If you needed a reminder that The Hunger Games remains a bracing and bleak blockbuster series with sharp-angled political ideas, here’s a prequel, The Ballad of Songbirds and Snakes, to make its dystopian metaphors resonate anew. It takes us back to the world of Panem—a future United States where the gaudy one-percenters in the Capitol rule the rest of the country’s districts through intimidation. The centerpiece of their plan is the regular Hunger Games competitions wherein tributes chosen randomly from the youth of each district are forced to fight to the death in gladiatorial combat broadcast propagandistically, reality TV style. This new movie, once again based on a Suzanne Collins’ novel, is set in the early days of the Games, when their evil rules and cruel complications are still being codified. Where the later movies are vast sci-fi spectacles with high-tech arenas and a powerful undercurrent of rebellion fomenting in the districts, this one takes place in the shattered aftermath of a war. Freedoms have only recently been curtailed for the masses, and, despite their overwhelming victory, the wealthy capitol citizens still feel a poisoned, righteous anger at the violence incurred by the recently beaten-down people in the heavily-policed cities, open-air prisons effectively, that have become the tightly controlled and patrolled districts. This positioning relative to the original series of films gives the proceedings a sick, pit-in-the-stomach feeling of an inevitable slide into authoritarianism that won’t be substantially confronted for a few generations.
Making matters more morally complicated: the protagonist is an 18-year-old Coriolanus Snow (Tom Blyth), who will grow up to be a central villain in the original stories. We meet him as an impoverished, disadvantaged capitol boy struggling to get a foothold in the elite of his society. To do so, he’s throws himself into a new job: mentoring a tribute in the year’s games. He’s quickly infatuated with his assigned player, a fetching, scrappy, singing underdog (Rachel Zegler), and the film’s tension is suffused with a stifled romantic tragedy. Will he cling to his sympathies for her, no matter how tinged with selfishness, and help her survive, or will he get lost in the dictates of the games as his only ticket to a wealthy life? The games here are simpler, harsher, more contained and personal for the players. Cruel gamemaster Viola Davis with an enormous frizzy grey wig, two different eye colors, and blood-red rubber gloves—she chews every line like it’s a bitter hard candy—just wants to put on a violent spectacle to keep the oppressed and oppressors alike hooked on the show. (The footage we see of the pre-game interviews looks like watching old American Idol clips on YouTube.) The school’s sharp-tongued, alcoholic dean (Peter Dinklage) semi-reluctantly serves up his rich students to guide the slaughter for a televised event (hosted by a perfectly smarmy Jason Schwartzman) for the first time. They represent a status Snow desperately wants, and though he has a close friend (Josh Andrés Rivera) who voices dissent about the morality of the games, we can see this flickering conflict in his conscience slowly ice over in his eyes. In his plight, we see how the institutions of fascism encourage a steady erasure of empathy. The cruelty is the point.
Returning director Francis Lawrence frames this in a familiar style, fitting the series’ usual slick imagination and populist Hollywood aesthetics. It’s gripping, exciting, propulsive stuff, but done with a slower melancholic sense of creeping despair. The prequel status runs the imagery back, though, trading the high-tech future metropolis of the earlier films for a more mid-century look—contrasting a bluegrass folksiness of the districts with a palatial dilapidated art deco decadence in the hyper-capitalist capitol. As the film stretches on, it starts to feel like a darkly doomed romantic epic, with scenes in backrooms and clandestine meetings, especially once out in the wilds of the rural hideaways, that start to gather shades of World War II resistance dramas and grey Soviet thrillers, a gnarled sense of a character study ground down in the inevitable march of historical forces beyond any one’s control. These figures are caught up in systems larger than themselves, in a world that takes their impulses to rebel, and to care, and turns it against them in service of the system itself. Betrayal and spectacle run the plot, and the world, in this dystopian vision that leaves hope a fragile, flickering flame that’ll wait decades to spark anew. We can see it in their eyes, and in the echoing screams resonating through the forest. Zegler sells the folkloric resistance pricking at the conscience of the capitol, while Blyth plays the creeping cruelty that threatens to thaw before growing all the colder. They both want the best, but fear, assume, the worst. Here’s a big-scale Hollywood entertainment about how difficult it is to stop an authoritarian noose already tightening. Would that we learn its lessons in time.
