Showing posts with label Zoe Saldana. Show all posts
Showing posts with label Zoe Saldana. Show all posts

Saturday, May 6, 2023

Rocket Power: GUARDIANS OF THE GALAXY: VOLUME 3

Guardians of the Galaxy: Volume 3 pays off a near-decade of investment I didn’t know I had in these misfit sci-fi heroes and this particularly eccentric and isolated corner of the Marvel Cinematic Universe. It does so by offering what no other subset of the MCU has managed: an ending, full and complete, exciting and moving, and honest both to its characters and its tone. This is a rollicking adventure with wacky side characters and rambunctious action sequences. But it also really cares about these cartoony weirdos and has, in the end, found a reason to communicate that love through a vision of self-sacrifice in the name of an open-minded community. There’s a real idea here—about the futility of forced homogeneity, the futility of perfection, and the rousing power of ragtag diverse cooperation. And there’s vision of splashy colors and apocalyptic rumblings that set the characters on edge with a palpable sense of danger and finality.

The likes of earnest goof Star-Lord (Chris Pratt) and killer green Gamora (Zoe Saldana) with her blue robot sister (Karen Gillan), talking tree Groot (Vin Diesel), hyper-literal muscle man Drax (Dave Bautista), and simpatico alien empath Mantis (Pom Klementieff) are still a loose, funny ensemble. And here their problems are treated with a genuine frayed edge. The writing gives them a strong squabbling affection and heartfelt duty. They really care about saving their world and their friends and everyone they can. Funny how often comic book movies let that slip away these days. This one populates its widescreen invention with a menagerie of characters we’ve actually come to care about, and who actually care about each other and what they’re doing instead of merely posing in the chaos. How nice that this entry is somehow freed from the treadmill of franchise promises—which so often strand each Marvel movie as just an extended promise that the next one will have the really good stuff. That makes it the only MCU property to emerge from the Avengers cross-overs and Disney+ spinoffs not looking worse for wear. It helps that the Guardians are easily the best parts of the enjoyable Infinity War and hollow Endgame. And that makes one of the biggest laughs in this new one when Star-Lord deadpans a one-sentence summary of the latter.

In this Volume 3, writer-director James Gunn gets to really dig into who these characters are, what they’d need to be happy, and how to send them off with the most satisfying resolutions possible. He’s finishing his neat trilogy of brightly poppy space operas set to a classic rock mixtape backbeat knowing he has the audience goodwill to place the entire film’s emotional and narrative thrust on the tragic backstory of the talking, gun-toting CGI Rocket Raccoon (Bradley Cooper). In the present tense he’s been wounded and his friends need to steal a couple MacGuffins to revive him. We also get flashbacks to the mad scientist who created him, which serves a double duty of exposition seeing as the experimenter in question is also our Big Bad. (Chukwudi Iwuji plays him as a howling, calculating evil, with an eerie calm face literally stapled on.) The two timelines work well to provide a fine undertow of tension and care. So there’s refreshingly a lot jostling and juggling for attention, pleasingly overstuffed and productively messy when so many of its franchise brethren are under-stuffed and tidily hollow. By the time we get to the Guardians hoping to save the villains’ experiments as they revive Rocket, it’s like the Island of Misfit Toys looting Sid’s toy box. I couldn’t resist that hook’s emotional appeal.

It’s a movie overflowing with side-characters and incident, animated by a contagious delight in invention and a specificity in its characters. The main cast are deployed well, and the choice supporting parts are efficiently and effectively drawn, too, like an antagonistic golden super-guy played by Will Poulter as a cross between a terminator on the hunt of our heroes and a sweetheart hoping to do his statuesque mother (Elizabeth Debicki) proud. We also get a few memorable moments with a scruffy space pirate gone good (Sean Gunn) and a telekinetic canine cosmonaut (speaking through a translation collar with the voice of Maria Bakalova) that build neat payoffs of their own. Even the henchmen and thugs and bystanders are given vivid shorthand characterization, fun punchlines, and fleeting touching moments of humanity. Here’s a movie powered on the belief that we should see the characters as characters, and not just action figures or Easter eggs.

