In Belfast, Kenneth Branagh returns to the time and place of his younger days for a movie based on some boyhood impressions. And that’s what we get: impressions, fragments, glimpses, scenes warmly bathed in childlike innocence against the backdrop of sectarian strife that sets his parents’ minds toward leaving home and moving somewhere new. The movie is set in this obvious state of reminiscence, as the movie starts in clinical digital color and slowly fades to shiny black and white. He remembers some discussions of Catholics against Protestants and some cultural friction between Ireland and Britain. But above all else he remembers a cozy feeling of being surrounded by loving family. The movie finds the boy (Jude Hill) tromping around their working-class neighborhood, never more than out of earshot of his dear mother (Caitriona Balfe) calling him for dinner. He adores his father (Jamie Dornan), too, though the man is often away at work. He generally gets along with his moodier older brother (Lewis McAskie). He interacts with a swirl of cousins who’re always scampering about. He looks up to his grandfather (Ciarán Hinds) and grins at his grandmother (Judi Dench), two sweet old folks who give him lovely advice and good food. (His grandmother also takes him to see a play, reflected in full color in their eyes, a poignant moment from a director best known for his passionate Shakespearean adaptations.) Why, it’s just too bad that The Troubles had to mess with their perfect little world.
As the movie bumps along episodically, scenes don’t always feel complete or follow logically. It lingers in some moments and elides others, seemingly for no rhyme nor reason. It skips ahead, shifts to montage, or dawdles in minutiae. The result is, a handful of riots aside, a mild-mannered movie, gentle, soft, slight, and a little scattered. However, that feels true to its aims—not capturing a story so much as a collection of childhood memories, details, moments, conflicts, relationships, people. The sociopolitical implications are firmly background color and plot mechanic, while many supporting characters who appear and disappear sometimes at random remain at the level of surface impressions. Isn’t that just the way it is with a jumbled child’s-eye view of one’s own past? It may not build in scope or arrive at important revelation, but it’s ultimately a sweet movie about how much a grown man remembers being a little boy who loved his family with all his heart. No wonder he remembers them in gleaming black and white artifice, where his grandparents are wrinkled wisdom personified, and his father and mother are youthful and beautiful, singing and dancing, trying to do right by their little boy even as their world falls apart behind them.
Boyhood memories are much more fraught in Robert Greene’s Procession. His career as a documentarian has been concerned with performance as a way of processing reality. His Fake It So Real was about pro wrestling, while Actress and Kate Plays Christine dig deep into a performer’s process of building a role, and his Bisbee 17 had a small Arizona town reenact a 100-year-old massacre. (His work as an editor on sharply-written fictional character studies by Alex Ross Perry further bolsters his filmmaking’s psychological acuity.) His new film takes those ideas further into harrowing territory. In it, he collaborates with a group of men who have spoken about their past abuse by Catholic priests. Their stories are decades old now, but the pain is still fresh. Greene, working with a drama therapist and a lawyer, invites these men to script scenes that explore this element of their past. The documentary, then, is about filmmaking: writing, casting, location scouting. Yet every step is a journey into their pain. The men have long brainstorming sessions that double as a support group; they open up in heartbreaking ways, plumb the depths of their anger and betrayal, and share in the camaraderie and openness that only fellow survivors of such unimaginable violation can. The project gives them a way to orient their sharing toward a positive outcome. To share their stories, they think, is one more undeniable way to make a case for themselves and to give light and hope to others struggling with this burden. They talk of various court cases and legal wrangling with the Catholic Church, which, in each man’s case, has elements, if not entire claims, obfuscated, criticized, dragged out, downplayed, or ignored. Together they might be able to make art an act of grace, memory and truth an act of justice—grace and justice being two things Church officials seem slow to grant, or are unable to provide to these victims’ satisfaction.