Showing posts with label Peter Dinklage. Show all posts
Showing posts with label Peter Dinklage. Show all posts
Friday, November 24, 2023
Friday, April 8, 2016
Who's THE BOSS
The latest Melissa McCarthy comedy, The Boss, is the sort of disaster you wouldn’t wish on even the
worst movie star. That it happened to one as refreshing and funny as McCarthy
is bad. That she did it to herself – co-writing with her husband Ben Falcone,
who also directs, as he did her underrated Tammy
– is even worse. The movie is a mess of squandered potential, with no sense of
rhythm or timing, fatally hobbled by a completely unfocused plot, cursed with a
scattershot tone and a complete inability to figure out what story it’s telling.
It’s baffling how something so endlessly idiotic and catastrophically unfunny
could happen to a talented comedian making her own role. She plays Michelle
Darnell, a mean, short-tempered, delusional, narcissistic tycoon sent to jail
for insider trading, then forced to work her way back up from nothing. This
could be an interesting set-up, but the movie completely misunderstands
McCarthy’s sweet and salty appeal, asking her to be both a relentlessly cruel
insult machine whirling through every scene and yet still benefit from heaping
globs of sentimentality asking us to care about this monster.
You’d think our current political moment would be great
timing for a satire about a raging egomaniacal wealthy person metaphorically
kicked in the teeth and forced to try to be a good person. In its broad strokes
The Boss is exactly that. But it
never actually figures out how to make Darnell into a character that makes any
sort of sense, or how to make the story cohere around any sort of point. Is she
the butt of the joke or the hero of the story? Is she the target of merciless
class critique or a benevolent dummy who has had some hard times and needs our
rooting interest through her every pratfall? She’s both an out-of-touch
nincompoop in a fish-out-of-water comedy – crashing on the sofa of her former
assistant (Kristen Bell) and completely misunderstanding the lifestyle of the
99% – and a selfish madwomen tearing through every scene creating more
destruction – physically, emotionally, financially – than any other character
can believably tolerate. No one knows what to do with her, on screen or behind
the scenes.
Take, for instance, Darnell’s wardrobe. She’s always wearing
turtlenecks with collars sitting snug just below her ears. That seems like a
joke, maybe even a running joke. But nothing ever becomes of this costume
choice. It just sits there, drawing a little bit of attention without turning
into something entertaining. That’s the movie in a microcosm, which stumbles
and flails for purpose. The story seems to skip a beat with every scene
transition. Maybe it was hacked together from a pile of half-finished scenes in
the editing process. One minute Darnell is ruining her assistant’s life, the
next they’re starting a new business together. Sometimes we see a Girl
Scout-ish troop, where Darnell cruelly terrorizes nice, clueless moms (Kristen
Schaal and Annie Mumolo). Then Kathy Bates shows up for a moment on a farm.
Then there’s a weird rivalry with a business competitor (Peter Dinklage) that
turns into a last-minute heist. There is also, in a desperate search for more
narrative, an underutilized rom-com subplot, a Gayle King cameo, strained misunderstandings, and a sword fight
on the top of a skyscraper.
The Boss just
doesn’t know what it wants to be. Characters change on the whims of the
inconsistent tone, sometimes mean-spirited and nasty – like an over-the-top
brawl involving 10-year-olds – and sometimes too sweet – like a tearful apology
that’s supposed to be the emotional climax but plays totally false. It doesn’t
help a borderline incoherent plot shoved into agonizingly conventional formula
that the behaviors of people involved are completely unbelievable, even giving
them the benefit of the heightened comedic doubt. There are several moments
where McCarthy spits meaningless insults at characters we’ve hardly met, then
finishes the scene by, say, falling down a flight of stairs or shoving cookies
down someone’s pants. It’s just inexplicable, a disorganized, slapdash,
inconsistent effort, stylistically bland to the point of madness, containing
only totally unreadable substance. What an unfortunate mess, disappointing and
tedious misery passing for humor. It’s not unusual for a custom-made star
vehicle to crash and burn, but it’s pretty rare for one to run out of gas
before it even hits the road. It hurts to see such likable people involved in a
misfire this bad.
