One of the great pleasures of seeing a new film from a director who has done good, distinctive work over many decades is the comforting feeling of knowing we’re in familiar, reliable territory. Ah, one can think, here’s that recognizable style and those usual preoccupations, done up in their confident aesthetics and in their pleasurably recognizable rhythms. So here’s Pedro Almodóvar’s Parallel Mothers. The latest film from the great Spanish filmmaker is another of his intricate narrative designs that plays out so easily one can still be surprised by its emotional impact despite recognizing its moves. It stars Penélope Cruz—whose expressive features graced a half-dozen of his films—and has other frequent collaborators in supporting roles. It’s set in plush Madrid apartments painted with deep reds and blues and greens, decorated with artful textures, vintage photographs, vinyl records, and jamón on the counter. It flows with the usual sumptuous string score from Alberto Iglesias. It concerns itself with: birth and death, mistaken identity, miscommunications, mothers, daughters, sex, family secrets, fallible men, and things long buried or repressed resurfacing. It is, in other words, an Almodóvar film. For all the familiarity of the surface appeal, it also has the beguiling narrative propulsion, pulled along by powerfully underplayed melodrama, with which his most effective films work best. Watching it, one wonders what will happen next, and how the characters will react, not in an edge-of-the-seat way so much as the deep well of feeling and humanity that comes from closely observed curiosity and earnest empathy.
Here, in delicately doubled parallel narratives that draw closer, separates and draw close again, Cruz plays a single middle-aged photographer whose affair with an anthropologist is the cause of an unexpected pregnancy. She decides, given her age and prospects, to have the child. He doesn’t want to be involved, which is fine by her. She ends up, nine months later, sharing the maternity ward with a teenager (Milena Smit) whose pregnancy is similarly shrouded in the unexpected and the unspoken. They agree to keep in touch. As Almodóvar follows these new mothers, the story develops with complications both normal—women recovering from birth, navigating new living arrangements, rebalancing a career (or adolescent desires to strike out) with their familial obligations—and dramatic. The plot ultimately hinges on a couple paternity tests, dark secrets, some held too long, and others not long enough, and, finally, one big devastating turn. There’s high drama here, or at least potentially. (Almodóvar even provides a running subplot of Cruz’s search for a mass grave in her small home village, where her grandmother long claimed her grandfather was buried during the Spanish Civil War. Talk about drama!) And yet the actors present these turns with such ease and naturalism, speaking in soothing soft tones and melodic warmth even as they might be evading or obscuring their true feelings. The movie sets its enormous emotions on a soft simmer, letting the full weight of its heaviest moments push down unexpectedly in the design.
Similarly, Guillermo del Toro’s Nightmare Alley is a work recognizably his own, with a design that is its own reward. It might even be doubly familiar (or triply) to anyone who’s seen the 1947 Tyrone Power-starring adaptation of William Lindsay Gresham’s novel. It’s a noirish carnival con man picture, relishing the seedy inner workings of the freak show atmosphere. Del Toro usually works his affinity for misfits, monsters, and castoffs. See it expressed in the likes of Mimic, Hellboy, Pan’s Labyrinth and his Oscar-winning The Shape of Water—a real monster mash of a filmography, always asking, who’s the real freak here? In this new film, that kinship finds, in some ways, its most human expression amid the dusty tents and flickering flames of its disreputable environment. Here’s a film that looks unflinchingly at a geek in the old fashioned sense of the term, a desperate man biting the head off a live chicken for a paying audience, clenching his teeth to slowly separate vein from muscle until the neck snaps. The film wonders what kind of a life takes someone to that moment. To answer, Del Toro, with co-writer Kim Morgan, finds a winding road through eccentric characters and blustering schemes. It’s a big cast—Rooney Mara, Toni Collette, Willem Dafoe, Ron Perlman, and Dave Strathairn, among others—of carny types, each given loving attention to the art of their grift and graft. It unfolds the ecosystem of the traveling show so patiently and in such detail I was reminded of Ricky Jay’s histories of magicians. The people in this movie are living on the margins, but there’s some kind of mad skill to what they do wrapped in the soft deception of audience appeal. They, like the film, and like a key image in the film, are a loaded pistol in a purse.
