Showing posts with label Ray Stevenson. Show all posts
Showing posts with label Ray Stevenson. Show all posts

Friday, September 4, 2015

New Model: THE TRANSPORTER REFUELED


The Transporter movies, a B-level series of action pictures produced and co-written by busy French genre impresario Luc Besson, have simple goals. They just want to provide exuberantly ridiculous car chases and clever hand-to-hand combat, a man in a fine tailored suit handsomely in the middle of it all. They’re mostly enjoyable on that level, but are otherwise best known for coronating Jason Statham an action star, casting him in the role of a black-market driver, a tightly controlled, expressively competent, vaguely bemused, adeptly violent man with a code. He spent three movies saving kids, stopping polluters, freeing captives, and rescuing refugees, more often than not by engaging in high-speed precision driving and by punching people in creative ways. My favorite involves his use of a hose to take out half a dozen baddies in Transporter 2, the franchise’s high-water mark, so to speak.

So when The Transporter Refueled decided to recast (a TV spin-off already had, but nevermind) the filmmakers had a difficult task. On the one hand, the character has little backstory, few attachments, a stock personality, and almost no continuity. But on the other hand, The Transporter has been affixed almost irretrievably with Statham’s screen persona, to the point where the actor turned up this summer in Furious 7 and Spy playing what were two very different variations on his most famous role, with an audience expected to be instantly in on the joke. Here we have a relatively new face, Ed Skrein, most famous for a handful of Game of Thrones episodes, stepping into the shiny black Audi gleaming in fawning product placement sheen, ready to make the part his own. He doesn’t, really, but the movie zooms ahead anyway.

Refueled is a strange sideways reboot, expecting us to already know who The Transporter is: an excellent driver following a strict set of rules for his behavior and protection. But we’re not expected to care about any particular past story beats or backstory. Everything old is new, and vice versa. Skrein’s first scene involves beating back prospective carjackers, a feat he accomplishes drolly and quickly. Then he’s off to pick up his next fare. He fits the part like he fits the suit. He’s slim, fit, pretty, and capable of throwing a convincing punch. He lacks Statham’s charisma, or his knack for wryly spitting bad dialogue, and using casually athletic improvisation melded to a stubborn persistence. But screenwriters Adam Cooper, Bill Collage, and Besson have written a slightly softer Transporter. He ices his bloodied knuckles, gives in to romantic overtures, and loves his dad. He can still use a jet ski to throw himself out of the water and into a moving car, though.

The plot is this. The Transporter’s father (Ray Stevenson) is kidnapped. The only way to save him is to cooperate with a mysterious group of women (led by Loan Chabanol) who wear identical platinum blonde wigs and tight black dresses, the better to confuse security cameras when they pull off daring capers. It turns out they’re prostitutes determined to rob their evil pimp (Radivoje Bukvic) before ridding themselves of him for good. What follows is a diverting revenge-fueled heist. It provides an excuse for a variety of competently executed action sequences, director Camille Delamarre (Brick Mansions) allowing his stunt crews and fight choreographers just enough space to show off. There’s a car chase down tight streets, several bouts of close-quarters fisticuffs, a silly smash through an airport, and a standoff on a yacht which conveniently has a room full of antique weapons.

It gets the job done. This programmatic production is a reasonably well-made minor distraction. It’s slickly photographed, jumpily edited, propulsively exciting, and violent in a mostly bloodless way. It’s nothing you haven’t seen before, bits and pieces of action movies past recombined in sleek packaging. The father/son dynamic is straight out of Indiana Jones and the Last Crusade, pops calling him junior a lot. The action moves like any car chase picture with pauses for Jackie Chan-inspired footwork. And the women’s fairly clever plan rolls out in an attention-holding way despite operating like any and every movie heist. It would be more than vaguely empowering if they weren’t also trophies, like Fury Road dragged down a mad Maxim road. Still, the end result is fast enough and silly enough to hold together and work its B-minus magic. I’ve seen better; I’ve seen worse. It’s stupid, senseless, and unnecessary. But that’s not entirely the same thing as bad.

