Disney’s live action Snow White arrives with a blizzard of phony controversy drummed up by the usual bad buzz mongerers. (Those angry influencers who make money off of algorithmically goosed phony fanboy outrage are bad enough. Those harping on the looks or race or progressivism of the lead are extra suspect.) Add that to the understandable doubts about another of its particular kind, as we’re now fifteen spotty years into the company’s project of remaking their animated classics. Look past all that and you’ll see a perfectly okay movie. It certainly doesn’t come close to matching the magic of the 1937 original. What possibly could measure up to one of the early milestones of cinematic history? That film is so stolidly in the canon that it’s practically a museum piece, it’s every note and design a part of the cultural firmament. It’s also still hypnotically magical in its breathing life into drawings, in a robust, fluid way for the first time at a feature length. It pioneered a whole new form of moviemaking. This new one is just a backlot musical with a fine star turn. The cramped sets and CG embellishments are almost quaint in a matte-painting-behind-three-fake-trees way; I wish they’d gone fully there, especially for the dwarfs, who are ghastly digital creations caught uncannily between the classic designs and photo-real monstrosities. That the reworked plot has Snow White also meet a band of seven bandits—played by actual humans—makes the fake guys all the odder a fit. Still, for all the padding with new complications that fall apart like tissue paper if you try to make it lore, it’s been nicely tinkered with to avoid the worst impulses of the other Disney live action remakes.
Under the anonymously proficient direction of Marc Webb, it’s at least not a thoughtless photocopy of the original—in which case, why’d you even see it, a la the 2019 The Lion King. Nor is it a pointless shedding of the original’s iconic charms—in which case, why take out the only reasons to remake it, like the 2020 Mulan. These usually fall in between those two extremes, and White’s just on the right side of the balance. Here she’s given a few new songs from The Greatest Showman’s Pasek and Paul and performed with fresh star power from Rachel Zegler. Her ballad “Waiting on a Wish” is a better “I Want” song than any in recent flop original Disney princess musical Wish. Here her White is a fine blend of sweet naivety and dawning G-rated political consciousness. She’s one of the only performers of her generation who could pull off such sweetly guileless innocence. (The movie also gives her another of what’s becoming a standard Zegler hero shot, like in her Hunger Games, with her leaning into a closeup so her big eyes look bigger and the determination behind her crooked smile gives off a sense of impending catharsis.) The plot gives her more of a confrontation with the Evil Queen (Gal Gadot, whose frictionless shallow villainy is put to smooth use). And there’s some nice ideas about cross-class solidarity against fascism, even if its hashtag-Girl-Boss logic leads to a tacit royalism. Isn’t it always thus with princess problems? Here’s a passable matinee diversion. Disney’s done way worse.
Showing posts with label Gal Gadot. Show all posts
Showing posts with label Gal Gadot. Show all posts
Wednesday, March 26, 2025
Friday, March 19, 2021
Rise of the Guardians: ZACK SNYDER'S JUSTICE LEAGUE
How appropriate that Zack Snyder’s vision for Justice League ended up being a long, melancholy, mournful, patient, troubled and yet ultimately hesitantly triumphant movie about resurrections. There’s a Superman who died in the climax of 2016’s Batman v Superman: Dawn of Justice and will eventually be revived with alien magic. There’s an ancient pact between man and gods due to be restored in order to combat an alien invasion. There are heroes who once had hope who will find their reasons for fighting again. Elsewhere there’s a dying teenage hacker robotically revived by his scientist father, and a speedy young man hoping to restore his father’s good name. There’s even the villain’s plot: to unearth antique terraforming machines long-buried and bring about devastating world-changing power to prepare the way for fiery apocalyptic inter-dimensional conquerors. There’s something curiously moving about all of these images and statements and motifs of death and rebirth, about parents missing children, mentors losing pupils, lovers separated by loss, defenders drained of their will — and at every step the slow work of building coalitions to protect and save. That it was all there, before he left the project due to a family tragedy, before its initial 2017 release buried those ideas under reshoots and reedits by Joss Whedon that made it into something poppier and emptier and deeply confused, makes this restored and completed cut not only a total improvement in every way, but something of a resurrection itself.
Snyder’s vision of the DC universe, it’s clear to see, is dark and alienating in many ways. His 2013 Man of Steel takes the last son of Krypton not as uncomplicated superhero, but as the alien being he is. (Henry Cavill’s otherworldly handsomeness helps there.) It takes him seriously, and sees that he's a little scary, as it scrambles the usual take in what, after decades of superhero movies' samey bright quips and weightless consequences-free spectacle, stands out as unusually weighty, destructive, calamitous. It has a certain power. Similarly, Snyder’s grim versus followup snapped into clearer focus for me these days. After the year we’ve had, is there any doubt a real Superman would not exactly unite our divisions? I wrote at the time that that film is “intent to imagine a worst-case scenario superhero world, in which they’re…vigilantes viewed with suspicion, fear, and worship, and who nonetheless must muster the energy to save the planet.” I called the movie cynical and heavy and curdled, and I don’t think I’d change my mind about those adjectives, but I would change my mind about that being a bad thing. Maybe it’s just the passage of time, or the tenor of the times, but I found myself, in revisiting the Snyder-verse over the last few weeks, sympathetic to and engaged by his attempt to try something different. After all, we have so many superhero stories that go the same route over and over and over again — hitting the same beats, making the same poses, telling the same moral lessons while ignoring areas of culpability these larger-than-life figures would have in something like the real world. Why not try to spin a new myth out of old symbols? Snyder is a powerful image-maker for good and for ill, but in this new cut of Justice League he puts some of his finest filmmaking to use clarifying and extending his vision for this comic book universe.