At the center is a charismatically recessive movie star performance from Bradley Cooper, one of those magnetic work of gestures and implication that’s compelling, and then only grows in power when he doesn’t speak. He simply exists, first as a lost man stumbling into this world, and then as a figure of increasing power within his person as he turns on the charm and shines up to move in fancier circles. That gets Cate Blanchett and, later, Richard Jenkins involved as high society becomes the scene of a newer, edgier, more personal con. No more swindling quarters out of gullible folk; it’s time to put on more elaborate faux-psychic charades for the high-rollers. The trick of the movie is how easily it moves between these early-20th-century spaces—the rural outskirts and the electric urban interiors, Dust Bowl chic and Art Deco glamor—with a consistency of tone and style. Here are damaged people damaging people, but their wounded souls are attracted and repulsed by the endeavor, and each other. The movie follows suit. It takes grand delight in the low pleasures of its population, and sinks ever deeper into the melancholic romance and eerie despair, both of which are all part of the game, too. It’s not dissimilar from an Edward Hopper painting in its look and feel some of the time—figures of loneliness in the vastness of (retro) modern life. If the movie sometime feels long, it’s because Del Toro can’t pull himself out of these scenes in these visual spaces with these complicated stock of characters; they’re too well-inhabited and handsomely dressed in sets expertly designed. I didn’t mind spending that time. These days, when movies can often feel so impersonal and bland, to groove on a distinct style and mood can be a tonic.
Showing posts with label Ron Perlman. Show all posts
Showing posts with label Ron Perlman. Show all posts
Thursday, February 10, 2022
Saturday, March 27, 2021
Features Creatures: LOVE AND MONSTERS
and MONSTER HUNTER
Love and Monsters is a post-apocalyptic creature feature lark with the tone of a PG-13-ized Zombieland. But Dylan O’Brien is no Jesse Eisenberg, if you catch my drift. When he, looking as he does like his photo should be in the Abercrombie and Fitch catalog, jokes about not being in shape, or affects an aw-shucks shyness of an in-his-head loner, it doesn’t exactly land. Nevertheless, the movie just doesn’t give him the scaffolding to be convincing, so I won’t place all the blame on his shoulders. The movie has this weightless, airless, derivative bent that never sparks to life. Maybe the problem is the tone, a light la-di-da hand-waving the end of the world as we know it that lands differently today than it would’ve, oh, thirteen months ago or so. It kicks off with a jokey expositional voice over that quickly lets us know that, some years before the start of the story proper, radioactive chemicals rained down on our planet and turned all the bugs and lizards into big monsters. Watching a chart fill up the loss of 95% of the world’s population hits a bum note for how it is glossed over and shrugged off. Oh, well. We pick up with O’Brien, having spent several years in a bunker where everyone else is a couple. He misses his pre-apocalypse girlfriend (Jessica Henwick) and decides to trek across the monster-filled land to find her hideout. This takes him through a variety of episodic encounters with said monsters—drooling mega-ants, massive frogs, towering snails—and a survivalist (Michael Rooker). Director Michael Matthews, in his Hollywood debut, gives the critters a slick look — somewhere between cheap 50’s B-movie chintziness and Spiderwick Chronicles YA semi-real gloss — and serves up Brian Duffield and Matthew Robinson’s slight screenplay with rote professionalism. But it also reminds one of so many other, similar, better movies, that it’s never more than underwhelming.