We see the making of the men’s short films and the eventual final products—by turns testimony, nightmare, condemnation, explanation, reanimation, and act of self-forgiveness and letting go. They’ve explored their traumas, gone hunting for ways to represent the after-effects, literally retracing their steps in some cases. It’s difficult. But Greene films this so tenderly, and so plainly. He draws out their creative sides and, with professional assistance, makes art as a form of therapy. To do so, Greene doesn’t flinch from the heavy details; nor do the men hold back, though at times they pull away in self-preservation as they pick at emotional wounds that linger. A potentially upsetting variable, and yet so lovely in its act of protection and care, is the casting of a tween actor to play their stand-in. The scenes they’ve written have no explicit abuse in them, dealing more in implication, but are frank about the relational, spiritual, and emotional abuse that deviant priests inflicted upon them. (Some of the men even agree to play an abuser in these scenes, an obviously challenging prospect.) The young actor, surrounded by supportive parents and a generous crew, approaches the task with respect and care. The men bolster him, too, though all involved feel the seriousness on set. On the last day, the boy shakes the hand of a shaken older man and says in total sincerity: “I tried my best to tell your story.” That’s a powerful moment, and image—the present willing to attempt a healing of the past through the power of witness. The film finds its subjects excavating and exorcising their tragic pasts. It’s an unfailing honest and perceptive work. And it feels like nothing less than a personal reckoning that reverberates outwards and upwards towards a potential healing breakthrough.
Showing posts with label Ciaran Hinds. Show all posts
Showing posts with label Ciaran Hinds. Show all posts
Monday, November 29, 2021
Monday, August 24, 2015
6 Things to Hate About HITMAN: AGENT 47
It would be a stretch to say Hitman: Agent 47 is everything wrong with Hollywood filmmaking
these days. But it does certainly check off more than its fair share of the
boxes on the list. The soulless result is the sort of deeply and completely
uninvolving movie that barely seems to exist beyond the corporate and
commercial whims that spat it up. It seems only right to enumerate my
complaints in list form, if only to grasp for listicle clicks as shamelessly as
the filmmakers tried to cash in on a dormant dud idea.
1. It’s a mercenary remake of 2007’s based-on-a-video-game flop
Hitman, made presumably so 20th
Century Fox can say the rights haven’t lapsed. The little-loved original was a
grim gory shoot-‘em-up about which I remember only distaste. This new version
connects to the original in merely the most general ways despite adapting the
same property. You’d think we’d have one good video game movie by now, but
every one (with the exception of Need for
Speed, the Tomb Raiders, and the Resident Evils, which aren’t great, but have their charms) plays
like a garbage attempt to get money out of a familiar property’s name.
2. It’s an effort in franchise building despite murky
mythology, scattered backstory, and nonsense lore. A tedious voice over during
the opening credits spells out pro forma junk about supposedly cancelled secret
government super-agent programs and evil corporate overlords, but the following
film remains so vague about the specifics it’s like screenwriters Skip Woods (A Good Day to Die Hard) and Michael
Finch (The November Man) knew we’d
seen this sort of thing before and could roll with it. So what if it’s
impossible to tell who wants what or why? We’re just supposed to accept that
some people with guns need to shoot at other people with guns. Got it.
3. It has a faux-expensive-looking CGI sheen over painfully
anonymous glass and steel blues and whites, the better to render, I suppose. We
go from Berlin to Singapore and in the process find similar warehouses and foyers,
long grey hallways and vast cavernous spaces in which to careen digital danger
and phony explosions. There’s never any sense for why we’re going to any
particular building, just that we’re going there to blow it up or repulsively splatter its
occupants against the walls.
4. It features near constant deadening action. Rounds of
ammunition are expended casually and endlessly, turning every opportunity for
excitement into a gross and weirdly passive shooting gallery. We often see characters
turning in slow motion from high angles, spinning and firing two weapons at
once with all the precision of a button-masher on easy mode. This never feels
dangerous. Even car stunts and a helicopter rototilling the side of a
skyscraper feel antiseptic. Watch poor Zachary Quinto scowl his way through the
role of an indestructible henchman, bouncing up for more glowering after every
blow, for a personification of futility.
5. It casts a co-lead as a Strong Female (Hannah Ware) who
is important to the plot’s machinations, and yet is only there to be a pawn or
a prop for male characters who remove her agency whenever convenient for their
plans. She’s a MacGuffin. The story concerns her efforts to locate her
long-lost father (Ciarán Hinds) while being alternately pursued and assisted by
two guys. For all the fighting she gets to do, she’s also constantly imperiled,
and has a scene in a bikini that makes no sense either practically – where did
she get it? – or plot wise – why go swimming when the bad guy is still in close
pursuit?
