Showing posts with label Kurt Russell. Show all posts
Showing posts with label Kurt Russell. Show all posts

Saturday, May 6, 2017

Spaced: GUARDIANS OF THE GALAXY VOL. 2



A moderate blast of novelty was what Guardians of the Galaxy brought to the Marvel formula with a soundtrack of needle drops and a tone as breezily goofy as the characters it introduced (a cornball lead, a stoic green lady, a hyper-literal lug, a talking racoon, and an ambulatory tree man). This allowed the movie to build considerable affection, despite succumbing to all the worst tendencies of hectic, anonymous destruction in its protracted climax. So it was surely too much to hope Vol. 2 could have the same sense of unexpected. (The only thing that beats the sudden blast of “Come and Get Your Love” in that film’s opening is probably the trailer’s memorable use of “Hooked on a Feeling,” fitting for a multi-tentacled franchise whose films are always also advertisements for itself.) But what Guardians Vol. 2 has going for it is being the rare Marvel Cinematic Universe production that mostly consists of what works best about these pictures. Going light on overlong CGI slugfests and interlocking self-importance, this one is all about the likable characters, eccentric performances, pseudo-psychedelic visual atmosphere, off-kilter semi-Shakespearian sci-fantasy pulp family drama, earnest sentiment, a dusting of sarcasm, comic book splash pages and punchlines, topped off with screwball fizz.

In fact, for those of us who prefer these behemoths at their lightest, most frivolous and goofy, this one starts with payoffs and just keeps returning on that investment. Sure, it gets dragged down at its most static with long sequences of characters marveling at each other’s squabbles and petty exposition – worst is a living planet who walks us through tableaus of his life that are hollow visualizations where an evocative monologue would do. But when it works it works, a buzzy blast, a popcorn entertainment happy to be a good hang. Who cares if Chris Pratt (Star-lord) isn’t much of a dramatic performer and Zoe Saldana (Gamora) has the thankless task of scowling and posing while slathered in dull green makeup? The rest of the ensemble is crackling, from the good-natured single-minded Drax (Dave Bautista) to the chattering racoon Rocket (voiced by Bradley Cooper) to a dancing sapling (cooing voice-modulated Vin Diesel) to the bit parts made into meals by the appealing likes of Michael Rooker and Elizabeth Debicki. Best is Kurt Russell playing pure swaggering charm as what we soon learn is a literal manifestation of ego run amok. They’re all having fun goofing around in special effects, knowing they can go big and silly without upstaging the multicolored save-the-universe lightshow splattering around and behind them. 

There’s hardly anything to it, but writer-director James Gunn stages it with some visual panache, more confidently maneuvering the Marvel house style into interesting curlicues of delight and surprise. There’s an opening action sequence set almost entirely in the background of a shot focused on an oblivious adorable little guy dancing to ELO. (Predictably, but still successfully, the movie is set to greatest hits from any AM oldies station.) There’s a whistle powered arrow zipping around a ship, its trailing red laser beam allowing us to see its progress Family Circus style in the back of slow-mo frames and, later, through a massive, askew bank of security monitors. The whole movie is nothing but goofball details – a race of golden humanoids who pilot a hive of drone attack ships from a command center that looks like the palace of Versailles had an 80’s arcade; an antennae-wiggling empathic bug lady (Pom Klementieff) who tries her best but smiles in an unhinged grimace; a god whose self-justification for abandoning his family hinges on a close reading of the lyrics to “Brandy (You’re a Fine Girl).” 

It adds up to a good time at the movies, with lower lows that a great many of its franchise compatriots. (Its highs are also lower, but what are you going to do about it?) There’s still not much of a story going on here, and for all its zipping around and moments of dramatic import the impact is gentle and borderline forgettable. But the fizz and fun are good in the moment. Perhaps that’s the MCU’s biggest success. Barely any of these feel quite enough because they’re perfectly calibrated to leave you happy but wanting more.

Saturday, April 15, 2017

Fast Past: THE FATE OF THE FURIOUS



No matter how ridiculous or improbable the Fast and Furious series became on its journey from humble street-racing Point Break riff to international heist pictures to blockbuster secret agent spectacles (what an evolution!), it always retained its emotional core. Until now. Even at peak jump-the-shark, when Seven had characters not only jump a sports car between the upper levels of two gigantic skyscrapers, but also survive multiple head-on collisions and a rollover accident down the side of a rocky cliff, it could still manage an emotional sendoff to the late Paul Walker. (Play the opening notes of “See You Again” and even the stoniest of gearhead hearts might melt a smidge.) They may have become unbelievable vehicular superheroes, but they still really cared about each other and even their most outlandish feats made sense in the context of the lengths they’d go to show that love. Alas, the eight installment in the seemingly unstoppable franchise, The Fate of the Furious, ditches its core consistency of character relationships for a misguided attempt to mix it up. It’s almost fun – starting with a silly street race prologue and some dark notes of discord – but then bungles the execution.