This is a bustling picture, a large-scale, all-engines-go sci-fi jaunt powered with enjoyable emotional manipulation. It all comes to a head in a successive series of slam-bang set-pieces in which spaceships careen and laser-guns go kaplow as mutants and aliens and freakazoids of every shape and size ooze and splatter and smash. There are clever, concussive action sequences booming with sound and invention in a living space station, on an exploding planet, and as a space fortress collides with a giant skull. That’s all neat Jack Kirby-style fireworks and design peppered with punchlines. But because it’s driven by this surprising well of affection for the characters, and a commitment to bring them to some kind of conclusion, it works as a crowd-pleasing entertainment, an outsized comic book spectacle with the heart and soul others of its ilk so often miss. In retrospect, it’s a trilogy that put in the work to make us love its characters as much as its creators do, and it’s great to see them fly off on one more grand adventure together.

Friday, December 16, 2022

Ocean Eyes: AVATAR: THE WAY OF WATER

The great Umberto Eco once reminded us: “Two clichés are laughable. A hundred clichés are affecting.” He was writing about Casablanca, but he might as well have been discussing the films of James Cameron. He’s a filmmaker whose love of towering piles of cliche is the very thing that resolves his contradictions. He’s a precise, technical director drawn to writing sloshing human melodrama. He’s a hard-edged action director with a soft-hearted love of family and romance. He makes gripping, and often intense, genre pictures that turn on protective parents and the warmth of motherhood and True Love. He’s a conceptual, even experimental, hand at pushing the nuts-and-bolts craft behind the camera. (Here, to his use of 3D, he’s added a variable frame rate that’s sometimes distracting, and sometimes enveloping.) And yet he loves pushing this tech in the context of broad, crowd-pleasing, to-the-rafters satisfaction. To do all this at once, and to keep getting away with it at such a high level of success, he simply must make these appealing epics—the Terminators, Titanic, and, yes Avatars that capture an audience’s imagination with the sheer commitment of their tellings, and the total control of one man’s complicated vision. Those cliches that pile up are our way in, and hold us in their thrall, deeper into the earnest plights of the characters on display. To borrow another phrase from Eco, “When all the archetypes shamelessly burst in, we plumb Homeric depths.”

So here we are with Avatar: The Way of Water, a long-awaited sequel to the 2009 original. It picks up over a decade after that one left off, in the far future, with ex-Marine Jake Sully (Sam Worthington) transmogrified into the body of a Na'vi, the blue giants indigenous to the world of Pandora. In that body, he turned against humankind and fought to repel corporate colonists looking to exploit the lush jungles for the minerals beneath the Na’vi’s sacred trees. Quite a feat for Cameron, making a whole new world full of culture and creatures and geography and spirituality, and then staging a rock-‘em-sock-‘em battle that had audiences hooting and hollering for the death of capitalist overlords. But that was then. Now Sully’s a family man, with half-human, half-alien teenagers, two sons and two daughters, he’s raising with his Na’vi warrior wife (Zoe Saldana). There’s also an abandoned human boy (he grows up to be played by newcomer Jack Champion) who dons an oxygen mask and leaps around in a loincloth as an adopted member of the tribe. They all clearly love each other, and enjoy their humble lives mastering their terrain and honoring their cultural traditions. You can tell right away that this is a sequel more intimate and tender, with a smaller interest in a family unit worth preserving even as the larger machinations of their world (and Cameron’s storytelling) are inevitably going to pull them back into the action.

So when the humans arrive for a second attempt at taking the land and its resources, Sully has even more reason to fight. And yet, after all the fighting that settled this issue in the first film, the heroes are reluctant to do it all again. Here’s a sequel about how the heroes would rather not do a sequel, what with life having moved on to more precious concerns. Alas, conflict imposes, and the villains are literal clones of the last ones. And so, what begins as an attempted insurgency becomes an attempt to hide—this time among the water Na’vi who commune with whale-like creatures—even as powerful forces amass to lure them out for the killing. Three acts: Run. Hide. Fight. Simple enough. Cameron knows how to pump up a conflict, stage memorable character moments, and pace a simple story so cleanly and clearly that we are once more drawn into the emotional investment of the world before we even realized that was happening. Of course we want the vulnerable to stay safe, the heroic to prove their worth, and the dastardly to receive comeuppance. There are those archetypes shamelessly bursting in. But Cameron also knows winding them up and letting them go in a fantastical location is enough to get the blood pumping with the earnest emotions and pleasures of the best pulp sci-fi. If you’re going to paint with a broad brush, you need a broad canvas, too.