Even simpler, yet easily more satisfying, a monster movie is writer-director Paul W.S. Anderson’s Monster Hunter. It’s a spare, stripped-down, no-frills, effective and efficient tale of action and survival. Anderson has always been expert at making more out of less, building out suggestions of baroque worlds and staging plots of sincere simple genre vision. Once again starring his wife Milla Jovovich — the capable anchor of his flagship franchise, Resident Evil — this new based-on-a-video-game fantasy actioner finds a military unit searching the desert for a missing platoon when, zip-zap-zoom, an other-worldly lightning storm sends them to an alien landscape. There they must battle enormous creatures — swarms of enormous spiders laying gross parasitic egg sacks, or gigantic gnarly lizards of one dinosaur variety or dragon-like others — and find a way to get back home. That’s really all there is to it. Jovovich’s soldier makes a quick study, adapting her combat to fight back the beasts, getting an assist from a mysterious monster hunter (Tony Jaa), whose lengthy getting-to-know-the-interloper sequences play out like John Boorman’s Hell in the Pacific was transposed to a pulp sci-fi paperback’s painted cover. Eventually, we circle back to the sand pirates (led by Ron Perlman, whose gravely voice, stony face, towering physique, and earnest affect are always perfect for this sort of thing) who made an appearance in the cold open, as the line between this world and ours grows perilously thin. The hectic monster battles are fun, and Anderson knows his way around quickly sketching an immediately understandable nonsense world. The picture is a neat, short, economical little big movie that’s exactly what it promises and no more.
Saturday, October 18, 2014
Love and Death: THE BOOK OF LIFE
Inspired by Mexican legend, The Book of Life is a computer-animated film that gives itself the freedom to
make its own distinct visual style. Where other CG family films are content
with plasticine cartoony versions or finely detailed approximations of our world,
this energetic creation unfolds as a constant and consistent visual marvel all
its own. Director Jorge R. Gutierrez and his team of artists invent a world of
the imagination, a 19th century Mexican village populated by archetypes and
passions sitting atop a fantasy realm. The character designs look like carved
wooden puppets, hinges for joints, clothes and facial features painted on. It’s
a unique look, a blend of 2D and 3D that places computerized bounce and
expressiveness over ancient techniques. This tension in the style helps animate
a story explicitly about history, about remembering, about myth and fate.
The screenplay by Gutierrez and co-writer Douglas Langdale
is a set of nested episodic stories. We start with a museum guide (Christina
Applegate) leading a tour group of silly kids through a display of Mexican
history, preparing to tell them an old story about a special Day of the Dead,
the November holiday for remembering those who have passed on. And so back we
go into a mythic, exaggerated past Mexico where, in a small village, two little
boys are in love with the same girl. One of them might just marry her. The
rulers of the underworld, a calavera-faced doll with a candle-topped sombrero
for a queen (Kate del Castillo), the other a snaky, bearded, winged sorcerer
king (Ron Perlman), make a bet on which boy will get that chance. The film then
plays out on two planes of existence, a mortal realm where the trio grows into
young adults turning friendship into potential romance, and a supernatural
realm populated with spirits, ghosts, and magical beings.
Warm voice performances flesh out the central romantic
triangle, with a conflicted bullfighter who’d rather be a singer (Diego Luna)
and a town hero with a magic medal (Channing Tatum) vying for the attention of the
kindhearted mayor’s daughter (Zoe Saldana). In a refreshing change of pace, the
jealousies aren’t too fraught and the girl makes clear she’s not even sure if
she needs a man in her life, and certainly not one who’d hold her back.
Eventually, fate steps in and traps a character in the afterlife, forcing a
scramble through phantasmagoric imagery alluring, morbid, and madcap to resolve
plot threads in a way that can bring living and dead together to make things
right. Imagery includes skeletons, deities, flames, buffets, floating walkways,
waterfalls, flickering candles, a rolling labyrinth, and a sentient book, to
name a few.
Told in typical family animation style, the movie has fast
paced romance and daring do, zippy throwaway gags, musical numbers, and lessons
about believing in yourself and loving your kith and kin. But under Gutierrez’s
direction, the film is more eccentric than the usual CG family friendly fare.