His Justice League assembles in a film full of typical Snyder touches: obvious symbolism, thick layers of atmosphere, slow-mo poses and vivid pop art combat, moody music and acrobatic violence, terse exposition and pulp poetry, flashy comic book fashions and rippling physiques. But its very idiosyncrasy is what makes it so compelling, and its excess so watchable. He’s using the language of blockbusters to muscle in his mythmaking, to pour out his heart into these squares of hectic collisions and languidly drawn emotions. It’s outsized — every frame squared off by cinematographer Fabian Wagner in tall boxy IMAX aspect ratio — and sometimes corny — like a robot-man envisioning the economy as an enormous bear and bull fighting — but it’s always clearly springing out of a singular, complicated vision with its inconsistency and eccentricity earnestly displayed. Here’s a boy trying to save a girl in a slow-mo sequence agonizingly stretched until it’s almost romantic. Here’s an army of Amazons fighting against a marauding alien, their queen's voice quaking as she tries to warn her exiled daughter. Here’s a grieving reporter in a soft heart to heart with her dead fiancĂ©’s mother. Here’s a father and a son grappling with catastrophic change, a source of connection that nonetheless drives them further apart. Here’s the heir to Atlantis brushing off his birthright. Here’s the solo vigilante forced to admit he needs some help. It all builds to calamitous action, and that’s satisfying enough as those things go — and probably the best Snyder’s ever done it — but it’s the long build up — nearly three whole hours of it — devoted to characters and their tentative connections forging and accruing that’s most interesting.
That’s not to say it all works. The thing stretches to just past four hours and hits some of the same thinness that structured the first theatrical cut. The gloopy animated villain and his world-ending plot is never quite as sharp as the best of its genre competitors', and some side characters get lost in the shuffle. (I found the fleeting appearance of an unbilled surprise pretty much a whiff, and a newly shot nightmare at the end of the epilogue a bummer of a conclusion that probably should’ve gone post-credits as it spoils the mood of the main story’s resolution.) And it’s still in some way playing grab-bag with the standard tropes. But the superhero genre provides us so little majesty these days, it’s satisfying to watch Snyder get there. It put me in mind of Ang Lee’s Hulk and Guillermo del Toro’s Hellboys and Sam Raimi’s Spider-Mans, movies of this kind that have big CG spectacle and swinging action and popcorn plotting that somehow manage to be personal and eclectic visions, about real human emotions buried under the spandex and shining through the actors’ intimate moments between slam-bang high-speed collisions. He poses his performers iconographically, and they all fit the parts well. Jason Momoa is an ideal charismatic reluctant Aquaman; Gal Gadot is still a fine Wonder Woman; Ezra Miller is good comedic relief Flash; Ray Fisher does swell robo-soul searching as Cyborg; and Ben Affleck’s Batman has never been better. Snyder has them bring out flickers of humanity in the grinding exposition and explosions. The whole long picture is evocative, exciting, exhausting, and always distinctive. Even when it’s silly, or soggy, at least it’s sincere. It’s exactly what it wants to be — a thunderous cracked fantasy of a fallen modern world that maybe, just maybe, can be temporarily solved by restoring something we love.
Snyder’s vision of the DC universe, it’s clear to see, is dark and alienating in many ways. His 2013 Man of Steel takes the last son of Krypton not as uncomplicated superhero, but as the alien being he is. (Henry Cavill’s otherworldly handsomeness helps there.) It takes him seriously, and sees that he's a little scary, as it scrambles the usual take in what, after decades of superhero movies' samey bright quips and weightless consequences-free spectacle, stands out as unusually weighty, destructive, calamitous. It has a certain power. Similarly, Snyder’s grim versus followup snapped into clearer focus for me these days. After the year we’ve had, is there any doubt a real Superman would not exactly unite our divisions? I wrote at the time that that film is “intent to imagine a worst-case scenario superhero world, in which they’re…vigilantes viewed with suspicion, fear, and worship, and who nonetheless must muster the energy to save the planet.” I called the movie cynical and heavy and curdled, and I don’t think I’d change my mind about those adjectives, but I would change my mind about that being a bad thing. Maybe it’s just the passage of time, or the tenor of the times, but I found myself, in revisiting the Snyder-verse over the last few weeks, sympathetic to and engaged by his attempt to try something different. After all, we have so many superhero stories that go the same route over and over and over again — hitting the same beats, making the same poses, telling the same moral lessons while ignoring areas of culpability these larger-than-life figures would have in something like the real world. Why not try to spin a new myth out of old symbols? Snyder is a powerful image-maker for good and for ill, but in this new cut of Justice League he puts some of his finest filmmaking to use clarifying and extending his vision for this comic book universe.