Sunday, March 23, 2014

Generic Dystopia Blahs: DIVERGENT


So many young adult novels have gotten so lugubrious and solemn about subject matter that’s inherently exciting pulp. They’ve forgotten that fast and fun are not adjectives that preclude serious themes. Stories of teenage vampires and teenage gladiatorial combat and teenage dystopias have become these long, slow, formless blobs of deadening trembling import, eliding any B-movie energy they could potentially kick up. It’s like they feel the need to reassure their teen readership that they’re important by placing protagonists their age in the center of every single thing of importance in any given YA world. The weight of these decisions crushes the fun. The Hunger Games adaptations have just barely managed to escape this fate by working an interesting and enjoyable vein of satire and having actual characters for adults to play. You get why moments matter in those movies.

But Divergent has no such luck. It’s empty and bland, a movie built from the ground up to flatter its protagonist. You see, the world it imagines, a post-apocalyptic Chicago that’s been dried up and cordoned off, is split into five discreet career-based factions: scientists called Erudite, lawyers called Candor, farmers called Amity, soldiers called Dauntless, and philanthropists called Abnegation. The divisions between the groups are intensely policed. Once a teen picks their faction in a choosing ceremony, there’s no going back. Flunking out of the track chosen means a faction-less life of abject poverty and homelessness. Our protagonist’s only problem is that she’s too smart, too talented, and too all-around great to fit in only one faction. She’d be perfect in any and all of the factions. She can do everything. And that’s why she’s a threat. She’s just too good for this world.

She’s Tris, played by Shailene Woodley, who is good enough at suggesting interiority to make something of a character out of nothing at all. Her primary attribute is her boldness, which leads her to drift away from her parents’ selfless charity-based Abnegation towards the law enforcement Dauntless. It’s there that she realizes the problems of being labeled Divergent, what the world of this story calls those who fit more than one category. I guess if they have a name for it, then Tris isn’t the first. How this society operates, I’m not quite sure. They claim to have existed in these five separate but equal factions for 100 years. Yet the overarching plot is about the villainous head of Erudite (Kate Winslet) deciding to overthrow and wipe out one of the other factions. Why hasn’t this happened sooner? The whole system seems unstable to me, partially because it seems calculated to avoid any explicit political messaging while providing a scenario in which the protagonist is the most special of all special people and can see their world’s grand design. Good for her, I guess.

The story follows Tris as she slowly becomes a great Dauntless and ends up involved with every major machination of the plot. The fate of future Chicago is in her hands. She meets a handsome Dauntless guy (Theo James) and has a crush on him. The architecture of his face probably has something to do with that, especially the way the camera lingers on his intense stares. Lucky for her, he eventually reciprocates those feelings. Along the way we get endless training montages and some uncomfortable militaristic hazing between barking about showing no fear from an ensemble of young heroes (Zoe Kravitz, Ansel Elgort), villains (Jai Courtney, Mekhi Phifer), and at least one wisenheimer who is not quite either (Miles Teller). Joining Winslet as the token adults in the cast are Ashley Judd, Tony Goldwyn, Maggie Q, and Ray Stevenson in a collection of helpful or harmful influences on Tris and her friends. They stand around in their awkward costumes and pretend this all makes sense, lending it a modicum of weight by reminding us of the better roles they’ve had.

Director Neil Burger’s approach is generic, impersonal, but sometimes serviceable. One nice scene involves a zip line off the top of a skyscraper and through the abandoned skyline of the city. I liked that. But most of the movie, adapted by Evan Daugherty and Vanessa Taylor from the book by Veronica Roth, involves pretty faces held in close-up. For over two hours they murmur towards each other, worried about who is going to be Dauntless, what the Erudites are up to and who is spreading rumors about Abnegation. They find it far more important than I did. All the intent declarations involving their faction titles only had me wondering why this society would choose such unwieldy adjectives for their groups’ names.