The musical numbers are a collection of sweet new ditties and preexisting
tracks from a bizarrely diverse group including Biz Markie, Radiohead, Elvis,
and Mumford & Sons. But it’s really the copious cultural specificity that
sells it, from those songs played in a fun mariachi influenced style, to the
thick accents, luchadores, bullfighting, and authentic Mexican touches in every
corner of the design. It’s worth seeing just to marvel at the sights,
appreciate the attention to detail, and to hear an endless parade of wonderful
Spanish and Latin American voices (Hector Elizondo, Danny Trejo, Placido
Domingo, Gabriel Iglesias, Cheech Marin, and more).
But it’s not just a delight to see and hear. The story has
genuine weight and wonder, ultimately moving in its portrayal of familial and
cultural history and the restorative power they can bring. The love story is broadly
appealing and sturdily constructed, and the trapped-in-the-underworld plotline
has mythic resonance while being a great excuse for beautifully imagined
fantasy. I was invested in these little CG wooden puppet people’s lives and
wanted to see them work their way to a happy ending as brightly colored,
briskly paced, and vividly fantasized as their trials and tribulations.
Best of all is the tenderness with which the subject of
death is treated. It treads lightly and compassionately in creating a fantasy
about life and death that respects old traditions and meets its target audience
on their level. It’s an exuberant and gentle macabre tone that’s entertaining
and weirdly comforting. Death is natural, it says, but the lessons and love
left behind by the dead can provide you the strength and courage to keep on
living. Their stories can help you write your own. That The Book of Life can do that and be fast, funny, and stylishly
involving as well makes it feel all the more welcome.
Friday, July 12, 2013
Monster Smash: PACIFIC RIM
Hollywood may be in the business of talking Earth’s
destruction to death, but at least once in a while we get a lumbering
blockbuster done with a light touch and clear affection for the genres it
inhabits. Guillermo del Toro’s Pacific
Rim grabs gleefully two classic standbys of Japanese science fiction, the
giant monster attack and the man in huge robot suit, and hurtles them together
at top speed. The result is an exuberant creature feature that’s thought
through the implications of its premise in satisfyingly complete ways that serve
as a nice backdrop for larger than life one-on-one boxing matches between
hulking mechanical defenders and slimy, resourceful beasties.
Del Toro, of Pan’s
Labyrinth and Hellboy, among
other great fantasies, has always been interested in creating cinematic worlds
to wander around in, feats of imagination that feel fully realized. He’s done
it again, this time in a film that’s as fast and forward moving as anything
he’s ever done. It’s a crackling thin B-movie blown up on an A-budget, alive
with the power to be as big as the filmmaker’s imaginations. It’s exactly the
movie it wants to be, simply and sincerely and nothing more.
It starts with a rift in the Pacific Rim that allows
monsters from another dimension to slip through one at a time. Called Kaiju,
these massive creatures, a sort of combination of dinosaur and shark, wage
devastating attacks on coastal cities. All seems lost until humanity bands
together to create gigantic robots to fight back. As tall as skyscrapers and
sturdy as tanks, these enormous fighting machines are too powerful for just one
pilot. To move, to fight, and to win, it takes two people moving in perfect
synchronization. They call it a “neural bridge” through which they “cerebral
drift,” just some of many priceless bits of technobabble here.
The robots are successful. The problem seems to be
contained. And here’s the first sign that we’re not in the hands of a filmmaker
who will be content to serve up the concept and stop there: that all happens
before the title card. We skip ahead several years and the monsters are still
arriving, but now with greater and greater frequency. Mankind needs a last
ditch effort to shut these Kaiju down once and for all or the apocalypse will
surely come thundering down. The film follows a band of international military
and scientific personal (refreshingly global-minded) as they scramble to save
mankind from certain doom.