Saturday, July 25, 2015
Space Invaders: PIXELS
Eighties nostalgia is weaponized in Pixels, a light sci-fi comedy that sees unknown aliens send giant
arcade games to invade the earth. Why? Apparently they picked up some thirty-year-old
signals and they took it as a threat. The attacks start with an enormous Galaga
game raining destruction on an Air Force base in Guam, reducing everything in
sight to glowing piles of multicolored blocks. It’s clearly a crisis for bumbling
President Kevin James, who was once just a kid in an arcade cheering on
his good buddies in their quest to be champion gamers. Now he’s a buffoon no
one likes, with plummeting approval ratings. How he got to be president in the
first place is anyone’s guess. And now there are these aliens threatening to
destroy the planet. What follows is a nonsense adventure out to flatter every
nerd in the audience for merely recognizing the references.
James recruits a goofy and improbable ensemble to fight back
the aliens in elaborate large-scale replications of classic games. He finds his
old arcade pals – now an AV technician (Adam Sandler), a conspiracy nut (Josh
Gad), and a prisoner (Peter Dinklage, looking like Billy Mitchell) – and forces
them to train Marines in video game strategy. The gruff general (Brian Cox) is
hopelessly confused, but reluctantly lets a lieutenant (Michelle Monaghan) get
special tech prepared surprisingly quickly. Soon the dweebs and the military
have giant phallic laser guns blasting away at Space Invaders, Centipede, and
the like as aliens demand three contests, winner takes planet. If you already
find yourself asking questions like, “How?” or “Why?” or “Who cares?” this is
not your movie.
The nerds, we’re told repeatedly, are the only ones who know
how to play the games, and therefore the world’s only hope. This seems to me a
misunderstanding of video games’ popularity. You’d think a group of Marines
would know a thing or two about joystick-eye coordination, and could grasp the
basic strategy of these old games, especially since it boils down in practice
to shooting at large glowing objects. Plus, it sets up a dated nerds-rule/jocks-drool
underdog fight that doesn’t make sense in our world of unfortunately
male-dominated Silicon Valley and other bro-ish tech enclaves where the simple power
categories of dorks and sports have scrambled. But I suppose this isn’t exactly
the movie to go looking for logic or coherence. It doesn’t even bother to show
us the aliens behind the DayGlo lightshow attacks, expecting us to enjoy the sight
of it all while chuckling at its cast’s antics and not thinking about it too
much.
The movie’s idea of nerds is as old as the games they’re fighting. But the action is rather well done, like a lighthearted riff on
a Transformers plot structure in
which incomprehensible extraterrestrial conflict tears through some major
cities and their landmarks. I enjoyed seeing the vibrant geometric shapes
colliding with earthbound obstacles. At least it is action different from what
we usually see, collateral damage chaos smashing apart solid matter into bits
of glowing blocks. There’s some charm to seeing a towering Pac-Man chomping
through a maze of New York City streets, or cavernous red alien scaffolding
arranging itself into a King Kong-sized Donkey
Kong setup. But it goes on and on without feelings of real danger, and the
characters just aren’t funny or interesting enough to earn our investment.
Remaking a French short film by Patrick Jean, writers Tim
Herlihy and Timothy Dowling (frequent Sandler collaborators) create podgy connective
tissue for silly spectacle in the form of limp childish comedy and halfhearted
relationships. The jokes largely fall flat, without a sharp sense of
perspective or humor. We’re supposed to care if these guys earn validation
despite learning little more than that they’re good at thirty-year-old video
games. And it’s yet another movie where goofy guys stumble their way to
greatness while patient women stand next to the fun, scowling or smirking. This
one goes the extra mile, casting people like Jane Krakowski, Ashley Benson, and
Serena Williams (!) to show up in a few scenes and smile, like prizes to be won
or symbols to be displayed. Playing into pessimistic nerd culture inferiority
and resentment, the movie sets itself up as wish-fulfillment for people who
wish playing arcade games could be enough to 1.) earn a living, 2.) make you an
important public figure, and 3.) get you ladies to objectify.
So the human stakes are unconvincing and vaguely insulting.