The film feels so claustrophobic and small, spending most of its time in rooms and caves and warehouses. When we finally pull back for wide shots, the sense of CGI space it tries to create feels fake and tiny, utterly inconsequential and entirely arbitrary. Chicago is a husk of its former self, but the “L” is still running and apparently automated? Okay. Maybe it works on the page (somehow I doubt it). But on screen, the whole thing just looks dumb.

Friday, November 8, 2013

Hammer of Justice: THOR: THE DARK WORLD


Thor is an outlier in these interlocking Avengers franchises. He’s not a character who invents, like Iron Man, or is given, like Captain America, or is accidentally imbued, like the Hulk, with his powers. He may be supernaturally strong, wields a mighty hammer, and can fly, but that doesn’t make him just your average superhero. He was born that way. The first Thor movie was a funny little thing, part fish-out-of-water comedy with the title character stuck on Earth, part swooshing pseudo-Shakespearean drama back at his home where Norse Gods are stomping around their extraterrestrial kingdom of Asgard. It’s a film of bleeping sci-fi gewgaws and a glowing intergalactic rainbow bridge, a strange mix to be sure, but it’s precisely what I found so endearing about it. After all, it’s not everyday you see a superhero movie that’s modestly scaled, yet still ends with a robot terrorizing a one-stoplight New Mexico town and two God-like brothers punching each other atop a multicolor interdimensional portal.

Now the sequel, Thor: The Dark World, picking up the characters from the first film after the events of the crossover event that was The Avengers, is an across the board improvement, doubling down on the arch genre-bending of its predecessor and finding a winning groove by amplifying its every disparate aspect. It’s a fast-paced action adventure spectacle bubbling with unexpected wit and finding great pleasure in smashing its shiny toys together into one exciting jumble. Quipping sci-fi scientists like straight out of a Jack Kirby comic get swept up into an outer space conflict that has a visual style of Frank Frazetta fantasy and Ralph McQuarrie space opera. It’s all rippling muscles, flowing capes, gleaming weapons, and shiny mechanical detail. On Earth, love-struck scientist Natalie Portman is investigating, with her comic relief colleagues Kat Dennings, Stellan SkarsgĂ„rd, and Jonathan Howard, strange gravitational disturbances when her boyfriend Thor (Chris Hemsworth) at long last reappears. With his glowing blonde locks and strapping physique, he spirits her to his homeworld, having sensed that she’s become infected with the film’s MacGuffin. It exists simply to propel all the characters into action either defending or upending the known universes.

The villains want the glop that’s wormed its way into her veins. They’re Dark Elves, who look like they’ve wandered in out of a Guillermo del Toro notebook or a well-financed Lord of the Rings cosplay club. Thought long extinct, they’ve been hibernating in an H.R. Giger-style spaceship for 5,000 years awaiting the convergence of the Nine Realms. That’s when their leader (Christopher Eccleston) knows it is the best time to unleash spindly clouds of evil red dust upon the denizens of the universes. Meanwhile, Anthony Hopkin’s Odin, king of Asgard and father of Thor, glowers ominously as he consults ancient manuscripts. He gravely informs his allies that he knows of no way to stop the Elves. Thor suspects his disgraced brother Loki (Tom Hiddleston) might be able to help, despite all warnings that he’s been the villain in two of these movies already and thus locked up in the castle’s dungeon. How can he possibly be trusted? The film manages to add contentious buddy action comedy to its long list of genre influences as Thor and Loki bristle and snipe at each other, reluctantly helping or betraying the other as the film moves along.

