Showing posts with label Rich Moore. Show all posts
Showing posts with label Rich Moore. Show all posts

Saturday, March 5, 2016

Animal Control: ZOOTOPIA


The most stirring, imaginative, tightly plotted, and politically engaged cop movie in years is also Disney’s newest animated film. Zootopia is among their best work: a spirited and emotional cartoon driven by charm and style, with lovely design and impressive technology put to use for an entirely satisfying story doing double duty as a winning allegory. It’s a most pleasant surprise, single-handedly recovering two tired genres: the anthropomorphic animal comedy and the police thriller. For the former it takes the snark and laziness out of a tired CG family film formula, and for the latter it retrieves the humanity from a collection of clichés. It’s everything family entertainment should be, a widely appealing all-ages crowd-pleaser, inventive and delightful, but unafraid to confront important issues and impart virtuous lessons without becoming condescending or cloying. This is a wonderful movie.

It takes place in a world exactly like ours transmogrified into a society of anthropomorphized animals living in a post-predator/prey utopia. Or so they think. Carnivores and herbivores live side-by-side in relative peace, going about their days like we do, wearing clothes, going to work, staring at smart phones, browsing shops, driving cars, eating out, listening to pop music, and so on. (I assume they’re all vegan.) We meet Judy Hopps (Ginnifer Goodwin, chipper and loveably bubbly) a brave, energetic, and optimistic young bunny who moves to the big city with dreams of becoming a police officer, despite prejudice against her meek and agrarian species. She’d be the first rabbit officer in Zootopia’s history. She’s excited to dream big and try hard no matter what, kissing her sweet farmer folks (Bonnie Hunt and Don Lake) goodbye and heading to a bustling metropolis like something out of a Richard Scarry tableau. Once there, she’s disappointed to be stuck patrolling parking meters while the bigger, scarier animals – elephants, bears, rhinos – get to do the important work. It’s a world full of bias and discrimination, and it’s allowed to hurt, and frustrate.

She gets a lucky break when her literally and figuratively bullheaded boss (Idris Elba), eager to get rid of what he sees as an annoying diversity hire, gives her 48 hours to solve a missing mammal case that’s baffled his veteran officers for weeks. Her only lead: a sly con man fox (Jason Bateman, brash sarcasm barely covering core decency) who may be able to help her navigate the city’s shadier corners. The movie becomes a terrific detective story as the reluctant mismatched partners, with a delightfully prickly rapport, attempt to unravel the mystery plaguing Zootopia. Along the way they pick up clues and informants and encounter a wide range of characters across all social groups, like a zen naturist yak (Tommy Chong), a weaselly criminal (Alan Tudyk), a rodent gangster (Maurice LaMarche), a meek sheep (Jenny Slate), and the commanding lion mayor (J.K. Simmons). The engaging mystery is full of genuine danger, suspense, and surprises. No cartoon violence here; when, say, a panther leaps in rage at our protagonists, slipping on the edge of a cliff, it’s as exciting and involving as any live action thriller.

Part of its thrill comes from the totally convincing sense of fantastical place. Zootopia is a fully developed city, so much so that watching the film hurtle through its neighborhoods feels like visiting a completely thought-through world. Disney’s animators bring it to brilliantly realized life, having figured out a way to make a metropolis convincingly populated by both giraffes and hamsters, hippos and mice. There are tiny neighborhoods for rats and massive structures for elephants, ice-cold mountains for polar bears and sweltering valleys for camels. Structures have tiny doors for teeny critters and massive entrances for lumbering beasts. It’s a vibrant, colorful, warm place dense with creative energy and detailed design, with puns and winks referencing our world without going overboard. There’s a sense you could turn a corner away from the scene at hand and stumble into another fully functioning aspect of animal society elsewhere. And the characters involved are expertly animated expressive creatures covered in dazzling textures (the fuzziest luxurious fur!) and imbued with nuanced vocal performances, humane even, with inner lives and their own points of view.

It’s not a movie that dawdles through its worldbuilding, though. It uses this bounty of imagination to bolster a genre narrative that’s zippy and appealing. It’s cute, bright, and exciting, an involving story happening to characters whose feelings are rich and vividly drawn. We follow the bunny and the fox (squint a little and it’s Thumper and Robin Hood) through chases and close calls, dramatic twists, and sweetly developing friendship. They’re adorable and relatable, quick witted and great company. And the script is nicely structured with payoffs to every setup. The movie finds great fun and emotion even as it pushes further into its implications. Lots of Disney’s best behind the scenes talent, responsible for many of their best recent efforts – directors Byron Howard (Tangled) and Rich Moore (Wreck-It Ralph), co-writing with Phil Johnston (also Ralph), Jennifer Lee (Frozen), and Jared Bush – find nuance in approaching the characters from compassionate angles, allowing our initial assumptions about them to be overturned in smart, natural ways.

