Showing posts with label Neill Blomkamp. Show all posts
Showing posts with label Neill Blomkamp. Show all posts

Tuesday, August 29, 2023

Man Rehearses Machine: GRAN TURISMO

We’re so used to stories of man versus machine that there’s something peculiar about landing in a story that’s man merging with machine. That’s the uncanny element that made Neill Blomkamp’s sci-fi debut District 9 such a sensation, and his followups Elysium and Chappie so divisive and confounding. To see a human swallowed up by something alien or robotic, and to emerge the other side something altogether transformed, treated as ambivalent, and maybe even net positive, is a head-scratcher. Thus I find Blomkamp’s filmmaking alternately compelling and off-putting, especially as he takes such potentially cold ideas—all the more so when they’re juiced with viscera-splattering action sequences—and slathers on sentiment and quasi-pointed uplift within their mechanical hearts. There’s really nothing else quite like it, for better or worse.

Somehow, though, in stepping away from sci-fi, one can find his personality still fits in a based-on-a-true-sports-story like Gran Turismo. Car racing is already a story of man melding with machine to do something greater than either could alone. This one adds the wrinkle of the eponymous video game. The narrative is loosely formed around real events in which the makers of the game convince Nissan and Playstation to bankroll an experiment by which the world’s best Gran Turismo players would get the chance to compete as real race car drivers. The movie casts its lead as a cute fresh-faced gamer and aspiring racer (Archie Madekwe) with a blue-collar dad (Oscar Nominee Djimon Hounsou) and mom (Spice Girl Geri Halliwell) who have their doubts as he leaps at this chance to live his dream. As we follow a pretty standard rise-fall-rise underdog story—would you believe the rich career drivers aren’t keen to share the track with an untested joystick jockey?—the young man is trained by an expert (David Harbour), boosted by a corporate climber (Orlando Bloom), and dogged by self-doubt.

The racing scenes are well-shaped and photographed for quick-paced car stunts. But the real charge in its heart comes from the way it allows the lead’s video game knowledge of tracks and tires to come in handy in real life. That’s the Blomkamp touch, letting the simulated dynamics of the game—down to the digital flourishes that visualize his memory of routes and alerts—turn into a thrill and an asset, as a real winner emerges from a melding with the machines. Even the real doubts, typified by a moving scene in which Hounsou and Halliwell watch a wreck on live TV and register the shock and uncertainty with only their eyes, fade in the midst of the momentum of the formulaically effective plotting. It’s selling a fantasy of man melding with machine that any number of gamers will find flattering, and makes for a sturdy car picture, a la such diverse pictures as Grand Prix and Ford v Ferrari and Talladega Nights, redone in a fresh coat of paint.

Saturday, March 7, 2015

Short Circuit: CHAPPIE


Chappie is another of writer-director Neill Blomkamp’s sci-fi allegory actioners. He’s great at setting the conditions for asking thought provoking questions, but even better at only skimming the surface on the way to making things blow up. With District 9’s alien apartheid and Elysium’s space station of inequality, he creates reflections of complex real-world problems, but makes of them plots saying the bulk of the solutions are as easy as pushing a button. A few keystrokes and a bunch of fighting solve everything. To his credit, these endings kick up ambiguity in tenuous resolutions, but the way there muddies the allegories for the sake of forcing firefights and gory splatter. His latest starts with fascinating questions about computer morality and mortality, and ends with the carnage and plot holes you’d sadly expect.

Following the usual Blomkamp blueprint, Chappie creates a world of incredible production detail and fuzzily rendered connective tissue. It looks great, slick cinematography and dusty design. But as for the hows and whys, it asks you to just go with it. The film takes place in a near-future Johannesburg gripped by a massive crime problem that forces the police to supplement their ranks with hundreds of robot cops. Hardly RoboCops, they’re human-shaped mindless drones, bulletproof, obedient, and unflappable. That all makes a certain amount of sci-fi sense, in that if you squint you can almost see how that world operates.

Brisk sales make the robots’ corporate master (Sigourney Weaver) happy. But their designer (Dev Patel) has the soul of an artist. He’s made an artificial intelligence program his boss won’t let him try. He thinks he’ll make robots that can think and feel, appreciate art, write poems. She doesn’t understand why he’d think a weapon’s company would want such a thing. And so the scientist sneaks a busted robot out of the factory to install the software in secret. In the process, a gang (South African rap duo Die Antwoord and Jose Pablo Cantillo) abducts the man and his droid. They want robotic help with a heist so they can pay off debt owed to an even worse gang. At gunpoint, Patel agrees to reboot the bot and teach him to assist in a robbery.

But once the robot awakens with freshly coded intelligence, and brilliantly convincing CGI work, he’s an immediate personified presence. The group calls him Chappie. The childlike machine grows, always curious, learning quickly, eager to please, emotions churning. He’s also a more nuanced character than anyone else on screen. With a chirpy voice and gangly movements from Sharlto Copley, the film views Chappie with a sympathetic eye, watching as he’s torn between the criminals he views as parents and the good man he calls his creator. They may be flesh and blood, but they’re signifiers. He’s the one fleshed in. Early scenes of Chappie bonding with the people around him are funny and sweet, with a light spike of humor and creepiness to his artificial movements.