6. It’s a movie that takes its protagonist, the eponymous
Agent 47 (Rupert Friend, a long way from Starred
Up), and makes him the literal embodiment of bland white male default
blahs. He strides through the scenery without any apparent motivation or
characterization, recognizable only by his simple constant style: a gleaming bald
head with a barcode tattoo, a nondescript black suit, and a blood red tie.
What’s he up to? By the time it’s
clear, it’s too late to care. All we know is that he’s good at shooting people
while looking and moving like he’s in a perfume commercial.
There’s as much reason to see Hitman: Agent 47 as there was to make it. Less, actually, because
although the studio clearly thought they could get people to pay good money to
see it, there’s no such profit motive for you. I can’t say I blame anyone involved, from
first-time director Aleksander Bach, who must’ve thought a relatively big
studio picture would make a cushy debut, to the craftspeople who were
presumably paid good money to design this contraption. And hopefully the actors
had some good catered lunches. But there's no need for anyone to actually see this empty fun-free zone. Prospective audience members should stay home
and eat a sandwich instead. At least that’d have some flavor and purpose.
Saturday, March 10, 2012
The Man Who Fell to Barsoom: JOHN CARTER
John Carter begins
three times. First, there’s a sequence that begins with a splash of expository
narration before joining a conflict in media res with solar-powered flying
vessels clashing in the skies above the planet Barsoom. Next, a young man
(Daryl Sabara) arrives at the home of his recently departed uncle and, as a
condition of the man’s will, is given a journal to read. Now, through his own
words, we are properly introduced to that uncle, John Carter (Taylor Kitsch), a
Civil War veteran looking for gold out west while trying to avoid capture. And
then, he’s mysteriously, accidentally transported to Barsoom. These three
beginnings do more than place the narrative in framing devices like so many
nesting dolls. It’s a narrative technique that emphasizes the protagonist’s
status as a man out of time and space.
So too is the film’s source material. John Carter first
appeared in print from the author Edgar Rice Burroughs, he of Tarzan fame, in the year 1912, exactly
100 years ago. Consequently, bits and pieces of the story can be traced through
much of the previous century’s popular science fiction from Flash Gordon and Robinson Crusoe on Mars to Star
Wars, Star Trek, Stargate, and Avatar.
The trick of adapting John Carter after
all these years is to make new what is old, to make fresh what has already been
thoroughly chewed, to reconstitute a story, the DNA of which has permeated the
genre in ways big and small these many years.
Up to the task is director Andrew Stanton, whose animation
work for Pixar includes WALL-E, a
favorite of mine and one of the very best sci-fi films of recent years. He
makes his live action debut with John
Carter and, much like his colleague Brad Bird proved with Mission: Impossible – Ghost Protocol,
there’s definitely something to be said for the animator’s eye applied to live
action. Here is a film so wonderfully composed, so imbued with visual energy of
a sturdy, meticulous kind that this becomes no mere studio programmer and rarely
feels old-fashioned or stuffy in any way. No, this is a film that slides into
its timeless qualities in a grand Hollywood style, with spectacle and pageantry
so lush, so vivid and sweeping, that oftentimes it feels like what Cecil B.
DeMille or David Lean would have done with space opera.
The film finds John Carter unexpectedly displaced to
Barsoom, a dusty rust-tinged desert planet with regal red humanoids clashing
for control of the planet while the tall, green, four-armed tribe of Tharks
remains neutral and isolated in the barren wilderness. Barsoom, Carter soon
learns, is what he knows as Mars. Its atmosphere and gravity give him
extraordinary powers of strength and speed; he can cross vast distances in a
single leap, kill a Thark with a single blow. This impresses the leader of the
Tharks, the first beings of Barsoom to stumble upon this strange creature they
first refer to as a “white worm” before finding ways to communicate with him,
though they mistake “Virginia” as his species name rather than his homeland.