But at least the zippy adventure moments largely work. It’s not an altogether
unpleasant experience, which most definitely cannot be said for most Sandler
comedies of late. The director here is Chris Columbus, whose work on the first
two Harry Potter films shows his
facility with bouncy effects work and convincing design. He has a competent eye
for faux-Spielberg awe and workmanlike entertainment, and proves once more that,
when given a director instead of an enabler, Sandler is a decent everyman. As a
schlub shooting 8-bit aliens, we can almost believe it. The problem is only
when he stands next to painfully wisecracking sidekicks, or when we’re asked to
care if he gets to woo the lady in uniform, win over her moppet, and get the
respect of the world. When the movie’s in motion, it goes down easily. But then
it stops, and there’s that hollow aftertaste.
Friday, May 23, 2014
Future Shock: X-MEN: DAYS OF FUTURE PAST
Its first entry was released 14 years ago in the summer of
2000, making Fox’s X-Men the only superhero
franchise to not be concluded, rebooted, remade, or canceled. There have been
spin-offs and prequels, but all have fit into one universe, separate and
distinct from the other superhero franchises crowding into the multiplexes with
increasing regularity. Perhaps because their cinematic origins predate the
flat, noisy, homogenous sci-fi slugfests that make up so much of the subgenre,
the X-Men movies have managed to
retain their idiosyncrasies. Following the plight of mutants, people who are
born with strange and varied powers, from as helpful as telekinesis or
regeneration, to as useless as a frog-like tongue, there’s an obvious and potent
metaphor at the center. A minority group fights for the right to peacefully
coexist with the majority. These movies work best when they tap into that real
emotion and empathy.
The first sequel, 2003’s X2,
has a quiet and unexpected scene in which a teenager comes out as a mutant to
his family. (“Have you ever tried not being
a mutant?” is his mother’s response.) It’s moving and human, an example of the
kind of scene few other superhero movies have room for. Director Bryan Singer,
who helmed the first two entries, got the series off on the right note, with
slickly designed thrills and the characters showing off their powers in
grounded yet comic-book ways, while taking the metaphors very seriously. It’s a
good combination. After 11 years and 4 films of varying quality without him, the
franchise is once again under Singer’s direction with the latest, X-Men: Days of Future Past, an attempt
to bring together the various strands of timelines and plotlines the series has
accumulated.
Days of Future Past
is serious, a little silly, and geekily detailed. Simon Kinberg’s script
features authentically comic-bookish storytelling, quickly lining up a thinly
sketched conflict, presenting the powers, winding up the scenarios and then
getting tied in time-travel knots before exploding in big full-page spreads of
colorful commotion. It begins in a dystopian future where Sentinels, giant
mutant-killing robots, have gone wild. Ruthless machines, they’ve turned the
world into a wintry hellscape not unlike the future of The Terminator, filled with stray skulls and bands of resistance
fighters. It is this dark future from whence the cast of the first few X-Men pictures, including
on-again-off-again allies Professor X (Patrick Stewart) and Magneto (Ian
McKellen), must send the ever-repairable adamantium-claw-wielding Wolverine (Hugh
Jackman) back in time to prevent the mass-extinction.
Conveniently, that sends him back into the 1970s where the characters
of X-Men: First Class, including
young Prof. X (James McAvoy) and Magneto (Michael Fassbender), are about to inadvertently lay the
groundwork for the Sentinels. The key line comes from Kitty Pryde (Ellen Page),
who uses her powers to project Wolverine’s consciousness back into his 1970’s
body. (See, I told you this was comic-booky.) “Whatever you do becomes our
past,” she says to him. That line frees the movie from real-world history and
its franchise backstory. Anything can happen. The movie includes the Vietnam
war, Paris peace talks, and references to the Kennedy assassination. Richard
Nixon consults fictional weapons manufacturer Bolivar Trask (Peter Dinklage,
sporting a great 70’s stache) and unscrupulous scientists. It’s a free and
excited blend of alternate history and retcon loop-de-loops enjoyable enough to
distract from how completely incomprehensible it is the more you think about
it.
It’s a movie that embraces possibilities for fun throwaway
details in its plot. A Paris disco blares a Francophone cover of a Motown hit.
How many blockbusters have time for that? It’s a movie in which a bunch of
great actors chew over dopey expository dialogue and earnest character work
with such gravitas and enjoyment that it reads as simply entertaining. The
movie takes itself the right amount of serious, willing to wink in amusement at
itself. Take this exchange between the fuzzy blue mutant known as Beast
(Nicholas Hoult) and the time-travelling Wolverine. Beast: “In the future, do I make it?” Wolverine: “No.”