As a metaphor for parenting, the story’s an obvious parable about influences on a growing brain. Thornier are the more philosophical crises that come with being alive. What is consciousness? What is a soul? What does it mean to know you are mortal? Like all the best sci-fi, intriguing questions such as these animate Chappie, for a while at least. It spends some time as a serious and sincere exploration of self-awareness and the limits of human expression. Is Chappie a being or a thing? I hooked into the emotion of this story, caring against all odds for this naïve robot learning about the world and becoming self-actualized. Will he decide to be a kind robot or a remorseless criminal? It’s a coming-of-age story with the peculiar tension of wondering if the main character is truly alive or if he’s just coded to think he is.

Alas, this entertainment’s ambiguity is briskly, at times bizarrely, settled as an earnest wonderment becomes a grimly effective, ridiculously violent, actioner in an extended bloody conclusion. It involves gang warfare and the culmination of a fairly silly subplot involving an intense rival robo-lawman designer played by Hugh Jackman of all people. (He’s an ex-solider determined to bring his heavily weaponized behemoth mech to market at any cost, strutting around in khaki shorts and a polo, waving his gun and ego around.) Countless rounds of ammunition are spilled and people are torn apart in graphic detail. It’s dutifully exciting, but serves to close off the story’s thematic exploration, especially when it solves the nature of consciousness in a hilarious overly literal way. In the end, it’s ridiculous and pat, with nutso preposterous post-human results. But because I had locked into the emotional journey of the movie’s peculiar protagonist, I was able to ride it out, puzzling over its final unsatisfying implications while clinging to the sincerity behind its cold mechanical surface.

Saturday, August 10, 2013

Damon's Run: ELYSIUM


Set in a pessimistically plausible future, Elysium finds the world’s richest few orbiting the Earth in a space station of the same name. It’s a perfect artificial paradise free of disease and strife. Everyone else is struggling to survive on the planet below, a world that is overpopulated, polluted, and where poverty is pervasive and inescapable. To get sick here is a death sentence. That’s what happens to Max, an ex-con turned factory worker played by the always-likable Matt Damon. He’s caught in an accident on the factory floor and told he has five days to live. Desperate to survive, he begs a man (Wagner Moura) who specializes in getting illegal transports to Elysium to find him passage. The deal is this: if he can make it to the space station, he must agree to help those in need. Pumped full of painkillers and fitted with a robotic exoskeleton that’s been painfully drilled into his body, Max is sent out on a mission to crash Elysium and liberate health care for the masses.

The film is written and directed by Neill Blomkamp, who made his feature debut in 2009 with the phenomenally successful District 9, a movie that used aliens that land and are promptly subjugated in South Africa as a metaphor for apartheid. I wasn’t the biggest fan, but it’s certainly an enjoyable movie for the most part. Now, with Elysium, he’s made a film that’s even more overt and heavy-handed about its allegorical intent. It’s loud and simple, but powered by so much contagious anger towards a super-rich minority who here not only keep to themselves enjoying total worry-free luxury while the majority barely gets by, but horde clean air, clean water, and the best medical care available. It is an unjust situation, plain and simple. The icy head of security (Jodie Foster) is determined to keep out the unwanted masses, going so far as to shoot down incoming unauthorized space shuttles filled with illegal immigrants. She looks at them as moochers unworthy to even glimpse Elysium’s palatial suburban gardens or catch a sniff of their pristine air.

In the film’s opening minutes, terrific detail and convincing special effects fill up the screen in fine sci-fi fashion. Set in future Los Angeles far from the typical Blade Runner vision, vehicles are worn-down, technology is unreliable, the teeming masses speak a combination of English and Spanish and live in a sprawling, crowded series of favelas. Max is the victim of police brutality, the coldly logical robot cops beating him for nothing more than his criminal past and a bad joke. He sees his parole officer, a scuffed plastic head with a mocking frozen smile telling him in a muffled computerized accent that he has eight additional months probation. By the time he’s had the accident and makes the deal to attempt an escape to Elysium, we’re fully immersed in the labyrinthine details that keep the majority of the population poor. It’s a systematic failure enforced by Elysium and unwillingly perpetrated by those on the ground. What is made at the factory Damon works? The very robots that keep the populace down.

All the allegorical force and intriguing futurist conjecture of the film’s opening third is placed in the background as the action cranks up and the film becomes a thundering, clattering, lightning fast spectacle of fisticuffs, gunfire, explosions, and gore. The head of security activates an extralegal agent named Kruger (Sharlto Copley), a vicious creep outfitted with all kinds of fancy weaponry capable of liquefying anyone in his path. He storms after Max and the movie becomes a tense series of bruising combat and close calls. The haves-versus-have-nots throughline very nearly gets lost in the shuffle in a movie more interested in fun setpieces, super cool special effects, and villainous switcheroos than in making sure the allegory tracks perfectly at all times. But an innocent nurse (Alice Braga) and her sick daughter (Emma Tremblay) get caught up in the action to provide a boost of emotional content and obvious rooting interest. (Who can root against a sick child, right?)