The characters are vibrant B-movie types: tough guys, nerdy
researchers, control room button-pushers, ambitious young professionals, nervous
civilians, and flamboyant criminals. And yet del Toro and co-writer Travis
Beacham haven’t been content to stop there. They’ve created flesh-and-blood
archetypes that don’t just pose and snap jargon at each other. They have
interior lives that are quickly drawn in big gestures and through action, but
are no less impactful because of it. The film is in some ways narratively
skimpy, but in all ways imagination rich, with characters there to provide just
enough emotion to power the enthusiastic exploration of the simple,
infectiously entertaining premise.
The cast is important to pulling this off. The leader of the
team is Idris Elba, all gravitas and stillness, exerting complete unquestioned
authority over the mission. He recruits a talented pilot (Charlie Hunnam) who
retired years earlier after, as we see in the pre-title sequence, suffering a
devastating loss of his co-pilot in a Kaiju attack. Elba needs the pilot’s
expertise to attempt the endgame, pairing him with a hugely talented, but untested,
pilot (Rinko Kikuchi), who has traumatic attack-related memories of her own.
The relationships between these three form the solid core from which we can
care somewhat about the people in the mechanical contraptions punching monsters
in the jaw.
But that’s not to say the rest of the characters contribute
nothing to the larger picture. A father-and-son team of pilots (Max Martini and
Robert Kazinsky) provides additional emotional investment and there are fun
turns for, among others, Charlie Day as a monster-obsessed scientist and Ron
Perlman as a flashy king of Hong Kong’s black market for Kaiju organs. Once the monsters appeared, many people found new jobs to do and more money to make. These
roles are examples of how del Toro so purposefully thinks through the way
the world has changed in the years since the monsters first appeared.
It’s the little things, like the neighborhood built into a huge
Kaiju skeleton in Hong Kong, that remind you how fully and convincingly drawn
this future society is, scuffed, worn and torn as if people actually live and
die in it. But that’s just the del Toro way, to create fully imagined worlds by
lovingly synthesizing a variety of influences through his recognizably soulful
and loving genre vision. Pacific Rim is
the stuff of anime and Godzilla, Transformers and Harryhausen. (There’s
also a computer voiced by Portal’s
Ellen McLain, a nice sonic touch.) I suppose such smoothly incorporated variety
is only natural for film that’s a product of a Mexican directing a Hollywood
riff on Japanese sci-fi.
Here the pieces work together in perfect harmony. It’s a
film of absorbing special effects and terrific design. It’s so lived in and the
characters have such ease within it that the film practically plays like a
promising original effort and its bigger better sequel at the same time. Guillermo
Navarro’s cinematography is a palate of inky primary colors from which emerge
the gorgeous cold blues and warm reds of robotics and readouts, and scaly green
and brown creatures from the deep. The sound design is rich with clicks, whirs,
growls, and punches. Each step of the beasts both unnatural and manmade makes
the theater quake with thunderous bass. The fights are occasionally confusing,
but always spectacularly framed for maximum impact of scale, our attackers and defenders
towering over us. It’s altogether a spellbinding sensation.
We see all kinds of digital destruction every weekend
lately, but here’s a kind that’s grounded and thought through. It brings back some
of the simple power of wonder, to stare up at unreal sights that dwarf us and
makes us feel something of the nourishing power of the fantastic once again.
The film is one of massive scale handled with a light touch, overpowering
without overwhelming. It’s not a great movie, but it’s great creature feature
fun, a rare ebullient expression of serious spectacle.
Tuesday, September 20, 2011
Can't Go On Thinkin' Nothing's Wrong: DRIVE
Like a meticulous Jean-Pierre Melville thriller filtered
through the glowing unrequited romance in isolation of Wong Kar-Wai and the dark
neon criminality of Michael Mann, Nicolas Winding Refn’s Drive builds its tension slowly by piling simple, stylish scenes
upon each other. As you can probably tell by the variety of filmmakers I
referenced just to begin to get at a description of the film’s style, Refn is
primarily concerned with the look, the feel, and the mood of his film. It’s
awash in striking lighting, soaking in a synthy score, marinated in an 80’s
genre feel with some 90’s neo-noir baked in. It’s a hollow genre exercise,
living on nothing but its trance-like sensation of danger around every corner.