This time out Dom (Vin Diesel), the patriarch of the makeshift family, betrays them and joins forces with Cypher (the great Charlize Theron, a welcome if underutilized addition), a hacker bent on sending our team chasing her fetch quests. She wants the world to fear her, so she needs weapons of mass destruction. Makes sense. But the leverage she has over Dom to force him to help her, kept fruitlessly secret for the bulk of the runtime, only goes so far. Sure, it’s a tortured melodramatic twist, but the movie doesn’t milk suspense out of the betrayal. His friends pulled into the conflict (Ludacris, The Rock, Tyrese, Michelle Rodriguez, and Nathalie Emmanuel), chasing him down New York City streets and across frozen lakes, register only mild disappointment in his switch, and shrug when the truth of his double-double-cross is revealed. They’re too busy outrunning a nuclear submarine or avoiding fleets of technologically hijacked self-driving cars. Those are cool, goofy, over-the-top sequences full of revving engines, spinning wheels, and crashes both real and digital. But when director F. Gary Gray (who usually has decent thriller instincts; see The Negotiator or the chases in his Italian Job) simply cuts between careening car coverage and close ups of the people behind the wheels without thinking about what they’re thinking, it’s hard to care. The film has Idiot Plot in the extreme, keeping characters (and often us) outside important information while exhibiting no curiosity about how anyone would react in these topsy-turvy scenarios.

Screenwriter Chris Morgan has created a world in which every villain, no matter how horrible their actions, eventually becomes their friend. It made sense when undercover cop Walker fell in love with their ethos and fell in with their grey-area car culture back in the first movie. And it even (sort of) made sense that lawman The Rock would, despite chasing after them, begrudgingly call on their help in Part 6. Here we have Jason Statham, who has previously murdered one of their best friends and blew up Dom’s house, freed from prison by mysterious government suits (Kurt Russell and Scott Eastwood) to join the team. How do the characters feel about this? Other than a few joshing quips thrown his way and a one-scene threat of Rock-sized retribution, it fades away as he becomes just another familiar face behind the wheel. In this context, no wonder Dom can willy-nilly switch sides and its nothing more than a MacGuffin for the plot engine strung between the action. it hardly matters what anyone does because everyone can survive and anyone can be redeemed. 

Now the stakes can be nuclear war and the movie, aptly dropping the fast from the title, feels turgid and vacant and slow and, worst of all, just plain boring. This has been a series so good at retooling, I hope they can find a better route next time. They had such a good escalation going for six films, building on what works and pivoting before it got stale. But now it’s stuck in a futile need to top themselves with each outing, going bigger, dumber, louder, longer. The strain is showing. This one has apocalyptic stakes and yet nothing to care about. Characters and cars careen through cartoonish outlandish destruction without breaking a sweat, or an emotional beat that lands anything but false. To the extent it's watchable, it is because it's drifting off affection for its own past.

Wednesday, October 5, 2016

Welled Up: DEEPWATER HORIZON


Peter Berg’s Deepwater Horizon is a compelling, workmanlike, gearhead recreation of a tragedy that was a prelude to an ecological disaster. He’s not so much concerned with artificially inflated human drama or even in the resulting fallout from the 2010 deep sea oil rig explosion that left several BP employees dead while millions of gallons of crude gushed into the ocean. Berg’s films (from Friday Night Lights to Battleship) are always most interested in group efforts. This one’s about systems failing, and a group who must survive as best they can when it blows up in their faces. There’s the usual disaster movie opening acts which introduce a variety of recognizable actors showing up to work on the rig and the various tensions slowly straining between the men who are there to put in hard work and the men who are there to cut corners. The sharply drawn division between the laborers and the money men put me in mind of The Towering Inferno, while the somber just-the-facts tick-tock of daily routine felt more in line with the grim United 93. The synthesis of these two approaches is compelling enough, but the movie really comes alive when it all blows up.

