Showing posts with label Jon Voight. Show all posts
Showing posts with label Jon Voight. Show all posts

Friday, November 18, 2016

Monster Hunt:
FANTASTIC BEASTS AND WHERE TO FIND THEM


A screenplay is quite a different creature than a novel, and it’s usually interesting to see an author attempt to bridge the gap. In the case of J.K. Rowling, the creative and commercial lure of her Harry Potter world has led her to trade books for scripts as she attempts to expand the fantasy in new directions. She goes back in time for a prequel (of sorts) in Fantastic Beasts and Where to Find Them, which leaves behind a contemporary Hogwarts for a Roaring Twenties’ New York City. Instead of the castle in the countryside where a British boarding school narrative provided both structure and boundless whimsical visuals in which a hero’s journey could patiently develop, here she finds a bustling retro-urban America. It shares with her earlier stories a magical community hiding in plain sight, with many of the same delights: goblins and house elves and wizards and all the processes and politics thereof existing behind a magical barrier, mostly unbothered by the concerns of muggles. They’re about to find the boundaries transgressed, when well-meaning but bumbling zoologist wizard Newt Scamander arrives with a suitcase full of magical critters that get loose, threatening to wreak havoc and expose their community.

So it’s both a new world and an old one, with fresh sights and peoples and times to explore while maintaining some slight sense of comforting familiar continuity with the terrific film adaptations of Rowling’s Potters. It’s a difficult task, especially for a writer whose drive to endlessly add imaginative filigrees on her work is reflected in her books’ page counts and her years of additional hints and factoids since the series’ conclusion. I certainly don’t begrudge her desire to live in the world she created and tell us more about it. The problem is with time and space. A movie simply can’t expand and explain as much as she’s attempting here, especially when it leaves her two biggest writerly assets – overflowing incident and whimsical detail – foreshortened. The result is a story that’s at once incredibly simple and worldbuilding that’s bewilderingly complicated. Sure, it’s a spin-off. But it’s also starting over. Rowling is stuck in the in-between space. Beasts is too beholden to what came before to break out and be its own thing, but too different to drift off much affection for the Potter story.

Scamander (Eddie Redmayne, playing up a sheepish introversion as an unusually passive presence for this sort of big phantasmagoric production) arrives uncharacterized in a world we know little about. As the movie, directed by Potter alum David Yates, slowly pulls its character through a tour of magical New York we pick up bits and pieces about stateside wizard tics and troubles. Here the Ministry of Magic is the Magical Congress of the United States of America (or MACUSA) hidden Platform 9¾ style in the Woolworth Building. They’ve banned magical creatures and have a strict no-muggle-fraternizing policy, so they’re quite taken aback when Scamander not only loses his suitcase of creatures but has accidentally left it with a normal man (Dan Fogler). A low-level MACUSA agent (Katherine Waterson) tries to keep a lid on the situation, enlisting her mind-reading sister (Alison Sudol) in assisting Scamander and his new muggle pal’s fetch quest for fantastic beasts of all shapes and sizes hiding out in a gleaming digital backlot period piece metropolis.

This is the simple part of the story, with Scamander anchoring a creature feature that finds its drive in a man determined to stop the beasts by saving them and understanding them instead of merely defeating and capturing them. There’s not much in the way of momentum or urgency to the task, as Rowling’s script has an unhurried amble. We spend long sequences simply looking at a CG menagerie, disappearing into his roomy suitcase zoo to look at googly-eyed monsters and ethereal mammals, or watching a bulbous glowing rhinoceros charging or an invisible monkey scampering. My favorite was a kleptomaniac platypus – he had the most personality of these fantasy animals – but a feathery dragon snake that shrinks or expands to fill available space is a runner up for its clever Miyazaki-like design. Still, it adds up to a whole lot of footage of actors looking with all the convincing awe they can muster at computer animation, punctuated by a lackadaisical, gently amusing bantering relationship between the underwritten leads. (To the extent they have personality it’s in whatever the performers are able to squeeze in between set pieces and exposition.)

Underneath this lighthearted, simple adventure with thin characters and slight sights simmers great, evocative tension and complicated conflicts. There’s brewing anti-witch conspiracy led by a wild-eyed zealot (Samantha Morton), whose adopted son (Ezra Miller) is torn between living up to her ideology or helping an authoritarian wizard detective (Colin Farrell). This rich, gripping side story is so fascinating I wished it were the center of the movie instead of a terrific subplot. It becomes the picture’s most fascinating addition to Rowling’s lore, growing into a possession tale arising out of twisted self-loathing, and with snaky tendrils into crooked politics as a slimy tycoon (Jon Voight) casts about for a scapegoat to fuel his electoral ambitions. That all this sits side-by-side with a sightseeing jaunt through capering creature hunts makes for a struggle with striking a tone. Even as the storylines converge, it feels like too much is held back or unspoken for fear of running out of material for proposed future sequels.