It’s all treated sincerely enough to keep the plot gears
turning, characters intriguing, and action interesting. The filmmakers have thought
through the ways various mutant powers can be used in action sequences,
allowing the movie to escape the sameness that creeps into these kinds of
movies. If heroes and villains are capable of great sci-fi/fantasy feats, why
do so many movies of this type culminate in endless point-and-shoot, punching
bag calamities? Any old hero can do that, no superpowers required. Here there are fine pop visuals, including a great sequence with a super-fast mutant who can zip around a room and take
out a whole squadron of bad guys in the space of a blink. At one point Singer
slows the action down, letting him get through a confrontation while all the regular-speed folks are moving so imperceptibly as to not be moving at all. It’s
a neat concept cleverly staged.
Most welcome is the way the plot hinges on preventing
violence to save the future. It doesn’t come down to a knockdown drag-out
fight, but rather a race-against-the-clock to prevent an inciting incident that
will lead to bloodshed decades later. There’s no shortage of action, with the
shape-shifting Mystique (Jennifer Lawrence) playing the part of globetrotting
villain and the 70s X-Men giving chase while, 50 years in the future, X-Men
ready themselves for a confrontation with a massive fleet of Sentinels. But the
thrust of the film is still the metaphoric, with mutants continuing to stand in
for any oppressed minority group fighting over how best to fight for rights and
protections. Days of Future Past adds
to the mix commentary on drones, with the mindless robots meant to protect
going horribly bad, and drug addiction, featuring a subplot with a character
hooked on a substance that dulls mutant powers presented in a way that looks a
lot like heroin.
That’s all just flavoring, though. After a certain point, Days of Future Past doesn’t have time
for quieter human moments. It’s content to borrow emotion with quick flashes of
previous entries as it hurtles to the plot contortions necessary to tangle
together the various loose ends it’s required to bring together in order to
move the franchise forward. This is a movie that slowly loses cleverness as it
creaks towards necessary plot points and tidy franchise care. Its time travel
narrative carefully clears one table while setting two or three more. That wore
me out by the end, and makes my head spin trying to piece together the web of
alternate universes and timeline fractures implied by the events. Those burdens hold this solid entertainment back from being one of the X-Men’s best.
Of course, maybe the novelty has just worn off. This one has
the feel of a curtain call about it, bringing everyone back on stage for one
last bow. It’s warm and comfortable to see old cast members returning, even as
it’s coasting on the nostalgia of seeing actors inhabit characters they haven’t
in nearly a decade. In the feeling of completion that’s brought about by the
end, it feels like a satisfying series finale. And yet, barring catastrophe, it
will go on. I’ve had affection for these movies, the first two buying a lot of
goodwill through subsequent highs and lows. But after this one acts far more
enjoyably like a conclusion, I’m not sure how much more I want or could take. At any rate,
the X-Men will go on, borne back ceaselessly into days of future past. This
entry is fun, even as it adds layers of complication and continuity wrinkles in
the name of streamlining and simplifying. The characters are sharp, the acting
sharper, the metaphors workable, and the spectacle bright and clear. It hits its
marks well.
Saturday, July 14, 2012
Unevolved: ICE AGE: CONTINENTAL DRIFT
Scrat is a bushy-tailed prehistoric squirrel who desperately
desires an acorn that’s forever out of his reach. He’s a wordless, frustrated
figure of bumbling slapstick with a Looney
Tunes style of elegance to the purity and consistency of his motivations
and adventures. Like Wile E. Coyote, Scrat’s his own worst enemy. It’s his
insatiable desire for the unattainable that drives his worst impulses past
self-preservation, his every inconvenience made all the more frustrating since,
unlike the Road Runner, an acorn can’t even knowingly outwit him. But as much
as I love Scrat, he’s simply not a good enough excuse for Blue Sky, the
animation studio owned by 20th Century Fox, to keep churning out the Ice Age movies which contain within them
his antics, presenting them as half-connected scenes that run parallel to the
main story.