But what a sensation! It’s hollow, but exciting and welcome as well.
The film stars Ryan Gosling as a man who drives. He’s a
stunt driver for the movies and a getaway driver for hire. Both jobs he
procures through his boss (Bryan Cranston, made leaner and more dangerous by the
tremendous Breaking Bad), a mechanic
who owns a small garage. As the movie begins, we follow Gosling through the
process of preparing for a robbery. On a disposable cell phone in a darkened
room, he agrees to be parked outside a particular target at a certain time,
giving his unseen clients a five-minute window. He arrives. He parks. To the
steering wheel, he straps his watch, its ticking ratcheting up the tension and
mingling with the sounds of a basketball game on the radio. Finally the
clients, armed, wearing black masks, and carrying suspicious duffle bags, rush
out and get in the car, fleeing ahead of an alarm. Then, Gosling drives.
After this brilliant, focused introduction to the world of Drive, we settle into a quiet rhythm
that establishes with slow-motion lens flares, 80’s aping song choices, and
ample silence and solitude the life of the driver. He has few attachments. His
boss, though, has connections to a pair of goofily menacing low-level mobsters,
a cheapo movie producer (a threatening Albert Brooks) and a pizzeria proprietor
(a darkly funny Ron Perlman). The Driver, on the other hand, appears to live
simply for the chance to drive. He talks with his boss in shy, boyish tones, and
then switches into clipped, matter of fact speaking when he commands his
clients, walking them through his rigid rules for helping them escape the law.
It’s an empty life, but a simple one. He seems comfortable, never more so than
when behind the wheel.
But before too long, there’s a complication. There always is
in films of this sort. A comfortable criminal existence can never remain so.
The complication in Drive patiently
emerges and develops. I had managed to shield myself from the downpour of hype
for the film that started in Cannes and continued in a trailer that reportedly gave
away the bulk of the plot. I had no idea where this ride would take me and
that’s a part of the reason that I found it so successful. (If you want to
remain similarly shielded, go ahead and skip the next paragraph).
The Driver grows close to his neighbors, a young mother (a
sadly underutilized Carey Mulligan) and her small son (nice, natural Kaden
Leos). They spend time together. He helps her out, fixes her car and gives her
rides to work. Then her husband (the terrific Oscar Isaac) comes back from
prison. Rather than falling into the expected, with a jealous ex-con filled
with anger towards this suspiciously helpful neighbor, the husband thanks the Driver
for helping out the family during his absence. Later the man asks the Driver to
assist him (and a glum beauty played by Mad
Men’s Christina Hendricks) with a pawnshop heist, a job that will pay his
mob-owed debt and protect his wife and son from certain danger. The Driver
agrees to help. But all doesn’t go as planned. Complications pile on
complications and, though brief blasts of chaos puncture the best-laid plans,
the film’s style never loses its cool.
Characters are observed in action, or more often inaction,
vivid embodiments of tightly coiled potential. By the time this exercise in
cool and quiet style explodes into gobs of gory violence that are over before
you even have time to fully register what you’re nearly retching at, the film
has had an undeniable visceral impact. Refn uses his characters as a means to
an end, to satisfying his stylistic goals. They’re spare and simple
uncommunicative beings, genre types boiled down to their purest embodiments,
characterized by the gaps and silences in the storytelling. Gosling’s driver
cares for the girl next door and wishes for the safety of her child. He likes
to drive – he’s a great driver – and thinks that he can help her by using his
talents. But who is this nameless driver? Who is this woman? Who are these
criminals? Refn doesn’t seem too terribly interested in answering those
questions. (To be fair, the script by Hossein Amini, from a novel by James
Sallis, doesn’t provide the answers either). Characters exist only to the
extent that they facilitate the action and the mood. This is a film that
grooves on its artful tension, its twisting dark plot, and in its focus on
style as substance. I was captivated. It’s a sugar rush, a contact high, and an absorbing,
disturbing experience.