His Justice League assembles in a film full of typical Snyder touches: obvious symbolism, thick layers of atmosphere, slow-mo poses and vivid pop art combat, moody music and acrobatic violence, terse exposition and pulp poetry, flashy comic book fashions and rippling physiques. But its very idiosyncrasy is what makes it so compelling, and its excess so watchable. He’s using the language of blockbusters to muscle in his mythmaking, to pour out his heart into these squares of hectic collisions and languidly drawn emotions. It’s outsized — every frame squared off by cinematographer Fabian Wagner in tall boxy IMAX aspect ratio — and sometimes corny — like a robot-man envisioning the economy as an enormous bear and bull fighting — but it’s always clearly springing out of a singular, complicated vision with its inconsistency and eccentricity earnestly displayed. Here’s a boy trying to save a girl in a slow-mo sequence agonizingly stretched until it’s almost romantic. Here’s an army of Amazons fighting against a marauding alien, their queen's voice quaking as she tries to warn her exiled daughter. Here’s a grieving reporter in a soft heart to heart with her dead fiancĂ©’s mother. Here’s a father and a son grappling with catastrophic change, a source of connection that nonetheless drives them further apart. Here’s the heir to Atlantis brushing off his birthright. Here’s the solo vigilante forced to admit he needs some help. It all builds to calamitous action, and that’s satisfying enough as those things go — and probably the best Snyder’s ever done it — but it’s the long build up — nearly three whole hours of it — devoted to characters and their tentative connections forging and accruing that’s most interesting.
That’s not to say it all works. The thing stretches to just past four hours and hits some of the same thinness that structured the first theatrical cut. The gloopy animated villain and his world-ending plot is never quite as sharp as the best of its genre competitors', and some side characters get lost in the shuffle. (I found the fleeting appearance of an unbilled surprise pretty much a whiff, and a newly shot nightmare at the end of the epilogue a bummer of a conclusion that probably should’ve gone post-credits as it spoils the mood of the main story’s resolution.) And it’s still in some way playing grab-bag with the standard tropes. But the superhero genre provides us so little majesty these days, it’s satisfying to watch Snyder get there. It put me in mind of Ang Lee’s Hulk and Guillermo del Toro’s Hellboys and Sam Raimi’s Spider-Mans, movies of this kind that have big CG spectacle and swinging action and popcorn plotting that somehow manage to be personal and eclectic visions, about real human emotions buried under the spandex and shining through the actors’ intimate moments between slam-bang high-speed collisions. He poses his performers iconographically, and they all fit the parts well. Jason Momoa is an ideal charismatic reluctant Aquaman; Gal Gadot is still a fine Wonder Woman; Ezra Miller is good comedic relief Flash; Ray Fisher does swell robo-soul searching as Cyborg; and Ben Affleck’s Batman has never been better. Snyder has them bring out flickers of humanity in the grinding exposition and explosions. The whole long picture is evocative, exciting, exhausting, and always distinctive. Even when it’s silly, or soggy, at least it’s sincere. It’s exactly what it wants to be — a thunderous cracked fantasy of a fallen modern world that maybe, just maybe, can be temporarily solved by restoring something we love.
Wednesday, December 23, 2020
Down to Earth: WONDER WOMAN 1984
If Wonder Woman 1984 was the first Wonder Woman, I doubt we would’ve gotten a second. I sat stupefied as it got worse by the scene, so fundamentally misunderstanding the appeal of the first movie it made me wonder if that one was actually as good as I thought at the time. I’m sure it is, but, still: imagine everything you enjoyed about the first movie. Now imagine a movie with none of that. It does have Gal Gadot as Diana Prince, the Amazon in exile sworn to save humanity from itself. But this time, instead of a clear line to a distinct villain, she’s fussing around in the margins of an obvious parable. There’s a con man (Pedro Pascal) pretending to be a tycoon with slicked-back blonde hair and garish suits. He wants to steal a magic rock on which he can make wishes. Before he can go full Midas, Diana, in her day job as an anthropologist at the Smithsonian, and a mousy co-worker (Kristen Wiig) make wishes on the rock, not knowing they’d actually come true. For Diana, it means a reunion with her long-dead pilot love (Chris Pine). For the other woman, it means becoming an accidental supervillain. (Isn’t that a Brad Paisley song with LL Cool J? Ha.) So the movie involves Wonder Woman investigating a magic rock. Look, that’s not in and of itself the problem, and anyone who says it is better look long and hard inside themselves about the Infinity Stones. The main issue is mild action sequences which generate no suspense, little energy, and, worse still, no wonder. It loses Diana’s character to a curiously passive and simple plot, which somehow takes the stupidest thin ideas and makes them endlessly confused. Why not just grab hold of the magic for yourself and wish the whole movie's worth of problems reversed, or the movie itself over and done with? We’re ahead of her the whole time. It's not every day you see a fantasy arguing we should all dream a little smaller.