Because Berg and screenwriters Matthew Michael Carnahan (World War Z) and Matthew Sand (Ninja Assassin) take such an interest in the mechanics of the Deepwater Horizon in the movie’s throat-clearing beginning, with loving looks at the machinery including a camera sliding up the main pipe’s muddy buildup like a colonoscopy, there’s no need for belabored explanation later. Because they let us know how it’s supposed to work, they can let the pressure build until the rig erupts. We know what’s wrong. The way there provides human stakes, letting us watch good average capable workaday guys trying their hardest to make the task of seemingly impossible corporate orders – personified by meek dopes in polo shirts – work anyway. There’s Mark Wahlberg doing his earnest best, and Kurt Russell commanding attention and respect (and rocking a fine mustache). There’s no-nonsense Gina Rodriguez and sweet Dylan O’Brien and kind Ethan Suplee. They’re likable, but then there’s John Malkovich, bald and chewing through a splendid accent as the guy from the head office willing to push forward without completing all the necessary safety checks. Even if you didn’t know where this is going, you’d know where this is going.

You’d certainly know something’s about to blow if you paid attention to the heavy-handed foreshadowing. Before leaving for the rig, Wahlbeg and his wife (Kate Hudson) watch their adorable moppet show off her visual aid for a career day explanation of her dad’s job. It’s a Coke can she manipulates like it’s underground undersea oil. As the scene ends, the can ominously explodes. Later, Russell is handed a safety award by visiting company men, a scene crosscut with Malkovich barking at underlings to ignore a warning about unsafe pressure in the pumps. So the movie lays it on a little thick. But when the danger flares, the movie’s ready to turn its eye on knobs, dials, gears, switches, buttons, keys, screens, alarms, propellers, tubes, signals, readouts, levers, and more into watching every one fail. As the whole oil rig comes crashing down around the characters, they spring into action, trying to contain the mess or, failing that, getting themselves and their co-workers to safety. Everyone on screen is coated in grease, mud, and blood. It becomes a loud, cacophonous series of explosive sequences, one perilous development leading inexorably to the next as everything falls apart.

There are political points to be made through a story like this, but Berg keeps that ambiguous. It’s a celebration of hardworking human spirit and a condemnation of heartless profit motives driving them to doom. It’s a business calamity with bloody casualties, bailed out by civic good. We see the coast guard fly into action (an echo of Sully, the other recent-event-turned-movie of the moment), and the people on board the rig do all they can to help their fellow workers. There’s a thrill to watch such dramatic life-and-death circumstances play out on the big screen, the effects large and convincing, the booming sound design rattling the theater seats with every new blast of the inferno. But there’s also sadness to the spectacle. When one man sacrifices himself to stop a piece of equipment from falling on others, Berg holds close on his wincing face, then watches as he’s blown out a window, smacking into a bulkhead on his way out of sight. I fleetingly wondered what it would be like for the real man’s family to see this movie, and I hoped they wouldn’t. And yet the movie is so effectively produced, I was fascinated by its every development, as the best laid plans of men go horribly wrong in spectacular fashion.

Tuesday, December 29, 2015

The Deadly Companions: THE HATEFUL EIGHT


Quentin Tarantino’s films are unfailingly concerned with using impeccable craft – sharp widescreen blocking, showy camera moves, nesting doll narrative structure – to show off his video store savant chops. Each new effort is an excuse to raid the cabinets of his genre knowledge: gangster pictures, heist movies, blaxploitation films, kung fu cinema, spaghetti Westerns, World War II epics, car chase actioners, and Grindhouse exploitation flicks. He loves the idea of movies almost as much as actually having made a movie. His latest is The Hateful Eight, a blending of a Sergio Corbucci snow Western and an Agatha Christie locked-room mystery. It’s also easily identifiable as a Tarantino picture, not just in its predictable mixture of inspirations, but in concerning itself with secrets and revenge, violence and profanity, chatty killers and Rubik’s Cube plotting tied up in a bow made from faux-vintage 70’s tics. By now you should know exactly what to expect out of his films.

A Tarantino film always features long talkative sequences of deferred suspense slowly building to shocking outbursts of violence. It forms the backbone of his best pictures. (Inglorious Basterds, for example, is a cascading collection of perfectly structured chatty setpieces.) With The Hateful Eight he makes an entire picture out of one enclosed talkathon. Set in the years following the Civil War, at a remote roadhouse in the middle of nowhere Wyoming, a bounty hunter (Kurt Russell) and his captive (Jennifer Jason Leigh) are trapped in a blizzard. Stuck waiting out the storm with an eclectic group of strangers – a rival bounty hunter (Samuel L. Jackson), a stagecoach driver (James Parks), a hangman (Tim Roth), a cowboy (Michael Madsen), an elderly Confederate veteran (Bruce Dern), a Mexican proprietor (Demian Bichir), and an unpersuasive rookie sheriff (Walton Goggins) – he’s convinced one of them is secretly scheming to spring his prisoner. Each is an opposite of some sort to another, a tangle of conflicts and grievances ready to boil over.