Rich visual splendor makes the film stand out, its aesthetic influences synthesized into something that manages to largely skirt camp on its way to gloriously serious silliness. I love the way the fanciful designs make it look like a cast of pseudo-futuristic Ancient Romans with swords, shields, spears, and ray guns is holding court in a space castle. Taking the director’s chair is Alan Taylor, a longtime TV director who has recently done great work on HBO’s fantasy series Game of Thrones. He fills the screen with the best special effects and production design Marvel Studios has to offer. With them and within it he stages spectacular action setpieces, some of the best this whole Avengers behemoth has managed in any of the various films and franchises. Because they’re done up in fantastically gripping and wonderfully silly ways, with characters who sparkle with delightful up-tempo chemistry the whole way through, it manages to avoid collapsing into yet another superhero-whaling-on-a-giant-alien-contraption climax. It’s fun and funny, playing with its fantasy rules and sci-fi conceits in exuberant and at times unexpected ways.

The screenplay credited to Christopher Yost, Christopher Markus, and Stephen McFeely (with additional story credit to Don Payne and Robert Rodat) bristles with slam-bang setpieces: epic battles, one-on-one slugfests, shootouts, dogfights, and swooshing disruptions of time and space. Helpfully, the chirpy chemistry between the characters and the gleefully complicated mythology is threaded throughout. We’re not pausing for action and character. It’s intertwined in the best big bustling overstuffed blockbuster way. It’s beyond endearing. It ups the ante. Supporting characters who mostly stood on the sidelines in the first Thor here get to leap into the action, from Idris Elba and Rene Russo to Jaimie Alexander and Ray Stevenson. And the core characters retain their initial novelty while gaining a sense of fine actors settling even more comfortably into their roles. It’s a film full of big action and broad character moments that add up to a satisfying red-blooded adventure every step of the way.

Sunday, October 23, 2011

Fun for All or All for Fun? THE THREE MUSKETEERS


Alexandre Dumas’s classic novel The Three Musketeers has been adapted for the movies many times. After all, the familiar story is a rich source of swordplay and intrigue. Musketeers Athos, Porthos, and Aramis, with the help of young would-be musketeer d’Artagnan, try to protect the French monarchy from the dastardly coup being planned by the evil Cardinal Richelieu. It’s a great story, though it’s rarely made into good movies. I think it’s safe to say, though, that the story has never before been told in the way director Paul W.S. Anderson and screenwriters Alex Litvak and Andrew Davies have in this newest adaptation. They’ve turned it into a poor-man’s Pirates of the Caribbean, a swashbuckling 3D superhero movie with a thick layer of steampunk nonsense and genre tomfoolery ladled on top. (It’s greatest accomplishment is sure to be the exceptionally confused book reports that kids in the audience may be writing in the future.) Did I mention I kind of enjoyed it?

This is a film that starts off with a note of such high ridiculousness that it’s pleasing to find that it never climbs down. It all starts in Venice, where the Three Musketeers are introduced with splashy comic-book style freeze frames that spell out their names in thick ink, as if the screen has briefly turned to parchment. Athos (Matthew Macfadyen) bubbles up from underwater and attacks some guards with a multi-pronged crossbow. A cloaked Aramis (Luke Evans) dives off a bridge to smash into a gondola. A chained Porthos (Ray Stevenson) rips the shackles off the wall and beats back his captors. Meeting up, it’s clear that they are in the middle of heist. They, along with the sultry Milady (Milla Jovovich), are stealing secret plans to a warship hidden deep within Da Vinci’s vault that is accessible through a retractable staircase, the base of which is covered in Resident Evil by way of Indiana Jones booby traps. It’s this kind of wild invention and freewheeling genre stealing that will characterize the movie to come. We haven’t even really started yet. This is mere prologue.