There’s clear love for this fictional planet in a film that luxuriates in the world Cameron has imagined. First it gets exposition out of the way in the first hour or so. That’s all plot mechanics catching us up on the state of Pandora and its conflict. The middle hour simply wanders the ocean, meeting new tribespeople (Cliff Curtis and Kate Winslet) and creatures while learning their ways. I especially liked the whales that understand sign-language and whose murmurs are subtitled. That’s where Cameron once more surfaces his ecological concerns and real empathy for the environmental erosion that accompanies corporate oppression on the march. As he sees the displaced Sully family try to integrate in this potentially safe space, we see the inextricable ties between these people and their home. And it’s communicated through fluid sequences that dance across and underneath the water that generously allow the audience to study the topography and the tides, the flora and the fauna. Watching these Na’vi swim around their tropical paradise, I found myself remembering the Avatar super-fans who reportedly experienced real depression and withdrawal upon exiting the theater after repeat viewings of the original. They were distraught knowing this wonderful planet wasn’t a place they could actually visit. Here’s a movie that’ll repay that interest, dwelling in that long central passage of pure vibes, setting, and design.

I was also so bought-in to the artifice of it all—the motion-capture performances of the bewitching blue characters, the all-encompassing depth and detail to the landscape and the way the sunlight breaks across a clear blue sea—that I would occasionally step out of myself and remember, with real awe, that I was basically watching animation for vast stretches. It’s an impressive technical achievement. But none of that vivid imagination—a cleanly designed comic-book fantasyland excursion—would matter if the story itself, and the characters within it, didn’t come to life, too. That’s the final Cameron contradiction to consider: the elaborate falseness, the enormous machine-tooled fakery, bringing forth ideas of sensitive smallness. Here’s a big-budget business casting its eye on the joys of close community with others and with nature, the restorative pleasures of family, the spiritual sustenance of the wilderness, and the nobility of standing against the calculating profit motive and doing the right thing. So once more he’s made a concussive epic concluding with explosions and gunfire—and this time includes a self-quoting climactic sinking ship to amp up the watery danger—but he’s populated it with such patient archetypical love for nature and these fantasy people that those depths are worth plumbing. Homer, it’s not. But Cameron’s good enough to fill the screen with spectacle straight from the heart of this ocean.

Wednesday, October 19, 2022

Past Participants: THE GREATEST BEER RUN EVER and AMSTERDAM

We flatter ourselves if we think we’re better than the past just because we know how it’ll turn out. A story’s ending, after all, depends solely on where we choose to stop telling it. As Faulkner once reminded us, the past isn’t even past. The present sure isn’t either. Peter Farrelly’s The Greatest Beer Run Ever is a movie about how much it might take to make an unthinking person recognize the truth about his own historical moment. In this case, it’s the late 1960s. New York barfly Chickie (Zac Efron) spends his time, when off from hard shifts on merchant ships, drinking with his buddies. Together they lament those friends who are deployed in Vietnam. One has just been shipped back in a casket. The guys grumble about war protestors and the media coverage and grouse that it is unfair American soldiers are losing hope on account of all this negativity from the homefront. On a whim, Chickie decides to hitch a ride on a cargo ship and deliver some beer to these friends serving overseas. Turns out spending time in a war zone isn’t the lark he thinks it’d be, though the movie’s breezy tone and ambling smirk matches its lead’s stupid grin as that lesson takes its sweet time sinking in. Chickie isn’t the fastest learner, but even he can recognize that his army buddies are way more distressed about his bumbling into battlefields than he thought they’d be. (The first deflation has to be learning they can get beer there.) Efron plays this slow-dawning realization by degrees, calibrating his wide grin and frat boy antics—he breezes past Generals by letting them assume he’s CIA, to name one of his carefree gambits—into appropriately chastened through near-death encounters.