Blomkamp keeps the look of the picture agreeably skuzzy. The amount of dirt, grime, dust, and sweat on display makes all the more vivid the earthlings living conditions, as well as their constant toil and exertion. It makes their striving all the more real and urgent, especially in contrast to all the sleek lines and pristine surfaces orbiting above them. He’s smart to make the drive to sneak aboard Elysium not about stomping on wealth out of jealousy or spite, but to provide life-saving resources (medicine, clean air, pure water) for those most in need. It’s a fight for rights. The fight turns into a fairly typical sci-fi actioner, but it’s done in a largely satisfying way, just inventive enough to keep things interesting. I could’ve done without quite this level of lingering on splattery violence, with futuristic weaponry that blows people apart, but I would not for one second suggest going without the film’s biggest gory shock to one character’s face and the coolest gross-out effect that soon follows. You’ll know it if you see it.

Though both the film’s intriguing world-building and hurtling action are largely symbolic and naturally, forcefully thin, the thinly written roles have the benefit of some fine actors. But only Damon truly elevates the material, with his natural, compelling ability to invite instant empathy put to use with a no-frills, working-man striving in his demeanor, a resigned sadness in his eyes that sharpens into steely, determined hope. He’s a compelling center around which a sci-fi concept can confidently turn into a mildly brainy shoot-‘em-up. Though it ends up in a more standard place than it initially appears headed, Elysium is ultimately fast and satisfying on the most basic levels. It’s entertaining and trim, fun in the moment and over before you know it.


Wednesday, September 2, 2009

District 9 (2009)

District 9 takes off like a bullet, blasting its opening scenes at the audience with a terrifying speed, quickly overwhelming (but not frustrating) with new information. It opens as a documentary, showing us how, twenty years ago, a massive spaceship stopped over Johannesburg and wouldn’t move. Eventually, a hole was cut in the side, allowing the world to discover, and remove, sickly menial workers of an alien race – quickly nicknamed Prawns – the leaders already dead from disease. The aliens are shuffled off into a ghetto called District 9 where they can coexist without mingling with the humans. The immigration and racism allegories that can, and have, been used for aliens in the past, are joined here by an apartheid allegory, made all the more vivid by its South African setting (a place that really had a District 6), is interesting and nuanced. It makes feelings of revulsion towards the “other” understandable with the ugly design of the aliens (I was revolted by them at some points). What a thrilling opening to the film, a science fiction film with real brains and a fully realized world.

Our main character is Wikus Van De Merwe (Sharlto Copley, first-time actor), a bureaucrat assigned to evict the Prawns from District 9 and order them moved to District 10. He bumbles along, cheerfully carrying out said job, jesting with the men working with him and playing things up for the documentary cameras. But, as often happens in these kinds of movies, something goes wrong. Wikus makes a critical mistake and consequentially finds himself falling into a bottomless pit of problems. There are scenes of great bodily horror and gross-out gags. The editing grows more frantic, the cinematography nightmarish. The good mockumentary turns into an equally good horror-mockumentary hybrid. But then, a mistake is made.

Writer-director Neill Blomkamp drops the mockumentary aspect altogether and turns the movie into a straight-up sci-fi actioner. The movie works fairly well as an actioner, and the massive set-piece of discharging weaponry that closes the film is impressive, but it’s jarring to have a fairly typical documentary style film throw in a scene that no documentary filmmaker could have captured and then drop the conceit entirely. But if that were the only problem with the last act of the film, this would still be a very good movie. The problem is it’s not the only problem. Wikus takes a series of actions, late in the film, that make little sense given what we’ve seen up to that point. (I’m sure many of you have seen it by now, but I’ll dance around the spoilers anyways). He very quickly turns on a character because he disagrees with the time a plan would take, despite the fact that this other character is the only person who could help him. Just a handful of scenes later, Wikus is helping the other character again. These changes are nothing more than a plot gimmick, a false and forced beat of drama that provides yet another hiccup in the transition from doc to schlock. Both halves are good, but the first half is more successful at its goals than the second half.

But, these quibbles aside, the movie is still impressive, still entertaining, and still good. The special effects are fantastic, stunningly integrated into the live-action material. Sharlto Copley is equally fantastic, especially considering that it’s his screen debut. There are still brains behind the concept, even though it gets harder to see them as the film goes on. There’s great intense energy and propulsion to the film – it only slows down a little in the middle – that creates a visceral series of thrills. It’s a thrill-ride of a movie. It’s not perfect – I won’t be one of those people over-praising it – but in a summer starved for thrill rides, this will do just fine.