The heist goes wrong care of an unexpected double cross, so the Musketeers are wallowing in their less than heroic status, nearly destitute on the streets of Paris, when sweet-faced, smooth-faced d’Artagnan (nicely earnest Logan Lerman) rides into town hoping to become a Musketeer like his father once was. Through some tortured scenes of sometimes-painful dialogue, the three become four as they begin to realize the extent to which France needs their help. The movie is top-heavy with thudding scenes of scheming and needling that move the characters with some degree of narrative bobbling into position for the forthcoming action sequences. Cardinal Richelieu (Christoph Waltz, always welcome) and Milady plan to break apart the French monarchy by creating distrust between the adolescent king (Freddie Fox) and his equally young bride (Juno Temple). Waltz, looking for all the world like a teacher disappointed in his students, regards the childish royalty with barely concealed disgust. He’s not much happier with the British envoy he’s planning to use as an unknowing patsy for his plan to work. That would be the Duke of Buckingham, played hammily and wonderfully against type by Orlando Bloom.

So the stage is set for some exciting action, and it arrives more or less on schedule. Anderson, shooting in 3D, creates some great crazy visuals that play with depth and space. As the film slips farther and farther away from Dumas, it arrives at an uneven, but terrific, sense of boyish adventure with an anything goes genre freedom. A woman in full period costume rappels down the side of Versailles and then wriggles in slow motion through a corridor filled with invisible trip-wires. Sailing ships with dirigible-like enhancements float across the sky. Flamethrowers and rapid-fire cannons shoot flames and bombs. And still, amidst this pile-up of unexpected imagery that plays like a head-on collision between Terry Gilliam and Hayao Miyazaki, we get simple, fun swordplay and gunfire that thrills as well. Like that other disreputable scholckmeister Michael Bay, 3D has sharpened and clarified Paul W.S. Anderson’s style. It was hard to glimpse in ridiculously terrible movies like Mortal Kombat and Alien vs. Predator, but with Three Musketeers there is a likable self-conscious feeling of playfulness. When Richelieu is confronted with an accusation, he responds, “Am I supposed to laugh maniacally and divulge my plans?” When a flying ship comes crashing down onto a steeple, the architectural flourish appears to slice up out of the screen. Moments like these feel irreverent, gimmicky and completely natural.

Does the whole movie work on this level? No. So much of the film is straining to reach a sense of light fun that remains just out of reach. Dialogue is clunky and strange. Scenes seem to pass with little consequence before suddenly becoming only stifling importance. By the end, it’s clear that the plot is burdened by its own possible future. Characters and events are left dangling just enough for a sequel, which has the unfortunate effect of leaving all the best villains on the sidelines during the climax, while the heroes do battle with some lesser evils. And it’s all so very strange, a movie at once completely derivative and utterly idiosyncratic. It’s both an exasperating and an enjoyable big budget oddity. It’s a movie that will play best to an open-minded audience prepared with patience, indulgence, and low expectations.

Sunday, May 8, 2011

Hammer Out Danger: THOR

The latest Marvel superhero to make it to the big screen is Thor, to my knowledge the only superhero with origins as a Norse God. That might seem tricky to assimilate into the ever-growing on-screen overlap between the various Marvel properties, especially with more Earthbound sci-fi heroes like Iron Man and the Hulk, but this big flashy summer tentpole is up to the task, especially with its nimble mixing of genres. The director is Kenneth Branagh, a fine actor, member of the Royal Shakespeare Company, turned director most notable for his Shakespearean adaptations, some of them quite good. With Thor he mixes a bit of high drama with a bit of low comedy and, to my surprise, it works quite well. It may not make a lot of sense some of the time, but it sure is fun while it lasts.

After a little teaser of an opening scene, the movie dives straight into mythological bombast and fantasy spectacle with the dramas of Odin (a fun Anthony Hopkins) and his royal court. He’s a Norse God who rules over Asgard, a kingdom set up in a towering mountain that emerges out of a cloudy nebula in space. (You read that right). He is a wise warrior who has successfully beaten back the Frost Giants of Jotunheim. This is the kind of movie that throws out crazy names and elaborate backstory without a second thought but is ultimately better off for it. This is a movie that starts with a fast pace and then keeps it up throughout, thundering towards its conclusion. No need to linger on nomenclature and fantasy semantics when there’s matters of grave importance to get to, namely the matter of the royal lineage in Asgard.