It’s a fine allegory for identity politics, teased out in surprisingly nuanced, thoughtful scenes in which characters deal with bullying and confusion that stings. Each in the duo is given a childhood memory – an origin for confronting prejudice that’s seared with pain on their developing minds, and becomes a fulcrum deciding their future. The solution to their conflict sits with their ability to slowly recognize this and strive for a productive balance between naivety and cynicism. Of course, you can’t make species and race a 1:1 comparison. The first is classification, the second is a construct, and these evolved animals have long-buried predator/prey instincts we don’t within the human race. But as a safe funhouse mirror through which to view the impact of discrimination, it’s potent. And yet none of this design or messaging gets in the way of a whip-smart and endlessly entertaining romp. It’s light on its feet, but weighty where it matters. The movie forcefully and comfortably celebrates leaving space to allow every creature to surprise you, and has a steadfast faith in your species not determining your character.

Saturday, November 3, 2012

Arcade Fire: WRECK-IT RALPH


Video game aesthetics have borrowed from Hollywood spectacles, which in turn borrowed right back, but Disney’s Wreck-It Ralph, a bright, amusing animated comedy set in a world of game characters in an arcade, is interested in game play on a tad more than a superficial level. In this movie, the games are flexible, imaginatively malleable, and capable of shifting down to their very code. Drawing upon a Toy Story template, the characters in the games of this arcade come to life when the gamers aren’t looking. This allows for a movie of colorful creativity, creating impressive digital backdrops as characters end up zapping themselves out the back of their games, down through the power cords to a large power strip they call Game Central Station, a meeting place from which they can end up in any game they choose.

But just because the characters can jump from game to game doesn’t mean they should. Sure, some of the characters will party it up after closing time, but no one actually interferes with another’s game play. They see their fates as predetermined. At the movie’s start, we meet Wreck-It Ralph (John C. Reilly), a massive, lumbering villain in a Donkey Kong-like game. He’s spent thirty years smashing up an 8-bit high-rise only to watch day after day, level after level, the game’s namesake, Fix-It Felix, Jr. (Jack McBrayer), save the day. Felix gets all the medals, but Ralph’s left in the mud. That’s the routine and Ralph’s tired of it all. For no other reason than because he’s a bad guy, one of the only characters in any game he can really talk to is a ghost from Pac Man. For once, Ralph wants to win a medal and be loved, so he throws off society’s shackles and wanders into a couple of other games in his attempt to leave villainy behind.

He bumbles into Hero’s Duty, a first-person-shooter led by a sci-fi drill sergeant (Jane Lynch). He suffers an intense culture shock that’s hardly alleviated when he rockets over to the candy-coated kart racer Sugar Rush (think Mario Kart) and meets a spastic little girl (Sarah Silverman, in an exaggerated cutesy voice) and the goofily tyrannical King Candy (Alan Tudyk, unrecognizable with a loopy Ed Wynn voice). While Ralph is off gathering an island of misfit code, Felix sets off to find him and prevent their game from getting unplugged. The movie has a great deal of fun putting these two guys – one constantly grumpy, the other all gee-whiz innocence – into unfamiliar surroundings. When Felix first lays eyes on the shiny, dark-green-glowing scenery of Hero’s Duty he gapes and whispers “High definition” in awe. When Ralph lumbers into Sugar Rush he, through an elaborate pratfall, ends up stuck in a giant cupcake and beaten by a pair of anthropomorphized donuts (who are, of course, cops).

The plot’s rather uncomplicated, though it takes some fun twists and turns, and the premise isn’t pushed as far as I’d hoped, but that’s not so bad. As the movie settles into a nice, comfortable groove, it gathers a fine message about following your heart, being kind to others, taking pride in your job, and embracing your programming in order to transcend your programming.  That’s all well and good, but where the movie really works is in its breakneck speed and in its sharp, clever visuals, an explosion of homage and imagination, colorfully rendered. Director Rich Moore’s background with The Simpsons and Futurama might have something to do with the fine voice work and the clever animation including mile-a-minute gags and some unexpected reversals within dialogue, but the best part of the movie is the distinct environments of the three games in play. Fix-It Felix Jr. is a world of black out of which a building emerges, simple and blocky. Hero’s Duty is dark as well, but detailed and sleek. Sugar Rush is a place of overwhelming color and hyperactive silliness that lives up to its name and then some. In what has to be the work of a crew of animators who have much nostalgia for old video games, there are a great deal of cameos peppering the background between games – from Bowser to Pong and from Sonic to Q*bert – as well as strategic cutaways to renderings of the games as games.

In the end Wreck-It Ralph is an entertaining evocation of the way games work, where characters use cheat codes to gain access to secret parts of the game and where our protagonist moves through various worlds, defeating various obstacles, to try to win, that is, get a medal and get back before the arcade opens and his game’s unplugged for appearing to be out of order. (What else could you do with a game that’s missing its bad guy?) When, in the final moments, the baddest bad guy catches Ralph by surprise, the goofy slimeball gravely welcomes him to the “boss level.” With such a heavy emphasis on games and programming, the plot never really gathered suspense for me in the way it aims to and, though I liked the characters, I was more amused and interested than invested in their plight. A mention that dying in a foreign game means you won’t be regenerated seems shoehorned in as an afterthought – the stakes seem cribbed from The Matrix and Inception, to name two movies that more successfully make dangerous levels of “reality” a defining feature – and never really comes into play, but no matter. It’s lightning fast and often very funny and cute. Besides, why inject such expectations into what is intended and plays most satisfactorily as nothing more than a blast of affectionate sugary delight with surges of nostalgia for adults of a certain age?