For this is a movie that’s intended to be the jumping off point for a new series, and as such falls into the trap of keeping its options open. There’s charm in the lovely, unusual grace notes – expressive slow motion, subtle (to the point of nearly undetectable) emotional tremors, soft humor, delicate slapstick. It’s not the typical blockbuster. It has personality, eccentricity in its construction while still beholden to the beats expected of studio spectacle, including the now inevitable huge CG cloud of muck throbbing in the sky for a finale. Yates, with many of the same crew members who so handsomely designed and decorated the Potters, dutifully conjures Rowling’s imagination, but in this case it can’t help but feel a little hesitant, a two-hour promise of more to come. If this flowers into a fresh new franchise, it’ll look in retrospect like a passable setup. For now, it’s merely a footnote, an afterthought to a far more satisfying story.

Friday, August 30, 2013

Distracted Driver: GETAWAY


The short, high-velocity car chase picture Getaway has as its premise one of those villainous plots that make little sense in the moment and even less afterwards. A mysterious voice (Jon Voight) calls a former professional racecar driver (Ethan Hawke) who has just discovered that his wife (Rebecca Budig) has been kidnapped from their home in Sofia, Bulgaria. The voice tells the driver to steal a car – a Shelby Super Snake that has been outfitted with armor and a dozen surveillance cameras – and take off careening through the streets. He must drive as directed or he’ll never see his wife again. Throughout the movie, much is made about puzzling through the bad guy’s motives and outsmarting his evil plans, but it never really makes sense. By the end, one wonders why anyone – no matter how improbably deranged – would go to such lengths for anything, let alone be able to (mostly) pull it off.

The movie is built out of such silliness, but it’s nothing that couldn’t have been entertaining if the movie wasn’t so consistently undermining its sole reason for being. The car chase sequences make up just about every single second of the runtime, with the exception of brief flashes of flashbacks (and by brief, I mean no more than a minute total) and the occasional quickly spoken bout of strategizing and negotiation. I appreciated the directness and simplicity of the movie in this regard. There’s no wasted time and absolutely no reaching beyond its means for plot, theme, or character that would hit the breaks. But the chase is built out of choppy chaos from which we only grab glances of presumably impressive stunt driving and real crunchy crashes. Why go to all the trouble of driving real cars down real streets, really crashing them into each other, if the footage will be shot and cut indiscriminately?

Director Courtney Soloman (the man who most notably brought us the disastrous 2000 fantasy adaptation Dungeons & Dragons) keeps the in-the-car action suitably claustrophobic, with tight close-ups of Hawke sweating it out behind the wheel while the voice drones out his instructions – avoid the cops! run over that Christmas tree! blow up that power plant! – over the car’s hands-free phone system. The script by Sean Finegan and Gregg Maxwell Parker even adds a nicely ridiculous, but wholly necessary, addition when the car’s owner, a computer-nut, gearhead teenager (Selena Gomez) tries to steal back her car and gets trapped in the whole crazy situation with the driver. The voice seems to have directed her there to help Hawke. I’d explain more, but I’m not sure the script quite understands why, so what chance do I have of getting it? Maybe they realized Hawke needed someone to talk through the problem with. Or maybe the addition of a cute girl really helps out the marketing department. The characters’ terse chemistry under pressure is actually rather enjoyable in a way that matches the movie’s abundant absurdity. They underplay it nicely, leaving overplayed entirely to the plot.

It’s everything outside the car that’s the problem. In a movie that only exists as an excuse to get cars zooming fast, careening around and through obstacles, narrowly missing pedestrians, and smashing and crashing into each other, the visual style has very little need for speed. It’s all about the smash, not the hurtling. The characters wince and shout in close-up, tires squeal and motors roar on the soundtrack, and the camera spastically bounces around catching motions and consequences haphazardly. There’s no flow, no momentum, and certainly no coherence. It’s a jumble of cheaper low-res images, some beamed in from the cameras on the lead car, hurtling through the stunts at a high-impact speed mixed in with shinier, more polished digital imagery capturing the characters. It’s all bleary and blurry, making it difficult to appreciate the hardworking stunt drivers. A lot of work went into designing these chases, but little care was shown in deciding how the audience would see them.

Only one staggering shot – a climactic extended long take from the POV of the Super Snake’s bumper that weaves in and out of moving traffic in hot pursuit of a villain’s vehicle for over 90 uninterrupted seconds – shows off what the movie could’ve truly been capable of delivering. The shot’s so good, I laughed a few times out of sheer disbelief and grew disappointed when we finally, inevitably cut away. If only that much suspense, danger, coherence and imagination had found its way into the rest of the picture. I didn’t much mind watching the movie. It’s thin and single-minded, but the leads are appealing, the plot ludicrously stupid in a largely inoffensive way. It knows what it is, but without the good sense to be a better than middling version of what it is. It’s the kind of dumb actioner with a glimmer of a good idea that’ll play a lot better if and when you catch it on TNT or somewhere like that on a lazy weekend afternoon.