After working so well with epic earnestness of the kind you could find in Richard Donner’s Superman, writer-director Patty Jenkins is here going for a Richard Lester vibe, but she overshoots Superman II and ends up closer to Superman III. It has comedy that falls flat, romance that remains unconvincing (the hoops it jumps to get Pine back never satisfy), and a plot that just never sparks to life. WW84 has enormous events — a huge wall popping up in the middle of Egypt (an unusual tone-deaf sequence), nuclear arsenals accumulating, and improbable global catastrophes in the making — that don’t seem to matter much. It stages a confrontation in the White House, but doesn't have any real interest in 80's politics like it did World War I last time. It has a winking tone that at first is a colorful comic book cartoon — I enjoyed the opening action beats: an Amazonian Warrior Challenge and an 80s mall rescue — but grates quickly. So brightly lit and simply staged, it veers away from playing up the secretive God qualities of its star, and instead leans on her rudimentary action figure qualities. She’s posed and weightless, and so is the story which clunks and clatters along. The villains are introduced as comic relief and never work themselves up to real threats, even when the world is ostensibly on the line. Part of the problem is their plot grows both predictable and takes forever to get anywhere. Jenkins and her team want to try something different, and I can admire the attempt to swing away from a temptation to follow the standard bigger, louder, darker, and more overstuffed superhero sequel template and harken instead back to something more contained, and vaugely Silver Age DC. For how expensive it is, it feels cheap and, though it does some globetrotting, it feels so small. It’s almost literally the version we would’ve gotten in 1984, when the sadly underwhelming likes of Supergirl or Red Sonja were all you had for strong women in capes, and studios weren’t betting an extended universe of interconnected spinoffs on them.
After working so well with epic earnestness of the kind you could find in Richard Donner’s Superman, writer-director Patty Jenkins is here going for a Richard Lester vibe, but she overshoots Superman II and ends up closer to Superman III. It has comedy that falls flat, romance that remains unconvincing (the hoops it jumps to get Pine back never satisfy), and a plot that just never sparks to life. WW84 has enormous events — a huge wall popping up in the middle of Egypt (an unusual tone-deaf sequence), nuclear arsenals accumulating, and improbable global catastrophes in the making — that don’t seem to matter much. It stages a confrontation in the White House, but doesn't have any real interest in 80's politics like it did World War I last time. It has a winking tone that at first is a colorful comic book cartoon — I enjoyed the opening action beats: an Amazonian Warrior Challenge and an 80s mall rescue — but grates quickly. So brightly lit and simply staged, it veers away from playing up the secretive God qualities of its star, and instead leans on her rudimentary action figure qualities. She’s posed and weightless, and so is the story which clunks and clatters along. The villains are introduced as comic relief and never work themselves up to real threats, even when the world is ostensibly on the line. Part of the problem is their plot grows both predictable and takes forever to get anywhere. Jenkins and her team want to try something different, and I can admire the attempt to swing away from a temptation to follow the standard bigger, louder, darker, and more overstuffed superhero sequel template and harken instead back to something more contained, and vaugely Silver Age DC. For how expensive it is, it feels cheap and, though it does some globetrotting, it feels so small. It’s almost literally the version we would’ve gotten in 1984, when the sadly underwhelming likes of Supergirl or Red Sonja were all you had for strong women in capes, and studios weren’t betting an extended universe of interconnected spinoffs on them.
Labels:
Gal Gadot,
Kristen Wiig,
Patty Jenkins,
Pedro Pascal
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Friday, June 2, 2017
No Man's Land: WONDER WOMAN
Patty Jenkins’ Wonder
Woman is exactly what a big budget superhero spectacle should be. The film
is so effortlessly crowd-pleasing you might wonder why others of its ilk make
it look so difficult to accomplish so much less. It’s serious fun, a
red-blooded adventure and fantastic light show, telling a complete story with
no need for prior knowledge and no sense of burdensome teases for future
installments. Best of all, it is fully aware and taking advantage of its hero’s
iconography and bolsters the action by taking some consideration to the
emotional weight of its violence. There’s fun to be had, but it also feels like
a full and humane movie, driven by Wonder Woman’s inherent goodness and a sense
that she and the ensemble around her are people and not mere action figures. It
heightens the stakes, and it helps ground the inevitable swirls of effects. This
is a movie about a god, the way all DC superheroes are totemic symbols, but
here she is shown not through corrosively crass soulless cynicism, but the
bright, pure light of virtue. She is a paragon of self-sacrifice, fighting for
what’s right, what’s just, what’s true. All that and in a hugely entertaining
popcorn entertainment, too? What a relief.