Farrelly began his career making, with his brother Bobby, hilariously raunchy (but secretly sentimental) comedies like Dumb and Dumber and There’s Something About Mary. Lately he’s pivoting solo, with Green Book and now this new effort, to spin simple lessons out of complicated truths. It’s a little historical depth and extra sentimentality in a slightly more serious version of his studio comedy packaging. (In other words, he’s traded gags about bodily fluids and anatomical functions for gentler punchlines and Important Human Connection.) These movies are dopily well-intentioned at best. Unlike Green Book’s retrograde buddy-comedy approach to race relations, Beer Run is a little more honest about its character’s progression from ignorantly self-righteous into a humbled observer. The trappings of Vietnam in this telling may look flat and overlit and sitcom stagy, but the increasingly harrowing implied violence around the character makes his journey less of a lark. It helps that he meets a world-weary war correspondent played by Russel Crowe with every bit of effortless gravitas that casting implies. Eventually, Chickie realizes that journalists are telling the truth, the military isn’t being honest, and, though some soldiers are brave in the face of senseless killing, the war was probably a mistake. If he makes it home, he might just live up to a British journalist’s description of his feat: “It may be idiotic, but it’s a noble gesture.” There’s the review right there.

Better use of true trappings to tell a caper in the shadow of real war is David O. Russell’s Amsterdam. It’s at least more invested in the bodily damage combat leaves in its wake, and finds metaphors to match. Two American soldiers in The Great War (Christian Bale and John David Washington) bond when they, riddled with shrapnel, are pulled from the trenches. Each saved the other. Their nurse (Margot Robbie) extracts jagged metal from their flesh and stores it for use in her found-materials art projects. Turns out she’s an emigre living the European life, and as the long post-war years loom, the three become good friends. She’s in love with one, and a dear friend of the other, and they all live together in a cozy loft apartment in Amsterdam—a gauzy, artful, open-minded arrangement in the caesura between World Wars. And yet, because they met in bloody circumstances and the shock of the war is nonetheless the engine driving the culture in which they swim—surrealism and modernism elbowing into their rosy, softly-lit lives—it’s an inextricable part of their fleeting friendly connection. Reconfigured and reclaimed, it literally surrounds them: a tea set, a photograph, a memory. The city of the title takes on a similar symbolic weight. It’s a place, and a mindset, that’s an oasis from the usual, and a respite removed from the weight of prejudices back home that’d make their casual arrangement unthinkable.

That the characters can’t stay so cozily in the emigre state of mind fuels the bittersweet heart of the picture as it plunges into a knotty conspiracy back home in America. The central trio has parted, and when they meet again a decade and a half later, on the streets of New York City, they’re all mixed up in a plot involving white supremacist agitators hoping to shake off FDR’s New Deal and align their country with the rising tide of European fascism. A beloved General is suddenly dead, and his daughter is subsequently pushed under a moving vehicle. When the murderer tries to pin the blame on Bale and Washington, they scramble about looking to clear their names. (All this, and they’re trying to stage a charity reunion revue for their old army unit—shades of White Christmas—too.) The movie ambles along, slowly untangling the various threads by the time the credits roll. It plays loosely with history, but fairly in identifying between Europe and America a shared moneyed class with a taste for authoritarian control to protect their business interests. Imagine Frank Capra doing John le Carré, complete with unsubtle sentimentality hammering home a too-easy moral (hear that interminable final monologue) after the hard work of international intrigue. Buffeted by these competing demands, the central trio is a beguiling collision of acting styles. Bale stumbles and squints and blusters; Washington lets it all slide down easily; Robbie flits and flutters and flusters. And together they push and pull at the edges of the stifling story’s baggy pace and semi-complicated mystery to find moments of improbable melancholic grace.