Odin has two sons and heirs. One is Thor (Chris Hemsworth), strong and impetuous, who has flowing blonde locks, a heavy magic hammer and a billowing red cape. His brother Loki (Tom Hiddleston), slim with slicked-back hair and dark attire, is a jealous conniver. We can practically tell good and evil by nothing more than hairstyle and costuming but Hemsworth and Hiddleston are a bit subtler with their roles than you might expect. They do, however, fit perfectly in the oversized world in which they live.

Theirs is a big glittery world with sweeping colorful vistas and gleaming flying buttresses and a portal to other worlds that sits at the end of a rainbow bridge and sends these Norse God warriors off in a cloud of dust and lightning. After some Frost Giants sneak into the palace (and are promptly vaporized), it’s through this mode of transportation that Thor and some warrior pals show up at Jotunheim and beat up on them for breaking the treaty. Furious that Thor would try to provoke a new war, Odin banishes him to Earth, stripping him of his Godlike powers in the process.

Once on Earth, the movie plays out on parallel tracks. Thor finds himself in a fish-out-of-water story in a small New Mexico town. There he is found by a scientist (Natalie Portman) who has been studying the strange patterns of the night sky of the kind that he arrived in. With her mentor (Stellan SkarsgÄrd) and intern (Kat Dennings), the three of them provide a mortal chorus of skeptics and incredulous observers to counterbalance the rush of entertaining gobbledygook that forms the opening sequences.

But that gobbledygook is turned into the stuff of pseudo-Shakespearian drama back in Asgard, where the other track of plotting is given over to Machiavellian scheming. Loki wants the throne for himself and the question of lineage and politics weighs heavy on the Asgardians. In gilded rooms featuring the perfect combination of regality and gaudiness designed by Bo Welch, Thor’s warrior pals (including great cinematic tough-guys Ray Stevenson and Tadanobu Asano as well as relative unknowns Jamie Alexander and Josh Dallas) fret and scheme about how to ensure Loki doesn’t end up sitting on the throne.

The constant juggling between earthbound conflicts – a mysterious (though recognizable from the Iron Mans) governmental organization has set up camp outside town to research a strange hammer that fell in the desert – and the epic tale of Asgard merges nicely. It’s a potentially unsteady mix, but it works because of the seriousness with which the filmmakers take both the drama and the comedy. Never once do they condescend to their own material. The film uses the humans to comment on the oversized nature of Thor in a little coffee shop or Asgard’s warriors strutting down Main Street, but it doesn’t stop these larger-than-life characters from feeling perfectly scaled to fit their homeworld. Both realms are filmed in deep, rich colors with the striking cinematography by Haris Zambarloukos making liberal use of oblique angles that join the realms with a similar sense of slinking dread. There’s a feeling that something is rotten in Asgard and it could escape to infect Earth where Thor better learn how to get his powers (and hammer) back in fighting shape.

This is a movie of zippy action mixed with genuinely funny laughs, but it never undermines itself. It frontloads a lot of dense exposition but manages to make it entertaining. It’s a movie with a high silliness quotient and sets out to prove that it’s worthy of using its set-up for some hammer-slamming, breastplate-knocking battles and some not entirely insignificant drama. It’s not primarily a movie of action, though it fulfills that promise, more or less. This is a movie of plot and noise that pays attention to its mood, off-kilter ponderousness that, when mixed with a healthy serving of intentional comedy, ultimately makes this lively effects-heavy blockbuster fairly addictive.