For Diana (Gal Gadot), princess of the demigod Amazons,
raised on a picturesque matriarchal Paradise Island by her Queen mother (Connie
Nielsen) who preached pacifism and her pragmatic aunt (Robin Wright) who
trained her to be prepared to fight, being good is not a burden. She is the most
talented Amazon, capable with sword, shield, whip, and her superpowered
strength. We see her first as a little girl, eager to learn the skillful
athleticism of the women warriors. Then, as a young woman, she takes great
enjoyment in her powers, grinning as she spars in scrimmage battles. She’s
ready, although her mother still hopes war will not find them, praying the
island will remain hidden from ominous threats from their Greek myth origins. Alas,
beyond their magically shrouded hidden paradise, World War I rages. The outside
world arrives when an American spy (Chris Pine) crash lands in their bay
pursued by a German platoon. The women manage to fight off the invaders and
remain hidden from the world. But the soldier’s tales of the War to End All
Wars touch Diana’s heart and she must leave with him to save mankind from
itself. “They do not deserve you,” her mother says as she bids her farewell.
The film is sincere about Diana’s goodness, and does not view her earnestness
with skepticism. It is her uncomplicated moral certitude that makes her
wonderful, and the world’s broken, ugly combativeness the clear force for evil.
This is a movie about a heroine whose conflict is not the
weary woe-is-me moping of recent superhero movies, but a stirring call to
action. The problem isn’t an obligation to do what’s right, but a struggle to
get others to see the elegant simplicity of righteousness and empathy. Gadot
inhabits the role’s decency and determination, anchoring the fantastical
backstory in a fully realized person who has an uncomplicatedly genuine sense
of goodness and virtue. Upon arriving in the world of early-20th-century
London, there is easy humor as the mythological woman is a fish-out-of-water,
finding a ruffled dress and corset combo a puzzle. “How do women fight in
this?” she wonders. Gadot and Pine play these scenes with unforced humor that
neither tries too hard, nor deflates the tension of the picture. Adding in a
funny side character (his plucky secretary (Lucy Davis), one of those rare
supporting players who gets a laugh with every line) makes the film’s bright
touch. So, too, how lightly Diana takes the sexism of a military made up of men
(like David Thewlis) who refuse to even acknowledge her presence, let alone
allow her to advise. She simply doesn’t understand why they behave so cowardly.
Luckily her guide sees her strength and determination and helps her to the
front lines. He’s investigating a dastardly German general (Danny Huston) and a
mad scientist (Elena Anaya) who’re preparing a devastating new form of mustard
gas that’ll kill thousands at a time, and will surely undermine the ongoing
armistice talks. This evil must be stopped and the movie becomes a winning
soldiers-on-a-mission movie.
As Diana leads a small group of men behind enemy lines in
search of the new weapon and its villainous makers, the movie lights up with
colorful action. It’s great fun, staged for maximum impact, impressive
choreography and strategic splashes of slow-mo built to showcase glowing comic
book panel images that pop in the flow of frenetic frames. See her knocking
back machine gun bullets with a swing of her indestructible shield, or kicking
an enemy combatant through a window while she leaps after him, or using her
lasso to take a pack of attackers off their feet. But it’s always driven by her
obvious moral outrage. She wants to save a village torn up by German invaders.
She wants to protect a group of soldiers pinned down in a trench. She wants to
help her new allies end the war. This is gripping retro-pulp fantasy in a sleek
style. The action progresses in a logical escalating fashion, drawn from clear
conflicts, sharply delineated motivations, and a crisp sense of place and
space. A hurtling momentum of crisis nonetheless takes its time to build
feeling for and take pleasure in the chemistry amongst its ensemble, allowing
each new development in the plot to follow inexorably from the character’s
decisions, personalities, and convictions.
With a steady hand and a light touch, Jenkins directs a
full-blooded movie here, wearing heroism sincerely and excitedly, and building
full characters to care about. Inspired by over seven decades of comics, Allan
Heinberg’s sturdy, clever screenplay allows for plenty of fluid visual fanfares
of action, explosions in a vibrant color palate and a quick-paced serial cliffhanger adventure mode. Yet it never loses a sense of
humanity, a decision as evident in its concern for the impact of every punch as
it is in the lovely little character moments – sweet exchanges, prickly flirtations,
charming misunderstandings. Best is how both assets work so perfectly together,
like when Diana first arrives in the trenches and is told the soldiers have
made no progress in months. The enemy is too heavily fortified behind a vast No
Man’s Land. She shrugs off her coat to reveal her iconic battle armor, and
steps out of the trench and onto the battlefield ready to fight. The movie need
not speak the Homeric obvious, as she strides forward confidently wielding her
shield and drawing her sword, the score swelling with the triumphant, moving,
exciting anticipation of heroic acts. She is No Man.
Friday, March 25, 2016
Whoever Wins, We Lose:
BATMAN V SUPERMAN: DAWN OF JUSTICE
Having seen 2013’s Man
of Steel, Zack Snyder’s Superman reboot which was a serviceable origin
story retelling until it exploded in monotonous tone-deaf city-smashing, it
shouldn’t be too surprising to find the sequel, Batman v Superman: Dawn of Justice, as punishing as its title is
unwieldy. It’s another of Snyder’s dunderheaded epics of missing the point, a
gleaming picture of dour comic book tableaus pre-digested with little regard
for meaning, stripped of whatever power they once had, and weighed down by the
burden of a visually overdetermined and thematically indigestible form.