Russell, no stranger to mismatched slow-boiling character conflicts, is usually quite good at cooking up scenarios in which good actors can cut loose and spread out potentially silly turns in serious subjects with a full commitment to both. His best movies—Flirting with Disaster, Three Kings, Silver Linings Playbook, Joy—have compelling stories told with a kind of farcical plate-spinning quality, keeping a varied cast’s competing aims and through-lines legible even as they overlap and collide. This one’s sleepier, bringing on eccentric supporting characters in a soft-shoe of a mystery. The large ensemble—Rami Malek, Anya Taylor-Joy, Robert De Niro, Andrea Riseborough, Timothy Olyphant, Michael Shannon, Mike Meyers, Chris Rock, Zoe Saldana, Taylor Swift, and so on—makes for information devices and red herrings. There’s a wan quality to the imagery that keeps them pinned down, and a soft looniness to the line readings and complications that make for a hazy unreality that never quite gathers the heft it needs. The performances are a collection of tics and takes, with actors given space to spin out their competing ideas and aims. The story occasionally curlicues into distraction—and some overfamiliar fake-outs. But, for all the tricks it pulls, there’s a sharp political point in the middle about the collusion of corruption, and the way it tears at the happiness of those who just want to love each other and make art and help the defenseless and live in peace. Didn’t they almost have it all? One almost wants this ersatz Rick and his Ilsa to say we’ll always have Amsterdam.

Thursday, October 8, 2020

Bloodsuckers: VAMPIRES VS. THE BRONX

Finally, a vampire movie that knows Dracula is a novel about real estate. In Vampires vs. the Bronx, a compact little teen-friendly horror movie from sitcom alum Oz Rodriguez, vampires are real and they’re gentrifiers. As a trio of young teens bike around drumming up support for a block party to save their local bodega, dark-suited investors swoop in to buy out local buildings at top dollar. If the proprietors promptly go missing, well, that’s just a sad coincidence. Besides, maybe they’ve just up and gotten themselves absorbed into the suburbs. The film has a scrappy underdog appeal, as the kids are hardly believed, and thus must sneak around and gather evidence or, if comes to worst, fight off the evil themselves. The central trio is well cast and appealing, with Jaden Michael (Wonderstruck), Gerald Jones III, and Gregory Diaz IV playing both believable blustering bravado and in-over-their-heads young-as-their-years sympathy. They have a sense of righteous indignation to save their neighborhood, whether it be from bloodsuckers of an economic or literal sense. They’re surrounded by a cast of memorable faces—a little bit Do the Right Thing in its panoramic portrait of a neighborhood’s regulars filled out with authentic unknowns and well-chosen recognizable performers like Zoe Saldana, Method Man, and Chris Redd. But, like Joe Cornish’s terrific public-housing vs. space-invaders picture Attack the Block, the political point in this movie is wedded to a style of pure genre, lightness and heaviness held in fine proportion. The movie is a low-key charmer, and an exercise in unfussy tropes and tricks. The thing just plain works. The sleek scope frame pulsing with the rack focus and deep shadows, the crackling lights, squirmy effects, and slick asphalt play up the very real danger of the supernatural forces swirling in business suits. As villains, Sarah Gadon and Shea Whigham are two perfectly pale character performances, blonde and white and gliding, sticking out but without raising suspicions in this neighborhood as they play like one kind of villain to hide the deeper, darker evil they really are. After all, the locals are already plenty suspicious without having to add the vampiric truth. When one of the boys tries to warn his mom away from taking a meeting at the developers’ office, shouting that he’s a bad man, she wryly replies: “Of course he is; he’s in real estate.”