The Tharks clash over what to do with the man. One grumbling
tribal leader (Thomas Haden Church) believes Carter should be put to the test
against fearsome beasts in their punishing arena. But the Tharks’ leader
(Willem Dafoe) is inquisitive and hopeful. He believes they’ve found a super-powered
champion for their people. This is also the belief of the beautiful and tough princess Dejah
(Lynn Collins), who crash-lands while fleeing a marriage to her nemesis
(Dominic West) that was arranged by her father (Ciarán Hinds) as a peace
treaty. For his part, Carter just wants to go home, but his curiosity and his
desire to somehow help these strange people compels him to learn more about
these warring tribes. After all, to return to Earth he will need all the help
he can get learning about mysterious alien shape-shifters who were involved in
getting him into this predicament and whose leader (Mark Strong), unbeknownst
to Carter, is the true catalyst for the war on Barsoom.
This is a richly imagined world brought to life with strong filmmaking
that, wonder of wonders, trusts an audience to understand aspects of plot
without too much of a fuss. Powerful moments, like when an alien battle is
crosscut with an Earth-bound burial flashback, sketch in backstory and
juxtapose it with an exciting forward pace to draw a fuller picture of Carter’s
mental state with incredible ease. The script by Stanton with Mark Andrews and
the great novelist Michael Chabon has a wonderful flow, slipping through its
narrative loops with a minimum of fuss and delivering big action setpieces
without seeming to strain over much towards preordained plot points. The
dialogue, so often a sticking point in these earnest throwback blockbusters, is
nicely polished. The regal dialogue of the royal Barsoomian people comes off
not as stiff fantasy gobbledygook, but vivid pseudo-historical regality whereas
the Tharks have a nice tribal feeling and Carter himself has a nice rascally Southern
drawl. The actors seem grateful for the chance to do more than pose for effects;
they have a world to inhabit and characters to play.
Stanton exhibits a helpful curiosity in the workings of this
fantasy world that match the bewildered Carter. The long middle section of the
film in which we are introduced to various technologies, traditions, legends,
villages, cities, vehicles, heroes, villains, and creatures (including Woola, a
squishy, speedy monster-dog who I found more adorable than the dogs in The Artist, Beginners, and Hugo combined)
is simply wonderful filmmaking. The effects are wonderful, but Stanton grounds
them and makes them work as a cohesive whole. They’re neither confusing, nor
overly explained. The costumes, all loose, flowing, ancient-alien chic, and the
sets, from humble huts to towering castles, are just as lovingly designed and
executed. It all just simply works together as a terrific example of world
building while still telling a compelling, exciting, and, yes, even moving
story.
It’s by nature a somewhat predictable story, seeing as it
has arrived pre-recycled by its genre peers over so many decades, and the film
is not without its rough patches, to be sure. But it’s a film told with such
energy and a high entertainment factor that I found it especially irresistible.
Like the best films of its genre, John
Carter is a film that draws upon archetypes – here it’s a crypto-western
that shakes off the “crypto” by more or less starting as one – and
extrapolates, reinterpreting visceral, primeval stories into a form that
expands the imagination. Here’s a satisfying film that, with a flourish of its sweeping
Michael Giacchino score, opens up a new world before your very eyes and,
whatever its influences, whatever its source material has influenced, manages
to become something entirely its own.
Friday, February 17, 2012
Flame Out: GHOST RIDER: SPIRIT OF VENGEANCE
I have to hand it to Ghost
Rider: Spirit of Vengeance. It’s bad in an often nutso way that’s a
frantic, scrambled, mush instead of the steady mediocrity that was the original
2007 adaptation of this Marvel comic book character. But just because it feels
uncompromised and sometimes defiantly uncommercial doesn’t, in the long run,
make the film any less bad. Maybe we should just call it quits on this whole
turning Ghost Rider into a movie thing. It’s clearly not working out for
anyone.
Nicolas Cage returns as Johnny Blaze, the stunt motorcycle driver
who made a deal with the Devil and is now forever cursed to roam the world
occasionally turning into a burning skeleton and sucking up evil souls. This
time around he’s joined by Idris Elba, who pops up now and then to speak in a
French accent and pretend he’s in a movie that’s actually making him look cool.