Friday, August 26, 2011
Vengeance is His: CONAN THE BARBARIAN
If the ancient-times set story of a boy who sees his clan
slaughtered and subsequently grows into a vengeful warrior sounds familiar,
that’s probably because Robert E. Howard’s 1930s stories about Conan the
Barbarian were previously adapted to the big screen in a 1982 movie directed
and co-written by John Milius and starring Arnold Schwarzenegger in one of his
earliest roles. That film’s bloody awful, dumb, gory, and blockheaded, with
mostly wooden acting and a militantly campy masculinity. This new Conan the Barbarian is a far more
reasonable experience, though it’s still not very good.
This time around the titular barbarian is Jason Momoa, who
may not be as grotesquely muscular as Schwarzenegger, but he’s smoother and
rougher and certainly has a far better glower. He convincingly inhabits the
body of a furious, monosyllabic swordsman. Before we get to Momoa, though, we
first meet the character as a baby in his mother’s womb with an
inside-looking-out shot of a battlefield C-section. His father (Ron Perlman)
saves him from inside the dying mother and raises him over his head with a
mighty “Arrgh!” Here, there be Conan.
Jumping forward, pre-teen Conan proves to be a precociously
violent lad who begins training to fight to become a great warrior. He’s a
natural. Soon enough, the village is slaughtered by an evil man with devious
plans (Stephen Lang) who conveniently forgets to make sure he has killed every
last villager. This leaves little Conan all alone, climbing out of the rubble
and plucking a sword from a dead villager. When he raises the sword above his
head with a bellowing “Nooooooooo!” it’s clear to see that he’ll grow into his
vengeful glower.
As you can tell, this is not a movie of great subtlety, but
one of unselfconsciously big gestures. It’s the kind of movie where the impact
of hitting the ground causes the eyes in a severed head to pop open. (That’s a
nice touch). As full-grown Conan slays his way through ambiguously ancient
landscapes he clashes with Lang’s underlings on his quest for revenge. He
spends time freeing slaves, fighting people made out of enchanted sand, slicing
up giant watery tendrils, slashing at an evil sorceress (Rose McGowan), and
reluctantly rescuing a pretty lady monk (Rachel Nichols). What does Conan think
of all this sound and fury? “I live, I love, I slay, and I am content.” I think
that’s his longest line of dialogue.
I can forgive the movie for its goriness. I can forgive its
silliness. I can forgive its dumbness. But what can’t be forgiven is its
dullness. For the first ten, maybe even twenty, minutes of Conan, I was reasonably entertained. Under Marcus Nispel’s bland,
personality-free direction, the plot slips along with a marginal level of
competently enjoyable inconsequentiality. By the movie’s midpoint, however, I
found my mind wandering. I could not have been less involved in the various
nonsense words attempting to orient me within the fantasy’s geography. I
couldn’t make heads or tails of the mythology. Eventually, I just didn’t much
care what happened. As the action grew choppier and weightless, as the blood
splatters grew rote, the crunching sound effects and monotone mood ground down
any interest I had. When I finally checked the time and found that there was
still forty minutes to go, I was more than ready to leave. There’s only so much
forgettable barbarism I could take.
Tuesday, December 7, 2010
Long Beautiful Hair: TANGLED
Disney’s latest animated feature is Tangled, a retelling of the story of Rapunzel, the princess with the incredibly long golden hair. The film’s a straight-up fairy tale, no apologies. It doesn’t feel the need to wink at the audience, distancing itself from the formula for cheap gags or in a bid for elusive contemporary coolness. That kind of hedging and equivocating has infected not just Disney films, but many animated family films in the last decade. There was a rush to learn from Pixar’s example by using computer animation, while overlooking the true strengths of Pixar: sincerity and simple emotion, the same qualities that Disney itself once knew by heart.