Friday, April 27, 2018

All Superheroes Go To Heaven: AVENGERS: INFINITY WAR


Of all the Marvel Cinematic Universe films so far, the latest, Avengers: Infinity War, is certainly the very loudest. I suppose it has a right to be. Billed as the Series Finale when anyone with a working brain knows it’s merely the biggest Season Finale yet, it’s the culmination of ten years of these things. Ever since Samuel L. Jackson’s Nick Fury stepped out in the post-credits scene of 2008’s relatively compact, swift, and charming Iron Man, promising to introduce that hero to a few others, it’s been an endless string of formulaic origins and meetups. At least the formula – 90 minutes of exposition, banter, and fun with character actors, followed by a 30-minute CGI shooting gallery – remains sturdy enough, and the performances roped in charismatic enough – that it rarely feels too much. They vary in quality. I prefer the looser hangouts where the action has a zing of screwball B-movie appeal (Iron Man 2, Avengers 2, Thor 2, Spider-Man Homecoming) or earnestness (Captain America 1, Black Panther) to the ponderous self-important ones (Captain Americas 2 and 3) with the ones in between tolerable, too. But generally they are completely disposable diversions. I enjoy them, and then they evaporate, leaving only vague impressions and the sense they should bring back Sam Rockwell someday. Infinity War is what all 18 films have built towards, the culmination of many Infinity Gem MacGuffins and Thanos references, as the purple titan himself (voiced with a growl by Josh Brolin, whose likeness stares back at us from soulful computerized eyes) comes crashing down to Earth looking for ultimate power, and two dozen heroes assemble to beat him back. 

This results in apocalyptic sequences as the characters are genuinely frightened for once in the franchise. Their quips pale in comparison to a man wielding an enormous gold gauntlet slowly studded with the glowing powers needed to wipe out half of existence in the snap of his fingers. When a ginormous whirring oval spaceship hovers over New York City, there are ominous stakes as Doctor Strange (Benedict Cumberbatch), Hulk (Mark Ruffalo), and Iron Man (Robert Downey Jr) mix worry into their determination. They all want to defeat Thanos – once they’re caught up on his plan, that is – but aren’t sure how to go about doing it. He’s already one of the galaxy’s most powerful beings, with an evil plot nigh incomprehensible in its universe-wide genocidal scope. What are a bunch of plucky knockabout do-gooders going to do in the face of that? Still, this is a Marvel movie, and the jokes fly fast and frequent, and, as directed by the Russo brothers and scripted by series’ regular writers Christopher Markus and Stephen McFeely, ably balances the tones. It also shuffles a massive cast in interesting ways, letting characters hitherto separated by time and space collide in fun exchanges and tenuous team-ups in bright, clear, IMAX cinematography.

Of course, it doesn’t hurt that it leans on its best features – letting Spider-Man (Tom Holland) earnestly tag along behind Stark and Strange, and ceding all of the film’s galactic plotting to the winning combination of the Guardians of the Galaxy (Chris Pratt, Zoe Saldana, Dave Bautista, et al) and Thor (Chris Hemsworth). (They are the funniest and, funnily enough, the most emotionally engaged, too.) It’s something of a screenwriting and editing marvel (oh, pun not intended, believe me, but now I’m sticking with it anyway) to keep something like 30 major speaking roles – all major players in their respective realms – and a couple different tonal modes balanced to such a successful extent. Part of it is the streamlined plot, subplots carried over mostly shunted to the side due to the enormity of the main dilemma, allowing the characters to focus on one goal. Part of it is giving different pieces of the goal to different smaller team-ups: a cosmic crew, an Earthbound squad (led by Captain America (Chris Evans), Black Widow (Scarlett Johansson), and a stay with T’Challa (Chadwick Boseman) in Wakanda), and one travelling between. It’s perfectly engineered to bounce between these groupings of heroes, giving each and every one a crowd-pleasing entrance and perfectly timed laugh line or action pose throughout.

These performers have a certain iconoclasm to their positioning in the roles by now, and it’s great fun watching them spar and quip and fight side by side. The action is largely satisfying, too. Not quite as deadening as usual, it has heft and design, some cleverness, and some big, booming consequences (that will inevitably be almost or entirely reversed next summer, but are still satisfying shock in the moment). Best of all are the applause-break splash panel moments – my favorite goes to a thrilling late-breaking electric return in the battle royale finale. It may be a big, dumb, violent cartoon, but improbably Marvel Cinematic Universe productions have accumulated affection and accrued pleasures that outweigh any individual film’s successes and flaws. It’s a high-budget, high-spirit corporate product. It’s blockbuster serialized filmmaking, a massive sporadic television production on the big screen. The only gamble is that we’ll want to see our favorite charming superhero buddies pummeled and bloodied and beaten down to their lowest point yet, and still clamor to see them bounce back again, and again, and again. As long as the movies are this passably satisfying, agreeably diverting, and leave the audience just curious enough to see what happens next, they will. Infinity War, indeed.