He puts the plot in motion by telling Blaze to go rescue a boy (Fergus Riordan)
and his mother (Violante Placido) from the Devil’s Earthbound proxy (Ciarán
Hinds) and his minion (Johnny Whitworth).
The Devil’s been making lots of deals, I guess, since the
poor woman made some kind of arrangement with him hoping he’d never come to
collect. Apparently his evilness causes his mortal form to wear out and he’s
hoping to use the boy as a fresh incarnation for his Earthly evil. So that’s
what Ghost Rider is up against and it all should be rather straightforward.
What could be more exciting – or exploitative – than saving a child from the
clutches of demonic possession? Instead, the whole thing feels half-hearted.
Where’s the sense of urgency? It’s a movie that invokes good versus evil, God
versus Devil, end-of-the-world stakes and then is content to putter around
Eastern Europe staging some small-scale moments of dubious effects work.
The story by David S. Goyer has been cobbled together into a
screenplay with Scott M. Gimple and Seth Hoffman. It’s a thin, shaky, thing,
but at least it was a good choice to hand it over to directors Mark Neveldine
and Brian Taylor. They’ve gained something of a cult following by making
energetic trash that makes action cinema into the avant garde. Their films like
Crank and Gamer push up against the boundaries of conventional style, shaking
and careening along action sequences filmed with a great deal of grit and mess
and edited into spastic, borderline-nonsensical inventiveness. There’s an
improvisatorial madness to their method that leads them to push up against the
boundaries of good taste as well. (That’s the main reason why their Crank 2 often rubs me the wrong way).
But you’d think Ghost
Rider is a would-be franchise that could benefit from a little extra
madness, especially with Cage in the lead role. He’s an actor who has been
making lots of bad choices of roles for a least a decade now. You can say what
you want about his acting, but there’s no denying that he’s a man who commits to his performances. As Johnny
Blaze he exudes a struggle against his literal inner demon that writes a
smoldering pain across the features of his face. But when he turns into a
flaming skeleton everything that makes Cage so erratically appealing, his
warped wit and unconventional line readings that put Jeff Goldblum to shame,
disappear, only to be replaced by a stiff CGI void.
Neveldine and Taylor don’t bring enough craziness with which
to surround Cage. They do some of their unpredictable stylistic thing but their
fractured, high-speed, frenzy wreaks havoc with their 3D compositions. Some of
it is quite striking. They bring one or two nice visual ideas to the
proceedings. One scene uses a split-screen that gains eye-scrambling effect
with the added third dimension. An early shot of Elba shooting a gun while
falling off the side of a cliff is some kind of slo-mo action poetry. But the
bulk of the picture is a hazy, shaky, cheap-looking nightmare of a visual
scheme. It’s monotonously dark and muddied; together with the movie’s
surprisingly violent content, that makes this one of the grimmest, hardest
PG-13s I’ve ever seen. Maybe it skated past the ratings board because it all
seems too inconsequential and incomprehensible.
It should just be a simple chase picture. It is a simple chase picture. But
characters never seem to put much effort into actually chasing each other. Good
guys, bad guys, and all guys in between know just where to show up and let
special effects happen all around them. There’s no momentum here. Characters
pause to explain backstory that was apparently too expensive to film so instead
it’s filled in with drawings that augment the exposition. These characters
explain complicated rules about powers and set up ticking clocks of plot
mechanics, but there’s no real sense of how the powers actually work or when
these ticking clocks are actually going to hit some kind of deadline. All
that’s left is a dull movie. I kept waiting for it to spark to life, but from
start to finish it can’t catch fire like it should.
Thursday, February 9, 2012
More Than a Woman: THE WOMAN IN BLACK
There’s a big, scary haunted house in the middle of The Woman in Black, a charmingly
old-fashioned horror film. It’s a towering Gothic building with endless
candlelit rooms stuffed with seemingly endless bric-a-bracs and musty
furniture. The grounds, including its very own cemetery, are overgrown with
twisting weeds and long grass. Of course, this is a place the local villagers
will not go. It’s quite a ways out of town and when the tide comes in it
becomes a small island. It’s dark, creepy, and isolated.