Overstuffed with empty calories, every so often the lumpy mass chokes up ideas
so thoughtless and virulently stupid I couldn’t help but wonder if it was
subliminally disgorged from the ugliest corners of our national id. After all,
this is a movie about a noble extraterrestrial savior and a tortured
crimefighter and the best it can think to do is contrive reasons for them to
scowl as they go about representing the mindset of anyone whose first response
to reasonable disagreement is to punch it in the face.
The story finds Superman (Henry Cavill) a divisive figure.
He smashed up Metropolis pretty good in the last movie, ostensibly in the
process of saving it, but with the unintended consequence of inflicting a 9/11-scale
disaster on every other block. That understandably made a few people mad. Some,
like a Senator (Holly Hunter, underutilized) whose logical concern is treated
as mildly treacherous, want to constrain his power. Others, like Batman (Ben
Affleck, growling with brooding trauma), whose alter-ego’s Wayne Enterprises
had a skyscraper caught in the fracas, plot to bring him punishment for his
otherworldly strength and its potential bad consequences. Still others, like
villain Lex Luthor (played as a squirrely sociopathic tech bro by Jesse
Eisenberg), want to contrive a reason to something something Kryptonite. It’s
all of a piece with an intent to image a worst-case scenario superhero world,
in which they’re lawless self-righteous power-mad vigilantes viewed with
suspicion, fear, and worship, and who nonetheless must muster the energy to
save the planet.
That’s not necessarily a bad idea. A real Superman would
indeed be a scary thing, a man who could not be controlled by any earthly
authority if he so chose. We’re lucky he mostly wants to do the right thing.
But in Snyder’s vision, this becomes a troublingly muddled mess. It presents a
Superman weirdly uncharacterized, and mostly motivated by his desire to save
his mother, Ma Kent (Diane Lane), and his girlfriend, Lois Lane (Amy Adams).
He’s not much of an altruist, aside from a few token saves, and certainly lives
up to the suspicion he’s under. He acts with impunity, and on a whim. As for
Batman, here he’s a violent bruiser, killing waves of faceless criminals by
gun, by car, by plane, and by hand in bone-crunching rounds of savagery, then branding
his logo onto the survivors. Ouch. This is bleak, grim nihilism, a film in
which superpowers are real, but the idea of heroes is foreign. At one point Daily Planet editor Perry White
(Laurence Fishburne) snaps: “The American conscience died...”
Snyder, with a script by Chris Terrio (Argo) and David S. Goyer (Blade
Trinity), is channeling the trend begun in 80’s and 90’s comics that mistook
a dim, darkly lit, and violent vision for an interesting, realistic, and meaningful one. Here’s a movie
convinced its unremitting cruelty and cheap cynicism adds up to ideas of any
import. It’s just deadening and uncomfortable, with pessimism and
nastiness so garbled it comes out sounding downright fascist. It makes its
heroes monsters to be feared, and then forces us to look up to them anyway. Its
world is better off without them – every outlandish conflict is a direct result
of their actions – but we’re to root for their demagogic unilateralism, to let
them run rampant because only they have the super-strength to strong-arm their
way to a victory. And if a certain number of mere mortals have to be
obliterated in the name of their idea of justice, so be it.
The film traffics in images of terror. One scene finds a
suicide bomber detonating in slow motion, the flames billowing out. The movie
is bookended by buildings collapsing and filling the streets of a major east
coast city with smoke and debris while citizens flee. An early inciting
incident is a chaotic ambush in an African outpost used for political power
plays in Congress. Snyder injects these unmistakable real-world associations
into the film to goose its power, and to lend borrowed gravity to the story of
two superheroes deciding to fight each other to prove…something. It’s
borderline irresponsible, especially as he uses these spectacles of terror to
excuse their actions, to argue for the justification of these men serving as
their own judges, juries, and executioners. And every character who expresses
reasonable objections is met with death, usually at the hands of this threat,
as if to say they got what was coming to them for daring to want limits on
these God-like super-people.
So it’s not much fun for most of the 151-minute runtime.
It’s a slog, not just for its heavy (and heavy-handed) mood, but also for its
straining and monotonous graveness. It grinds good performers under its
demands, sapping Cavill and Affleck of charisma, turning Adams and Lane into
damsels in distress, and leaving everyone else, including Jeremy Irons as
faithful butler Alfred, trying to coax life into turgid exposition. When not
going through its over-extended plodding plot, it’s mostly a cavalcade of seeds
for future sequels and spin-offs, bringing in Wonder Woman (Gal Gadot) for a
mostly blank glorified cameo, the worst of which finds her in front of a
computer essentially watching three teasers for upcoming projects. Or maybe
it’s the upskirt flash that’s the nadir of the movie’s insistence on turning
every woman into a pawn to be trapped – one maternal figure is gagged and bound
in sadistic Polaroid’s – or, failing that, sexualized. It’s dismaying, just
another reason I found the whole desensitized thing exhausting and tiresome,
from its opening repeat of the Wayne deaths to an ersatz King Kong restaging followed by a hero getting nuked in the face.
