not spoiling the affection built up by its predecessors. This time around, though, what once felt like a new approach to an old subgenre is now waterlogged and predictable itself. 

Once again, we’re introduced to a band of ghost pirates intoning about curses and revenge. This time it’s a Spanish crew led by Javier Bardem (speaking incomprehensibly through a mouthful of black bile) who are undead, trapped on their zombie ship in a cave. They crave freedom to sail the seas and slay the pirate who left them for dead. Wouldn’t you know it? That pirate was Jack Sparrow. Depp slurs in, playing the once-fun character as the drunkest and loopiest he’s ever been. His timing is off, the mannerisms are twitchier, and the charm is mostly gone. Now he’s not flirty and sly; he’s leering and grotesque. Still, there are times when he stirs from his stupor long enough to pull off a fun bit of action, like a fantastic slice of dark comedy involving an intricately choreographed guillotine gone wrong. To assist in filling out an adventure plot around this decaying caricature is a new fresh-faced hero, a young chap we’re told is the child of the trilogy’s stars, Will Turner and Elizabeth Swann. (That Brenton Thwaites is a pretty man who looks like the exact midpoint between Orlando Bloom and Keira Knightley helps sell the parentage.) There’s also a young lady scientist accused of being a witch (Kaya Scodelario). They meet crossing paths in pursuit of Poseidon’s Trident, an ancient device that controls all sea curses or whatever. It’s always something. 

The new filmmakers at the helm are Norwegian directors Joachim Rønning and Espen Sandberg, whose Kon Tiki is just the sort of straight-down-the-middle foreign film that gets you a Hollywood job. With a blandly competent anonymous style, they steer the franchise through choppy waters – a screenplay that’s pulling apart at the seams, old performances rapidly diminishing their appeal, and a tangle of convoluted new mythos that labors under its nonsensical approach to continuity. The aesthetics merely recycle what’s worked before – crumbling undead, soggy ships, sharp period costume – mixing in a few new sights – ghost sharks, a jewel-encrusted island. The action alternates between big and memorably stupid (a sort of restaging and one-upping of Fast Five’s bank vault finale, but on horseback) and big and boring (gloopy CG waterfalls and incoherent swordplay). As for navigating the series’ tonal balance or managing tricky performances, that’s where the movie falls flat the most. It flows out as a procession of incidents involving vacant figures, played with an exaggerated insistence on forced frivolity. There’s simply no consistent emotional tug or easily comprehensible motivation pulling it along when the movie must remind us of the stakes in increasingly desperate explanations.

It’s bad enough Jeff Nathanson’s screenplay is constantly repeating itself, introducing every bout of exposition at least three times and throwing the characters into each scrape – jail cells, double crosses, hidden islands, and so on – at least twice. But for the new leads to remain only vaguely attractive blanks filled in with the scantest motivation and the old characters to appear reduced to barely more than moving Colorforms of their former selves? That’s where the movie’s total lack of tension, chemistry, and energy really starts to drag. There’s little about the movie that follows naturally out of what came before it in its predecessors’ continuity, making this at this point a series dragged out only for the sake of profit and not for invention of even a meager sort. Even the nods to old MacGuffins are convoluted and forced. There are fleeting moments of fun spectacle, that familiar stirring score, and a few choice cameos. But that it has its passably diverting moments only makes the soggy slog around it more tediously disappointing.