It’s the dawn of the 20th century when the old widow who
lives in the house dies with no living relatives. A young, freshly widowered
lawyer (Daniel Radcliffe, nicely filling the requirements of his first post-Potter role) is sent away from his
toddler son and their big city home to sort out this countryside estate. When
he shows up, the greeting is hardly what you’d call hospitable. The village is
filled with the kind of small-town horror-movie people who seem nice enough but
speak slowly, as if they’re afraid they’ll spill their town’s dark secrets if
they didn’t watch their words close enough.
They have reason to look so glum. There be ghosts here. It
all has to do with that big creepy mansion on the far outskirts of town, the
kind of half-regal, half-decrepit old building at which Very Bad Things have
happened. These Bad Things must have something to do with the worrisomely high mortality
rate in town. The villagers calmly and forcefully tell Radcliffe not to go to
that house, to just turn around and go back home. Even the kindly older
gentleman (Ciaran Hinds) and his wife (Janet McTeer) who ask him over for
supper can’t help but let their apprehension show through their kindness. But
it’s the young man’s job to close the account, so head out into the isolated
manor he must.
The satisfying, mostly wordless, centerpiece of the film finds
Radcliffe sorting through papers, old letters, and scratched photographs at the
house, intermittently interrupted by ominous creaks and mysterious footsteps.
Other times a woman in black, the ghost
of the title, appears. He sees her through a window, standing in the cemetery.
He goes out to investigate and she’s gone. He turns back and sees her standing at
an upstairs window. He goes back inside, climbs the winding stairs and finds
the room empty. It’s creepy, for sure, but director James Watkins has such a
sure hand in staging Jane Goldman’s screenplay (based on a novel by Susan Hill)
that he taps into a mournful mood that slowly builds startling moments and an
unsettling sense of wrongness into a
kind of heavy atmosphere that settles under the skin.
When Hinds offers to return for Radcliffe after the tide
recedes later that evening, and the younger man says that he prefers “to work
through the night,” it gave me a sinking feeling. It’s a ghastly ghost story
trope that worked on me here. It’s not always so enjoyable to wonder why a
character won’t just leave the haunted
house. Here the emphasis on the decaying architecture of the big old house,
the accumulating terror from the likes of cracked porcelain dolls and various
eerie wind-up figures, is effective. Much praise is due production designer
Kave Quinn, art decorator Paul Ghirardani, and set decorator Niamh Coulter,
without whom this candlelit building would seem considerably less haunted.
The film comes from a fairly recently reconstituted Hammer
Films, the British studio that made a name for itself churning out horror films
of just this sort – by and large patient, suspenseful, and with a whiff of the
literary about them – during its greatest prominence from the 1950s through the
1970s. The Woman in Black fits quite
well in this tradition. It’s so effectively old-fashioned, in fact, I thought I
had it all figured out. It’s a terrific piece of craftsmanship. It was creeping
me out, but I had an understanding of its approach and its technique that I
thought was keeping me from being truly scared by the film. At one point, when
the ghost suddenly appears in a classic jump scare, I heard a loud gasp from
somewhere near me in the audience. It took me a second to realize that the gasp
had come from me.
Monday, January 9, 2012
Spy Game: TINKER TAILOR SOLDIER SPY
Under chilly gray skies at the height of the Cold War, an
assignment goes wrong. A British agent (Mark Strong) is shot down outside a
café in Budapest and the head of MI6 (John Hurt) is forced out in the ensuing
blowback. At his last meeting before his forced retirement, the old man
declares that he’s taking Smiley with him. That would be George Smiley (Gary
Oldman), a deputy head of the intelligence service. He’s the graying,
bespectacled gentleman on the back half of middle-aged who registers the news
with the slightest turn of his head. What is he thinking? That’s the question
that resonates throughout Tinker Tailor
Solider Spy as Smiley, after being forced out of his job, is secretly
approached to head up an investigation into some devastating information. It
turns out that one of his former colleagues, indeed one amongst the select
group of men who are in charge of the whole Circus (a codename for MI6
headquarters), is a Soviet mole.