This is a technically proficient blockbuster insisting on loudly thundering down
the wrong road at every turn, ponderously bringing flights of fancy to
overblown heights and down to reductive muck. With the whole history of these
iconic larger-than-life characters to play with, there’s nothing more
imaginative here than having one of them trying to hit the other over the head
with, say, a porcelain sink. Still, it’s best when mind-numbing, in long
sequences of concussive fantasy fight night or bonkers nightmare sequences, for
at least that’s a break from its maddening point of view. Built from mythic and
resonant components made curdled and rotten, its characters are meant to save
us, but are indifferent to the suffering in their wake. Neither red-blooded
adventure nor sharp auto-critique, it’s content to be ugly and cacophonous, the
sights and sounds of this approach to the genre wrung-out and dying before our
eyes.
Friday, May 24, 2013
Souped-up: FURIOUS 6
The Fast & Furious
movies are some kind of modern Hollywood wonder: a scrappy franchise built
improbably out of humble B-movie origins into one of the most popular and most
reliably entertaining series currently running. From its origin in 2001 as a
modest B-movie that was an appealing reworking of Point Break that swapped SoCal surfing for street racing, through
two largely free-standing follow-ups that drifted away from the central
premise, the series has shown a resilient capacity for trial and error and
confident course correction. Producer Neal H. Moritz, who has been around since
the beginning, and director Justin Lin, who has made four of these in a row
now, have been unafraid to try new things – new locales, new characters, new
hooks – while keeping what works and ditching what doesn’t. The series finally
hit upon the exact right combination with 2011’s Fast Five, a satisfying fast car spectacle of a heist picture that
pulled in all the best aspects of the previous four films to casually create
the kind of multi-picture mythology Marvel worked so hard to build leading up
to The Avengers. It’s all the more
appealing for feeling serendipitous, the product of continual underdog status.
The franchise’s growth continues in Furious 6, which is once again bigger and better than anything
that’s come before. The series has been honed once again. This time the
exposition is tighter, the emotional arcs are crisper, and the action set
pieces are more outrageous and insanely gripping. The plot’s as ludicrous as
ever, but it makes perfect sense on its own terms. The single-minded agent
played by Dwayne Johnson, sweat and muscle personified, hunts a crew of drivers
led by a mysterious new villain (Luke Evans) and a mysteriously returning face
(Michelle Rodriguez), striking military targets throughout Europe. He decides
the only people who can help him capture these bad guys are the very drivers
who stole a massive safe out from under his watch in Rio and who he’s sworn to
bring to justice. He seeks out their leader (Vin Diesel) and offers to wipe the
criminal records clean if he’ll get the gang back together to help Interpol
stop these villains. It takes a team of drivers to stop a team of drivers, or
so the logic of these movies goes.
Diesel agrees, and so the whole family of series regulars –
Paul Walker, Jordana Brewster, Tyrese Gibson, Ludacris, Sung Kang, and Gal
Gadot – comes flying in from all corners of the world to participate in this globetrotting
film in which the good guys chase the bad guys through sensational sequences of
vehicular mayhem. New to the group is Johnson’s second-in-command, played by Haywire’s Gina Carano, proving in only
her second major role that she’s the best action star on the planet. She’s just
as hyper-competent and self-assured as the cast, which otherwise joins the
chase already crackling with charming chemistry carried over from last time. The
group has grown to be terrifically appealing and refreshingly causally diverse.
And they’re easy to root for. It’s funny how a series in which all of the leads
are so very good at their jobs (and progressively richer for it) can maintain their
underdog status. But that’s a key to the films’ success. There’s always a sense
that they’re one wrong step away from prison and one wrong turn of the wheel
away from death. Keeping Johnson close this time is a good way to keep the threat
of the law alive, while Evans provides the most purely threatening villain the
series has had yet.
As screenwriter Chris Morgan studiously finds the series
loose plot threads that I hadn’t realized existed, pulling the whole initially
haphazard enterprise into something of a beautifully retconned coherence,
director Lin offers up scenes like an early chase through London streets in
which the bad guys have souped-up racecars built with angled armored plates
that allow them to hit a police car head on and send it spinning through the
air while they zoom away unscathed. It’s an encouraging sign that six movies in
there are still new fun, exciting ways to send cars smashing. Later, a
spectacular sequence will grow to include helicopters, motorcycles, and one
tough tank. And if you thought Fast Five’s
extended sequence of two cars dragging a two-ton safe through city streets was
something, wait until you see what happens with a cargo plane here! Just when I
thought the film was stalling out, it finds another gear. I shouldn’t have
doubted.