The ensemble is Tarantino’s most derivative, from Jackson as essentially an older, chattier Django Unchained to Roth in a role that sounds written for Christoph Waltz. They, and the rest, are types and remain so, conduits for Tarantino’s words and pawns in his plot. At least the cast is made up of dependable character actors who are relishing the opportunity to speak elongated, dense, complicated paragraphs of chewy dialogue. The performances are crackling, but it’s Tarantino’s shaggiest, emptiest script, his thinnest idea stretched across three hours. Maybe that part won’t feel quite so acute years from now, removed from the elaborate White Elephantine presentation and promotion, conspicuously hyping connection to canonical old school epics like Ben-Hur through its 70mm format and reviving (sort of) the roadshow concept, from overture and intermission to the commemorative booklet. It’s less and more than all that, some of his sharpest direction married to his most hollow story.

Set almost entirely in a small indoor space with a raging blizzard outside, there’s a great sense of claustrophobic paranoia (echoes of The Things, emphasized with an ominous Morricone score) as the tough men size each other up, and the captured woman quietly looks for a way out of her chains. She knows who’s there to help her, but she doesn’t let on, both to keep his cover and to keep the audience’s guessing game going. It’s fun watching the other characters try to figure it out for themselves, a neat little mystery primed to explode. Cinematographer Robert Richardson (in his fifth collaboration with Tarantino) executes tight and elegant formal control, staging varied and interesting angles within the confined space, juxtaposing it with blindingly white vistas of howling winds and galloping horses. It breathes with lengthy takes and long looks, not exactly slow cinema, but of a relaxed pace that recalls, say, Blake Edwards’s unusual 1971 film Wild Rovers in its easygoing Western danger. Nothing like a Tarantino picture to make one want to scrape the back of the brain for obscure genre comparison points.

My attention did not drift once during the extended runtime. He’s too good a craftsman and has too good a cast trapped in a gripping hook for that to happen. But I did find myself questioning why I had to be watching it. All Tarantino films deal with “edgy” material, that is to say uncomfortable subject matter (the holocaust, slavery, and so on) used for genre ends and political points, loaded up with bloodshed and profanity in overtly movie-ish ways. But Hateful Eight is barely engaging in any serious ideas beyond “people can be awful,” and isn’t using any of the inherent subtextual tensions to meaningfully add to the suspense or the drama. It’s merely cheap offense muddying an otherwise engaging and entertaining experience.

Despite a black bounty hunter and Confederate veterans cooped up together, it has only fleeting serious thoughts about race, and despite the one woman in the bunch being a villain (we’re told she’s bad, but never why until late in the game) gender rarely overtly enters the question. It’s a movie that’s just out to tell its simple, nihilistic little story (everyone has their hateful moments) in a complicated, drawn-out way, exploiting hot-button ideas with no intention of using them for more than uncomfortable shocks. At least the plotting is reasonably compelling, and the mystery engaging enough. It’s sometimes fun, and other times nasty, but the two were mostly mutually exclusive here in my eyes. But being so long and so well constructed it had plenty of time after nearly every instant that lost me to win me back.

The film has a wicked mean streak, with slurs spat out for comic effect, a woman repeatedly battered for punctuation and punchlines, and an extended rape anecdote staged for queasy laughs. (That it probably didn’t really happen, and is instead a story told to make another character mad, doesn’t blunt the cackling glee with which the devastating act is visualized for our benefit.) The movie is willing to toss aside any possible avenues of empathy in order to go for a brutal moment. It’s an unserious lark with serious violations and sadism on its mind, feinting at heavy ideas to fill the bitter hollow pit in its core. The movie wraps up with Tarantino’s usual gnarly violence, cartoonish and self-satisfied gobs of gore spraying out from the cast members one by one. It’s a long-delayed payoff – half exciting, half disturbing – for so much talky, sick tension.

A release of a sort, predictable but vivid and full of his typical surprise kills, the climax also deflates suspense and danger, especially as many fatal shots are played for cruel jokes (even when it happens to characters we’re basically rooting for). It matches the amped up ugliness of the subtext, and the relentlessness with which most of the gooiest gore effects are inflicted upon women and people of color in the cast (most of them in a depressing mass murder flashback). The Hateful Eight is disturbingly easy, and often entertaining, to watch, but hard to indulge, playing with painful cruelty for light distraction. Unlike his last few films, where violence is modulated and contained within a moral and pointed context, here it is unmoored, grotesque, deadening. The movie is compelling but difficult, a pointed display of American bloodlust and prejudice that ends up grooving on such nastiness.