With Tangled, Disney finds its way back to its sweet spot, building on last year’s good first step with Princess and the Frog. Their latest film is sweet and charming. It’s not exactly innovating, but it’s fresh and surprisingly powerful. In Dan Fogelman’s script, Rapunzel (Mandy Moore) has been locked in a tower for her entire childhood. The evil Mother Gothel (Donna Murphy) has raised her as her daughter after kidnapping the infant princess. You see, Rapunzel’s hair is a fountain of youth. Now, on the precipice of adulthood, Rapunzel yearns to explore the outside world. Of course, for all this time, the king and queen have been searching for their missing daughter. Gothel knows that to let Rapunzel leave the tower would mean to lose youth forever.
The film is filled with rich mother issues. It’s essentially a stand-off between an old view of femininity that tells women to stay locked in a domestic setting, useful only for their physical qualities, and a modern view of women as complete, resourceful individuals of great inherent worth, with talents and insights well worth sharing with the outside world. Rapunzel’s small, personal rebellion against her “mother” consists of secretly cultivating myriad talents. Gothel knows the girl paints, bakes, reads, thinks, and dreams (for starters), but does she know how well? And does she even begin to realize the girl’s potential? She keeps Rapunzel captive by subtly undermining her self-esteem. The film sits on this conflict, deepened by the sense of awful betrayal at the center. Rapunzel has a love for this maternal figure that is painfully sad to us in the audience, aware as we are of the kidnapping.
Dropping into the tower to complicate the plot is Flynn Ryder (Zachary Levi), a thief who, by ditching his thuggish partners-in-crime (Ron Perlman), has just barely escaped the royal guards chasing him. To Rapunzel he represents both a novelty and an opportunity. He is the outside world and all the promise and danger that entails. She talks him into escorting her outside the tower, so together they climb down, kicking off a plot that is a well-oiled machine consisting of various overlapping chases. Mother Gothel’s on the hunt for Rapunzel while two groups, both the royal guards and the cheated thugs, are on the trail of Flynn. The film develops into a bright and sunny chase picture with plenty of funny little detours and zippy, exciting action sequences.
It’s never a possibility to forget that it’s a Disney picture, filled as it is with the trappings of the Disney formula, but that’s hardly a burden in this case. Rather than feeling rote, these elements soar by being exceptionally well done. Co-directors Nathan Greno and Byron Howard have made the best animated feature to come out of Disney since 2002’s Lilo and Stitch and the studio's best fairy tale since 1991’s Beauty and the Beast. The animation is a gorgeous, rounded CG style that is a close approximation to the traditional Disney 2D style. (It even uses the new 3D technology to lovely effect). The songs are delightful (if not immediately catchy), the supporting characters are likable, and the animal sidekicks are more than ready for their reaction shots. A goofy little chameleon is surprisingly subdued for a sidekick, with cute, nonverbal expressiveness. Even better is a mute law-enforcement horse that engages in a single-minded pursuit that gallops through the film bringing only hilarious antics.
And, of course, what would a Disney movie be without a romance? The relationship between Flynn and Rapunzel develops with admirable restraint, emerging slowly and cautiously out of the characters themselves. There’s never a sense that she needs a man to rescue her. (If any saving happens in the film, she saves him, or they save each other). Nor is there a sense that the romance is what’s driving her curiosity. She learns that she’s self-sufficient. Her romance develops along with her love of the outside world.
More than the average family film, and certainly more than anything Disney has done in a decade, Tangled packs plenty of emotion into a breezily entertaining romp. It’s pleasantly complicated and surprisingly touching. This is a film of direct, earnestly simple, skillfully playful, and self-assured storytelling that builds (in advance of its very satisfying climax) to one of the most beautiful sequences to hit the big screen all year. It starts with a tear running down a monarch’s face and ends with hundreds of floating lanterns surrounding a pair of potential lovers in a rowboat. It's surprisingly moving sequences like this, especially when they hit with such unexpected force, that make the movies worthwhile.
Subscribe to:
Posts (Atom)