Saturday, May 6, 2017

Spaced: GUARDIANS OF THE GALAXY VOL. 2



A moderate blast of novelty was what Guardians of the Galaxy brought to the Marvel formula with a soundtrack of needle drops and a tone as breezily goofy as the characters it introduced (a cornball lead, a stoic green lady, a hyper-literal lug, a talking racoon, and an ambulatory tree man). This allowed the movie to build considerable affection, despite succumbing to all the worst tendencies of hectic, anonymous destruction in its protracted climax. So it was surely too much to hope Vol. 2 could have the same sense of unexpected. (The only thing that beats the sudden blast of “Come and Get Your Love” in that film’s opening is probably the trailer’s memorable use of “Hooked on a Feeling,” fitting for a multi-tentacled franchise whose films are always also advertisements for itself.) But what Guardians Vol. 2 has going for it is being the rare Marvel Cinematic Universe production that mostly consists of what works best about these pictures. Going light on overlong CGI slugfests and interlocking self-importance, this one is all about the likable characters, eccentric performances, pseudo-psychedelic visual atmosphere, off-kilter semi-Shakespearian sci-fantasy pulp family drama, earnest sentiment, a dusting of sarcasm, comic book splash pages and punchlines, topped off with screwball fizz.

In fact, for those of us who prefer these behemoths at their lightest, most frivolous and goofy, this one starts with payoffs and just keeps returning on that investment. Sure, it gets dragged down at its most static with long sequences of characters marveling at each other’s squabbles and petty exposition – worst is a living planet who walks us through tableaus of his life that are hollow visualizations where an evocative monologue would do. But when it works it works, a buzzy blast, a popcorn entertainment happy to be a good hang. Who cares if Chris Pratt (Star-lord) isn’t much of a dramatic performer and Zoe Saldana (Gamora) has the thankless task of scowling and posing while slathered in dull green makeup? The rest of the ensemble is crackling, from the good-natured single-minded Drax (Dave Bautista) to the chattering racoon Rocket (voiced by Bradley Cooper) to a dancing sapling (cooing voice-modulated Vin Diesel) to the bit parts made into meals by the appealing likes of Michael Rooker and Elizabeth Debicki. Best is Kurt Russell playing pure swaggering charm as what we soon learn is a literal manifestation of ego run amok. They’re all having fun goofing around in special effects, knowing they can go big and silly without upstaging the multicolored save-the-universe lightshow splattering around and behind them. 

There’s hardly anything to it, but writer-director James Gunn stages it with some visual panache, more confidently maneuvering the Marvel house style into interesting curlicues of delight and surprise. There’s an opening action sequence set almost entirely in the background of a shot focused on an oblivious adorable little guy dancing to ELO. (Predictably, but still successfully, the movie is set to greatest hits from any AM oldies station.) There’s a whistle powered arrow zipping around a ship, its trailing red laser beam allowing us to see its progress Family Circus style in the back of slow-mo frames and, later, through a massive, askew bank of security monitors. The whole movie is nothing but goofball details – a race of golden humanoids who pilot a hive of drone attack ships from a command center that looks like the palace of Versailles had an 80’s arcade; an antennae-wiggling empathic bug lady (Pom Klementieff) who tries her best but smiles in an unhinged grimace; a god whose self-justification for abandoning his family hinges on a close reading of the lyrics to “Brandy (You’re a Fine Girl).” 

It adds up to a good time at the movies, with lower lows that a great many of its franchise compatriots. (Its highs are also lower, but what are you going to do about it?) There’s still not much of a story going on here, and for all its zipping around and moments of dramatic import the impact is gentle and borderline forgettable. But the fizz and fun are good in the moment. Perhaps that’s the MCU’s biggest success. Barely any of these feel quite enough because they’re perfectly calibrated to leave you happy but wanting more.