Smiley accepts his assignment with the same impenetrable
gaze, the stiff upper lip and quiet resignation to duty, as he did the news of
his forced retirement. That tilt of the head in his first scene speaks volumes.
Not only does it set up a character who draws you in through his apparent
frailty and quiet dominance expressed through his deliberate, considered
actions, it sets up a film in which small decisions, slight movements, quiet
moments, speak loudly and dramatically. This is one of the best directed –
tightly controlled without ever being heavy-handed – films of the year. Swede
Tomas Alfredson, whose modern vampire film Let
the Right One In is a masterpiece of restraint and visual imagination,
makes Tinker Tailor a vital and exquisitely
composed thriller of great patience about a vampiric profession. It portrays
the spy game as a drab office job with life and death stakes that slowly drains
the passion out of people.
One spy, played with a sapped vitality by Tom Hardy, returns
from a botched mission behind enemy lines during which he had an affair with a
beautiful Russian woman (Svetlana Khodchenkova). In flashback we see the
reluctant rush of warm romance that overtakes them. In the present, Hardy’s
cold eyes sell the impact of the aftermath. This man has been ground under by
the job, by the violence he’s seen and the moral confusion he’s had to endure.
Compare that to the wiry energy of a young spy who works a desk, as played by
the delightful Benedict Cumberbatch. He’s secretly helping Smiley and, though
he doesn’t go into the field, his analog research through pages and volumes,
smuggling files out of a secured library, has its dangers. As he becomes more
aware of the danger the unknown mole could pose to him, the constant
surveillance he may be opening himself up to, he realizes that he’s forced to
play the spy game even in his own office amongst supposed allies. The main
difference between the English and the Soviet spies here are only the teams
they’re playing for. Political ideology goes unmentioned. The game itself stays
constant. It’s a tightly restrained game that favors the cold and devious and
will demand your participation even if you weren’t expecting to play.
That’s what makes Oldman’s masterfully understated,
occasionally downright catatonic, central performance so effective. In his
silence and patience, his interrogative calm, you can see gears of
investigative thinking turning behind his eyes. His large glasses form a
protective dome that allows him to represent himself as weaker than he really is.
His calm demeanor cloaks a complex interiority. On the rare occasions he raises
his voice the impact of the shift in volume is startling. When, in a flashback,
he spies a hurtful personal revelation about his marriage, the emotion breaks
through his face with such shattering swiftness that it’s clear that this is a
man who uses restraint and calm to mask deep personal feelings. He never speaks
about this revelation, just as he never needs to sit and explain his thought
process in his ongoing clandestine investigation into the identity of the
Soviet mole. Each of the suspects (David Dencik, Colin Firth, Ciarán Hinds and
Toby Jones) has potentially damning evidence to be considered. But to whom does
all this evidence point? Without talking us through his thought process, Oldman
makes it all so quietly clear.
This is a top-notch mystery, a pleasurable espionage puzzle.
Screenwriters Bridget O’Connor and Peter Straughan had their work cut out for
them, condensing the original John le Carré novel, which already filled a 1979
miniseries with Alec Guinness, into a little over two hours. I’ve yet to
encounter the story through either of those earlier tellings, but the filmgoing
experience was exceptionally satisfying. It’s complex and understated, yes, but
I didn’t find it confusing or overwhelming at all. Alfredson uses the lean and
dense screenplay to layer in flashbacks, including to an increasingly poignant
office Christmas party, to lay out all the pieces of the puzzle then allows
them to snap into place with a satisfying thrill.
Without sacrificing clarity, Alfredson draws the story in
such artful, economical strokes. His tremendously meticulous filmmaking
displays remarkable visual clarity and tightly honed soundscapes.
Cinematographer Hoyte van Hoytema creates images that are striking and chilling
with a deceptive complexity lurking behind their simplicity, much like the
situations they dramatize. At one point, Hardy looks across the street at his
Soviet target, the man’s apartment splayed out across the way in a Rear Window style. Here is a film in
which the characters, no matter how secretive they try to be, are living their
lives, running their schemes, to some degree on display for those trying to surveil them. The man who will
ultimately triumph is the one who manages to reveal the least as he outsmarts
the rest. I’d bet on Smiley.
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