I haven’t always liked this franchise. It first appeared
when I wrongly thought its car chase simplicity was beneath my burgeoning
cinephilia, but Fast Five was so entertaining
it prompted me to revisit them all in the run up to Furious 6. Doing so, my opinion of them improved (somewhat) and served to reinforce how successfully the
filmmakers responsible have gotten the potential out of even the lowest points
of the franchise – for me the dull, table-clearing and setting fourth effort –
and pulled it all together into a coherent whole. The series has only ever
promised dumb fun with fast cars and some minor cops-and-robbers intrigue. Now
that it has figured out how to deliver all that as well as gripping heist
plotting, satisfying fan-service, unexpectedly emotional arcs, bruising
hand-to-hand combat, and gleefully, absurdly, joyfully over-the-top action, I
figure this series is downright unstoppable. Furious 6 is not only the best one yet, it’s sequence for sequence
up there with the most enjoyable action movies in recent memory.
Note: Be sure to stick around for the rewarding
scene in the middle of the end credits that features a killer surprise cameo
and a tease of more Fast & Furious to
come.
Friday, May 6, 2011
Vroom Vroom: FAST FIVE
I don’t recall enjoying any of the previous Fast and the Furious movies, those four oddly named films that provided an excuse for fast cars and manly scowls. But still I showed up at Fast Five with something close to anticipation for I’ve found that this is the rare franchise that can get me kind of excited each time around, as if all those hours spent gazing in apathy at cars zooming around in their dumb little plots were somehow not as bad as I remember. At this point, ten years removed from the first movie, I’m starting to think I should rewatch them all to see if I’d like them any better now. What strange effect the allure of these movies has on my memory and judgment.
It is to my surprise, then, that I didn’t altogether dislike Fast Five. Director Justin Lin (working from a script by Chris Morgan) does a good job of juggling the massive, bloated 130-minute runtime by staging some exciting action sequences and not lingering all too long on the labyrinthine character histories. I thought I was in trouble, though, just a few minutes in. I’m not up on the ins and outs of the Fast and Furious mythology. I couldn’t tell you in too great of detail what even happened in some of the installments let alone how exactly all the characters know each other. When the movie opens with Dominic Toretto (Vin Diesel) sentenced to prison and promptly escaping with the help of his sister (Jordana Brewster) and her boyfriend (Paul Walker) and then follows that up with a lot of talk about events past, I had a hard time keeping up. Soon enough, though, the movie swept me up in its preposterousness when a car is pulled out of a moving train and speeds across the desert.
Of course, Fast Five is about paying off the fans’ knowledge of the series and about bringing back as many characters from old installments as possible. It kind of feels like a reunion with personalities I didn’t even know I missed because I didn’t think they were enjoyable the first time. In every scene it’s clear that this is a movie that likes its characters as much as I'd imagine fans do (part of what makes me a bit curious to revisit the earlier movies). After a long-winded first act, the movie introduces the need to bring in Tyrese Gibson and Ludacris (unseen since 2 Fast 2 Furious), Sung Kang (from Fast and Furious: Tokyo Drift) and Gal Gadot (from Fast & Furious) to help with that hoary old criminal plot: the “one last job.” Yes, after four movies of flirting with a heist plot, Fast Five just goes right on ahead and commits to it. That’s just what this series has been looking for all this time.
Despite the large ensemble, this isn’t about the people. It’s about the plot. It hardly matters who the participants are. As one character says to another, about an upcoming robbery, “I need an extra body.” This isn’t a movie about character; really, this is a movie about careening, about bodies in motion, spinning vehicles and live ammunition down city streets. It’s about slamming through ridiculous close calls and making tight, fast turns through narrow spaces, about pulling off daring robberies in broad daylight with maximum destruction but minimal collateral damage. I kid! With a movie this fast and furious there’s nothing minimal about it, especially when, in its climactic slam-bang heist, two cars are dragging a ten-ton safe down a busy street in the middle of Rio de Janeiro.
Where the movie most succeeds, in my estimation, is its introduction of Dwayne Johnson, continuing his long-awaited reentering into the action genre after last fall’s surprisingly entertaining – and bluntly efficient – Faster (no relation to this series). His blocky, muscled charisma is channeled into an all-business roughness and gruff determination playing a law-enforcement agent who arrives in Rio on Toretto’s trail. He’s a sweaty, hulking piece of overheated machismo that moves right up to the precipice of parody without falling over. (When Johnson and Diesel finally clash in a battle of the sweaty muscles, its some kind of tough-guy showdown that feels much sprightlier than, say, last year’s wax museum of Stallone’s Expendables).
Johnson commands a group of indistinguishable underlings just as effortlessly as he commands the screen. He makes the most out of every line given to him in a movie where most characters are lucky when they get more than a dozen words to say at any one time. In fact, he seems to be the only character that knows just how much sense the movie makes. “You know what makes sense?” he asks an inquisitive underling. To answer his own question, he rips the case files out of her hand and tosses them to the floor.
Even though I found much to enjoy, I still felt like I was sitting at a remove from the movie. I admired the stunt work and the general air of straight-faced ridiculousness, and the last twenty or thirty minutes or so are a nice piece of sustained action filmmaking, but I never really felt completely comfortable. Maybe because it was building on a foundation that was mostly forgotten to me, or maybe because it’s strange tone (its very somber about its silliness) was so weirdly wobbly I never fell into the right groove. Still, I had my pulse raised or a goofy smile provoked (sometimes both at once) just enough times that I can’t be too hard on it.
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