Monday, August 9, 2010

Bad Cop, Bad Cop: THE OTHER GUYS


It has slowly become apparent to me that Adam McKay is one of the best directors currently working in studio comedies. That’s not to say he alone is responsible for all of the recent great comedies, far from it, but he’s far beyond the typical style of a studio comedy that does little more than set a camera in front of funny people and wait for the magic. McKay’s a skillful filmmaker. He is at his best when he has plenty of genre or period bric-a-brac to play around with like the cool 70’s vibe of Anchorman or the deep-fried NASCAR-crazy South of Talladega Nights. He pushes the styles and production design so heavily that by the time his dialogue grows increasingly off-the-wall with bizarre one-liners and the plot slips towards the surreal it feels like a natural outgrowth of the surroundings. (Maybe that’s why his last film, Step Brothers, didn’t work as well for me, as it contained the same level of weirdness rooted in a world more like our own).

With The Other Guys, McKay gets a chance to direct a buddy-cop action-comedy.  With the help of cinematographer Oliver Wood (who has worked on the Bourne films, Face/Off, and Die Hard 2 in his career), it contains enough good-looking slam-bang spectacle to rival a Bruckheimer production, but it deploys its set pieces with skill and energy that could only arise from comedy. The film opens with a literal explosion of action-packed hilarity with super-cops Samuel L. Jackson and Dwayne Johnson careening through a car chase gun-battle that is both thrilling on an action level and hilarious in its (barely) exaggerated presentation. Collateral damage flips around the frames that catch shattering glass and bullet impacts in the same moments as the overheated machismo of its two cops. By the time the sequence reaches its fiery conclusion, the movie had me in its grasp.

Jackson and Johnson do a fine job inhabiting, and poking fun at, the types of overblown action heroes they typically play. They’re quickly cast aside, though, in favor of the movie’s real heroes, the cops who sit in offices far more than cop cars and fire up computers far more than weapons. Yes, police partners Will Ferrell and Mark Wahlberg never patrol much farther than the water cooler. Ferrell’s okay with that, preferring to remain in his comfort zone as a meek, nerdy police accountant and going home every night to his plain wife (Eva Mendes). Wahlberg, however, is boiling inside, ready to spread his wings and soar as the hero he knows he is. After accidentally shooting a famous person (a funny cameo), regaining his dignity may be harder than he thinks. Soon enough, the mismatched pair get sucked into a larger conspiracy involving all kinds of very real threats, which include, but are by no means limited too, a mysterious Australian thug (Ray Stevenson), a slimy lawyer and SEC employee (Andy Buckley), overzealous colleagues (Rob Riggle and Damon Wayans Jr.), a creep of a Wall Street big-shot (Steve Coogan), and, of course, the police chief (Michael Keaton) who’s always saying that they’ve gone too far and then threatening to confiscate their weapons.

Under the direction of Adam McKay, from a script he co-wrote with Chris Henchy, The Other Guys has the specifics of a cop movie down perfectly. It’s full of fun supporting turns (between this and Toy Story 3, I hope we’re at the start of a Keaton comeback), funny little moments of detective work, and well-used action beats. But the film also manages to use the genre as a springboard for the kind of weird digressions that make McKay’s films so memorable. This film stays closer to what’s expected from a buddy-cop film, with the weirdest moments having nothing on the equivalent moments in, say, Anchorman’s news-team brawl or Talladega Night’s meal-time prayer. Here, the bizarre slips in through the flashbacks to Wahlberg’s shooting accident and Ferrell’s unpredictable part-time job from his college years, the phrase “I’m going to break your hip” spoken as a token of affection, a charming series of economic charts during the end credits, or a night of drunkenness portrayed through a frozen tableau of weird and (kind of) wonderful sight gags. It also fills up all the cracks in the dialogue with odd asides and goofy monologues, not to mention the way the action set pieces sometimes include dazzling moments of the ridiculous sailing in from left field.

Ferrell and Wahlberg make a great team as comedy, but a horrible team as cops. They manage to botch nearly every major moment of police work they take on, and yet because of the likability of the two leads, there’s always the hope that they’ll succeed one of these times. It’s strange to watch a movie where the two protagonists manage to mess up nearly everything they try. These two cops are always trying to figure out the central mystery, but can never quite get there. It’s almost like what might have happened if, say, Luis Buñuel helped direct The French Connection.