Once again we’re back with Sid the sloth (John Leguizamo),
Manny the mammoth (Ray Ramano), and Diego the saber-toothed tiger (Denis Leary),
who first became an unlikely herd all the way back in 2002 in the good-enough
film that started this whole thing. This time around, as ever, the trio finds
that the world is experiencing a rapidly changing climate. Ice Age was about the coming Ice Age. Its sequel, 2006’s The Meltdown, was about a big thaw. In
2009, the third sequel left all real geologic history in its dust with Dawn of the Dinosaurs. At least in this
new one, Ice Age: Continental Drift,
Sid lets us know how ridiculous that was, saying, “It didn’t make any sense,
but it sure was exciting!” And it was, I guess, at first, although by the time
the dinosaurs were gnashing their teeth and chasing the characters to and fro I
had already gotten tired of it all. I was tired of the series sometime after my
second or third viewing of Ice Age, or
maybe it was during my first and only time through the waterlogged Ice Age 2. The series sure has a way of
making massive climate change seem like no big deal. Then again, that shouldn’t
be too much of a surprise as the oil companies have been doing just that
for years.
So maybe I’m not the ideal audience for Continental Drift, but then again, maybe it will mean all the more
when I say that it’s adequate. It, like Dinosaurs
before it, comes the closest to capturing the very low charms of the first
picture. I sat there while the sound and color danced around the screen and
though I wasn’t exactly involved in the antics, I didn’t hate it either. Though
I thought for sure the movie was ending at it was only the halfway point, I
still ended up getting a modest jolt of entertainment during the actual hectic
climax. So there’s that. The animators, under the direction of Steve Martino
and Mike Thurmeier, are certainly talented and they have this particular
cartoon universe down pat. I like the color and personality of it all, with
exaggerated movements and nonplussed anachronisms. (And need I reiterate just
how much I enjoy our fleeting moments with the strong, wordless frustration of
Scrat?) I just wish that someone involved (maybe Michael Berg and Jason Fuchs,
the credited writers?) could have thought up something more than halfway
diverting to happen with it all.
In this installment, the continents are rapidly shifting and
Manny is separated from his wife (Queen Latifah) and teenage daughter (Keke
Palmer). Adrift on a chunk of ice with Diego, Sid, and Sid’s cranky, senile
granny (Wanda Sykes), the group is accosted by furry pirates – a monkey captain
(Peter Dinklage) and a crew containing a saber-toothed tiger (Jennifer Lopez),
a rabbit (Aziz Ansari), a seal (Nick Frost), and a kangaroo (Rebel Wilson) – who
are a big danger despite and because of their knowledge of the way back home. Speaking
of back home, Manny’s wife and daughter are leading to safer ground a group
that includes a hedgehog (Jake Gad) who has a crush on the younger mammoth
(how’s that work?) and a group of cool teen mammoths (where are their parents?)
with the voices of Drake and Nicki Minaj.
This is all pretty standard family film plotting with little
to these new characters’ personalities beyond sight gags and standard-issue
villainy and little added to the old characters beyond the new situations.
There are typical father-daughter disagreement-healing, self-esteem-crisis-solving,
stereotype-refuting, family-togetherness-affirming plot threads running every
which way through the movie in ways that hit every point on the moral checklist
in uncomplicated family film fashion. There’s no imagination here, no chance to
let the story build or develop in any interesting way whatsoever. It just
clunks from plot point to plot point, hitting all of its rote emotional beats
while that nutty squirrel blasts through every once in a while to keep things
entertaining, even if only for a minute or two at a time. Otherwise, it all
feels so lifeless, written and performed (with the exception of Sykes and
Dinklage who are new to the series and so aren’t bored with it all yet) as if
an enormous machine had spit out what it guessed humans like best about these
kind of movies.
Playing right now at a theater near you, there are good to
great movie choices for nearly every demographic. But say you’ve already seen
all of those, or maybe your power went out and you need a cool place to sit for
a couple of hours. You could certainly do worse than Ice Age: Continental Drift, an adequate movie that gets exactly where
you think it’s going without anything too especially surprising or enjoyable (other
than Scrat) along the way, but there’s nothing to out-and-out dislike either. It’s
blandly harmless. Somehow, I don’t think I’ll get quoted in an ad with that.
Subscribe to:
Posts (Atom)





